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ccp - why cant i shoot a flashy pod anymore?

First post
Author
Bubanni
Center for Advanced Studies
Gallente Federation
#61 - 2012-04-28 12:11:01 UTC
CCP Masterplan wrote:
So here's the rules:
* You can freely kill a pod if the pilot is an outlaw (below -5 sec status)
* You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog
This has always been the case

Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.

I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this.


What a horrible change, there was no reason for that... worst of all, you forgot to tell everyone!
You should really consider reimbursing everyone who lost ships because of this.

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#62 - 2012-04-28 12:16:25 UTC  |  Edited by: Adriel Malakai
Bubanni wrote:
CCP Masterplan wrote:
So here's the rules:
* You can freely kill a pod if the pilot is an outlaw (below -5 sec status)
* You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog
This has always been the case

Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.

I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this.


What a horrible change, there was no reason for that... worst of all, you forgot to tell everyone!
You should really consider reimbursing everyone who lost ships because of this.


Quote:
Characters in capsules will now show up as criminals on the overview just like when piloting any other ship.


http://community.eveonline.com/updates/patchnotes.asp

Under Changes - Crimewatch

Note: Reading patch notes is a good idea.

Also, the ships should not be reimbursed (the pilots are responsible for turning off the CONCORD warning in the first place), but this change should be reversed.
CCP Greyscale
C C P
C C P Alliance
#63 - 2012-04-28 12:39:36 UTC
Adriel Malakai wrote:
You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning.


If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).

Destination SkillQueue
Doomheim
#64 - 2012-04-28 12:45:27 UTC
CCP Masterplan wrote:
So here's the rules:
* You can freely kill a pod if the pilot is an outlaw (below -5 sec status)
* You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog
This has always been the case

Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.

I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this.


IIRC the (default setting)design was supposed to be, that if it's red you can initiate combat freely while the red can't and if it's blinky red you can both initiate combat freely. Basicly if it's red you're always free to engage. Pods of criminals were specifically excluded because you're not free to fire on them if they're not WTs or outlaws. So it sound to me, like you just intentionally broke the intended design of the current system for no real reason or gain. Maybe I misunderstood what you meant or something, but that's how it looks to me.
DODGE CITY
Keep it Hard
#65 - 2012-04-28 12:50:02 UTC
i think we should be allowed to hunt and kill any one who has bounty on them over 10 million in high security we can kill any Rat that has bounty on them in high security why not players..its useless to see those big juicy isk numbers under their name and if you try to collect it concord will shoots you in the ass.

Troll Skill Lv3 ≡√≡

J3ssica Alba
Federal Navy Academy
Gallente Federation
#66 - 2012-04-28 12:54:37 UTC
Every person I ask about if I can shoot a pod that is -5, -6, - 9.8, -10 and so on has a different opinion about it. Can you shoot anything within a range of -5 to -10 without getting concorded?
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#67 - 2012-04-28 13:00:31 UTC  |  Edited by: Adriel Malakai
CCP Greyscale wrote:
Adriel Malakai wrote:
You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning.


If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).



Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec.

EDIT: Just checked this and you were. I'm sad to say that I was genuinely surprised that this was the case.
CCP Greyscale
C C P
C C P Alliance
#68 - 2012-04-28 13:04:58 UTC
Adriel Malakai wrote:
CCP Greyscale wrote:
Adriel Malakai wrote:
You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning.


If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).



Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec.


AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Smile
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#69 - 2012-04-28 13:05:09 UTC
J3ssica Alba wrote:
Every person I ask about if I can shoot a pod that is -5, -6, - 9.8, -10 and so on has a different opinion about it. Can you shoot anything within a range of -5 to -10 without getting concorded?


If they are below -5.0, you can pew pew them without CONCORD interference.
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#70 - 2012-04-28 13:06:45 UTC  |  Edited by: Adriel Malakai
CCP Greyscale wrote:
Adriel Malakai wrote:
CCP Greyscale wrote:
Adriel Malakai wrote:
You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning.


If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).



Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec.


AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Smile


This is not the case. I know because I learned the hard way to reset the warning suppresion after a lowsec roam when I lost a Tengu (different character) to a wreck that I thought I could legally shoot.

EDIT: This could have been put in prior to Escalation, but I know as recently as Incursions, this was the case.
Polly Oxford
Deep Core Mining Inc.
Caldari State
#71 - 2012-04-28 13:19:03 UTC
DODGE CITY wrote:
i think we should be allowed to hunt and kill any one who has bounty on them over 10 million in high security we can kill any Rat that has bounty on them in high security why not players..its useless to see those big juicy isk numbers under their name and if you try to collect it concord will shoots you in the ass.



I'm totally for this! I'll just put a 10m bounty on one of those juicy freighter pilots and kill them without Concord intervening :)
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#72 - 2012-04-28 13:21:31 UTC
Polly Oxford wrote:
DODGE CITY wrote:
i think we should be allowed to hunt and kill any one who has bounty on them over 10 million in high security we can kill any Rat that has bounty on them in high security why not players..its useless to see those big juicy isk numbers under their name and if you try to collect it concord will shoots you in the ass.



I'm totally for this! I'll just put a 10m bounty on one of those juicy freighter pilots and kill them without Concord intervening :)


You must have a sec status below -1.0 to have a bounty placed on you. Not many freighter pilots fall under this category.
Mashie Saldana
V0LTA
OnlyFleets.
#73 - 2012-04-28 13:31:43 UTC
By "fixing" crimewatch in Jita, did you by any chance break the Caldari Navy agression timers?

First of all they are now hidden again and they don't end after 15 minutes.
ElQuirko
University of Caille
Gallente Federation
#74 - 2012-04-28 13:37:42 UTC
Chopper Rollins wrote:
This stuff is just punk nonsense anyway, ever heard of Demonfuge Malevolent?


How is that guy so well known? He followed me round for about a year.

Dodixie > Hek

Aeron Sophus
Sebiestor Tribe
Minmatar Republic
#75 - 2012-04-28 13:53:47 UTC
CCP Greyscale wrote:
Adriel Malakai wrote:
CCP Greyscale wrote:
Adriel Malakai wrote:
You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning.


If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).



Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec.


AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Smile
Uhm... Weren't you (or Masterplan, I forgot.) talking about messing with these checkboxes in your talk at fanfest?
CCP Greyscale
C C P
C C P Alliance
#76 - 2012-04-28 14:08:44 UTC
Aeron Sophus wrote:
CCP Greyscale wrote:
Adriel Malakai wrote:
CCP Greyscale wrote:
Adriel Malakai wrote:
You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning.


If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).



Just tested this - it appears you removed the check box in Escalation. Please tell me you were at least intelligent enough to have a check-box for low sec.


AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game. Lowsec warnings have always had one AFAIK. None of this should have been changed in Escalation, but I can go check against previous expansions on a reference server if it's bothering you Smile
Uhm... Weren't you (or Masterplan, I forgot.) talking about messing with these checkboxes in your talk at fanfest?


For the redesign we're hoping to do over the summer, yes. Not for this release, though Smile
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#77 - 2012-04-28 14:11:30 UTC
goons plan big event after major patch
crazy things happen
players scream conspiracy
Mynas Atoch
Eternity INC.
Goonswarm Federation
#78 - 2012-04-28 14:24:26 UTC  |  Edited by: Mynas Atoch
CCP Greyscale wrote:
Adriel Malakai wrote:
You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning.


If that's the case then please file a bug report immediately - the CONCORD pop-up should not be suppressible (and wasn't when I was testing on SiSi yesterday).


Just get back in fleet and you'll see it yourself. What was the point of giving you all complimentary goonwaffe accounts if you weren't going to file your own bug reports. sheesh
Elsebeth Rhiannon
Gradient
Electus Matari
#79 - 2012-04-28 15:00:54 UTC  |  Edited by: Elsebeth Rhiannon
CCP Greyscale wrote:
AFAIK it has *always* been the case that the CONCORD pop-up is the only non-suppressible confirmation dialogue in the game.

I am fairly certain this is not the case. Fleets used to die for escalating CONCORD thingies because a person being repped shot at something, and I seem to recall that couple of years back we used to have to tell people to check that their pop-ups are on, because of this. No information on the current situation, that is, but I am fairly convinced this has not always been the case.

Also, even with the pop-up an overview where something shows as "shootable" but isn't is terrible. Please make it go away soon.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#80 - 2012-04-28 15:20:08 UTC
Cloned S0ul wrote:
For me was always clear, if background was red and flashy and no mater if with GCC or withaut GCC i was able aways to shot.

Seems like it's still pretty clear, if you get a warning telling you that Concord with WTFBBQ you if you shoot this person and you shoot them anyway you get WTFBBQ'd so if you get said warning don't click yes.

Quote:

Btw remove concord because they useless, freighters pilots die even if 100 concord police officers spawn before kamikaze atac, concord are just additional chaos and drop of FPS on scren.


Yeah that's brilliant instead of making people lose a couple billion isk in non-insurable ships to kill a freighter they can do at absolutely 0 risk and loss.