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Delivery Service...

Author
Anubis Sparrow
#1 - 2012-04-28 08:41:22 UTC
What I propose is an option to have an item purchased at one station to be delivered to wherever you would like to pick it up. It would not be done for free of course, a fee would have to be established depending on the distance that you would like to have that item delivered, the weight of the object (after all it would be cheaper for a turret than a whole ship). You could also factor in whether that item is going to be delivered to High-sec, Low-sec, or Null-sec ( the more dangerous the delivery location the higher the fee). More often than not, I have found myself in need of something as simple as ammo only to have to make 8 jumps just to get it. It would not be instaneous, but it would have to be quicker than going to get it yourself. This idea requires someone more suitable in the world of finances and logistics than I to refine, but I feel like it would be a boon to all capsuleers out there, no matter where they are, or who they are.
Wolodymyr
Breaking Ambitions
#2 - 2012-04-28 08:43:52 UTC
http://wiki.eveonline.com/en/wiki/Contracts#Courier

There is already a system in place where one player can hire another player to basically do what you want an NPC to do.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Anubis Sparrow
#3 - 2012-04-28 08:48:47 UTC
That requires you to have to wait on a player to pick up your item and deliver it for you. Plus the same amount of time is taken up as you going to get it yourself. This cuts out the middle man.
ShahFluffers
Ice Fire Warriors
#4 - 2012-04-28 09:08:35 UTC
So cut out an entire profession because of your laziness and impatience? Nah. Logistics is supposed to be a painful, yet critical, ordeal.
Anubis Sparrow
#5 - 2012-04-28 09:53:36 UTC
I did not say it would be cheaper. So an entire profession would not be cut out. Those who would choose to use this service expedient service would have to pay a little extra for it. It would make that person question whether or not it would be beneficial for them to use it or use it the old way. Laziness for some may be a factor in their decision, but for others, it would be a matter of saving time. Which time, as we all know, can be a very finicky thing to deal with.
Valkyrie D'ark
Armed Resistance Movement
#6 - 2012-04-28 09:58:16 UTC
Red Frog Freight + some foresight and planning ahead does wonders bro. Eve is driven by players, not automated systems.
Corbin Blair
Doomheim
#7 - 2012-04-28 10:03:03 UTC  |  Edited by: Corbin Blair
Anubis Sparrow wrote:
That requires you to have to wait on a player to pick up your item and deliver it for you. Plus the same amount of time is taken up as you going to get it yourself. This cuts out the middle man.

Eve isn't about cutting out the middle man. The middle man is a real person and he needs to make a living too. Sandbox games are supposed to feature players as the main content. Players shoot each other with ships and modules built by players, constructed in stations owned by players using minerals mined by players, then shipped to Jita by players. I don't need or want magic WoW style mailboxes that teleport stuff across the universe. I think they would take away from the game.
Anubis Sparrow
#8 - 2012-04-28 10:03:54 UTC
If Eve was truly driven by players than the game would be controlled by the players. We would be able to have control of the jump gates. The players would be the law enforcement not the AI. No, unfortunately the players are just allowed to take residence in the world of Eve. Nothing more.
ShahFluffers
Ice Fire Warriors
#9 - 2012-04-28 10:04:21 UTC
Anubis Sparrow wrote:
I did not say it would be cheaper. So an entire profession would not be cut out. Those who would choose to use this service expedient service would have to pay a little extra for it.

What would be the limit though? If it's too high no one will use the service (except for the super wealthy which will put poor players at logistical disadvantage against wealthier players) and if it's too low then there will be a hard limit on how much a player can ask to move stuff.

Anubis Sparrow wrote:
Laziness for some may be a factor in their decision, but for others, it would be a matter of saving time. Which time, as we all know, can be a very finicky thing to deal with.

Which is exactly the point. Logistics is supposed to be a major factor in terms of where you live (benefits of your location versus ease of getting supplies).
Anubis Sparrow
#10 - 2012-04-28 10:07:15 UTC
The limit would be decided by our peers. Someone with the logistical background can formulate the plan and have the CSM vote upon it. Numbers are not my strong suit. Formulating ideas are. Looking at pictures from different angles to see what other secrets it might hold.
Corbin Blair
Doomheim
#11 - 2012-04-28 10:10:36 UTC  |  Edited by: Corbin Blair
Anubis Sparrow wrote:
Numbers are not my strong suit. Formulating ideas are.

Hahahahaha. I like you. You have a sense of humor. Mister first name stolen from mythology, last name stolen from Disney and a juvenile corp name coming to suggest NPC shipping in a player driven game while claiming to be good at ideas. I wasn't sure it was a troll until you posted this line. Good one, man.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2012-04-28 10:31:46 UTC
Valkyrie D'ark wrote:
Red Frog Freight + some foresight and planning ahead does wonders bro. Eve is driven by players, not automated systems.



What this guy said. The feature you are looking for already exists.
Drake Draconis
Brutor Tribe
Minmatar Republic
#13 - 2012-04-28 20:36:57 UTC
Anubis Sparrow wrote:
The limit would be decided by our peers. Someone with the logistical background can formulate the plan and have the CSM vote upon it. Numbers are not my strong suit. Formulating ideas are. Looking at pictures from different angles to see what other secrets it might hold.


You have no business making ideas if you can't even understand the "numbers" behind those ideas.

I suggest you learn to play the game before you make suggestions to change that game.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Kusum Fawn
Perkone
Caldari State
#14 - 2012-04-28 22:05:02 UTC
Imnot going to flame you, though i should, Im not going to tell you that you are wrong, though i should, and im not going to cry about game breaking ideas, though i should.

I will say that this idea has been suggested before, Is already in game through courier contracts, is done a lot by alts, and is generally a pain in the ass to do by yourself in bulk.

There is a logistical challenge implicit in making a game truly driven by players, How far do you let players, who by nature are complete assholes, be complete assholes to each other? it is well known and documented that normal people + internet anonymity = massive asshattery (anal haberdashery). Letting people have completely free reign means that you have people like goons griefing people out of game, encouraging suicide, or shutting down market systems, just to shut down market systems. Now imagine this happening all the time everywhere.

As to the gate control, and other more realistic player driven controls for ingame mechanics,
at what point does sovereignty control mean total immutable empires? Nullsec would never shift, (much like hisec never shifts) because enemies wouldnt ever be allowed in to the systems. allowances must be made for the game to actually function.

~As to npc cargo running, Id be for it, as long as a few rules are set for it.

1. Cargo must be below Iteron 4 size (or around 10k m/3)
2. Minimum transit time is one week.
3. Haulers are targetable, explodeable and concord protected.
4. Cargo is scannable.
5. Haulers stop at every station along the path, and operate like autopilot ships
6. NPC haulers have a base cost of 50k isk per jump. establishing a baseline wage for other haulers. you pay players for bulk and time.
7. ....
and im not sure how collateral should be structured.

Basically its a slower, more annoying and much riskier way of moving assets. while its npc cargo moving it doesnt cut any player professions, but allows for the collection of small amounts of goods without all the annoying fetching. It costs just enough that its cheaper and faster to do it yourself. but not so expensive that it is completely pricing out using for small goods.

Oh i wanted to put somewhere that blowing them up works just like the current npc hauler blowing up, other random consumer products things drop and you lose standings with the company that is shipping it. i forget the shipping companies in eve.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Corbin Blair
Doomheim
#15 - 2012-04-29 01:43:50 UTC  |  Edited by: Corbin Blair
Kusum Fawn wrote:
Imnot going to flame you, though i should, Im not going to tell you that you are wrong, though i should, and im not going to cry about game breaking ideas, though i should.

I will say that this idea has been suggested before, Is already in game through courier contracts, is done a lot by alts, and is generally a pain in the ass to do by yourself in bulk.

There is a logistical challenge implicit in making a game truly driven by players, How far do you let players, who by nature are complete assholes, be complete assholes to each other? it is well known and documented that normal people + internet anonymity = massive asshattery (anal haberdashery). Letting people have completely free reign means that you have people like goons griefing people out of game, encouraging suicide, or shutting down market systems, just to shut down market systems. Now imagine this happening all the time everywhere.

As to the gate control, and other more realistic player driven controls for ingame mechanics,
at what point does sovereignty control mean total immutable empires? Nullsec would never shift, (much like hisec never shifts) because enemies wouldnt ever be allowed in to the systems. allowances must be made for the game to actually function.

~As to npc cargo running, Id be for it, as long as a few rules are set for it.

1. Cargo must be below Iteron 4 size (or around 10k m/3)
2. Minimum transit time is one week.
3. Haulers are targetable, explodeable and concord protected.
4. Cargo is scannable.
5. Haulers stop at every station along the path, and operate like autopilot ships
6. NPC haulers have a base cost of 50k isk per jump. establishing a baseline wage for other haulers. you pay players for bulk and time.
7. ....
and im not sure how collateral should be structured.

Basically its a slower, more annoying and much riskier way of moving assets. while its npc cargo moving it doesnt cut any player professions, but allows for the collection of small amounts of goods without all the annoying fetching. It costs just enough that its cheaper and faster to do it yourself. but not so expensive that it is completely pricing out using for small goods.

Oh i wanted to put somewhere that blowing them up works just like the current npc hauler blowing up, other random consumer products things drop and you lose standings with the company that is shipping it. i forget the shipping companies in eve.

What you describe is worse than player hauling in every way and is a waste of time to implement.

Kusum Fawn wrote:
Imnot going to flame you, though i should, Im not going to tell you that you are wrong, though i should, and im not going to cry about game breaking ideas, though i should.

Why not just go ahead and do this stuff? Much more productive.
Kusum Fawn
Perkone
Caldari State
#16 - 2012-04-29 01:53:21 UTC
Corbin Blair wrote:

What you describe is worse than player hauling in every way and is a waste of time to implement.

Kusum Fawn wrote:
Imnot going to flame you, though i should, Im not going to tell you that you are wrong, though i should, and im not going to cry about game breaking ideas, though i should.

Why not just go ahead and do this stuff? Much more productive.



Actually it was part of the point to be worse then player hauling, not everything you have is worth getting a player to pick up. regional buy orders for something, or simple hanger space clearing, the cost is always optional.
I didn't want it to break the hauling profession, but for low volume stuff it can be worth it to get npc's to collect it for you.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Rico Minali
Federal Navy Academy
Gallente Federation
#17 - 2012-04-29 07:34:06 UTC
Never reduce player activity. By having delivery doen by NPCs you take that out and kill a career.

Trust me, I almost know what I'm doing.

Arduemont
Rotten Legion
#18 - 2012-04-29 11:04:12 UTC
No. That is all.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Jint Hikaru
OffWorld Exploration Inc
#19 - 2012-05-01 12:03:02 UTC
Really? I'm too lazy to fly 8 jumps and I am too important to wait for a courier contract?
Please remove a player career from the game to make things easier for me.


All this from a 10 day old character.

Please can we ban people from making posts in the Assembly Hall until they have at least 6months game experience.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Teshania
Silent Lazy Miners
#20 - 2012-05-01 12:36:31 UTC
Ok i'm going to flame you, Why, Cause this is not WOW. You want NPC to deliver you goods, like drop **** into a mail box and waiting an Hour like WOW.. Umm no Why?

This game evolves around Players DOING the work in the game. This means Either YOU go do it yourself, or Pay another Player To go do it for you.

Logistics is a huge Time consuming job in eve. Its not easy and a pain in the ass half the time. Pirates are always looking for a quick buck. Haulers are their targets. Doing it via NPC takes reduces the risk in this game and would cause Alot of people to loose their way of Eve life. So Not only NO But Hell NO.

IF you are to lazy to go 8 damn jumps to pick up Ammo, then Eve is not the place for you. Go play a Fluffy easy game like wow or guild wars.

Fly safe, i hope someone in a battle badger finds you and pops you for suggesting this. Twisted

We need a Bounty Button on the Forums

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