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Warfare & Tactics

 
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Cloaks Must Have Timer!!!!!!!

First post
Author
Luba Cibre
Global Song Setup
#21 - 2012-04-27 16:58:18 UTC
Buzzy Warstl wrote:
You poor thing. Can't make isk with a neut in system?

You'd probably have a heart attack at any of the major highsec mission hubs.

And you clearly don't have any clue, how anomalies work.

"Nothing essential happens in the absence of noise." 

Forum Clone 77777
Doomheim
#22 - 2012-04-27 17:25:26 UTC
Buzzy Warstl wrote:
You poor thing. Can't make isk with a neut in system?

You'd probably have a heart attack at any of the major highsec mission hubs.


Implying you can freely attack people with no consequences in highsec like you can in lowsec.

(I know you CAN freely ATTACK anyone in highsec, obviously, but you WILL die, and a BS wont pop before CONCORDOKKEN)
TooNu
Caldari Provisions
Caldari State
#23 - 2012-04-27 17:46:15 UTC
While cloaked a player can affect nothing and nobody. They just use psychological warfare. If you can get over that, you will have no problem with the cloak.

Stop crying.
Buzzy Warstl
Quantum Flux Foundry
#24 - 2012-04-27 18:31:05 UTC
I've died in an anomaly or two, not to a cloaker, but rather to a well coordinated roaming team that knew things I didn't at the time.

What they knew: anomalies aren't safe because they can be scanned down wicked fast and interceptors can get to them that quick, also.

Cloakers don't make you unsafe. You make yourself unsafe with ignorance. The easy isk is supposed to be more dangerous to get to.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Pansoma
Doomheim
#25 - 2012-04-27 18:56:34 UTC  |  Edited by: Pansoma
When you hold sov over 15 systems and each system has 2 perma camped cloakys you'd begin to understand. The fact is that I'm not afraid of what they can do, its the nuisance they create.

Whats the point of holding sov if there are no clear benefits. There should be some kind of penalty cloaking in another person's sov. Its clearly just an eyesore that a red can cloak in perpetuity and there is absolutely NOTHING that can be done about it!

Simple put a timer 1hr 2hrs, 23.5hr cloak is rubbish
Serina Tsukaya
Dropbears Anonymous
Brave Collective
#26 - 2012-04-27 19:32:22 UTC
Charge the way the cloaking device works. Make it non-repeatable, change the cycle time to an hour. after the cloaking cycle ends there's a one minute opening where you're still cloaked, and if you cycle the cloaking device, you won't show up at all. This counters the afking in system in a cloakie strategy of sitting there in system, with others not knowing whether or not you pose a threat. If you're a cloakie and scouting, you'll be present to hit that device when it's cycling, but if all you do is enter system in a hurricane, cloak up at a random moon, head off in a random direction and go to your friends party for seven hours, someone will have had the opportunity to scan you down and blow you up in the meantime. And it would be your own damn fault.

If you however sit in a system, you're there, you fly around in let's say a manticore, attack ships, keep cloaking, then this wouldn't affect you at all, and you're vulnerable when you attack, meaning there's a way to counter your presence.

And for those that argument with that there's no way to counter local, then no, there isn't really a way to counter local. As it should be. No local and "Pr0 l33t p\/p" is WH only. If there were a way to stop you from showing up in local, then it would be heavily exploited, and then there's the question of where's the counter for that? Where is the counter for not showing up in local when you're in a cloaky ship or fit a specific module to your ship.

Another idea would be to have a module that will uncloak any ships within the current grid, but only to the user of the module, and said person cannot move after having used it for about three minutes. The cloakie ships get a warning that a ship can see them, and has the ability to gtfo or attempt to fight. as only the ship using the module can see them, it won't be a fit one ship with it and we can kill all the bombers thing. It'll be a early warning system that if you act on it, will leave a ship vulnerable so that it will be lost to the attackers. This wouldn't solve the issue of afk cloakies as they can be afking at a safe spot where you're highly unlikely to get on grid with them, but it's just a general anti cloak idea.
RubyPorto
RubysRhymes
#27 - 2012-04-27 19:44:10 UTC
Pansoma wrote:
When you hold sov over 15 systems and each system has 2 perma camped cloakys you'd begin to understand. The fact is that I'm not afraid of what they can do, its the nuisance they create.

Whats the point of holding sov if there are no clear benefits. There should be some kind of penalty cloaking in another person's sov. Its clearly just an eyesore that a red can cloak in perpetuity and there is absolutely NOTHING that can be done about it!

Simple put a timer 1hr 2hrs, 23.5hr cloak is rubbish


I didn't know the mighty Pator Tech School had Sov anywhere.

As for the cloak having a counter, it sure does. Local. If you didn't know they were there, you couldn't alter your activity to reduce the impact on your activities (i.e. you'd lose ships).

Cloaks are the counter to Local as an Intel tool, and Local is the counter to Cloaks.

As for the disruption that altering your activity causes, NullSec is the place where you have to put in a HUGE amount of effort to make an area *relatively* safe. AFK Cloakers are part of the game that keeps that from becoming *completely* safe.

Anyway, they still can't hurt you when they're AFK. And you have plenty of options for what to do about it;
ignore them,
keep aligned to your safe POS,
don't run Anoms in a Carrier,
keep D-Scan going,
run less popular Anoms,
move to a different system (if your Alliance doesn't allow that, then that's your fault for joining an alliance whose rules hurt you),
make a plan with other anom runners for mutual aid,
the list goes on....

Cloaks are fine as is.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#28 - 2012-04-27 19:52:20 UTC
Serina Tsukaya wrote:

And for those that argument with that there's no way to counter local, then no, there isn't really a way to counter local. As it should be. No local and "Pr0 l33t p\/p" is WH only. If there were a way to stop you from showing up in local, then it would be heavily exploited, and then there's the question of where's the counter for that? Where is the counter for not showing up in local when you're in a cloaky ship or fit a specific module to your ship.


The talk about countering local is *not* suggesting that you stop showing up in local, just pointing out that long term cloaking allows you to change local from a Perfectly Reliable source of Intel into a Mostly Reliable source of Intel.

That modest shift from Perfect to Pretty Good is all the counter Local as an Intel tool needs, since now it no longer tells you who's active or how dangerous it is.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Forum Clone 77777
Doomheim
#29 - 2012-04-27 20:14:09 UTC
Whoever argues that cloaks shouldnt have a cycle time, and should therefor be pressed every once in awhile to function, are tools.

"Its not a threat if its afk" No, but how do we know the person is afk? "Run less popular anoms" because that will stop a cloaky from checking every anom while being invisible how?

God people are stupid as **** these days.

30 minute cycle time on cloak seems perfectly reasonable to me, and will allow people using the cloak to permanently sit in any system for 23 hours a day, as long as they are actually playing/paying attention.
RubyPorto
RubysRhymes
#30 - 2012-04-27 20:23:27 UTC
Forum Clone 77777 wrote:
Whoever argues that cloaks shouldnt have a cycle time, and should therefor be pressed every once in awhile to function, are tools.

"Its not a threat if its afk" No, but how do we know the person is afk? "Run less popular anoms" because that will stop a cloaky from checking every anom while being invisible how?


You don't know if they're AFK, thus cloaks are the thing that turns Local from a Perfectly Reliable intel tool into a Mostly reliable one.

Ok, besides running less popular anoms (this is to help you get out when you see a gang coming in an intel channel, and so depends on the nature of your local cloakers), there are 6 other suggestions I listed.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Caldari Citizen 786478786
#31 - 2012-04-27 20:31:57 UTC
Pansoma wrote:
Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.

I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.

CCP has to do something about this. Its absolutely Ridiculous!!!!!!


Also requiring a nerf, stations. Seriously, it's absolute nonsense that people just afk inside a station for 23.5 hrs in a system. THIS needs a timer......

I propose a system where every 30mins to 1hr the person needs to plunk a few coins, errr ISK, into a meter otherwise they're ejected from the station where they can be found and Podded!!!1!
Daemon Ceed
Ice Fire Warriors
#32 - 2012-04-27 20:39:58 UTC  |  Edited by: Daemon Ceed
I think you should've had to wait on a 30min timer to think about this before posting a topic that has been discussed A MILLION FECKING TIMES! Sweet Jesus, you think you're the first one to rant about this? Pod yourself, with a full HG slave set.
Shepard Book
Underground Stargate
#33 - 2012-04-27 22:16:02 UTC
Pansoma wrote:
Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.

I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.

CCP has to do something about this. Its absolutely Ridiculous!!!!!!



Local needs to be removed before any kind of nerf to stealth comes IMO.
RubyPorto
RubysRhymes
#34 - 2012-04-27 22:31:56 UTC
Shepard Book wrote:
Pansoma wrote:
Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.

I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.

CCP has to do something about this. Its absolutely Ridiculous!!!!!!



Local needs to be removed before any kind of nerf to stealth comes IMO.


The people crying about cloaking do have one (and so far as I've seen, only one) valid point. Removing Local is stupid. That's what wormholes are for.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IbanezLaney
The Church of Awesome
#35 - 2012-04-28 03:18:54 UTC
Pansoma wrote:
Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.

I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.

CCP has to do something about this. Its absolutely Ridiculous!!!!!!



Cloaks are fine. BUT - I think asteroid belts need a timer and should only appear for 30min to 60min a day.
AFK Cloaker
Matari Exodus
#36 - 2012-04-28 04:03:01 UTC
.
RubyPorto
RubysRhymes
#37 - 2012-04-28 05:51:21 UTC
IbanezLaney wrote:
Pansoma wrote:
Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.

I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.

CCP has to do something about this. Its absolutely Ridiculous!!!!!!



Cloaks are fine. BUT - I think asteroid belts need a timer and should only appear for 30min to 60min a day.


Asteroid belts are fine. BUT - I think stations need a timer and should only appear for 30min to 60min a day. This will allow POSes to compete with stations.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

WolfeReign
Caldari Provisions
Caldari State
#38 - 2012-04-28 09:03:36 UTC  |  Edited by: WolfeReign
Pansoma wrote:
Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.

I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.

CCP has to do something about this. Its absolutely Ridiculous!!!!!!


You sir would ruin my wh stalking meta-gaming! I and many people I know have spent hours waiting for the perfect time to hit an ignorant wh group ratting without posting scouts on their whs. decloak every 30min would remove any stealth in whs and end a huge amount of wh ganking! (yes if you don't have scouts up you deserved to get ganked! especially if you are flying a T3!!!)

also if there is a neut in local just put away your cap/shiny ship and rat in something cheaper (some cheaper options are almost as good as whatever shiny boat your flying). Also if its cloaky the only threat you really have is from the cyno it might light (watch your intel channels) and if you have a cyno jammer then you have nothing to worry about as long as you watch the intel channels.



ToLongToRead, grow some balls....be smart....win!
Probebly Afk Cloaking
Brutor Tribe
Minmatar Republic
#39 - 2012-04-28 09:16:23 UTC
remove local and you wil not see me Big smile
Diablo Ex
Nocturne Holdings
#40 - 2012-04-28 09:16:48 UTC
SITTING IN STATION MUST HAVE TIMERZ!!!!

They need to be kicked out of that station and off the undock, This 23/7 spinning in stations avoiding PvP must end!
What are they doing in there? Are they AFK? Oh the nerve!!!!

Diablo Ex Machina - "I'm not here to fix your problem"

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