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Put a shiny missile boat or change the missile mechanics, not visual effects

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#21 - 2012-04-28 04:16:09 UTC
Just Alter wrote:
No they're not.

And even if they're decent they're vastly inferior to other weapon systems.


What exactly is your problem with them?

Corbin Blair
Doomheim
#22 - 2012-04-28 05:25:45 UTC
Sol Invectus wrote:
Being a Caldari I have always feel underpowered in my Eve online life.

LOL
FT Diomedes
The Graduates
#23 - 2012-04-28 06:08:33 UTC
Sol Invectus wrote:
Being a Caldari I have always feel underpowered in my Eve online life.


I think you need to take some Blue Pill. Or perhaps a little blue pill.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Alexa Coates
Center for Advanced Studies
Gallente Federation
#24 - 2012-04-29 04:06:26 UTC
Only thing i agree on is NPC's with defenders. I mean, i see ships with 8 turrets, and when i shoot off a missile, it launches a damn defender??? Can i get in on this 9 slot action, mysterious mr. Serpentis?!
while you're at it give me some of that infinite cap too.

That's a Templar, an Amarr fighter used by carriers.

James Amril-Kesh
Viziam
Amarr Empire
#25 - 2012-04-29 21:31:18 UTC
Perihelion Olenard wrote:
What is a bong launcher?

I don't know, but the best ammo to use is probably ROOR.

Enjoying the rain today? ;)

Dato Koppla
Neuronix
#26 - 2012-04-30 01:57:31 UTC
Heavies and Hams are in-line with other weapons IMO, Rockets are a little underpowered, but still very usable, I'm not complaining.

BUT Torps, Standard Missiles (not including AMLs, they are good but niche), Cruises are horrible. Torps for only being able to hit moons, SMLs for insane fitting, and Cruises lackluster dps, and the fact taht it takes year to reach a target.

my 2 cents
Jhoria Englside
Brojob
#27 - 2012-04-30 12:18:25 UTC
Anyone complaining about torps never took out enemy infrastructure. It's not as derp lazy as gayzors, but the damage and selectable resist is much better.
Ayame Tao
#28 - 2012-04-30 14:15:47 UTC
Cambarus wrote:
and aren't affected by TDs (which are a pain, even in missions)


CCP in their wisdom plan to change this :(

http://www.youtube.com/watch?v=6VcnkUaUCPA - 36:50 - Tracking Disruptors Now affect damage of incoming missiles.


Cos evidenced here, missiles are so in need of a debuff...
Lili Lu
#29 - 2012-04-30 15:11:47 UTC
All you Caldari whiners need to read the excellent replies in this thread. Missiles are fine as a whole. Some missiles underperform. Some missiles underperform at certain tasks and in certain cituations. It is this way with all weapons systems. As many of the above replies have pointed out, missiles have always and continue to reign supreme in pve. The op pulled out the one portion of a pve environment where missiles are disadvantaged to turrets. Sure you won't get invites to run vanguards. Would you trade that for the drone killing of sleepers?

In pvp, OP, if noone's allowing you to fleet up in your Drake please let me know where. I want to join them.P Because, you see, for a while Drakes have been clogging up fleet pvp.
Sunviking
Doomheim
#30 - 2012-04-30 16:48:18 UTC
I put a thread in General Discussion about Missile Rebalancing - I am still waiting for a dev response.

But I am glad so many other people actualyl agree with me that certain Missiles are terrible to use.

Cruises and Torpedoes being the main offenders.
Zyress
Caldari Provisions
Caldari State
#31 - 2012-04-30 17:25:36 UTC
FT Diomedes wrote:
You're doing it wrong. Yes, cruise missiles suck, but Torps, HMLs, HAMs, Rockets, and Light missiles all work well. HMLs are just straight awesome.


Torps? Really?Roll
splockster
State War Academy
Caldari State
#32 - 2012-04-30 17:43:40 UTC
Zyress wrote:
FT Diomedes wrote:
You're doing it wrong. Yes, cruise missiles suck, but Torps, HMLs, HAMs, Rockets, and Light missiles all work well. HMLs are just straight awesome.


Torps? Really?Roll

Yea really , as long as you're not engaging cruiser or smaller alone , torps do just fine (tp's ftw) quit bitching and train guns if you can't make it work.
Sol Invectus
Sol Invectus Corporation
#33 - 2012-05-05 10:52:02 UTC  |  Edited by: Sol Invectus
Well making an incursion atm and artillery howitzer salvos are hitting for 10k dmg. 10k dmg!!! My each salvo hits for 1000-1100 dmg. Yes I fire twice often but still I am very far away from that damage. Yes I always hit but I don't think artilleries miss half of the time. Lets say they miss half of the time; still the damage output is more then twice of my damage output. If they miss 3/4 of the time they still more damage. There is definetely something wrong here and I can't beleive some people are defending missiles. Yes they have some uses but not that much when compared with non-missile weapons. The low damage is a HUGE drawback not even mentioning ridiculous t2 missile prices and their drawbacks on ship.

P.S Forgot to add half of my cargo space is always filled with missiles, they also took up so much cargo space
Daniel Plain
Doomheim
#34 - 2012-05-05 13:03:57 UTC
Perihelion Olenard wrote:
What is a bong launcher?

like this

I should buy an Ishtar.

Sol Invectus
Sol Invectus Corporation
#35 - 2012-05-05 13:21:43 UTC
And I also made a mistake by saying missile flight time is not hat much issue. Yes if you never waste a salvo then it is not issue but if you waste salvos then you are in deep trouble. Missile damage is delayed damage. So you had to be very careful about not sending any salvos on a probably dead target after a few seconds. Lets say your target is dead at 8th salvo and you have still 2 (wasted) salvos on the air then you will lose 20% of your dps. If your target dies in 3rd salvo and you have already sent another then it is a 25% dps loss for you. You really had to be careful about when your target is going to be destroyed if you do not want to waste any salvo and most of the time it is just a guess. Therefore already low missiles dps becomes a joke after losing more missiles to defender missiles and wasted salvos.
Sol Invectus
Sol Invectus Corporation
#36 - 2012-05-05 14:07:30 UTC
And instant hitting artillery shells while missiles take 5-10 sec to reach their targets? Just lol. http://hypertextbook.com/facts/2003/GabrielaBis.shtml

Minmatar could have cardbox ships but they have mastered matter-energy transmution it sems, just turning shell mass to energy before it leaves the muzzle and transforming it back to physical mass just before it hits the target.
ELECTR0FREAK
#37 - 2012-05-05 14:22:37 UTC
Funny how naive people are to just how insanely powerful missiles were before they were changed in 2005.
Fredfredbug4
The Scope
Gallente Federation
#38 - 2012-05-05 18:40:12 UTC
Caldari has benefited from almost every single update since 2009. You may be second in Incursions but you are first for everything else.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Alara IonStorm
#39 - 2012-05-05 19:52:21 UTC
I know the Torpedo doesn't get the standard double weapon range increase other Missiles get. Even bringing it up so it's Rockets 10km, Assault 20km, Torpedo's 30km base would be a big help. Some Velocity Increases in some cases wuldn't be so bad.

Besides that the problems are mostly with the ships themselves. Give the Raven 7 Missile Launchers like the drake has and a 7 Mid / 4 Low Slot Split with a little extra grid for Torpedo's and a tiny bit more Scan Res and I think the Ship would take off. Caracal with more Grid for HAM's and Tank or HML and Tank without needing an RCU, full Drone Bay, Extra Low Slot and the HP Buffs that come with the removal of the Tier System. More fitting and an extra mid for the Kessie. Double Velocity Bonus for the Cerberus.

Lots more things you could do for ships that use missiles then you could ever do to the Missiles themselves. Drake and Tengu are built to support there weapons. Nothing else is built that well and that is the major problem.
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