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Bounty hunter, justiciar & trash cleaner : the way to excellence

Author
Ank Parkor
WildSpace Otters
#1 - 2012-04-22 17:50:36 UTC  |  Edited by: Ank Parkor
So you are tired of these kids ganking industrials?
Disgusted of disabled guys claiming themselves pirates but only shooting two months old players?
You want to puke when you see that EVE has the same population that a wow pvp server?

I have the solution!

Allow players with a security status above:

  • 5.0 to shoot first at players with negative SS without Concord retaliation or standing loss.
  • 3.0 to shoot firstat players having a bounty on their head.


NB: retalation will be legal like it is now, as well as RR etc...
All usual rules still apply.

What's the point?

  1. A way to make the bounties system useful
  2. A way to make SS useful for something else than the right to travel in Empire
  3. A new career (and corporations) not based on griefing for once
  4. Cleaner systems without rebels waiting for the dinner their mom cooks
  5. More PVP in hi-sec
  6. The thrill of man hunting
  7. Hi-sec gate camps!
  8. Rivers of tears


Imagine that with the new GCC system.
Corporations bringing justice for the weaks through the universe, raising their avengeful power.
Imagine large clean-up fleet roaming through low-sec. There will be a much greater interest to go in these deserted areas.
Imagine a world where pirates will be real badass defying the whole universe and not some random pussies can flipping miners.

Additional proposals:

  • Possibility to climb above 5.0 SS with rewarding the kill of these guys (seriously, it would be soooooo awesome)
  • Possibility to destroy pods for bounty hunter at reduced cost
  • Some modifications to the bounty system to restrain the possibility to place one


Sign now! For justice and everything that is good!

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

ElQuirko
University of Caille
Gallente Federation
#2 - 2012-04-22 17:55:01 UTC
no

Dodixie > Hek

Miilla
Hulkageddon Orphanage
#3 - 2012-04-22 17:57:29 UTC  |  Edited by: Miilla
We need a real bounty hunter profession yes but i am 100% against making Eve a Safe sec game, which is the way highsec is heading now unfortunately, we need less highsec.

If we get a bounty, we should be huntable, and even contract out that perhaps.
Whitehound
#4 - 2012-04-22 17:57:54 UTC
I like the idea. It is aggressive.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Mark Androcius
#5 - 2012-04-22 17:58:26 UTC
Tobiaz
Spacerats
#6 - 2012-04-22 18:04:06 UTC
The upcoming new Crimewatch mechanics and the likely iteration on killrights, bounties and mercenary contracts in the winter-update is going to change everything I guess. Let's just wait and see.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Herr Wilkus
Aggressive Salvage Services LLC
#7 - 2012-04-22 18:38:50 UTC
I wouldn't have a problem with this.

A) IF the Faction Navy vs outlaw mechanic is removed completely. (justiciars are badasses right? - They don't need NPC help.)
B) Pirate is allowed to return fire/get RR - without Concord intervention.
Ank Parkor
WildSpace Otters
#8 - 2012-04-22 18:48:53 UTC
Miilla wrote:
We need a real bounty hunter profession yes but i am 100% against making Eve a Safe sec game, which is the way highsec is heading now unfortunately, we need less highsec.

If we get a bounty, we should be huntable, and even contract out that perhaps.

It wouldn't really be safer. Players will still be ganked but outlaws would take more risks.

Quote:
A) IF the Faction Navy vs outlaw mechanic is removed completely. (justiciars are badasses right? - They don't need NPC help.)
B) Pirate is allowed to return fire/get RR - without Concord intervention.

For B of course. Like written all the previous rules apply. The point is just to allow to land the first shot. What happens after that... PVP.
For A it sounds fair. NPC hunting players is boring Smile

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

Mathias Hex
#9 - 2012-04-22 19:13:56 UTC
One wow server has a steady population of 25000-50000 thats amazing! How is the lag?

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Pok Nibin
Doomheim
#10 - 2012-04-22 19:19:19 UTC
I highly endorse this product.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#11 - 2012-04-22 21:27:56 UTC
Ank Parkor wrote:
So you are tired of these kids ganking industrials?
Disgusted of disabled guys claiming themselves pirates but only shooting two months old players?
You want to puke when you see that EVE has the same population that a wow pvp server?

I have the solution!

Allow players with a security status above:

  • 5.0 to shoot first at players with negative SS without Concord retaliation or standing loss.
  • 3.0 to shoot first at players having a bounty on their head.


All usual rules still apply.

What's the point?

  1. A way to make the bounties system useful
  2. A way to make SS useful for something else than the right to travel in Empire
  3. A new career (and corporations) not based on griefing for once
  4. Cleaner systems without rebels waiting for the dinner their mom cooks
  5. More PVP in hi-sec
  6. The thrill of man hunting
  7. Hi-sec gate camps!
  8. Rivers of tears


Imagine that with the new GCC system.
Corporations bringing justice for the weaks through the universe, raising their avengeful power.
Imagine large clean-up fleet roaming through low-sec. There will be a much greater interest to go in these deserted areas.
Imagine a world where pirates will be real badass defying the whole universe and not some random pussies can flipping miners.

Additional proposals:

  • Possibility to climb above 5.0 SS with rewarding the kill of these guys (seriously, it would be soooooo awesome)
  • Possibility to destroy pods for bounty hunter at reduced cost
  • Some modifications to the bounty system to restrain the possibility to place one


Sign now! For justice and everything that is good!


1- bounty claiment system is on the POD and PODDING anyone above -5 in high sec is a concordable offence (except for ways)
2- ??? sec status is usfull, if you are +5 you can gank more miners B4 you are locked out of HS
3- there will sill be people who find ways to greif with your proposal
4- a catalyst can move 5-10 systems and gank a hulk in less than 5 minuets
5- there is already plenty of sanctioned and non sanctioned PVP in HS
6- the thrill is already there
7- again these exsist in the form of freighter gank squads (and war partys)
8- there are already ocians of tears from miners and people who are stupid enough to transport billions in isk while using auto pilot

second lot.

1- this has been touched on in the new crime watch system talk at fan fest
2- you shoot pod you die this is how eves highsec is (not including war targets and the -10s)
3- bounty system needs to be scrapped and written from the ground up ... again (current mechanic favours the bountyed player and his alt)


Tl;Dr... no
Karn Dulake
Doomheim
#12 - 2012-04-22 22:02:56 UTC
I like most of this in principle but i cant give you a +1 as you have stated what you would like but you have not said exactly how to achieve it.


The easiest thing in the world is to criticise something. the hard part is coming up with an alternative
I dont normally troll, but when i do i do it on General Discussion.
Mark Androcius
#13 - 2012-04-25 19:13:57 UTC
CCP is already working on the alternative, watch the CrimeWatch video of the 2012 fan fest.

Basically, they are going to make it so that 1) ganking players gets you negative sec status much faster 2) ganking a player with -5 sec rating while having a positive sec status yourself, increases your sec status by 5 whole points ( making getting to +10 and/or -10 much easier ).
Solstice Project
Sebiestor Tribe
Minmatar Republic
#14 - 2012-04-25 19:39:49 UTC
Great to see yet another genius claiming to have found THE solution to a problem ... *shakeshead*

So i shouldn't be allowed to "legally" go bounty hunting, because i'm -10 ...
*shakeshead*

Most of the people with +3 or +5, or even higher, won't care about that anyway ...
Mark Androcius
#15 - 2012-04-25 19:44:04 UTC
Solstice Project wrote:
Great to see yet another genius claiming to have found THE solution to a problem ... *shakeshead

So i shouldn't be allowed to "legally" go bounty hunting, because i'm -10 ..
*shakeshead

Most of the people with +3 or +5, or even higher, won't care about that anyway ..


With the changes CCP themselves claim to be making, they will, because it gives more and more incentive to shoot "bad" guys
It makes EVE more black and white in that area, which is a good thing if you ask me, to much grey doesn't always work
Solstice Project
Sebiestor Tribe
Minmatar Republic
#16 - 2012-04-25 20:17:01 UTC  |  Edited by: Solstice Project
Mark Androcius wrote:
With the changes CCP themselves claim to be making, they will, because it gives more and more incentive to shoot "bad" guys
It makes EVE more black and white in that area, which is a good thing if you ask me, to much grey doesn't always work


CCP already knows that they can't "motivate" people to shoot others, when they don't want to.
They know that already, because they have tried for YEARS ... to no success.

Today ... those who see a red and like to shoot ... shoot.
Those who don't ... don't. It won't change a thing.
Never has, never will ... simply because it's ignoring the fundamental part ...
... the character of those who simply do not want to shoot anybody.
(or move to lowsec, as a different - but actually really close - example)

Neither money nor anything else will ever change that.

It's not about "incentive", it's about too many of "them" not giving a **** about the sandbox
for whatever reason ... fear of loss, for example ... or a superiority complex.

And we can't even be sure that new players will be different,
because too many of these bozos tell new players what to do in the game.
Can find these idiots in noobcorps or the help channel.

I'm quite sure you know who i am talking about ... they are spread all over the game, including the forums.

Anyhow ... doesn't matter. The idea won't get considered anyway.


What's saddening me a bit is that i get the feeling that those who propose ideas about a new bounty mechanic,
never actually did any bounty hunting ... but that's pure speculation. It would just be ... typical.
Stetson Eagle
Paird Technology
#17 - 2012-04-25 20:21:47 UTC
Good idea - as long as the criminals would be free to retaliate. Good guys allowed first strike by concord would indeed be beneficial for both parties and being an outlaw would require coordination and guerrilla tactics.

Security status of highsec could come into play with "who gets to shoot the criminal" as well: 1.0 sec anyone with decent standings, 0.5 sec only the righteous.

+1

Discuss this and make it happen.
Zills
State War Academy
Caldari State
#18 - 2012-04-28 02:20:58 UTC
[quote=Ank Parkor]
  • The thrill of man hunting
  • /quote]

    http://www.youtube.com/watch?v=CS9OO0S5w2k&ob=av3e
    Corbin Blair
    Doomheim
    #19 - 2012-04-28 04:07:49 UTC  |  Edited by: Corbin Blair
    Ank Parkor wrote:

  • A way to make the bounties system useful
  • You appear to have no clue what's wrong with the bounty system or how it works. I decided you were an idiot before this point, but this is where I stopped reading.

    Zills wrote:
    Ank Parkor wrote:

  • The thrill of man hunting


  • http://www.youtube.com/watch?v=CS9OO0S5w2k&ob=av3e

    http://www.youtube.com/watch?v=hGLZqDXau98
    Karadion Kohlar
    Caldari Provisions
    Caldari State
    #20 - 2012-04-28 04:09:01 UTC
    What do you have against disabled people? Are you ableist?
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