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Is it worth concentrating on research and industry?

Author
Trymman
Caldari Provisions
Caldari State
#1 - 2012-04-27 17:36:23 UTC
I'm trying to plan out what I want to do in this game and was wondering if research and industry were fulfilling courses to take in Eve Online.

I've always quite liked crafting in the MMOs I have played before and think that I would have fun by crafting in Eve but I wanted to know if it was possible to make a decent living in crafting in Eve as in some games the player economy is rubbish and you can't make much money unless you are amongst the top end crafters on your particular server.

So yeah, any advice is gratefully taken Big smile.
Velicitia
XS Tech
#2 - 2012-04-27 17:45:08 UTC
1. Generally, it's "manufacturing" here (you'll get flamed if you keep calling it crafting if you're more than a few weeks old).
2. Minerals you mine are not free.
3. Production Efficiency 5
4. Research*, then more research, then build stuff, then even more research.


*Research in the sense that you're gonna be looking at the market for things to sell at a profit.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kahega Amielden
Rifterlings
#3 - 2012-04-27 18:08:55 UTC
Industry can earn you shittons of money -if- you're intelligent about it. You do need to do your homework, figure out how much it will cost you to produce a given item vs how much you can sell it for, etc.

However, you will want production efficiency V as soon as possible (reduces wastage), and you'll want to manufacture from researched blueprints. Public blueprint research queues take awhile to go through. You could get away with it in some of the more desolate regions, I suppose.

You could make a quick same-account research alt and drop him in here, too.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2012-04-27 18:21:56 UTC
The research people are talking about:


Many things don't really make a profit. Don't assume things will. Check them all. Assume mineral costs are what you would buy the minerals from, from /sell/ orders. not by using buy orders.


Something that might help. The blueprint calculator on my site. It won't tell you what to make (as a newcomer, look at ammo). But it will run the numbers quickly for you, at jita sell prices.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ms Scrootie McBoogerball
Doomheim
#5 - 2012-04-27 19:22:08 UTC
It is funny to me the early indoctrination new pilots are subjected to.

Minerals you mine are free if you choose to consider them free and you feel final product is worth selling under those conditions. It's your own time and Isk you are wasteing(maybe) and will allow you to have competitive prices(run your own math).

Assuming you buy directly from buy orders is viable only IF you buy from sell orders directly.

Just go for it and you will find your balance eventually as you learn more and more.
Trymman
Caldari Provisions
Caldari State
#6 - 2012-04-27 19:27:42 UTC
Thank you for the advice. Eve is so much deeper than any other game I have played.

I'll certainly look into getting production efficiency 5 and then do some research on what items could make a profit.
Kahega Amielden
Rifterlings
#7 - 2012-04-27 20:27:37 UTC
Quote:
It is funny to me the early indoctrination new pilots are subjected to.

Minerals you mine are free if you choose to consider them free and you feel final product is worth selling under those conditions. It's your own time and Isk you are wasteing(maybe) and will allow you to have competitive prices(run your own math).


Teaching people how to play competently is not indoctrination. Devaluing minerals by making them into things that are worth less is objectively stupid.

Sure, if you enjoy playing stupidly then you're free to do so, but I'm personally going to assume that the OP wants to not be terrible.
Khergit Deserters
Crom's Angels
#8 - 2012-04-27 20:37:27 UTC
Don't know if you're considering T2 production, but I'm having much fun with that. It's pretty satisfying to hit "Deliver" on an Invention job and get the "Congratulations, you have a [Hound, Jaguar, Vagabond, Warp Core Stabilizer II, whatever] blueprint." Even though you get more failures on Invention jobs then successes (that's just the way the odds are for a lot of items). Then manufacturing the T2 stuff is fun as well. You need your basic minerals, plus more exotic stuff such as Fullerides, Armor Plates, Thermonuclear Triggers, etc. That adds a whole other level of having to shop right to limit costs and maximize profit. Some components are scarce in the market, therefore overpriced. So I've started manufacturing those myself. Which adds another level-- building and selling components needed for T2 manufacturing. I've seen some good profit in that.

In the end, Invention and manufacturing T2 stuff involves so making so many decisions that it's really pretty absorbing. And there's some excitement along the way, because eventually you'll be wanting to use the R&D agents and research facilities found in low sec. Hold full of BPs, hit a gate camp, shields and armor going all red, "Warp Drive Active"....

But note-- Getting skills up for Invention is a big investment, in training time and isk. The skill books are expensive. If you go the Invention route, you need to at it for a while. It takes some time to even get your isk back on what you paid for skill books.
Orlacc
#9 - 2012-04-27 20:38:52 UTC
Quite simply yes you can have fun and make a lot. Just read up and save up.

"Measure Twice, Cut Once."

Trymman
Caldari Provisions
Caldari State
#10 - 2012-04-27 20:53:05 UTC
OK. Thank you all for the advice. I have something to investigate now.
Xuixien
Solar Winds Security Solutions
#11 - 2012-04-27 21:03:19 UTC
My advice is to learn exploration/combat. These are active, hands on activities that you can do while waiting for your Industry skills to train, and will also generate capital for you to work with once you have your skillset ready. I've seen way too many people try to jump straight into Indy, get bored/frustrated, and never log in again.

Epic Space Cat, Horsegirl, Philanthropist

Kahega Amielden
Rifterlings
#12 - 2012-04-27 21:48:12 UTC
Xuixien wrote:
My advice is to learn exploration/combat. These are active, hands on activities that you can do while waiting for your Industry skills to train, and will also generate capital for you to work with once you have your skillset ready. I've seen way too many people try to jump straight into Indy, get bored/frustrated, and never log in again.


Not that I claim to be some sort of industry expert, but I'm not really sure which skills need to be trained other than PEIV...hell, you can get started with PE I-III if you don't insist on selling in Jita.
Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2012-04-27 22:47:20 UTC
Trymman wrote:
I'm trying to plan out what I want to do in this game and was wondering if research and industry were fulfilling courses to take in Eve Online.

I've always quite liked crafting in the MMOs I have played before and think that I would have fun by crafting in Eve but I wanted to know if it was possible to make a decent living in crafting in Eve as in some games the player economy is rubbish and you can't make much money unless you are amongst the top end crafters on your particular server.

So yeah, any advice is gratefully taken Big smile.

I currently have 55 billion ISK of BPO at NPC value (street value is higher), plus billions in other assets, so I think industry can be a lucrative undertaking.

I like manufacturing. I like mining (though I only mine for enjoyment, not to collect minerals for manufacturing). I like spreadsheets and basic math.

My goal is to collect all T1 BPO. Still have quite a ways to go (example: only ships I'm missing are supercapitals).

Still, I do other things, like missions and exploration.

Even Industrialist should be able to pilot at least a battlecruiser well, as sooner or later you will be in a war!

https://forums.eveonline.com/default.aspx?g=posts&m=1145497#post1145497
Kalli Brixzat
#14 - 2012-04-28 06:05:02 UTC
Trymman wrote:
I'm trying to plan out what I want to do in this game and was wondering if research and industry were fulfilling courses to take in Eve Online.

I've always quite liked crafting in the MMOs I have played before and think that I would have fun by crafting in Eve but I wanted to know if it was possible to make a decent living in crafting in Eve as in some games the player economy is rubbish and you can't make much money unless you are amongst the top end crafters on your particular server.

So yeah, any advice is gratefully taken Big smile.


Science and Industry is quite skill intensive...even more cash intensive...and requires lots of "waiting" on **** to finish.

At the same time, it can be immensely profitable once you're in the swing of it. Best choice is to join a corp that will pass material to you for production, so you can concentrate on your industrial or scientific pursuits.

As someone else said...you should also be combat-capable. BC's would be a good place to stop.
Lost Greybeard
Drunken Yordles
#15 - 2012-04-28 10:29:47 UTC
T1 manufacturing only costs you the 10 minutes or so to train the industry skills to 1 and find a BPO and a manufacturing station. Don't ask us this, just try it out and decide from experience whether it's worth your time.
Chal0ner
Hideaway Hunters
The Hideaway.
#16 - 2012-04-28 18:02:37 UTC
If I had the time I'd be rich in industry.
Unfortunately I also like pvp a lot so time spent chasing materials or research agents or what not doesn't really exist.
Still I've found my niche, I make lots of isk in game when I put my hart into making it.

Location, location, location and item to provide to market are vital to making a living out of it.
Short answer; yes - definately viable, but it takes work to make it work.
Trymman
Caldari Provisions
Caldari State
#17 - 2012-04-28 19:11:15 UTC
Chal0ner wrote:
If I had the time I'd be rich in industry.
Unfortunately I also like pvp a lot so time spent chasing materials or research agents or what not doesn't really exist.
Still I've found my niche, I make lots of isk in game when I put my hart into making it.

Location, location, location and item to provide to market are vital to making a living out of it.
Short answer; yes - definately viable, but it takes work to make it work.


Ah cool. Glad to hear it. I've been doing some reading on it and it seems to be an interesting avenue to take.
Marwood Ford
Doomheim
#18 - 2012-04-29 00:02:57 UTC
Worth noting that you can train your trade skills to a reasonable level comparatively quickly. If you focus on this area early on it'll come in useful later, and you can start getting a grounding in how the market works while you're waiting on your production training.

But do take the previous advice and get some combat training in too.
Trymman
Caldari Provisions
Caldari State
#19 - 2012-04-29 18:48:04 UTC
Marwood Ford wrote:
Worth noting that you can train your trade skills to a reasonable level comparatively quickly. If you focus on this area early on it'll come in useful later, and you can start getting a grounding in how the market works while you're waiting on your production training.

But do take the previous advice and get some combat training in too.


Ah thanks for the info. I'll start planning out a decent skill training schedule and see what the best course of action is.
Corbin Blair
Doomheim
#20 - 2012-05-01 09:40:00 UTC  |  Edited by: Corbin Blair
Ms Scrootie McBoogerball wrote:

Minerals you mine are free if you choose to consider them free and you feel final product is worth selling under those conditions. It's your own time and Isk you are wasteing(maybe) and will allow you to have competitive prices(run your own math).

Minerals are never, ever free. If you sell the finished product for less than the value of the minerals used to make it, you're not making a profit. Your net worth is in fact decreasing. This is extremely basic economics. I'm a combat player and even I understand this stuff. Stop giving newbies terrible advice.
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