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Crime & Punishment

 
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Grief play (Crimes & Punishment) Suicide Ganking *Edited*

Author
Red Jack Sokarad
Sebiestor Tribe
Minmatar Republic
#41 - 2012-04-27 18:28:30 UTC
MY SIDES ARE MOVING ON THEIR OWN
Samantha Utama
Caldari Provisions
Caldari State
#42 - 2012-04-27 21:18:52 UTC
Awwwwwww...

Naraish Adarn
Alexylva Paradox
#43 - 2012-04-27 21:29:07 UTC
[breaks a desk from banging head onto it] im a borderline carebear these days apparently sooo HELLL NO. it feels weird being like this supporting goons and being carebeary at the same time.
Katran Luftschreck
Royal Ammatar Engineering Corps
#44 - 2012-04-28 14:11:08 UTC
OP idea strikes me as... well intentioned but kind of absurd.

But... if you wanted to make something like this halfway plausible... change:

1) Unprovoked (criminal) kills occurring in 1.0 to 0.9 would result in CONCORD attacking the offender's pod as well, not just their ship. Or that a bounty for their pod be automatically posted by CONCORD after the destruction of their ship, open kill rights to everyone for 15 minutes etc etc, equal to the current insurance value of the destroyed ship at the time of it's destruction. Said bounty would be temporary and expire when kill rights do.

2) Unprovoked (criminal) kills occurring in 0.8 to 0.7 would result in CONCORD allowing open kill rights of the offender's ship and pod for 15 minutes, etc etc. No free bounty, however. Still, anyone can retaliate, regardless of affiliation.

3) Unprovoked (criminal) kills occurring in 0.6 to 0.5 would only provoke the usual, currently existing CONCORD response. However, victim (and their corp) would get 15 minutes of kill rights against the offender's ship and pod.

4) Sectors 0.4 to 0.1 are as previously, ergo no CONCORD response, but a 15 minute kill rights flag against the attacker's ship only would be given to the victim and their corp. Pod still off limits (which really just means potential security standing loss).

5) Null sec is still a free-fire zone as before.

Suicide ganking still possible, but the consequences would go up proportionately depending on where it is done, due to the risk to the would-be ganker's pod.

Addenum: Include a general overhaul of bounty system to forbid bounties from being collected by anyone in that target's alliance, to end bounty exploiting (ergo, having your friend blow you up and then splitting the reward).

http://youtu.be/t0q2F8NsYQ0

Snowtigers Claws
Aliastra
Gallente Federation
#45 - 2012-04-28 21:27:55 UTC
another forum post with replies from sociopaths stating "play teh game my way or gtfo.."

One day there will only be sociopaths left because all the high sec dwellers have left the game.

When that happens they can swim in, and drink, their own bile and poison.

Of course the subs they pay won't cover the costs that CCP have.. what will happen then ?
Bella Rugente
Perkone
Caldari State
#46 - 2012-04-29 17:00:01 UTC
Snowtigers Claws wrote:
another forum post with replies from sociopaths stating "play teh game my way or gtfo.."

One day there will only be sociopaths left because all the high sec dwellers have left the game.

When that happens they can swim in, and drink, their own bile and poison.

Of course the subs they pay won't cover the costs that CCP have.. what will happen then ?




New people come in that don't need their noses wiped for them?
Yaaar's Revenge
Lightning Squad
Snuffed Out
#47 - 2012-04-29 17:35:02 UTC
Lavoie wrote:
*Suggestion*

Petition

Category : Rules & Policies

Sub-Category : Harassment

Copy & Paste Your Killmail

Punishment

1. Any ship destroyed by a griefer upon proff of killmaill, will be deducted from suspects/criminals wallet at market value price !!

In general, "griefing" is a term that means action against another player that makes the target feel like being targeted on purpose or for the sake of harassment only.

There are certain forms of griefing that can get you banned from the game.



Wait......I think this guy is trying to troll us? But they are anti-pirate..........so they do kinda mean it. I hear WoW does that if you want?

Follow me on Twitter @Yaaars_Revenge

Snowtigers Claws
Aliastra
Gallente Federation
#48 - 2012-04-29 17:37:24 UTC
Wait, what ?

New people that come in that don't need their noses wiped for them....


Do you understand what you type ? Do you even play Eve ? (And if you do can you remember your first few months playing ?)
You must be delusional if you think that ANY new player that joins Eve doesn;t need some help, somewhere.

But yeah, new people join Eve everyday.







Not a lot stay though. Otherwise the subscriptions would have passed the million mark over a year ago, given the hype and proclamations that were made when the 500k mark got busted. Further to that, I wonder how many of them still play. From the 500k I mean. Another thought on the same treadmill of doom would be on the subject of actual online gaming players. I log in and see the new launcher saying 38k players. I see it 4 times as I have 4 accounts...and that's usually during evening when the majority log in. If i have 4 accounts and using hte rule of thumb on that it means this game is supported for a total player base of about 12,000 people. During peak times. Chilling thoughts on the "reality" of a sandbox with no restrictions in this day and age where the internet runs globally and connects 9 billion people... or more.

Serge Bastana
GWA Corp
#49 - 2012-04-29 18:12:41 UTC
Snowtigers Claws wrote:


Do you understand what you type ? Do you even play Eve ? (And if you do can you remember your first few months playing ?)
You must be delusional if you think that ANY new player that joins Eve doesn;t need some help, somewhere.


New players do need help, and I'm currently helping some get past the learning curve right now, but most of them don't whine about the game using the term sociopaths like they actually know what the word means. They can actually figure things out and act on their own initiative with what they're taught and accept what the game is instead of crying about it and calling it 'griefing' or expect to be wrapped in cotton wool like other games do.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Kale Eledar
Venerated Industries
#50 - 2012-04-29 21:06:15 UTC  |  Edited by: Kale Eledar
Sadleric wrote:
If I recall correctly, 'griefing' is an old, pre-CSS term for literally breaking a game -- moving or bumping through geometry, evading damage with mods, using auto-aim hacks, etc.

Is there any chance you mean to say, "fighting?" "Griefing" as a term has a very specific historical meaning -- cheating, as opposed to developer-sanctioned violence.


You recall incorrectly. CCP clearly defines griefing so that players will not be able to make up or "recall" their own definitions. It is ludicrously doubtful CCP uses a more-than decade old first person shooting game (or anything "pre-Eve") except Eve terms and Eve gameplay to define griefing rules for a far future space MMORPG.

You are correct, however, in implicating that CCP does not consider suicide ganking as griefing, since it is usually profitable and possible to avoid. However, repeatedly harassing the same player with no benefit would more than likely be considered griefing, especially if the player does not know better.
CCP defines griefing here:
http://support.eveonline.com/Pages/KB/Article.aspx?id=336

It is available for all players (including ganked ones) to read, and should clear up any questions or "historical recollections". The removal of insurance to suiciding ships is one feature implemented by CCP to discourage ganking, but it remains profitable, making it a valid gameplay tactic currently.

I DO find item 4 on this page to be interesting, though
http://community.eveonline.com/pnp/terms.asp
but that is in regards to rulebreaking, not necessarily ganking.
Since constructive criticism is always better than "HTFU noob lol tears Im a pirat leave eve", I suggest the OP take some time to familiarize themselves with commonly accepted gameplay vs. griefing so there is less ambiguity, as your proposal is unlikely to be implemented.

Tonight's weather: a GM, DEV, or ISD locking the thread because they don't want to discuss the rules of their own product and company, even though grey areas are their own fault.

First come smiles, then lies. Last is gunfire.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#51 - 2012-04-29 21:46:37 UTC  |  Edited by: Vimsy Vortis
Criminal game play isn't a bad thing that should be discouraged though excessive penalties. It is normal, healthy gameplay that is perfectly acceptable.

Highsec does not need anti-PVP game mechanics to make carebears safer as the quantity of ships destroyed in PVP in highsec is laughably small, what it needs is pro-PVP mechanics that introduce more opportunities for PVP to occur during the course of non-PVP gameplay.

Just putting it out there.
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