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Put a shiny missile boat or change the missile mechanics, not visual effects

Author
Sol Invectus
Sol Invectus Corporation
#1 - 2012-04-27 14:29:03 UTC  |  Edited by: Sol Invectus
Being a Caldari I have always feel underpowered in my Eve online life. Treated as a second degree citizen in all incursion sites, always picked last when there is no one else to invite, waiting a few hours just to get in to an incursion fleet. It is all non sense. This is clearly a game design flaw and developers are wasting their times on non essential things. They must either change missile damage mechanics or provide better missile ships or simply REMOVE defender missiles from NPC ships. It is already non-sense seeing NPC battleships with micro warp drives, defender missiles, amazing dps and amazing defences. Nearly all npc ships have defender missiles. DPS of missile ships is already low and seeing it diminished more by hidden defender mechanic fills me with rage and frustration. Moreover when missiles suffer from these things they now try to change the missile effects. It is same as saying 'Yes we know missiles suck so we give you new amazing effects to forget how awful they are and provide a visual satisfaction". I don't know why the hell I even wasted time on torpedoes V. I have never seen anyone use torpedoes, never. So why they are still in game, just remove them because they are not used. Eve must go under some serious combat mechanic changes cause there are lots of things in game which does not make any sense (especially in missiles), supremely illogical things that gives so much frustration to players (at least to me). I don't think having some missile effects will solve the issue.

P.S And 100 m/s explosion velocities doesn't make any sense. "Typical detonation velocities in gases range from 1800 m/s to 3000 m/s. Typical velocities in solid explosives often range beyond 4000 m/s to 10300 m/s." from Wikipedia.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#2 - 2012-04-27 14:44:01 UTC
Sol Invectus wrote:
Being a Caldari I have always feel underpowered in my Eve online life. Treated as a second degree citizen in all incursion sites, always picked last when there is no one else to invite, waiting a few hours just to get in to an incursion fleet. It is all non sense. This is clearly a game design flaw and developers are wasting their times on non essential things. They must either change missile damage mechanics or provide better missile ships or simply REMOVE defender missiles from NPC ships. It is already non-sense seeing NPC battleships with micro warp drives, defender missiles, amazing dps and amazing defences. Nearly all npc ships have defender missiles. DPS of missile ships is already low and seeing it diminished more by hidden defender mechanic fills me with rage and frustration. Moreover when missiles suffer from these things they now try to change the missile effects. It is same as saying 'Yes we know missiles suck so we give you new amazing effects to forget how awful they are and provide a visual satisfaction". I don't know why the hell I even wasted time on torpedoes V. I have never seen anyone use torpedoes, never. So why they are still in game, just remove them because they are not used. Eve must go under some serious combat mechanic changes cause there are lots of things in game which does not make any sense (especially in missiles), supremely illogical things that gives so much frustration to players (at least to me). I don't think having some missile effects will solve the issue.


I understand your frustration with the plight of the Calamari. Let's fight this fight together, or if you are tired and wish to give up transfer me your assets before you quit and I will do my best to further our common cause.

Hasta la victoria siempre!
FT Diomedes
The Graduates
#3 - 2012-04-27 14:51:14 UTC
You're doing it wrong. Yes, cruise missiles suck, but Torps, HMLs, HAMs, Rockets, and Light missiles all work well. HMLs are just straight awesome.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Dark Pangolin
The Tuskers
The Tuskers Co.
#4 - 2012-04-27 15:00:12 UTC  |  Edited by: Dark Pangolin
So when are they releasing those sweet missile effects?!?!? That ish is gonna be HOT! P...though I do agree that the defender missile mechanics really need a hard look and a fix...I don't shoot at NPCs as a matter of moral fortitude, I simply turn the other cheek, so I can't relate to any of your issues regarding incursions, BOW DOWN TO YOUR SANSHA OVERLORDS! TRUE POWER! TRUE POWER! TRUE POWER!

Defenders do need a fix for PvP though...I would love to run a fleet with 2 point defense Caracals pwning missiles left and right our of the sky :)

Seriously though is there a scheduled date to release the shiny missile effects? I have a whole slew of missile ships ready for that day (Vengeance, Drake...ermm...Drake...erm...Hookbill?...)
March rabbit
Aliastra
Gallente Federation
#5 - 2012-04-27 15:42:37 UTC
drake is the 1st ship people choose for pvp (maybe these days this is not true but was some time ago)
tengu is the 1st ship for almost ANY purposes you can have. Because of.... missiles are part of this success.

i guess this is not true that missiles just suck. instead maybe incursion fleets suck? Cool

The Mittani: "the inappropriate drunked joke"

Thelron
Science and Trade Institute
Caldari State
#6 - 2012-04-27 16:07:44 UTC
March rabbit wrote:
drake is the 1st ship people choose for pvp (maybe these days this is not true but was some time ago)
tengu is the 1st ship for almost ANY purposes you can have. Because of.... missiles are part of this success.

i guess this is not true that missiles just suck. instead maybe incursion fleets suck? Cool


OR there are other aspects about those ships that make them good regardless of what you arm them with. Missiles allow Tengus to be popular because they mean you're not stuck with hybrids (though I know some folks to are quite happy messing around with the gun subsystem). It has nothing to do with missiles being particularly good themselves. Missiles allow Drakes to be popular because you don't have a choice unless you're doing some stupid disco-drake (for the .000005 seconds you'd be able to power it), not because missiles themselves are particularly good.

I'm not going to argue that rockets, lights, and heavies in any way suck, HAMs probably are 'ok' as well (still don't see the need for them, but that's just me). They're far from "ideal" however when compared to projectiles and lasers, especailly if they have to try and work alongside projectiles and lasers.

Cruise and Torps do in fact suck right now though- Cruise take about as long to get to their targets as it does to finish a small fight, and when they get there... it's not really that spectacular anymore. Torps are only workable on incredibly bonused ships or with a well-bonused ship a a ton of support... for the amount of set-up and support they require, there just isn't a payoff compared to the blasters or ACs you may as well be using unless you were all out of hulls that didn't sound like "Raven."

Adding in a "shiny-ship" isn't even remotely a good idea, though- all of the existing faction ships hugely exaggerate the power of their associated weapons, which is exactly the sort of thing you don't want to introduce when there's basic work to be done. Even if there *was* a shiny missile ship it'd still probably be picked last unless it had some silly +10,000% missile velocity bonus or such to work around a couple of the more common reasons people don't want to bother working with mixed gun/missile fleets.
Zhilia Mann
Tide Way Out Productions
#7 - 2012-04-27 16:15:29 UTC
Sol Invectus wrote:
Being a Caldari I have always feel underpowered in my Eve online life. Treated as a second degree citizen in all incursion sites, always picked last when there is no one else to invite, waiting a few hours just to get in to an incursion fleet. It is all non sense.


You do realize that incursions are just about the only area of PvE that a Tengu won't be among the top choices for, right? Get out and do something else. It has a great combination of damage, damage projection, and damage mitigation -- for activities that aren't incursions.

Sol Invectus wrote:
I don't know why the hell I even wasted time on torpedoes V. I have never seen anyone use torpedoes, never. So why they are still in game, just remove them because they are not used.


Stealth bombers make absolutely awesome use of torpedoes. Try them out. I think you'll find you like them.

Though, again, not in incursions. If that's all you're looking to do -- then yeah, it sucks that you're stuck with missiles. But there's more to the game than that. A lot more.
Lady Ayeipsia
BlueWaffe
#8 - 2012-04-27 17:34:33 UTC
Honestly, I would like to see the following:

Missile/rocket based destroyer: the only option is t2. Could we please get a missile dessie that could mount 8 standard or rocket launchers, or 4 rapid standard launchers?

A few pirate faction based missile boats. Yeah, the worm, gila, and rattlesnake are nice... But are drone boats. How about some pirate faction love?

A heavy bomber... 2-3 bong launchers, no tank, no covert op cloak. Could be way too overpowered, but fun.
Just Alter
Futures Abstractions
#9 - 2012-04-27 17:45:12 UTC
As of now the only viable missiles are hams and hm.

Seeing as the problem is the flight time and not the dps per se there cannot be a solution.

You like to use ship that use hams or hm or you're out of luck.

At least it's nice that to train t2 "medium" missiles you dont have to train t1.
vyshnegradsky
The Legion of Spoon
Curatores Veritatis Alliance
#10 - 2012-04-27 17:54:55 UTC
Lady Ayeipsia wrote:


... 2-3 bong launchers....


bong launchers sound awesome! I think missiles should have more of an Alpha effect, being slammed by 8 cruise missles at once shouldn't be particularly health for the enemy.

This one's a bit over the edge guys.

Locked for breaking... well, pretty much all the rules.

  • CCP Falcon
Kaikka Carel
Ziea
#11 - 2012-04-27 17:57:16 UTC  |  Edited by: Kaikka Carel
Sol Invectus wrote:
This is clearly a game design flaw and developers are wasting their times on non essential things.


I got a new hairstyle with the new expansion! Look how it covers one of my eyes! And i train for Drake/Tengu too.
Sol Invectus
Sol Invectus Corporation
#12 - 2012-04-27 19:07:42 UTC
Missile flight time is not an issue btw. I play smart, so I stop sending missiles to a target when it is at 50% armor and start on a new target. That way you won't waste any salvo, and by the time your last salvo hits the target will be dead in a few seconds so no dps loss there. The problem is low dps on caldari ships, and defender missiles on NPC ships. I don't even want to mention explosion radius non sense. After giving it a good thought there are lots of things that is wrong with gameplay mechanics. But these are like this for over years and don't think developers will even bother to chance them. They are more oriented on cosmetic changes right now. What Eve requires is a solid combat revamp like most of the MMORPG games did. I don't even want to start counting illogical things cause there are lots of things that need to be changed which will deeply effect gameplay.

These are just my thoughts but my point that is more solid then ever is missiles/torpedoes need to be revamped. Ofc Eve needs a solid combat revamp over a solid expansion. I can even pay for one expansion if they will bring a good one like 'Wrath of the Lich King' or 'Cataclysm' expansions of World of Warcraft. (Btw I am not defending wow , it is a silly game if you ask me, but their expansions are very good examples of how an expansion should be).

But first things first, missile mechanics need to be changed without doubt.

And yes Tengu is a good ship, and you can do other things as well instead of incursions, but that does not verify missiles are in par with guns/blasters which they should be.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#13 - 2012-04-27 20:46:09 UTC
VG incursion DPS is about one of the only things caldari boats won't do well in PvE

However, BlasterRohks are decent - but of course, if you want a shiny ship, the nightmare uses caldari skills.

I'm not so sure how things have changed since the last patch, but on assaults, CNRs used to get picked up for their range (but that seemed to happen when a VG fleet enlarged itself and moved to assaults, and found their DPS lacking the range to have any snipers).

Be glad you aren't gallente.
Perihelion Olenard
#14 - 2012-04-27 20:54:15 UTC
What is a bong launcher?
Tsobai Hashimoto
State War Academy
Caldari State
#15 - 2012-04-27 21:03:37 UTC
Yes, fix defender missiles so caldari are even more useless in PVP :-P

Just what we need
Mfume Apocal
Brutor Tribe
Minmatar Republic
#16 - 2012-04-27 21:09:35 UTC
Just Alter wrote:
As of now the only viable missiles are hams and hm.

Seeing as the problem is the flight time and not the dps per se there cannot be a solution.


Rockets are fine, torps are fine for what they do.
Just Alter
Futures Abstractions
#17 - 2012-04-27 21:16:15 UTC
Sol Invectus wrote:
Missile flight time is not an issue btw. I play smart, so I stop sending missiles to a target when it is at 50% armor and start on a new target. That way you won't waste any salvo, and by the time your last salvo hits the target will be dead in a few seconds so no dps loss there. The problem is low dps on caldari ships, and defender missiles on NPC ships. I don't even want to mention explosion radius non sense. After giving it a good thought there are lots of things that is wrong with gameplay mechanics. But these are like this for over years and don't think developers will even bother to chance them. They are more oriented on cosmetic changes right now. What Eve requires is a solid combat revamp like most of the MMORPG games did. I don't even want to start counting illogical things cause there are lots of things that need to be changed which will deeply effect gameplay.

These are just my thoughts but my point that is more solid then ever is missiles/torpedoes need to be revamped. Ofc Eve needs a solid combat revamp over a solid expansion. I can even pay for one expansion if they will bring a good one like 'Wrath of the Lich King' or 'Cataclysm' expansions of World of Warcraft. (Btw I am not defending wow , it is a silly game if you ask me, but their expansions are very good examples of how an expansion should be).

But first things first, missile mechanics need to be changed without doubt.

And yes Tengu is a good ship, and you can do other things as well instead of incursions, but that does not verify missiles are in par with guns/blasters which they should be.


The inherent problem of missiles flight time is the fact that by the time missiles hit the target may already have been killed by your fleet member, not wasted missiles,and that's not fixable.

Quote:
Rockets are fine, torps are fine for what they do.

No they're not.

And even if they're decent they're vastly inferior to other weapon systems.
Adeena Torcfist
R3b3llium
Get Off My Lawn
#18 - 2012-04-27 22:11:28 UTC  |  Edited by: Adeena Torcfist
personally, i think HAM's & rockets could do with a flight time ( or even a massive speed ) buff, Cruises fly too slow & too far, & thats of no use. who wants to shoot missiles at over 250km anyways?? Roll

thats just backwards......
FT Diomedes
The Graduates
#19 - 2012-04-28 02:00:36 UTC
Lady Ayeipsia wrote:
Honestly, I would like to see the following:

Missile/rocket based destroyer: the only option is t2. Could we please get a missile dessie that could mount 8 standard or rocket launchers, or 4 rapid standard launchers?

A few pirate faction based missile boats. Yeah, the worm, gila, and rattlesnake are nice... But are drone boats. How about some pirate faction love?

A heavy bomber... 2-3 bong launchers, no tank, no covert op cloak. Could be way too overpowered, but fun.


I would like to see one of these bong launchers. I bet it only fits in the HIGH slots. And gets extra damage bonuses at 4:20. Sounds very overpowered.

Also, the destroyer with rapid standard launchers is called a Caracal. It just happens to require the Caldari Cruiser skill instead of the Destroyers skill.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Cambarus
The Baros Syndicate
#20 - 2012-04-28 03:58:01 UTC
Sol Invectus wrote:
Missile flight time is not an issue btw. I play smart, so I stop sending missiles to a target when it is at 50% armor and start on a new target. That way you won't waste any salvo, and by the time your last salvo hits the target will be dead in a few seconds so no dps loss there. The problem is low dps on caldari ships, and defender missiles on NPC ships. I don't even want to mention explosion radius non sense. After giving it a good thought there are lots of things that is wrong with gameplay mechanics. But these are like this for over years and don't think developers will even bother to chance them. They are more oriented on cosmetic changes right now. What Eve requires is a solid combat revamp like most of the MMORPG games did. I don't even want to start counting illogical things cause there are lots of things that need to be changed which will deeply effect gameplay.

So much wrong on so many levels:
Missiles are bad at incursions. For just about every other form of shooty PVE missiles reign supreme. This is mainly because of the tengu:
Running level 4s? Get a tengu.
Running level 5s? Get a tengu (or a carrier, whatever)
Running in wormholes? Tengu.
Plexing? Again, tengu.
See a pattern? The raven/cnr/golem also rank among the top ships in their classes for pve, as does the drake.
Missiles have slightly lower dps, it's true, but you're ignoring range. They have so much more range than any other race it's absurd. A golem can spew 1k DPS out to 60 km if memory serves, and the tengu actually becomes useful if you stop pretending that incursions = vanguards, tengus make better snipers in assaults than even nightmares. And explosion radius/velocity is also fine as is, missiles get no tracking penalties, and aren't affected by TDs (which are a pain, even in missions)

Sol Invectus wrote:

These are just my thoughts but my point that is more solid then ever is missiles/torpedoes need to be revamped. Ofc Eve needs a solid combat revamp over a solid expansion. I can even pay for one expansion if they will bring a good one like 'Wrath of the Lich King' or 'Cataclysm' expansions of World of Warcraft. (Btw I am not defending wow , it is a silly game if you ask me, but their expansions are very good examples of how an expansion should be).

I'm not really a WoW player myself, but AFAIK their expansions basically amount to:
"All that time and effort you put into getting your character to the max level with the best gear? We've just gone and obsoleted it." That;s the last thing eve needs.
Sol Invectus wrote:

But first things first, missile mechanics need to be changed without doubt.

And yes Tengu is a good ship, and you can do other things as well instead of incursions, but that does not verify missiles are in par with guns/blasters which they should be.
The tengu is a good ship, as is the drake (literally the most flown combat ship in the game) BS missiles need some pvp tweaking, but are already amazing at pve (selectable damage type + best damage projection in the game + no cap usage).

I can at least understand people lamenting the state of missiles in pvp, not realizing that the reason there are so few good missile ships in pvp is that there are so few missile ships to begin with, and expecting them all to be good is absurd, but complaining about them for PVE? Are you insane?
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