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New To Industry - Would Like Advice

Author
Allan Ocelot
Minmatar Industrial Guild
#1 - 2012-04-27 19:12:18 UTC
Greetings brothers and sisters.

I am still young in the new eden universe, but indeed I have big plans.
I have recently set up a small corp, The Minmatar industrial Guild.
I set my corp up with limited funds, and with respect for my competition.
My bussiness plan is simple, we mine and produce the wepons of war that my people (The Minmatar) require.
My aim was to find an ally in low-sec space and in return for their protection - give them discounted goods, and smuggle in wares for them.

However, I am having trouble putting my plan into action, how would I go about doing this?
As I say, I am still new to our universe, but I plan on staying.
Any advice and tips for someone like me trying to take the game seriously?
qDoctor Strangelove
Doomheim
#2 - 2012-04-27 19:33:24 UTC
Allan Ocelot wrote:
Greetings brothers and sisters.

I am still young in the new eden universe, but indeed I have big plans.
I have recently set up a small corp, The Minmatar industrial Guild.
I set my corp up with limited funds, and with respect for my competition.
My bussiness plan is simple, we mine and produce the wepons of war that my people (The Minmatar) require.
My aim was to find an ally in low-sec space and in return for their protection - give them discounted goods, and smuggle in wares for them.

However, I am having trouble putting my plan into action, how would I go about doing this?
As I say, I am still new to our universe, but I plan on staying.
Any advice and tips for someone like me trying to take the game seriously?



Quite simple, you do not.
Anyone in LowSec doing PVP will never use straight up T1 modules.

There are 2 groups that will buy your T1 modules.

Suicide Gankers
T2 Producers

Gankers need cheap stuff, and if 2 ships with Meta 0 T1 will do the job, they do not need to spring for named.
T2 producers need 1 item of T1 for each T2 mod made.

Allan Ocelot
Minmatar Industrial Guild
#3 - 2012-04-27 19:40:56 UTC
I do not think you understand.
I am not simply planning on the T1 Market.

No no no, I have....bigger plans.
Storz Bickel
Aliastra
Gallente Federation
#4 - 2012-04-27 19:57:11 UTC
My advice is: slow down, take some time to get familiar with the various game systems. If you're that new, you've got a lot to learn and discover before you'll be much use to any corp that is already set up in low or null space. My personal opinion is that it is very hard for a solo industrialist to get into or out of null space with valuable cargo unless they have cloaking skills and a hauler that can fit spec ops cloakers such as the Viator. And some practice learning the tactics necessary to break a gate camp without getting decloaked or blown up.

Some new players like to "take a peek" into low or null before they're really ready and that is totally fine, but if the objective is to make ISK for you and your corp, you've still got a lot to learn within Empire space before running the gauntlet to low or null with valuable goods in tow.

With my latest character I tried something new: my very first skill emphasis was Planetary Interaction. The theory has been that if I concentrate on making PASSIVE income right out the gate, it should make all other early endeavors that much easier, such as missioning (replacing lost ships, etc), buying goods to trade, etc. Most newbies get really frustrated being perpetuially out of ISK, meanwhile once I got my PI chain fully up & running I was able to grow my balance from around 10 Million to 1.2 Billion in just over a month while still replacing & refitting two very expensive battleships during that time, along with buying & fitting a few new ships for salvage, greater hauling capacity, etc.

I must say it has worked out very well. It took some patience early on, waiting for my PI skills to get to a useful level, but it was worth it. I created two other alts on the same account using the extra character slots, trained them in PI only, and now I make about 25 million ISK per day (before taxes) with only about 25 minutes-worth of work, freeing me up to make even more ISK from missioning, ratting, mining, etc. Many players will pay for extra accounts ($$$ or PLEX) so they can train their alts at the same time, and those folks will tell me I'm stupid for training alts on the same account, but what can I say? I'm a cheap bastard.

Some of them will skoff at 25 million ISK per day, but for a new player that's pretty freakin good, esp. for only 25 minutes a day. Now that I'm doing Lvl IV missions and salvaging them, I'm making another 15 - 20 million ISK per day on top of that (only 1 mission per day since I have a job and a wife).

I'm sure others will have their own opinions.
Allan Ocelot
Minmatar Industrial Guild
#5 - 2012-04-27 20:01:36 UTC
Storz,
I have taken alot of your advice onboard.
Thank you, you have my grattitude.
RubyPorto
RubysRhymes
#6 - 2012-04-27 22:43:14 UTC
Allan Ocelot wrote:
I do not think you understand.
I am not simply planning on the T1 Market.

No no no, I have....bigger plans.


Very few people actually manufacture T2 outside of highsec for a variety of reasons. Very few people manufacture T1 modules outside of highsec for similar reasons (T1 ship manufacturing is primarily done due to hauling constraints, and only requires maybe 3 weeks of training to do perfectly, so most people do it in house with BPCs).

So you may have big plans (with even bigger ellipsis), but I'm not sure you understand the way your plans will interact with reality.

(By the Way, Low-Sec mining has never been worthwhile, something to do with all of the danger of Sov Null, with no significant profit improvement over High-Sec)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

clixor
Celluloid Gurus
#7 - 2012-04-27 22:50:03 UTC
T1/T2 production can all be done in Hi-sec, so you could always start there. You'll need a POS for T2 really, and CORP standings to deploy the POS. So try to get the standings, you'll raise some capital with the mission running as well.

Standings also lower trade taxes combined with the relevant skills. Pretty much required as sooner or later you want to sell or buy stuff on the market.
Name Family Name
Imperial Academy
Amarr Empire
#8 - 2012-04-28 21:19:36 UTC  |  Edited by: Name Family Name
Not meaning to jack this thread, but I thought I'd rather post here as it's pretty much the same question. The only difference is that I've been plaing eve for over 6 years and did a lot of stuff - Nullsec (NPC and Sov), Lowsec, Trade, lived in Wh space for a bit, did all kinds of PvE & PvP, yet I've never produced a single item in this game.

As I've grown a bit bored, I thought I'd give R&D a go - the problem is that I don't really know where to start - and how.

I have 2 characters with 100 and 80 mill SP, the higher SP character is purely PvP skilled and is supposed to stay that way, the other one has some industry skills (can fly all haulers up to freighters, exhumers, orca along with some science skills (science V for HICs etc...).

Taking both characters into account, I'd be able to put up a POS in all 4 empires and I have accumulated some starting capital over the years.

So here some questions:

1. Would I be better off crosstraining the lower SP character (I don't care about sale value and he's crosstrained allready) or should I rather start a bunch of dedicated alts - or maybe a combination? How many characters would I need?

2. Is setting up a T2 production line viable for a single person or should I rather try to find some corp?

3. How much would I roughly have to invest initially and how long would it take me to get the initial investment back as an unexperienced person in the field?

Sorry for these probably dumb questions. I usually tend to figure out stuff myself and read some basic guides and know which skills I'll need and yes - I have ample Excel experience etc..., but I don't want to find myself investing a lot of time and a large sum of isk into something that isn't viable or profitable to begin with.
Kusum Fawn
Perkone
Caldari State
#9 - 2012-04-29 02:59:18 UTC  |  Edited by: Kusum Fawn
Invention is simple, it just tends to take some time.

and by that i mean a lot of time.

not active sit at your compute time, but wait a few days and the copies get done, start them up again and wait another few days.

1.->
you want alts, and any characters you know will be in the area to run copy/research jobs
also you want research agents for everyone involved.

2.->
i dont think i know any groups that do t2 stuff, its mostly all solo that i know of. im not linked to any really big industrialists groups though, so i cant say for sure, but it from what ive seen is mostly a solo activity. 3 copy alts,1 invention is the ratio i use, but i dont do t2 myself for isk, its more of a side project.

3.->
you can start with a small tower, one advanced lab, (ballpark, 200 mill?) one months of fuel (ballpark 140 mil- 720 hours worth of fuel is 7,200 blocks)

run copys of a module and then invent it, build concurrently with copies, the t1 module, (or buy off market) and read the contracts to find out what materials you need in what quantities for a -4 or whatever ME you are going for. get those prepared and start manufacture right away, also keep copies going they take a while.

4.->
you may never recoup your initial isk outlay.
profitability is something that every manufacturer struggles with

ask yourself how serious this is in terms of your game play,
this can all be done in NPC slots, but that takes so long you may forget that you started before its done

Plans for production

A tower?
~~ tower size? how many labs do you want?
~~ fuel cost estimate for various towers, PI? ICE gathering
~ Location,
--->has free moons?
--->what sec?
--->Convenient to locations of other activities?

B. What to make
~how long is copy cycle?
~Production cycle?
~production needs?
~materials availability?
~market prices for finished goods vs material costs
~volume of trades
~datacores!

C How to make it
~Alts. you want them. as many as you can stomach using.
~research lab space as much as you can afford to put into space and take care of.
~you need manufacturing (for t1 and t2) and blueprints for t2 components
~decriptors? meta modules? its all up to you

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Name Family Name
Imperial Academy
Amarr Empire
#10 - 2012-04-29 09:38:18 UTC
Thank you very much for your elaborate reply.

I guess I'll start really small then and see if I enjoy it rather than investing billions into jump starting something.
clixor
Celluloid Gurus
#11 - 2012-04-30 11:11:41 UTC
Name Family Name wrote:
Thank you very much for your elaborate reply.

I guess I'll start really small then and see if I enjoy it rather than investing billions into jump starting something.


Don't forget to train up a trade alt as well. If you do decide you like it than use buddy invites to train up chars, when done training you then transfer them to a your main accounts.
Name Family Name
Imperial Academy
Amarr Empire
#12 - 2012-05-01 14:39:11 UTC
clixor wrote:
Name Family Name wrote:
Thank you very much for your elaborate reply.

I guess I'll start really small then and see if I enjoy it rather than investing billions into jump starting something.


Don't forget to train up a trade alt as well. If you do decide you like it than use buddy invites to train up chars, when done training you then transfer them to a your main accounts.


I personally have trade alts (made most of my current money with trade), but sound advice nonetheless.
Maxpie
MUSE LLP
#13 - 2012-05-01 20:53:53 UTC
I have personally made great isk making and selling T1 items at ridiculously high prices in lowsec. There are some difficulties, but it can be done.

First, you must choose the right system. It should be a few jumps in at least and preferably on or near a route to somewhere so you get traffic. Obviously choose a station that can manufacture.

Next, you need bp's. I made bpc's from bpo's I had since I was afraid of getting popped and losing them, but the reality is, if you bring them in on a covops and/or with a scout, you shouldn't have a problem.

As for minerals, I keep buy orders up at my station. I offer very high prices for the mins, so people get them to the station and sell them. When necessary, I'll buy minerals elsewhere and set up courier missions to bring them to my station. Sometimes they fail and you get a nice collateral (which for some reason always makes me happy).

You then produce the goods and put up sell orders at extremely high prices.

When I'm there, I almost never leave the station. I keep a jumpclone there and jump in every once in a while when necessary. It's a pretty nice source of mostly passive income.

No good deed goes unpunished