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Suggestion [Multiple static wormholes]

First post
Author
Oxandrolone
Center for Advanced Studies
Gallente Federation
#1 - 2012-04-27 10:48:38 UTC  |  Edited by: Oxandrolone
im going to suggest this in here because this is where wormholes are likely to read it. If the thread takes off and there is some good discussion maybe it can be moved to Features and Ideas forum... We all know that c2's have multiple statics which is great but my question is why only c2's?

Currently in wormholes there is very little reason to fight over a system because you can probably find another system with the same effect and same static thats empty. If there was some c5's or c3's for example with multiple statics there might be some reason to fight over them.

Most of the time when scanning a chain from the c5 i live in it just goes from static to static eventually leading to k-space, its just a straght line which can only be scanned efficiently by 1-2 people.

I would love to see a wormhole chain that branched all over the place where there was more wormholes than 2 people could scan at a time and you could literally send out a swarm of scanners can be connected to 10,15,20 wormholes all at once.

So anyone know the reasoning why only c2's have multiple statics? would others like to see other wormholes have multiple statics or is it just me?

Benefits:
- Multiple wormhole chains, more variety
- More difficult to wall off a so called 'fortress wormhole'
- I ncreased chance of PvP and encountering other players

Problems:
- Changing existing wormholes may give current owners an advantage due to luck
??? help me out guys
Ya Huei
Imperial Collective
#2 - 2012-04-27 11:00:21 UTC
It's not just you,

Two_step also mentioned this in one of his previous blogs, and I'm assuming he's probably bugging CCP devs about this on occasion ;)

I myself would also like it if CCP would seed some extra static wormholes in some of the higher up systems since I like to meet new people and all that.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#3 - 2012-04-27 11:55:20 UTC
yeah it would be good to live in a wormhole with multiple statics in a high class wormhole ^^

im gonna try find his blog post about the issue
Kalel Nimrott
Caldari Provisions
#4 - 2012-04-27 12:17:27 UTC
Do you mean the same type of static or different ones like in a C2?

Bob Artis, you will be missed.

O7

Oxandrolone
Center for Advanced Studies
Gallente Federation
#5 - 2012-04-27 12:29:34 UTC
Kalel Nimrott wrote:
Do you mean the same type of static or different ones like in a C2?


why not both? variety is the spice of life!

but most likely different statics would be great. like haveing a c5 with static c5/c6 or c5 with c3/c5 etc...
LumiLa
Perkone
Caldari State
#6 - 2012-04-27 12:36:36 UTC  |  Edited by: LumiLa
This is a highly desired feature. you can make isk down one chain, and then loose it down the other one.Cool
Efraya
V0LTA
OnlyFleets.
#7 - 2012-04-27 12:53:08 UTC
I thought the suggestion was something along the lines of:

"If you collapse your static, there is a %age chance for a random incident wormhole to spawn"

More connections == More action

[b][center]WSpace; Dead space.[/center] [center]Lady Spank for forum mod[/center][/b]

Efraya
V0LTA
OnlyFleets.
#8 - 2012-04-27 12:57:38 UTC
Oxandrolone wrote:

So anyone know the reasoning why only c2's have multiple statics? would others like to see other wormholes have multiple statics or is it just me?


They are the crossroad wh's. They always have 1 K-Space and 1 W-Space static.

C3's always have a k space.

C1's can have K-Space or W-Space static. Only one or the other.



[b][center]WSpace; Dead space.[/center] [center]Lady Spank for forum mod[/center][/b]

Oxandrolone
Center for Advanced Studies
Gallente Federation
#9 - 2012-04-27 13:14:22 UTC
a potential problem would be changeing the statics of already populated wormholes, some corps might get lucky and get an extra static in their wormhole so i think if this was a feature that actually got implemented eventually they should add new wormholes and delete wormholes that are unocupied to counteract this.
Kyros Xero
Xuronautics
#10 - 2012-04-27 14:37:02 UTC
Efraya wrote:


They are the crossroad wh's. They always have 1 K-Space and 1 W-Space static.

C3's always have a k space.

C1's can have K-Space or W-Space static. Only one or the other.


Can C1s really have a w-space static? I was under the impression that my dream of a C1 with a C1 static was not possible.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#11 - 2012-04-27 15:33:46 UTC
Multiple statics would be nice especially for C4s

Burn the land and boil the sea You can't take the sky from me

Hathrul
School of Applied Knowledge
Caldari State
#12 - 2012-04-27 15:59:21 UTC
double ALL the statics! maybe not c3 and 1 because that would change the reason i assume people live in them and have a massive impact on residents. but If every wormhole had 2 statics instead of 1, both of the same type maybe, it would be a lot better :)
Ampoliros
Aperture Harmonics
#13 - 2012-04-27 16:40:39 UTC
Oxandrolone wrote:
a potential problem would be changeing the statics of already populated wormholes


I'd be concerned about this as well

what i'd probably want is (one or several of the below):

a) A POCO-like system that let you choose another type of static. You anchor a structure at a specific location in-system, it lets you choose a static type from reasonable lists of statics (no static highs from c5/c6s, for example :P ) and has some sort of maintenance/fuel requirement to keep that static active.

I like this one because it adds a bit of ~mystery~ to the whole thing; you can't just look up on the intertubes which extra statics a system has, it involves some figuring and intel, and it adds a nice point of contention to w-space.

b) Add new w-space regions of the same classes that exist now, but with no moons and extra statics. Add 1 new c6 region, couple of new regions for the other wh classes per each. They kinda become the true wilderness territory that no man can own.

c) Like b), but add a new higher class of wormhole systems with lots of extra statics and no moons. They become a sort of 'communal backyard' for w-space to meet and shoot each other in the face. Blink
Bishops Guest
Perkone
Caldari State
#14 - 2012-04-27 17:40:17 UTC
Rather than having systems with two statics, make the statics more random. Say, instead of a system with a C5 static, a system where the static goes to different parts of w-space on each roll. Say, C6 10% of the time, C5 50% of the time and C4 30% of the time and spawn 2 statics 10% of the time. (In the case of 2 statics, a new one will not spawn until both are gone.
Keep the dynamics spawning as well.

I would like to see the clusters get a bit more tangled, but more importantly, I think it would be fun if they were more random.
seany1212
M Y S T
#15 - 2012-04-27 18:34:43 UTC
Bishops Guest wrote:
Rather than having systems with two statics, make the statics more random. Say, instead of a system with a C5 static, a system where the static goes to different parts of w-space on each roll. Say, C6 10% of the time, C5 50% of the time and C4 30% of the time and spawn 2 statics 10% of the time. (In the case of 2 statics, a new one will not spawn until both are gone.
Keep the dynamics spawning as well.

I would like to see the clusters get a bit more tangled, but more importantly, I think it would be fun if they were more random.


Agreeing with dynamic statics (yes yes, oxymoron), but it would be interesting for those c1 inhabitants to occasionally get c6 spawns and such. Just do it based along the lines of bishops idea where normally a c1 with a static high gets that high 75% of the time and then random classes there after Big smile
Joran Jackson
The Red Circle Inc.
Ministry of Inappropriate Footwork
#16 - 2012-04-27 19:42:49 UTC
More dynamics are what is needed IMO, and I want them rising and falling with time.

Like triple the amount of dynamics in one constellation one week, moving to another constellation the next week, it would spice up the standard fare, having to deal with living in a highway one week, to being closed off and having trouble with logistics the next.
Bishops Guest
Perkone
Caldari State
#17 - 2012-04-27 22:01:00 UTC
Ampoliros wrote:

c) Like b), but add a new higher class of wormhole systems with lots of extra statics and no moons. They become a sort of 'communal backyard' for w-space to meet and shoot each other in the face. Blink

How about moving some of the sites to only those systems. Maybe highend ladars will only spawn in the backyard systems. (Or just spawn a lot more frequently.) Give people a reason to try and lock them down and control them while they are connected besides just good fights. (They should also have more dynamics into them)
discordigant
Doomheim
#18 - 2012-04-28 00:55:47 UTC
I like the idea of more statics on holes to give other options, but i wouldn't support an idea that gives high class holes a K-space static. That would stop other people having the chance to gank all your loots and just allow easy logistics and would lead to noobville in C4-6's.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#19 - 2012-04-28 10:02:04 UTC
I personally dont like the idea of allowing people to choose the static of a wormhole, i dont see wormholes as being something thats player controlled. If new wormholes were added to the game with multiple statics it would make groups have to make a choice if they want to fight over and eventually move to the new systems.

If you think about this from a designers point of view changeing the code to give wormholes another static is relitively simple compared to creating a new type of module and interface to allow people to choose their own static. The more i think about choosing a static the more i think its ridiculous lol.
Talonaer
Perkone
Caldari State
#20 - 2012-04-28 11:01:46 UTC
1) More random "constellation" statics spawning. You probably get one of these every 2-3 weeks on average.
2) Love the idea of the systems static destination having a random profile: 10% c5, 50% c4, 40% c3.

WH's are pretty predictable and scanning your home system every few hours with a Deep Space Probe ensures you know whats going on all the time frankly.
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