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Malediction needs its bonus fixed.

Author
Lord Dravius
Doomheim
#1 - 2012-04-23 01:34:05 UTC  |  Edited by: Lord Dravius
The malediction is a tackle interceptor with a rocket bonus. How often are tackle interceptors actually in rocket range? Pretty much never except for killing drones. Can we please get the rocket bonus swapped for light missiles? A better targeting range wouldn't hurt either. It can't actually target at its maximum tackle range, which is ridiculous. I know the devs wanted to look at frigate and destroyer balance soon so I figured this is probably a good time to bring it up.
mxzf
Shovel Bros
#2 - 2012-04-23 05:08:40 UTC
I agree with some more locking range for it. But Kahnid ships are all short-range missile based, so light missiles wouldn't really fit so well (maybe a range bonus instead or something).

So, +0.5
Reaver Glitterstim
The Scope
Gallente Federation
#3 - 2012-04-23 09:53:28 UTC
Interceptors aren't really made to DPS. If you're tackling anything dangerous, you probably need to rely on your buddies to kill it anyway. Perhaps the rockets are really just for killing drones.

But I'd definitely support more locking range. I understand frigates having a short locking range, but they need to at least be able to do their job. That's why the griffin has a lock range of 60km, after all.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lord Dravius
Doomheim
#4 - 2012-04-23 12:39:20 UTC  |  Edited by: Lord Dravius
Targeting range is 22.50km. Disruptor range with ship bonus is 30km. WTF? Even with a maxed long range targeting skill you still only get 28km. At the absolute minimum it needs another 2km of targeting range, but preferably more so it can be locked by the time it enters disruptor range.
mxzf
Shovel Bros
#5 - 2012-04-23 17:43:02 UTC
We've already agreed with you that the locking range should probably be buffed, no need to get worked up about it. Patience and rationality are your best bet for achieving a change, not getting worked up and insisting on things that must happen.
Lord Dravius
Doomheim
#6 - 2012-04-23 21:48:27 UTC  |  Edited by: Lord Dravius
mxzf wrote:
We've already agreed with you that the locking range should probably be buffed, no need to get worked up about it. Patience and rationality are your best bet for achieving a change, not getting worked up and insisting on things that must happen.

I can read. I know you were agreeing. I'm not worked up either. I was just providing numbers to go with what I was saying. I can't even fly a malediction.
Tiger's Spirit
Templars of the Shadows
#7 - 2012-04-23 21:58:57 UTC  |  Edited by: Tiger's Spirit
Lord Dravius wrote:
The malediction is a tackle interceptor with a rocket bonus. How often are tackle interceptors actually in rocket range? Pretty much never except for killing drones. Can we please get the rocket bonus swapped for light missiles? A better targeting range wouldn't hurt either. It can't actually target at its maximum tackle range, which is ridiculous. I know the devs wanted to look at frigate and destroyer balance soon so I figured this is probably a good time to bring it up.


Agreed, this ship is the most of CCP unlogic thing in the game.
Long range tackler with with 9km rocket range lol or using javelin to 15km lol range with horrible speed penalty. This is a horrible unuseable design.

CCP dev drunk so much, when he created this ship bonus.

Malediction yell for laser turrets and optimal range bonuses. (forget ridiculous Khanid design or swap long range tackler bonuses between the two amarrian inty) Without overheat this ship has 30km disruptor range, but has 9km rocket range and 22.5km targeting range ? LOL
Who wanna flight with this idiotic design when a Navy slicer better than and cheaper and not need inty + traning days ???
Syri Taneka
NOVA-CAINE
#8 - 2012-04-27 18:32:37 UTC
Definitely agree that lock range needs a boost. Okay with the rockets thing, though. Inties should never be getting into real combat except to defend themselves against other small ships or drones, in which case the Malediction excels due to the relatively high DPS of rockets.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2012-04-27 20:48:58 UTC
Lord Dravius wrote:
The malediction is a tackle interceptor with a rocket bonus. How often are tackle interceptors actually in rocket range? Pretty much never except for killing drones. Can we please get the rocket bonus swapped for light missiles? A better targeting range wouldn't hurt either. It can't actually target at its maximum tackle range, which is ridiculous. I know the devs wanted to look at frigate and destroyer balance soon so I figured this is probably a good time to bring it up.


Changing the bonus to include light missiles would probably be alright... In my experience, rockets are SIGNFICANTLY MORE useful than light missiles on a tackle interceptor, but I like creating options rather than limiting them....