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Warfare & Tactics

 
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Cloaks Must Have Timer!!!!!!!

First post
Author
Pansoma
Doomheim
#1 - 2012-04-27 09:08:50 UTC  |  Edited by: Pansoma
Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.

I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.

CCP has to do something about this. Its absolutely Ridiculous!!!!!!
Halete
Sebiestor Tribe
Minmatar Republic
#2 - 2012-04-27 09:13:53 UTC
Would Cloakers having to apply the minuscule amount of effort so as to cycle their cloak ever 30 minutes / 1 hour stop the AFK cloaking tears?


I'm thinking no.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Pansoma
Doomheim
#3 - 2012-04-27 09:17:05 UTC
At least let some effort be required! Everything in this game requires effort, why an exception with AFK Cloaking.

AFK mining, you can be found and killed

AFK ratting you can be found and killed

AFK lost in space doing nothing, you can be found and killed

Why is afk cloaking different?

I call bull IMO
RubyPorto
RubysRhymes
#4 - 2012-04-27 09:33:13 UTC
Pansoma wrote:


Why is afk cloaking different?


'Cause you're cloaked?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Risutoo
The Scope
Gallente Federation
#5 - 2012-04-27 09:34:13 UTC
Pansoma wrote:
At least let some effort be required! Everything in this game requires effort, why an exception with AFK Cloaking.



^^ This
ShahFluffers
Ice Fire Warriors
#6 - 2012-04-27 09:58:30 UTC
Pansoma wrote:
Why is afk cloaking different?

Because it's the only counter to local.

Total awareness of people in system countered by total concealment of people who equip the mod.

Now... if you give me the ability roam around randomly in nullsec with the chance to nab a couple people I'll agree that cloaking needs to be altered. Because at the moment, everyone docks up as soon as someone not blue enters system (or even the constellation) and the only way to counter this is to dilute the intel that local gives you (by cloaking up and going "afk")
Roime
Mea Culpa.
Shadow Cartel
#7 - 2012-04-27 10:03:23 UTC
Cloak fuel.

No hurt to cloaking, new stuff to produce for indies. Excitement when realizing you are low on cloak fuel and deep in enemy territory. Refuel ops. Prevents infinicloaking. Win.

.

RubyPorto
RubysRhymes
#8 - 2012-04-27 10:10:38 UTC
Risutoo wrote:
Pansoma wrote:
At least let some effort be required! Everything in this game requires effort, why an exception with AFK Cloaking.



^^ This


Everything that results in a *gain* requires effort. AFK cloaking doesn't result in any *gain,* therefore it doesn't require any effort.

Now, once the person in that ship is at their keyboard, they need to put in effort to *gain* the locations of likely targets to shoot, then put in effort to shoot them and *gain* their killmail and loot, but until they get back to their keyboard, they *gain* nothing, so they need not expend any effort.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ravnik
Infinate Horizon
#9 - 2012-04-27 10:19:42 UTC
This has already been discussed.

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#10 - 2012-04-27 10:35:51 UTC  |  Edited by: Rel'k Bloodlor
LOL



your trolol score is 0.34 of 10

You lost points buy not calling any one a nozi/hittler and for not blaming goonswarm
You receved points for pretending cloaked ships bother any one

I wanted to paint my space ship red, but I couldn't find enough goats. 

Halete
Sebiestor Tribe
Minmatar Republic
#11 - 2012-04-27 10:45:08 UTC
Roime wrote:
Cloak fuel.

No hurt to cloaking, new stuff to produce for indies. Excitement when realizing you are low on cloak fuel and deep in enemy territory. Refuel ops. Prevents infinicloaking. Win.



This guy is probably the only guy I'd readily listen to proposing an AFK Cloaker nerf, to be honest.. Also, Blockade Runners are righteous.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Flurk Hellbron
Science and Trade Institute
Caldari State
#12 - 2012-04-27 11:11:00 UTC
Leave the cloaking as it is................. ckick local out of the game so you can't see some1 might be cloaked in ur system.
altaholick
Imperial Academy
Amarr Empire
#13 - 2012-04-27 11:36:23 UTC
RubyPorto wrote:
Risutoo wrote:
Pansoma wrote:
At least let some effort be required! Everything in this game requires effort, why an exception with AFK Cloaking.



^^ This


Everything that results in a *gain* requires effort. AFK cloaking doesn't result in any *gain,* therefore it doesn't require any effort.

Now, once the person in that ship is at their keyboard, they need to put in effort to *gain* the locations of likely targets to shoot, then put in effort to shoot them and *gain* their killmail and loot, but until they get back to their keyboard, they *gain* nothing, so they need not expend any effort.



The person in question is choosing to use that character for a specific purpose. He could be using that for something else but he is not. As such he is sacrificing the idle time spend in your system to disrupt your operations instead of using that character to make a profit. There may not be much risk involved with the afk cloak, but there are costs involved.
RubyPorto
RubysRhymes
#14 - 2012-04-27 11:39:12 UTC
altaholick wrote:
RubyPorto wrote:
Risutoo wrote:
Pansoma wrote:
At least let some effort be required! Everything in this game requires effort, why an exception with AFK Cloaking.



^^ This


Everything that results in a *gain* requires effort. AFK cloaking doesn't result in any *gain,* therefore it doesn't require any effort.

Now, once the person in that ship is at their keyboard, they need to put in effort to *gain* the locations of likely targets to shoot, then put in effort to shoot them and *gain* their killmail and loot, but until they get back to their keyboard, they *gain* nothing, so they need not expend any effort.



The person in question is choosing to use that character for a specific purpose. He could be using that for something else but he is not. As such he is sacrificing the idle time spend in your system to disrupt your operations instead of using that character to make a profit. There may not be much risk involved with the afk cloak, but there are costs involved.


And that's another good way to put it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#15 - 2012-04-27 11:52:33 UTC  |  Edited by: ISD LoneLynx
Pansoma wrote:
Its absolute nonsense that a player can cloak AFK for 23.5 hrs in a system. This module needs a timer...... 30mins or 1hr.

I understand psychological warfare/tactics and its importance but you've got to pay attention at least. If you can't cycle your cloak every 30mins to 1hr then you deserve to be found and Podded.

CCP has to do something about this. Its absolutely Ridiculous!!!!!!



I too wanted to earn isk with no outside intervention. I went to hi sec. Those "leet" nullseccers had ccp nerf it.

I adapted. Made a few changes to how I did things. DO THE ******* same you whiney T wat
Blaad Booyashaka
Republic Military School
Minmatar Republic
#16 - 2012-04-27 12:32:34 UTC
Pansoma wrote:
CCP has to do something about this. Its absolutely Ridiculous!!!!!!


I too agree on removing instant local.
Prekaz
The Exchange Collective
Solyaris Chtonium
#17 - 2012-04-27 14:37:29 UTC
Problem: You can see there is someone present in your system, but can't find them because they are cloaked.
Solution: WH local everywhere.

Problem solved.
Pansoma
Doomheim
#18 - 2012-04-27 15:27:21 UTC  |  Edited by: ISD LoneLynx
Quote:
Everything that results in a *gain* requires effort. AFK cloaking doesn't result in any *gain,* therefore it doesn't require any effort.

Now, once the person in that ship is at their keyboard, they need to put in effort to *gain* the locations of likely targets to shoot, then put in effort to shoot them and *gain* their killmail and loot, but until they get back to their keyboard, they *gain* nothing, so they need not expend any effort.


^^ Bull crap. AFK cloaking achieves a lot. It completely disrupts activity of locals. If i put my invention alt in a cloaky and let em sit in enemy territory, thats all it takes.

Every single thing in this game as a counter. Cloak does not. People have made different suggestions.

Cloak Fuel, Cloak Timer, Cloak Probes. Whatever..... it needs a counter.

AFK cloaking is no different than boting. Log on warp to enemy system, Cloak, then go to work, or go to bed.... Makes no sense.

All I'm saying make some effort to keep that thing cloaked.
Prekaz
The Exchange Collective
Solyaris Chtonium
#19 - 2012-04-27 15:46:52 UTC
Pansoma wrote:


Every single thing in this game as a counter. Cloak does not.




Local doesn't. Incidentally, it's also the root of your problem. If you didn't know the AFK cloaker were there, you wouldn't have to worry about them.

Fix local.
Buzzy Warstl
Quantum Flux Foundry
#20 - 2012-04-27 15:53:34 UTC
You poor thing. Can't make isk with a neut in system?

You'd probably have a heart attack at any of the major highsec mission hubs.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

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