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How highsec miners threaten EVE, and how we can stop them. Manifesto II.

First post
Author
Kestrix
The Whispering
#241 - 2012-04-27 12:21:40 UTC
Space ships are not seeded in the eve universe. Some one somewhere has to mine the minerals and build the ships. Next time your ganking a miner in thier hulk ask yourself where the minerals came from to build it and the ship your losing to CONCORD?

Mara Rinn
Cosmic Goo Convertor
#242 - 2012-04-27 12:25:23 UTC
Simi Kusoni wrote:
Well the truth is Eve is pretty ******* dull now. There is a massive culture of entitlement…


… and that's just the super capital pilots in null sec NAP-fests!
Sadleric
Republic Military School
Minmatar Republic
#243 - 2012-04-27 12:32:16 UTC  |  Edited by: Sadleric
Kestrix wrote:
Space ships are not seeded in the eve universe. Some one somewhere has to mine the minerals and build the ships. Next time your ganking a miner in thier hulk ask yourself where the minerals came from to build it and the ship your losing to CONCORD?



Approximately 144million isk of the 220+ price of your Hulk comes from Technitium, the majority of which is moon mined by Goons.

You might also not be aware of it, but the most expensive components of hulls above Cruiser tech I come from very-low or null sec non-afk mining, planetary interaction, and wormhole space exploration.

You want to talk about having a ******* blast at playing Eve? Grow a testicle and go into wormhole space Lol
Mara Rinn
Cosmic Goo Convertor
#244 - 2012-04-27 12:32:16 UTC
Stirko Hek wrote:
Mara Rinn wrote:
What risk did you face?


The fact they could easily just fit some cheap frigates and shoot back against one person? Or is PVP such an alien concept to you that you could not even consider such an idea?


So the risk that you faced was that you would warp into a fleet of mining ships which turn into frigates shooting back at you? I'm not sure what you're saying. My experience with wardecs has been that the three-man corp is actually 12 people, 3 in the wardeccing corp, 9 flying logistics in NPC corps to support them. When they found out that we didn't keep flying orcas and mammoths, they'd hole up and refuse to fight. Monumental ****-up on their part, and about the only risk that hisec wardeccers ever face. Then they have the temerity to complain that it's too easy to avoid a wardec by simply not logging in!

Perhaps you're different though.

Image Nalelmir
St. Eve Inc.
#245 - 2012-04-27 12:44:33 UTC
Holy crap...

Okay, I'm brand-spanking-new player, but I read this and just had to give my opinion.

To the OP: First of all, bravo sir. And I mean that with absolutely no sarcasm. I'm a long-winded fellow myself, and the absolute gall it takes to post something like this is commendable.

But I think it's a little misguided. Don't get me wrong, I agree wholeheartedly with the idea that 100% safe Hi-Sec mining is BS. One of the main things that drew me to EVE after all these years is the whole idea that "nowhere is safe" . But you're going about it all wrong.

First, mass ganking ALL Hi-Sec miners is going to do nothing but create a resource vacuum and perpetuate the nerf cycle. I've realized, very early on, that mining is not for me, at least not for the long haul, but I'm thankful that it IS for some people, because they supply me with all the stuff I go cruising around the galaxy in. You're creating an artificial barrier for newer players. And no, I'm not whining on my own behalf, here. I've found making ISK to be relatively easy. But the more you drive up the market, the harder it will be. New players come into the game every day, and every day mass ganking drives the market up, the more of them will get turned off by the ever-growing start-up costs. Add to that the fact that, thanks to PLEX, only newer accounts actually tend to pay for the costs associated with keeping EVE going. So eliminating Hi-Sec mining and driving the market to absolutely absurd heights is just as likely to make the servers go dark as the "one more nerf" syndrome.

And then, of course, there's the self-perpetuation of that cycle. Gankers currently tend to have to put a LOT of work into taking out mining ops, as you elaborately demonstrated. And all that work does only one thing: Justify CCP's next nerf to make ganking in Hi-Sec even harder. You're talking about driving players from the game. CCP doesn't want that to happen, especially because there are so many of them, so they're going to try to stop you from doing it.

The key is to make CCP realize how one-sided the game is, currently. If it really is, of course. I, myself, have no way of knowing if it is or not, but the only people who seem to be disagreeing with you are the very people you're calling out against, so maybe there's some validity there.

Here's my personal view on the matter: players should be free (well, relatively free... again, nowhere is 100% safe) from PVP if that's what they want. However, it shouldn't also be one of the absolute best ways to make ISK in the game. Risk and reward should counterbalance. Doing something, ANYTHING, somewhere that has a higher chance of getting you killed should always be more rewarding than doing the same thing somewhere with a lower risk factor. That is what seems to be unbalanced here. It's not the Hi-Sec nerfs, it's the Hi-Sec nerfs COMBINED with the amount of money to be made in Hi-Sec. And that should be brought to CCP's attention. Loudly, aggressively, and repeatedly.

Mass ganking, on the other hand, is only going to make the few who slip through the cracks (because you can't seriously kill ALL of them) that much richer, as the market value of their actions continue to rise. Which is just going to encourage more people to fill the gaps left in your wake, who will now be protected by the next nerf, and the next, and the next...

Just my take on things...
Takseen
Federal Defense Union
Gallente Federation
#246 - 2012-04-27 12:49:50 UTC
Quote:
I soon discovered the real reason why many of these miners chose to continue mining, defenseless, during an active wardec. They used bots and/or proximity alerts that enabled them to immediately warp back to a station if a war target entered local. At first, I was puzzled by their ability to react so quickly. I was able to eliminate the possibility they were using watchlists--my main joined the warring corp shortly before entering the system. Nor were they scouting the gates, since there were usually multiple gates, no one present at them, and/or all of their corp members accounted for in the belt during the initial scouting. And it couldn't have been that they were merely monitoring local for people with the war target tag, since the systems often had as many as 100-200 pilots. Yet some miners were able to immediately initiate warp from the moment I entered the system. The conclusion was obvious: Highsec miners were using cheats to protect themselves during wardecs.


You've highlighted a pretty big issue with the wardec system there. Why should one guy be able to cause that much disruption to so many players and be virtually untraceable without cheating?
You really want every single highsec mining team to bring an armed escort tough enough to kill an Ishtar?

Then there's the fact that its a totally assymetric war. How would the miners strike back against a one man corp, when your combat pilot only joined right before striking? The whole thing is a bad joke, and I hope the next expansion improves things.
Khanh'rhh
Sparkle Motion.
#247 - 2012-04-27 12:50:15 UTC
Mara Rinn wrote:
Stirko Hek wrote:
Secondly, your concept of wardecs is, again, flawed. PVP-averse players basically want an escape function, the ability to just IDCLIP/IDSPISPOPD and run away from an ingame event with nothing to stop them, is your argument. Dear god, why? Why even bother playing EVE with that logic? My previous post had the point that fun and achievement are only felt when there is an actual risk component in what is being done. If there is no risk of failure or loss, then what victory or achievement do you even have?


So wardec a corp that will fight back? Of if it's industrialists who are competing with your interests, just suicide gank their mining ships and transports and be done with it: no need for a wardec. Wardecs are apparently fun to a great many people who don't want that sense of achievement from facing risk and coming out on top.

I didn't say that I like the ability for corps to escape wardecs, but neither do I like the ability for griefers to serial-wardec individual players to basically force them out of the game. Where do you draw the line? Drawing the line on the side where people can avoid wardecs makes more sense to me than drawing it on the side where people get to grief others out of the game.


The wardeccer isn't trying to force the opponent "out of the game" - that entire concept, the idea that "wardecs are bad for eve" is complete garbage. It is perpetuated by risk averse mewlers so their argument looks a little better than "well, I just don't like it."

OP is exactly right. There is NO REASON at all that a pure mining corp SHOULD exist in a game that is based on conflict and risk:reward. If a corp collapses at the first sign of any threat, then that is Darwinism within eve and that corp SHOULD have collapsed.

I've shut down corps of miners using a one man wardec corp, a corp with one character a handful of weeks old. All the bears would have needed to do to carry on mining is put a couple of combat ships in the belt with them and I'd be ******.

Instead, they ran away crying to CCP. Why? Because they DON'T WANT TO FIGHT.

The argument here, boiled down, is always the same. "In a game where anything can happen there are things I don't want to happen, but will take no effort to stop and complain and complain and complain until it does or I will quit."

The harsh news, is those people should quit.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Lance Valerien
House of Valerien
#248 - 2012-04-27 12:54:23 UTC
Wow.

You seriously spent all that time writing that?
Mara Rinn
Cosmic Goo Convertor
#249 - 2012-04-27 12:59:34 UTC  |  Edited by: Mara Rinn
Khanh'rhh wrote:
I've shut down corps of miners using a one man wardec corp, a corp with one character a handful of weeks old. All the bears would have needed to do to carry on mining is put a couple of combat ships in the belt with them and I'd be ******.


How quickly would your 1-person corp explode to become a 10-person corp if the mining corporation was foolish enough to put two or three combat ships in the belts?

How many logistics boats does it take to repair a Hulk through an alpha gank?

The miners are staying cooped up in station because they know your silly tricks. Hisec wardecs are one-sided jokes upon PvP.
Vertisce Soritenshi
The Scope
Gallente Federation
#250 - 2012-04-27 13:01:21 UTC  |  Edited by: Vertisce Soritenshi
Wow...what a waste of bits. Did you really spend that much time typing out an extremely long way of saying "I am butthurt that people aren't playing the game the way I want them to."? That is really sad.

I grow tired of the ignorance of so many people who claim to know what EVE is about when in reality, they have no clue. EVE isn't about PvP, Risk vs. Reward, or conflict. EVE is about the Sandbox. Period. People can do what they want, when they want for whatever reason they want. If you don't like the way someone is playing the game then **** you. Stop trying to force people to do what you want. That is Communism. Get over yourself.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Invitus
Brave Newbies Inc.
Brave Collective
#251 - 2012-04-27 13:05:19 UTC
Congrats sir,

You have caused 14 pages of pubbie tears about how wrong you are. My favourite is the one that complains about how a one man corp can wardec and ruin a mining corp:

Takseen wrote:
:words:

Then there's the fact that its a totally assymetric war. How would the miners strike back against a one man corp, when your combat pilot only joined right before striking? The whole thing is a bad joke, and I hope the next expansion improves things.


He clearly didn't read the bit about defending your miners. Some skillpoints in PvP would really help him out.

However, a request for next time, please don't sign your post.
Red Jack Sokarad
Sebiestor Tribe
Minmatar Republic
#252 - 2012-04-27 13:26:13 UTC
My sword is the Tornado
My shield is 10-hour heroes
My armor is one-man alt corps

Suffer not the carebear to live.

In the capsuleer's name, let none survive.
Phugoid
Absolute Order XL
Absolute Honor
#253 - 2012-04-27 13:32:59 UTC
Can u say that again...I missed it?

U mean The Mittani is really a carebear miner? Shocked

Flugzeugführer

Vaju Enki
Secular Wisdom
#254 - 2012-04-27 13:34:53 UTC  |  Edited by: Vaju Enki
Vertisce Soritenshi wrote:
Wow...what a waste of bits. Did you really spend that much time typing out an extremely long way of saying "I am butthurt that people aren't playing the game the way I want them to."? That is really sad.

I grow tired of the ignorance of so many people who claim to know what EVE is about when in reality, they have no clue. EVE isn't about PvP, Risk vs. Reward, or conflict. EVE is about the Sandbox. Period. People can do what they want, when they want for whatever reason they want. If you don't like the way someone is playing the game then **** you. Stop trying to force people to do what you want. That is Communism. Get over yourself.


It's not really a sandbox when ccp is constantly changing the rules to protect/shield carebears. It's not a sandbox AT ALL! It's a single player game.


The reality is this. carebears are like the Ebola Virus, they enter a game and it's all over.

For the last 15 years, they ****** up every single game... they always start playing games they don't like, and always, ALWAYS, try and change them, until the game fits their "carebear" needs. At that point, the game is dead.


Remember the epic mmo Ultima Online? They ruin it, all that was left was a hollow game, with fever and bleeding diathesis...

The Tears Must Flow

Khanh'rhh
Sparkle Motion.
#255 - 2012-04-27 13:35:31 UTC
Mara Rinn wrote:
Khanh'rhh wrote:
I've shut down corps of miners using a one man wardec corp, a corp with one character a handful of weeks old. All the bears would have needed to do to carry on mining is put a couple of combat ships in the belt with them and I'd be ******.


How quickly would your 1-person corp explode to become a 10-person corp if the mining corporation was foolish enough to put two or three combat ships in the belts?

How many logistics boats does it take to repair a Hulk through an alpha gank?

The miners are staying cooped up in station because they know your silly tricks. Hisec wardecs are one-sided jokes upon PvP.


So the mechanics ALWAYS favor one person acting alone? None of the above can possibly be countered?

This is the kind of risk averse mewling I am talking about. "I can't do this because of fear of irrational threat x"

If I am suddenly 10 people and not one, then WOW you lost 2 combat ships. THEN you can QQ about it and decide whether you can carry on or not.

Until then you are sitting in a station, crying, and letting your fear of something unlikely to be true control your actions.

Which is my point.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Mara Rinn
Cosmic Goo Convertor
#256 - 2012-04-27 13:36:06 UTC
Khanh'rhh wrote:
The wardeccer isn't trying to force the opponent "out of the game" - that entire concept, the idea that "wardecs are bad for eve" is complete garbage. It is perpetuated by risk averse mewlers so their argument looks a little better than "well, I just don't like it."


I'm not arguing that wardecs are "bad for EVE". Please don't go putting words in my mouth. I'm arguing that there are a group of people in EVE ("griefers") who enjoy tormenting other players and driving them out of the game. These people abuse whatever mechanics are available to them to attack the other players. CCP has rules about harassment of other players, and part of the problem with dec shields and dec shedding was that the wardeccing party would try persecuting the war upon their targets through a dozen shields and sheds, then complain that they weren't allowed to pick on the other player.

Your assertion that the people who are being harassed are "mewlers" is indicative of the mindset that tends towards grief play.

There is a difference between PvP (consensual or not) and grief play: at some point, the other party says, "I don't want to play with you anymore", and yet you continue to beat them up. When the other party wusses out of a fight, it's not up to CCP to force them to fight you, it's up to you to find a new target who will actually put up a fight.

In the meantime, continuing to gank hisec miners is not going to solve the problems that are caused by hisec miners. There are game design and economic issues to address, which suicide ganking doesn't address in the slightest.

There's a lesson that many "PvPers" need to learn from dogs playing with their puppies. Watch the adults playing with the puppies some time: they'll have mock fights and tugs of war. You can participate if you learn how: you have to put up a fight, but only bring as much fight as a puppy can handle. You also need to back down sometimes to give the puppy the experience of "winning". When you play tug-of-war, you pull back (and make a big show of how hard you have to fight that little puppy) and give back. By playing with the puppy this way, you'll maintain the puppy's interest in keeping this activity up.

As the puppy gets bigger, you can get more forceful, and you gradually "play" less and "fight" more.

Of course, you could just bring 100% fight right from the beginning, but that will just squash any hope that the puppy had of finding a friend. The puppy will grow up to be resentful and violent, and that puppy will never be your friend.

So here we have the "puppies" of New Eden being introduced to PvP by having their glorious mining machine blown up from underneath them. The Elite PvPer offers no condolences, no advice, no compensation. And you then wonder why they are resentful and distrusting? Yes, they should HTFU, but they need to be weaned into it. You don't dump someone in the deep end of a pool and tell them, "learn to swim, ya bastard". That's a great way to make people terrified of the water, if they don't drown.

One reason I steer PvP-curious people towards RvB is that they have a relatively controlled environment for learning the ropes in PvP. They can fly frigates with low skills and still be useful. They can have fun without having to be aware of the issues in fleet fights involving battleships, fighters, fighter-bombers, warp disruption bubbles, and so forth. RvB is simultaneously serious PvP, and puppy play. There are rules about RvB fights, but there are also Purple Fleet fights where RvB unites and heads off to low sec and null sec to try it on with the locals.

So please try to understand that there is no black and white in the "wardecs are good or evil" argument. There are only shades of grey. EVE is a harsh world where new players are basically thrown in the deep end and given some very basic instructions on how to avoid drowning, then sent off with the football team to engage in an ultraviolent game of water polo.

People like you are exactly the reason that so many hisec dwellers are PvP-averse. They never get a "fair" fight. Your one-man corp turns into ten sometime between the victim committing to a fight and that fight actually happening. Then there are the aggression tricks like warp-scramming the jet can and self destructing your ship to trigger a CONCORD attack against that guy whose can you flipped half an hour ago. How is a new player supposed to cope with all these hidden rules that make absolutely no sense at all? What about the simpler rules like: when that guy flips your can, only the person who jettisoned that can is allowed to shoot back, but when that shot is fired, the flipper's entire corporation can shoot back at the shooter, but the victim's corp has to wait for the flipper's corp to start shooting before they can join the fight.

The new player is stuck here: If hisec is that complicated, HOW THE DEVIL AM I SUPPOSED TO SURVIVE IN LOWSEC OR NULLSEC?

Now that CCP is trying to simplify aggression mechanics and wardecs, you "Elite" PvPers are all complaining "waaah, dumbing the game down! waaah! CCP is removing PvP!" (that is what the entirety of the OP's 18 original posts boil down to). If CCP really wanted to remove PvP, they'd lock your weapons so you couldn't shoot people in hisec. The fact that they haven't done that should be more than enough evidence that CCP are committed to keeping PvP alive in this harsh, cruel world that they have built.

Simplified aggression mechanics and wardecs will remove all the arcane rules about who is allowed to shoot who, and at what point CONCORD will intervene, what crimes will attract the attention of the local police, yadda yadda. With the simplification, PvP becomes easier to grok, and people will not be so fearful of low sec and null sec.
Daesul ShadoWind
Deep Core Mining Inc.
Caldari State
#257 - 2012-04-27 13:37:40 UTC  |  Edited by: Daesul ShadoWind
I'm starting to wonder if any of you guys even watched the keynotes for fanfest.

From what I took from the keynotes about the new crimewatch.

If anything there going to make PVP easier in highsec by making crime watch KILL you only after you make the kill.
You can shoot, warp jam but this all Flags you under suspect with the new crime watch and are allowed to be attacked by the player involved and his corporation or fleet.

When you make the kill, then you receive the GCC.

I may be wrong about it, but go watch the Fanfest keynotes yourself, or at least listen to them in the background.
Mara Rinn
Cosmic Goo Convertor
#258 - 2012-04-27 13:38:49 UTC
Khanh'rhh wrote:
Until then you are sitting in a station, crying, and letting your fear of something unlikely to be true control your actions.


Show me a hisec wardec corp that doesn't use neutral reps as a matter of course. Hell, most people will laugh and say that if you're not using neutral reps, you're doing it wrong.

Show me a hisec wardec corp that doesn't "sniff out" the victim corp by starting a wardec with a smaller contingent and then adding more pilots to the corp once the victim has shown some fight?

Your suggestion that these things are "unlikely" is out of touch with what actually happens in hisec wardecs. The reason people are fearful of these things happening is that these things happen so often as to be expected.
Sigurd Sig Hansen
Doomheim
#259 - 2012-04-27 13:48:21 UTC
Xython wrote:
I Love Boobies wrote:
OP has a lot of time on his hands... and really should seek some counseling because he is taking internet spaceships WAY too serious.


So you don't actually have anything to contribute to the conversation other than "lol I'm a 13 year old who can't read?"

Good to know, I guess.


Coming from a Goon I bet that stings

Were it a "well written" example of anti goon/0.0 propaganda you guys would be swarming over it saying the same things the carebears are lol

Mining is the "Deadliest Catch" in this game

Mara Rinn
Cosmic Goo Convertor
#260 - 2012-04-27 13:56:07 UTC
Daesul ShadoWind wrote:
If anything there going to make PVP easier in highsec by making crime watch KILL you only after you make the kill.
You can ransom, shoot, warp jam but this all Flags you under suspect with the new crime watch and are allowed to be attacked by the player involved and his corporation or fleet.

When you make the kill, then you receive the GCC.

I may be wrong about it, but go watch the Fanfest keynotes yourself, or at least listen to them in the background.


The basics of CCP Greyscale's abominable presentation were: (1) he hadn't quite thought it through, (2) if you can flip, you're flagged as a "suspect" for anyone to shoot, (3) if anyone shoots you, they are flagged as a suspect too, and (4) if you commit an unlawful aggression, you will be CONCORDED. Of course, CCP Greyscale didn't confess that he was just at the "idea gathering" stage until the presentation was finished and people started asking questions. But that's just the way CCP Greyscale rolls (God bless his little uncommunicative socks).

The idea with "suspect" flagging was that anyone who wants to shoot you can do so, but then that person will become a "suspect" themselves. So there will be plenty of opportunity for grief play under the new system, with fewer stupid surprises such as "oh hey, your aggression timer ran out 15 minutes ago, but when you undock CONCORD FROM FRICKING NOWHERE!"

Under the new system, you'll bait someone (anyone, please just shoot me, I dare you!) and when they shoot you, all your friends will shoot them back. POW! RIGHT IN … bah, I've used that one tonight already.

So just in the same way that "please CCP make the can flippers a valid target for me to shoot" blew up in the care bear's faces (mission ganking, anyone?), so too will the new "I'm safe because anyone can shoot them" rules.