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@CCP Tracking Disrupters to Apply to Missiles?

Author
Biced
Viziam
Amarr Empire
#61 - 2012-04-26 12:45:41 UTC
"problem" with missiles atm is they use no cap, and can shoot even if jammed (FOF). so there is no "real" counter to missiles.

adding a tracking comp/enhancer for missiles is not a bad idea at all.
either that or buff target painter to affect targets velocity as well as sig.
in which case win win, painter and td gets buffed.
all you have left over with is ships that use damps buff hull bonus to 10%.
go back to telling us **** works as intended.

might wanna tweak that half assed ecm mechanic to something more like a mechanic rather then a dice.

p.s
to the people talking about tracking and trans velocity.
a ship that is trying to chase a missile boat has to deal with more incoming dps and cant get under the missiles tracking even when it catches up to it.
Lili Lu
#62 - 2012-04-26 15:20:15 UTC  |  Edited by: Lili Lu
Biced wrote:
"problem" with missiles atm is they use no cap, and can shoot even if jammed (FOF). so there is no "real" counter to missiles.

adding a tracking comp/enhancer for missiles is not a bad idea at all.
either that or buff target painter to affect targets velocity as well as sig.
in which case win win, painter and td gets buffed.
all you have left over with is ships that use damps buff hull bonus to 10%.
go back to telling us **** works as intended.

might wanna tweak that half assed ecm mechanic to something more like a mechanic rather then a dice.

p.s
to the people talking about tracking and trans velocity.
a ship that is trying to chase a missile boat has to deal with more incoming dps and cant get under the missiles tracking even when it catches up to it.

good post.

Another thing about this proposed change to TDs. All the non-ecm ewar has been very weak in comparison to ecm. Ecm was nerfed but the ecm boats given huge bonuses to compensate. But any time another ewar (damps) or secondary ewar (web, nos, now maybe neuts What?) get nerfed the specialized ships have received no compensatory buff for that ewar or secondary ewar.

If TDs are to get a buff with the addition of affecting missiles I would have no problem with a slight nerf to the extent of the effect from the module and scripts themselves. As long as they increased the bonus for TDs on the specialized ships. It might give a reason to fly a Curse or a Pilgirm in a larger engagement. Or an Arbitrator for TD-ing on turrets and missiles assuming they are serious about tiericide and the tech I cruiser buff.

Likewise would it really do harm to the game to give a larger bonus per level on ships specialized for damps or painters. It would not make every Lachesis/Arazu necessarilly a long distance tackler or every Huggin/Rapier necessarily a long distance webber. And/or as with the Arbitrator sentence above more reason to fly a Celestis or Bellicose.
Lili Lu
#63 - 2012-04-26 15:47:41 UTC  |  Edited by: Lili Lu
Soporo wrote:
Patri Andari wrote:
Jayrendo Karr wrote:
CCP is going to nerf the worst weapon system thats used (rails suck but are also caldari weapons) and the few ships that can manage to use it.


I am okay with the nerf but to do so without a counter is sooo wrong.

Please also introduce a module to counter this or wait before implementing it.


Even so, it would require giving up yet another mid or low slot for whatever widget is required. Ie: another nerf.


Missiles are not the worst weapon system in the game. Look at this http://eve-kill.net/?a=top20 Heavy Missile Launcher II - 128,546 first and second place at 38,549 425mm Autocannon II. That is a ridiculous ratio between first and second place for weapon use on kills.

Now if you want to say certain missiles, like Cruise Missiles, are the worst large long distance weapon system in the game then that would be a valid and supportable statement.

As for a new mod to give more range back to missiles that sounds reasonable. As long as the overall range balance between the weapons systems is not further skewed in favor of missiles. Heavy missiles themselves may be getting a range nerf.

And yes such a mod whether it comes in midslot or lowslot or both would compete with damage mods or tanking mods. Welcome to what armor boats, or particularly Minmatar even if shield tanked, of which every Caldari booster whines it seems, has had to deal with for a long time. TEs compete with gyrostabs, and no Minmatar ship can get the shield tank of a Caldari ship.

Also, if TDs become effective against missiles in addition to turrets you will see plenty of fleet fits that will probably incorporate them. This will affect turret performance as well.

The funny thing is that TD would take the place of a TC, or a cap mod or a tackle mod, on midslot starved armor tanking ship. The range considerations between guns and missiles could ironically even out to what they are now as to the difference. The new dynamic would be that everyone would probably be pushed closer to each other. Not a bad thing in the larger scheme of things.

Lastly an increased use of TDs might be a buff to smaller hulls. If heavy missiles and better tracking turrets come to regularly face TD use that affect their ability to hit or do damage to smaller ships those dictors and ceptors and AFs that now either die quite easily or do not have much of a role in larger battles will possibly start getting incorporated into more complex fleet structures. A good thing for the game imo.
Denuo Secus
#64 - 2012-04-27 10:29:41 UTC
Lili Lu wrote:
...As for a new mod to give more range back to missiles that sounds reasonable. As long as the overall range balance between the weapons systems is not further skewed in favor of missiles. Heavy missiles themselves may be getting a range nerf....


What ever new mechanic or module(s) will be introduced, imho the range advatage of missiles should remain (after applying said new methods). Superior range and damage projection of missiles is a good compensation for flight time issues of missiles and their poor performance against smaller targets. A turret can more or less insta pop a smaller target if transversal is low, especially at range. A missile just cannot do this. So best damage @range sound quite fair to me.
Sidus Isaacs
Center for Advanced Studies
Gallente Federation
#65 - 2012-04-27 11:51:49 UTC
So I guess one of my fav ships the Curse is even cooler now.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#66 - 2012-04-28 13:00:37 UTC
"Capital missiles are great for shooting at a moon from 1km range" ... Too bad even capitals tank their damage by just moving on their own engines .. woo **** hoo ... and the damage still is crap compared to the moros etc.
ELECTR0FREAK
#67 - 2012-04-28 19:23:39 UTC
This thread makes me chuckle.