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AFK cloaking !

First post
Author
Signal11th
#101 - 2011-09-23 07:47:48 UTC
The Mittani wrote:
Hi, I love cloaks and afk cloaking! Afk cloaking owns. Never stop making ratters cry.




No No No No, Will you stop writing stuff I have to agree with it's goes against my anti-goon work ethic. Blink

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Goodtime Girl
Royal Amarr Institute
Amarr Empire
#102 - 2011-09-23 15:14:10 UTC
Ships designed to cloak should stay cloaked ...... everything else is open for debate.
Sabaitor
Nevermore.
#103 - 2011-09-27 01:48:21 UTC
So, what's the problem...?

Is it the AFK cloakers that are causing these issues? Is it cloaking or is it just AFK in general?

Having people disappear from local when they cloak will not help as you don't know if they logged off or just cloaked up. If I wanted to "play" with your mind I could then do 2 things: log off or cloak which would effectively remove me from local on both occasions thus rendering the argument that I'm in a "cloaky" obsolete. I could cloak up a number of times and then just log off for the rest of the day/night thus making you more paranoid, thinking I have cloaked, am still in your system and ready to hot drop a fleet on you at any moment while all along I'm running incursions on an alt making money 40 jumps away.

If, however, the AFK issue itself is addressed than we might be on the right track. If you go AFK for more than lets say 30 mins you get logged off automagically (that is not a typo, I did that on purpose). This would remove you from local and make you guys who are paranoid about cloakys appearing off your starboard bow a little less paranoid, would it not? Oh, no it wouldn't, because the ones that are still there in local....well, they might not be AFK after all.....

The same could go for stations also seeing as I could have my corp/alliance all log in and sit in a station all day while being afk thus giving you the impression that it's not a good idea to hang around due to the fact that you might get blobbed by all us AFK'ers.

However, setting an auto logout for being AFK will effect all you AFK miners out there and we can't have that now can we...

My opinion is play cautiously, if you don't want to risk it then don't be out there. Expect the unexpected as it will happen and when it does just be ready to GTFO as fast as possible. If that won't work...bring some back up or even better:

have your clone up to date!
Eperor
Machiavellian Empire
Test Alliance Please Ignore
#104 - 2011-09-28 13:11:42 UTC
Sabaitor wrote:
So, what's the problem...?

Is it the AFK cloakers that are causing these issues? Is it cloaking or is it just AFK in general?

Having people disappear from local when they cloak will not help as you don't know if they logged off or just cloaked up. If I wanted to "play" with your mind I could then do 2 things: log off or cloak which would effectively remove me from local on both occasions thus rendering the argument that I'm in a "cloaky" obsolete. I could cloak up a number of times and then just log off for the rest of the day/night thus making you more paranoid, thinking I have cloaked, am still in your system and ready to hot drop a fleet on you at any moment while all along I'm running incursions on an alt making money 40 jumps away.

If, however, the AFK issue itself is addressed than we might be on the right track. If you go AFK for more than lets say 30 mins you get logged off automagically (that is not a typo, I did that on purpose). This would remove you from local and make you guys who are paranoid about cloakys appearing off your starboard bow a little less paranoid, would it not? Oh, no it wouldn't, because the ones that are still there in local....well, they might not be AFK after all.....

The same could go for stations also seeing as I could have my corp/alliance all log in and sit in a station all day while being afk thus giving you the impression that it's not a good idea to hang around due to the fact that you might get blobbed by all us AFK'ers.

However, setting an auto logout for being AFK will effect all you AFK miners out there and we can't have that now can we...

My opinion is play cautiously, if you don't want to risk it then don't be out there. Expect the unexpected as it will happen and when it does just be ready to GTFO as fast as possible. If that won't work...bring some back up or even better:

have your clone up to date!


Actualy that will not effect afk miners att all depends on timer if you run with bonuses each 10 mins you defently ned to do somting with that char you cant just wait longer.
Ingvar Engst
Nasty Pope Holding Corp
#105 - 2011-09-28 13:22:39 UTC
Sabaitor wrote:
So, what's the problem...?

Is it the AFK cloakers that are causing these issues? Is it cloaking or is it just AFK in general?

Having people disappear from local when they cloak will not help as you don't know if they logged off or just cloaked up...


Eh... this is exactly why it does help.
Cypermethren
Perkone
Caldari State
#106 - 2011-09-30 06:44:07 UTC
my problem with AFK cloaking?


It's killing fleet fights, is currently un-counterable, and its forcing a shift of gameplay that REQUIRES you to have a second account if you want to "peeveepee" in 0.0


What is becoming an ever increasing "standard" - is that players should have alt accounts which have a Cloakey Covops, and Covert cyno generator. Owner of the player moves the chararacter to system X, his mates, whom also have cloakey alts set them up in system Y, Z, and A - meaning that over 50% of the constelation has an afk cloakey with covert cyno capabilities.



Afk cloakey is left to be AFK, while the owner focuses on his main character, which is PVPing elsewhere, ratting, in a wormhole, basicly doing whatever he/she wants to do at the time.



With dualscreens, or simply tabbing to the afk cloakey character at regualr invervals to check local chat, and Dscan looking for easy targets. If the people in the system move to another system, no problems, you're mates probably jsut told you as they noticed local spike on their afk cloakey.


When a target presents itself, 1 minute later theres 30-50 people in system, their targets dead, and they're allready in warp towards the exit, as they know the path back to their blackops pilot is clear as they have their other afk cloakeys in the next adjacent systems.




honestly - what can you do to counter that?


How is this a good fight, or fun for anyone other than the turkey laughing manicly as he lights the cyno, and the fleet that jumps in to kill stuff they KNOW they have absolutely no chance of being able to survive, or pick off any of their crew, as they essentialy pick and choose all their fights.

How can one counter this without having double their numbers in system 23/7 waiting for them to strike? which is not a viable solution.

AFK Cloaking needs to be looked at unless you want "fleet fights" in 0.0 to be replaced in their entirity with blobs, supercapblobs and hotdrops. Because at current, why would you go out with 20-50 people roaming around looking for a fight when everyone else just hotdrops onto you, or onto other targets. Its too easy, and provides too much safety to the attackers in regards of the people doing it never having too initiate a fight that they are not certain that they will win, even more so if they are operating from a 0.0 NPC station, which in effect makes them un-evictable.



Karim alRashid
Starboard.
#107 - 2011-09-30 06:59:19 UTC
Cypermethren wrote:
my problem with AFK cloaking?

Afk cloakey is left to be AFK, while the owner focuses on his main character, which is PVPing elsewhere, ratting, in a wormhole, basicly doing whatever he/she wants to do at the time.

With dualscreens, or simply tabbing to the afk cloakey character at regualr invervals to check local chat



Are you sure you understand what is discussed in this thread or what "AFK" means, for that matter ?

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Cypermethren
Perkone
Caldari State
#108 - 2011-09-30 07:09:13 UTC  |  Edited by: Cypermethren
Yes, when a player is not actively using the client - or at their computer.

Again - they're not using the afkcloak for anything other than glancing at the screen every now and then, they're flying around having a blast doing missions etc on another account, therefor the clien that hast the character thats cloaked - is afk and not being used for the mostpart.

Still applies to the "they are there but are they realy there" aspect of AFK cloaking - and it seems that for the mostpart of this thread the coupling of the afk cloaker with hotdrops hasnt been discussed.
Karim alRashid
Starboard.
#109 - 2011-09-30 08:40:57 UTC  |  Edited by: Karim alRashid
Cypermethren wrote:

Again - they're not using the afkcloak for anything other than glancing at the screen every now and then,


Then it's not AFK cloaker, but pretty ordinary scout/watchman.

Quote:

they're flying around having a blast doing missions etc on another account, therefor the clien that hast the character thats cloaked - is afk and not being used for the mostpart.


Works as intended. There's no requirement for a certain minimum number of mount clicks or key presses per minute and some activities - like being watchman or mining or missioning - naturally require less number of mouse clicks and key presses than some other activities.

Quote:
coupling of the afk cloaker with hotdrops hasnt been discussed.


Because it's a logical absurd and this whole thread is mentally challenged anyway.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Sor'Ral
Ascendance Of New Eden
Workers Trade Federation
#110 - 2011-09-30 14:55:42 UTC
Cypermethren wrote:
my problem with AFK cloaking?


It's killing fleet fights, is currently un-counterable, and its forcing a shift of gameplay that REQUIRES you to have a second account if you want to "peeveepee" in 0.0


What is becoming an ever increasing "standard" - is that players should have alt accounts which have a Cloakey Covops, and Covert cyno generator. Owner of the player moves the chararacter to system X, his mates, whom also have cloakey alts set them up in system Y, Z, and A - meaning that over 50% of the constelation has an afk cloakey with covert cyno capabilities.



Afk cloakey is left to be AFK, while the owner focuses on his main character, which is PVPing elsewhere, ratting, in a wormhole, basicly doing whatever he/she wants to do at the time.



With dualscreens, or simply tabbing to the afk cloakey character at regualr invervals to check local chat, and Dscan looking for easy targets. If the people in the system move to another system, no problems, you're mates probably jsut told you as they noticed local spike on their afk cloakey.


When a target presents itself, 1 minute later theres 30-50 people in system, their targets dead, and they're allready in warp towards the exit, as they know the path back to their blackops pilot is clear as they have their other afk cloakeys in the next adjacent systems.




honestly - what can you do to counter that?


How is this a good fight, or fun for anyone other than the turkey laughing manicly as he lights the cyno, and the fleet that jumps in to kill stuff they KNOW they have absolutely no chance of being able to survive, or pick off any of their crew, as they essentialy pick and choose all their fights.

How can one counter this without having double their numbers in system 23/7 waiting for them to strike? which is not a viable solution.

AFK Cloaking needs to be looked at unless you want "fleet fights" in 0.0 to be replaced in their entirity with blobs, supercapblobs and hotdrops. Because at current, why would you go out with 20-50 people roaming around looking for a fight when everyone else just hotdrops onto you, or onto other targets. Its too easy, and provides too much safety to the attackers in regards of the people doing it never having too initiate a fight that they are not certain that they will win, even more so if they are operating from a 0.0 NPC station, which in effect makes them un-evictable.





Agree that this demonstrates much of what is wrong (or right depending on POV and what type of play you personally are into atm) with 0.0 today ... but separate issue from AFK'ing or AFK cloaking ....

IMO, we don't need to nerf 0.0 (a lot of ppl like it the way it is) ... but rather, create NEW 0.0-like spaces that allow for additional types of game play (i.e.-small homesteader regions / regions where cyno / transport is horribly limited, etc.).

Roger McMillan
Doomheim
#111 - 2011-10-21 21:55:07 UTC  |  Edited by: Roger McMillan
IMO only covert op ships should have the possibility to be cloaked all the time. Using Improved or Prototype should require cap usage so you can't cloak for more than 1 hour or 30 minutes.
Drake Draconis
Brutor Tribe
Minmatar Republic
#112 - 2011-10-21 21:56:56 UTC
Necro'ing is bad mkay?

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Vertisce Soritenshi
The Scope
Gallente Federation
#113 - 2011-10-21 21:58:59 UTC
Damnit...this thread was buried...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Ya Huei
Imperial Collective
#114 - 2011-10-24 07:36:55 UTC
Thank you for resurrecting my epic AFK cloak thread. I wouldn't know what I'd do without it.

Tallian Saotome
Nuclear Arms Exchange Inc.
#115 - 2011-10-24 08:07:17 UTC
The Zombielord strikes again!

Inappropriate signature removed, CCP Phantom.

Grarr Dexx
Now Look What You've Made Me Do
#116 - 2011-10-24 10:10:00 UTC
If it's AFK... Just ignore him?
Tallian Saotome
Nuclear Arms Exchange Inc.
#117 - 2011-10-24 10:16:08 UTC
Grarr Dexx wrote:
If it's AFK... Just ignore him?

Stay on topic. This thread is obviously now about Necromancers.

Inappropriate signature removed, CCP Phantom.

Smiling Menace
The Scope
Gallente Federation
#118 - 2011-10-25 00:07:37 UTC
Sphit Ker wrote:
Ingvar Angst wrote:
Eperor wrote:
Ingvar Angst wrote:
Yvan Ratamnim wrote:
ping
pang
pong
POW!



Circular logic works because circular logic works.


Unless it's a hexagon?

There is always someone asking for some way to decloak AFK cloakers but why? If they are AFK then why are you bothered?

Would you be as concerned by that red that sits in station all day instead? Or as pointed out by the WH Monkies, if there was no local and you didn't know he was there, would you still be worried about the possibility there was an AFK cloaker around?

9/10 they are in a SB and as soon as they try to kill someone, they will die in a fire if people are paying attention.

If you are worried about being hotdropped, should you really have been mining/plexing/ratting in the first place?

Quite happy with the way cloaks and Cov Ops/Recons work and don't think they need changed.

However, it would be good, as someone else pointed out in another thread, if there was a specific mod that could be used to uncloak ships in a 15km radius. I remember the snowball launchers we got a few xmas's ago did this very well......
Drake Draconis
Brutor Tribe
Minmatar Republic
#119 - 2011-10-25 00:11:42 UTC
Tallian Saotome wrote:
Grarr Dexx wrote:
If it's AFK... Just ignore him?

Stay on topic. This thread is obviously now about Necromancers.



they...came...from...be*dies in a horrible explosion*


Cue - Dramatic Music.


Oh wait...sorry.Oops

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Wolodymyr
Breaking Ambitions
#120 - 2011-11-02 18:50:23 UTC  |  Edited by: Wolodymyr
Whelp neuts in local..... time to play Battlefield 3.

But seriously though, the one problem I have with AFK cloaking on a philosophical level is that it makes you 100% safe. Just warp to something at 100 and cloak up. Or make an off grid safe and cloak.

The one thing I really like about eve is that no matter what you are doing you are never really safe. It doesn't matter if you are mining in highsec you can still get shot.

But in eve there are two instances where you are totally invulnerable. When you are docked in a station and when you are in a safe spot cloaked.

Now ideally when Incarna comes out (Real walking in stations Incarna, not playing dress up in your studio apartment Incarna.) you'll be able to kick in their captain's quarters door and shoot someone in the face. So maybe the docked up hostiles thing will be something we can get to later on.

But in the meantime it baffles me that someone can fly into the most unsafe space in the game (nullsec) into a system full of people that want to shoot them on sight and just turn on a module on their ship that allows them to go AFK for hours on end completely 100% safe. I'd give cloaked ships the tiniest signature so that you'd need an actual probing ship or faction probes to find them. And even then it'll take 10 minutes or so. Just long enough that if the cloaked person is moving around and actively putting effort into not being found they'll be more or less ok.

If this was one of those pansy orcs and elves MMOs if someone was hiding in a pvp zone AFK you could just search the bushes until you found where they were hiding and beat them to death.

Seriously guys I don't want eve to be a game where you can be safer in pvp in a cloaked ship than some poofter rogue hiding in World Of Warcraft.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544