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Missions & Complexes

 
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Exploration, complexes, etc

Author
Daracon Rage
The Executives
#1 - 2012-04-26 14:16:05 UTC
Hey guys I've just gotten back into scanning (after the tutorials) and brushed up on my archeology stills but not exactly sure of what I'm seeing when I scan down sites.

Can anyone explain to me the difference between an anomaly, a cosmic signature, a radar/ladar/mag site and a DED site?

Also for DED sites I know they're rated out of 10 but are there any decent ones you can get into in high sec with a BC?

Cheers!
Tomcio FromFarAway
Singularity's Edge
#2 - 2012-04-26 14:36:05 UTC  |  Edited by: Tomcio FromFarAway
Anomaly - pure combat site with a chance of faction spawn/escalation. You need ship scanner or scanner probes to find anomalies. Just kill all of the rats and at the very end you might get faction spawn and/or escalation to some DED site.
Signature - Wormhole, Rad/Mag/Grav/Ladar, DED plexes, unrated plexes. You need scanner probes to find signatures.
Radar - here you find stuff used in invention ( needs codebreaker )
Mag - here you can find salvage ( including T2 ) and T2 rig BPC's ( needs salvager and/or analyzer )
Ladar - gas cloud harvesting
Grav - hidden asteroids for mining ( might sell the location to some miners if in hisec )
DED - rated combat site with final overseer or overseer structure, which drops Deadspace loot ( Corelum, Pithum etc )
Unrated Complexes - combat sites with chance of escalation that can lead to Deadspace loot ( you can also get faction spawns here )

DED1 - DED4 -> hisec
DED4 - DED6 -> lowsec
DED6 - DED10 -> nullsec

In hisec there are some limitations as to which ship hull can use acceleration gates. Some sites allow only frigs, some cruisers etc.

Disclaimer :
All drops/sigs/faction spawns/escalations are totally random.
You do 10 sites in a row and get nothing out of it ( very likely ) == working as intendedTwisted
You do 10 sites in a row and each one drops container full of Deadspace loot netting you billions ( not likely ) == working as intended
Krixtal Icefluxor
INLAND EMPIRE Galactic
#3 - 2012-04-26 15:02:44 UTC
http://wiki.eveonline.com/en/wiki/Exploration_guide

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Zhilia Mann
Tide Way Out Productions
#4 - 2012-04-26 15:45:11 UTC
Tomcio FromFarAway wrote:
Anomaly - pure combat site with a chance of faction spawn/escalation. You need ship scanner or scanner probes to find anomalies. Just kill all of the rats and at the very end you might get faction spawn and/or escalation to some DED site.
Signature - Wormhole, Rad/Mag/Grav/Ladar, DED plexes, unrated plexes. You need scanner probes to find signatures.
Radar - here you find stuff used in invention ( needs codebreaker )
Mag - here you can find salvage ( including T2 ) and T2 rig BPC's ( needs salvager and/or analyzer )
Ladar - gas cloud harvesting
Grav - hidden asteroids for mining ( might sell the location to some miners if in hisec )
DED - rated combat site with final overseer or overseer structure, which drops Deadspace loot ( Corelum, Pithum etc )
Unrated Complexes - combat sites with chance of escalation that can lead to Deadspace loot ( you can also get faction spawns here )

DED1 - DED4 -> hisec
DED4 - DED6 -> lowsec
DED6 - DED10 -> nullsec

In hisec there are some limitations as to which ship hull can use acceleration gates. Some sites allow only frigs, some cruisers etc.

Disclaimer :
All drops/sigs/faction spawns/escalations are totally random.
You do 10 sites in a row and get nothing out of it ( very likely ) == working as intendedTwisted
You do 10 sites in a row and each one drops container full of Deadspace loot netting you billions ( not likely ) == working as intended


Minor corrections:

1) You'll almost never be able to sell a grav site location, but who knows, you might get lucky.
2) Combat ladar sites exist and require a codebreaker. They can drop booster BPCs, booster reactions, very tasty skill books, gas harvesters, and implants. They also can spawn named rats with a chance of faction gear (though I've never seen them drop deadspace gear).
Tomcio FromFarAway
Singularity's Edge
#5 - 2012-04-26 15:48:35 UTC  |  Edited by: Tomcio FromFarAway
Zhilia Mann wrote:

Minor corrections:

1) You'll almost never be able to sell a grav site location, but who knows, you might get lucky.
2) Combat ladar sites exist and require a codebreaker. They can drop booster BPCs, booster reactions, very tasty skill books, gas harvesters, and implants. They also can spawn named rats with a chance of faction gear (though I've never seen them drop deadspace gear).


1) True but it is always worth to ask ( got about 500mil for that when I was starting out and for a rookie explorer that's quite something )
2) Shocked forgot about those sorry
Destination SkillQueue
Doomheim
#6 - 2012-04-26 18:02:51 UTC  |  Edited by: Destination SkillQueue
Tomcio FromFarAway wrote:
[quote=Zhilia Mann]
Minor corrections:

1) You'll almost never be able to sell a grav site location, but who knows, you might get lucky.
2) Combat ladar sites exist and require a codebreaker. They can drop booster BPCs, booster reactions, very tasty skill books, gas harvesters, and implants. They also can spawn named rats with a chance of faction gear (though I've never seen them drop deadspace gear).

2) Don't forget all the nice comedy items you can get from them. Classics like: "the little pirate that could - Inspirational story if there ever was one. Fills every pirate wannabe with pride", "Navigation for dumies - Gives you the answers to all the important questions such as: Is starboard left or right?" and ofcourse "Pillaging 101:

This informative brochure contains helpful diagrams and elaborate tutorials on how to effectively function as a successful brigand. Key chapters include:

Priority Pillaging – Triage style tactics for post-combat logistics

Pursuing Passersby – Why anonymity is more useful than infamy

Punishing Pirates – What to do with a drunken crewman early in the morning

This handy guide could turn even the noblest capsuleer into a ruthless raider in just a few short years of night courses."
Zhilia Mann
Tide Way Out Productions
#7 - 2012-04-26 18:10:29 UTC
Destination SkillQueue wrote:
Don't forget all the nice comedy items you can get from them. Classics like: "the little pirate that could - Inspirational story if there ever was one. Fills every pirate wannabe with pride", "Navigation for dumies - Gives you the answers to all the important questions such as: Is starboard left or right?" and ofcourse "Pillaging 101:

This informative brochure contains helpful diagrams and elaborate tutorials on how to effectively function as a successful brigand. Key chapters include:

Priority Pillaging – Triage style tactics for post-combat logistics

Pursuing Passersby – Why anonymity is more useful than infamy

Punishing Pirates – What to do with a drunken crewman early in the morning

This handy guide could turn even the noblest capsuleer into a ruthless raider in just a few short years of night courses."


I have a small stack of cold turkeys....
Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2012-04-26 18:53:58 UTC
Zhilia Mann wrote:


1) You'll almost never be able to sell a grav site location, but who knows, you might get lucky.


Seriously. 99.9% of those who buy one are in for this.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Orlacc
#9 - 2012-04-26 20:59:03 UTC
Zhilia Mann wrote:
Tomcio FromFarAway wrote:
Anomaly - pure combat site with a chance of faction spawn/escalation. You need ship scanner or scanner probes to find anomalies. Just kill all of the rats and at the very end you might get faction spawn and/or escalation to some DED site.
Signature - Wormhole, Rad/Mag/Grav/Ladar, DED plexes, unrated plexes. You need scanner probes to find signatures.
Radar - here you find stuff used in invention ( needs codebreaker )
Mag - here you can find salvage ( including T2 ) and T2 rig BPC's ( needs salvager and/or analyzer )
Ladar - gas cloud harvesting
Grav - hidden asteroids for mining ( might sell the location to some miners if in hisec )
DED - rated combat site with final overseer or overseer structure, which drops Deadspace loot ( Corelum, Pithum etc )
Unrated Complexes - combat sites with chance of escalation that can lead to Deadspace loot ( you can also get faction spawns here )

DED1 - DED4 -> hisec
DED4 - DED6 -> lowsec
DED6 - DED10 -> nullsec

In hisec there are some limitations as to which ship hull can use acceleration gates. Some sites allow only frigs, some cruisers etc.

Disclaimer :
All drops/sigs/faction spawns/escalations are totally random.
You do 10 sites in a row and get nothing out of it ( very likely ) == working as intendedTwisted
You do 10 sites in a row and each one drops container full of Deadspace loot netting you billions ( not likely ) == working as intended


Minor corrections:

1) You'll almost never be able to sell a grav site location, but who knows, you might get lucky.
2) Combat ladar sites exist and require a codebreaker. They can drop booster BPCs, booster reactions, very tasty skill books, gas harvesters, and implants. They also can spawn named rats with a chance of faction gear (though I've never seen them drop deadspace gear).



I believe all combat Ladar sites are low/null sec.

"Measure Twice, Cut Once."

Sid Hudgens
Doomheim
#10 - 2012-04-26 21:17:53 UTC
Tomcio FromFarAway wrote:
Anomaly - pure combat site with a chance of faction spawn/escalation. You need ship scanner or scanner probes to find anomalies. Just kill all of the rats and at the very end you might get faction spawn and/or escalation to some DED site.
Signature - Wormhole, Rad/Mag/Grav/Ladar, DED plexes, unrated plexes. You need scanner probes to find signatures.
Radar - here you find stuff used in invention ( needs codebreaker )
Mag - here you can find salvage ( including T2 ) and T2 rig BPC's ( needs salvager and/or analyzer )
Ladar - gas cloud harvesting
Grav - hidden asteroids for mining ( might sell the location to some miners if in hisec )
DED - rated combat site with final overseer or overseer structure, which drops Deadspace loot ( Corelum, Pithum etc )
Unrated Complexes - combat sites with chance of escalation that can lead to Deadspace loot ( you can also get faction spawns here )

DED1 - DED4 -> hisec
DED4 - DED6 -> lowsec
DED6 - DED10 -> nullsec

In hisec there are some limitations as to which ship hull can use acceleration gates. Some sites allow only frigs, some cruisers etc.

Disclaimer :
All drops/sigs/faction spawns/escalations are totally random.
You do 10 sites in a row and get nothing out of it ( very likely ) == working as intendedTwisted
You do 10 sites in a row and each one drops container full of Deadspace loot netting you billions ( not likely ) == working as intended


Nice post. There is a definite lack of resources out there that lay this all out clearly. When I first started doing exploration it took me untold hours to assemble the information laid out here. Maybe there are better guides since then?

"....as if 10,058 Goon voices cried out and were suddenly silenced."

Liliana Rahl
Remote Soviet Industries
Insidious Empire
#11 - 2012-04-26 22:08:09 UTC
Why do people hate searching for answers?
GreenCaleria
The Ahool Guard
#12 - 2012-04-27 14:02:29 UTC
I actually never found a ladar site in high- or lowsec space. I don't explore in 0.0 (unless escalation) and don't live in WHS atm.

Can someone confirm that ladars are absent in high and lowsec?
Roime
Mea Culpa.
Shadow Cartel
#13 - 2012-04-27 14:34:30 UTC
Lowsec has ladars.

.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2012-04-27 15:27:52 UTC  |  Edited by: Krixtal Icefluxor
GreenCaleria wrote:
I actually never found a ladar site in high- or lowsec space. I don't explore in 0.0 (unless escalation) and don't live in WHS atm.

Can someone confirm that ladars are absent in high and lowsec?



Derelik Region (Ammatar) has Helix Nebula and Sister's Nebula types containing Lime Mykoserocin in High Sec indeed.

Azure Mykoserocin is found in Molden Heath, but it only has like 3 or 4 High Sec Systems.

Update: this may help. There are different types in each High Sec Empire. http://wiki.eveuniversity.org/Scanning:Scan_Results#Ladar_Sites

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Zhilia Mann
Tide Way Out Productions
#15 - 2012-04-27 15:35:59 UTC
Roime wrote:
Lowsec has ladars.


So does high sec, though I've only seen gas clouds there. The only catch is you have to be in a ladar region. For low/high, that's Aridia, Derelik, The Forge, Heimatar, Lonetrek, Molden Heath, Placid, or Solitude.
Orlacc
#16 - 2012-04-27 15:39:56 UTC
GreenCaleria wrote:
I actually never found a ladar site in high- or lowsec space. I don't explore in 0.0 (unless escalation) and don't live in WHS atm.

Can someone confirm that ladars are absent in high and lowsec?



I find plenty in high sec. Just not combat ladar.

"Measure Twice, Cut Once."

Mnemosyne Gloob
#17 - 2012-04-27 22:48:22 UTC
Sid Hudgens wrote:
There is a definite lack of resources out there that lay this all out clearly. When I first started doing exploration it took me untold hours to assemble the information laid out here. Maybe there are better guides since then?


For some sites (mostly highsec, but also some popular lowsec or nullsec complexes) you will find information quite easily. Others not so much. Speaking in the voice of Emperor Salazar: "Go out and explore!".

Lets imagine you find a patch of systems that is not much travelled by explorers, but interestingly provides you with a good number of complexes to run - will you share it with the others, who might be competing with you?

I will mention an example: There is a lowsec type of site, that is relatively easy and can escalate. If you get it to go through to the end you can find some of the more expensive modules (barring officer mods some of the most expensive ones in their respective group). Now there is much 'chance' involved in the whole chain and most people will usually just go for the rated complexes, however for someone that is adventurous and has not the best combat prowess it might be a good thing to do these type of complexes. The Information on how to do this site can mostly (not for some factions) be found quite easily, but as it is mostly not so popular, it doesn't attract so much attention.

Also: don`t be afraid to get ships blown up, especially by npcs


Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2012-04-28 02:14:33 UTC  |  Edited by: Krixtal Icefluxor
Mnemosyne Gloob wrote:


I will mention an example: There is a lowsec type of site, that is relatively easy and can escalate. If you get it to go through to the end you can find some of the more expensive modules (barring officer mods some of the most expensive ones in their respective group). Now there is much 'chance' involved in the whole chain and most people will usually just go for the rated complexes, however for someone that is adventurous and has not the best combat prowess it might be a good thing to do these type of complexes. The Information on how to do this site can mostly (not for some factions) be found quite easily, but as it is mostly not so popular, it doesn't attract so much attention.

Also: don`t be afraid to get ships blown up, especially by npcs



Despite all that, you don't know what you are talking about.

http://wiki.eveonline.com/en/wiki/Category:Complexes

http://wiki.eveonline.com/en/wiki/DED_Complex_List

Those that Escalate say so.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Mnemosyne Gloob
#19 - 2012-04-28 21:14:56 UTC
Krixtal Icefluxor wrote:

Despite all that, you don't know what you are talking about.

http://wiki.eveonline.com/en/wiki/Category:Complexes

http://wiki.eveonline.com/en/wiki/DED_Complex_List

Those that Escalate say so.


Yes?
XXSketchxx
Sniggerdly
Pandemic Legion
#20 - 2012-04-28 21:45:45 UTC
Krixtal Icefluxor wrote:

Despite all that, you don't know what you are talking about.

http://wiki.eveonline.com/en/wiki/Category:Complexes

http://wiki.eveonline.com/en/wiki/DED_Complex_List

Those that Escalate say so.


Can someone please explain the purpose of this post?