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PVP Elitism and Applicant Prescreening - You're Doing it Wrong

Author
Petrus Blackshell
Rifterlings
#21 - 2012-04-26 20:49:12 UTC
Large Collidable Object wrote:


A good measure would also be to divide the overall K/D ratio with the average number of participants on the pilots killmail (suicide ganks don't count of course). If that is still above 2, at least the corp the pilot was in usually punched above its weight.

Examples:

- Pilot has 3000 kills, 300 deaths and a 10:1 K/D ratio - all his killmails are in a DRAEK and have at leats 30 participants on them -> score 0.33 = pilot is a blobsheep without a clue about pvp. (I'd still recruit him as cannonfodder if I was recruiting for a blobbing alliance)

- Pilot has 500 kills, 100 deaths - all his kills are solokills in frigs/HACs/Recons -> score 5 = pilot probably has a very good clue about what he's doing in PvP.


Anyway - best way to find a good and usable pilot is to give it a try and then keep the people that fit within the corps desired profile.

Good idea, but it doesn't take into account ship sizes/types/prices. By that count, someone sitting on the Crielere gate with smartbombs is the best PvPer and really knows what he's doing.

Quantification of PvP skill/knowledge based on KB stats is extremely difficult, if not impossible.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Tanya Powers
Doomheim
#22 - 2012-04-26 20:50:55 UTC
I'm not getting getting quoted for trolling trolls any more ;(

Life sucks Lol
Alavaria Fera
GoonWaffe
#23 - 2012-04-26 20:52:55 UTC  |  Edited by: Alavaria Fera
Skex Relbore wrote:
The most successful null sec entity in the game loves the hell out of newbies and could give a rats backside about K/D stats. And there are plenty of other corporations/alliances that follow similar philosophies they just don't have the same spy filter that the Goons have so they tend to rely on SP to mean that a spy has to spend a little time building their cover identities.

The reality is that if you are trying to join corporations who engage in practices like you describe then you are doing it wrong.

We're going all the down to magic button push land, haven't you heard.

TEST, the better recruiters among us, has decided they rather leave us and our rifter hordes Sad

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Peck R Wood
Doomheim
#24 - 2012-04-26 20:56:36 UTC
Skex Relbore wrote:
BTW OP you are wrong on multiple levels.

One I think that the elitism is mostly mythology, I've been in null long enough at this point to know that it's full of barely competent mouth breathers who fit their ships by selecting every item in their hanger and clicking "fit o ship" and undocking what ever sticks. This is why competent organizations have official fleet doctrines so they don't have to count on individual pilots understanding how to properly fit a ship. The only real skill that counts for the line grunt is the ability to follow orders and shoot the primaries. Elitist Ops outfits who are looking for more are generally trying to fly some sort of fancy concept fleets and want pilots who can plug in without having to spend 6 months training.

Now as to individual pilot skill and killboards. while it's true that it isn't a complete or perfectly reliable measurement of skill it isn't entirely useless. As long as one bears in mind certain caveats. Assuming the kill board is a players primary PVP character and not an alt or something they picked up off the Bazaar then you can make some reasonable assumptions about a players skill level. 1st if they are a ranked (top 10k on BC) character they're at least moderately competent. K/D ratio's can also give you useful info. A pilot who's got a particularly high number of kills vs deaths is probably risk adverse one who has a flipped ratio probably sucks pretty badly unless they work mostly solo.

In the end though attitude is more important than aptitude. Assuming someone isn't a total twit they can be molded into a useful member of a fleet. If they're a complete asshat that no one wants to associate with not even the best KB will make them useful or desirable.

Risk takers while they won't have similar K/D ratio's to risk adverse pilots will generally have solid KB stats as aggressiveness is a pretty good predictor of success in solo combat in this game. A decent KD ratio also indicates at least some competence in selecting fights, Oh and just because a pilot is risk adverse doesn't make them a bad pilot. These types of guys tend to be really good at picking their fights and are usually quite skilled at avoiding fights they can't win, This is a type of pilot who tends to make a great scout and a good scout is always more useful than a F1 grunt.


As far as implants leadership boosters expensive modules and other factors, in the end what matters is making the other guy die more often than not. All the tools mentioned are a part of that process and when you are recruiting you are looking at the complete package not just one bit of data.

Of course the ultimate flaw in your reasoning is that you are assuming that recruiters aren't considering the factors you mention as limitations of existing recruiting practices. The most successful null sec entity in the game loves the hell out of newbies and could give a rats backside about K/D stats. And there are plenty of other corporations/alliances that follow similar philosophies they just don't have the same spy filter that the Goons have so they tend to rely on SP to mean that a spy has to spend a little time building their cover identities.

The reality is that if you are trying to join corporations who engage in practices like you describe then you are doing it wrong.




Good Lord! And you call the OP obtuse.


ob·tuse/əbˈt(y)o͞os/Adjective: 1.Annoyingly insensitive or slow to understand.
2.Difficult to understand.

Synonyms: dull - blunt - dense - slow-witted

"Benteen, come on, big village, be quick. Bring packs." -George Armstrong Custer

Xuixien
Solar Winds Security Solutions
#25 - 2012-04-26 20:57:18 UTC
INB4 Trolls-

Oh wait nvm. Oops

Epic Space Cat, Horsegirl, Philanthropist

Kahega Amielden
Rifterlings
#26 - 2012-04-26 20:57:23 UTC
Quote:
Risk takers while they won't have similar K/D ratio's to risk adverse pilots will generally have solid KB stats as aggressiveness is a pretty good predictor of success in solo combat in this game. A decent KD ratio also indicates at least some competence in selecting fights, Oh and just because a pilot is risk adverse doesn't make them a bad pilot. These types of guys tend to be really good at picking their fights and are usually quite skilled at avoiding fights they can't win, This is a type of pilot who tends to make a great scout and a good scout is always more useful than a F1 grunt.


I didn't say that risk-averse people were bad, I said that they would have better-looking KB stats when compared against someone who was not risk averse. The key point is that you can't tell if someone is just aggressive or bad.


Quote:
As far as implants leadership boosters expensive modules and other factors, in the end what matters is making the other guy die more often than not. All the tools mentioned are a part of that process and when you are recruiting you are looking at the complete package not just one bit of data.


So in your eyes, part of what makes someone a skilled pilot is access to expensive stuff? So, I could increase my skill by getting myself a loki boosting alt?


Quote:
Of course the ultimate flaw in your reasoning is that you are assuming that recruiters aren't considering the factors you mention as limitations of existing recruiting practices. The most successful null sec entity in the game loves the hell out of newbies and could give a rats backside about K/D stats. And there are plenty of other corporations/alliances that follow similar philosophies they just don't have the same spy filter that the Goons have so they tend to rely on SP to mean that a spy has to spend a little time building their cover identities.


I wasn't speaking of all PVP entities, just a few. Case in point, I recently learned that Noir. has a hard requirement of a 4/1 K/D ratio to join. There's a difference between checking someone's history to make sure they aren't flying 250mm artillery abaddons and determining their eligibility based on KB efficiency.


Quote:
The reality is that if you are trying to join corporations who engage in practices like you describe then you are doing it wrong.


Of course. You'd be doing it wrong because the corporation in question was doing it wrong. The point of this thread is to suggest that those corps stop...doing it wrong.
Morganta
The Greater Goon
#27 - 2012-04-26 20:59:28 UTC
Petrus Blackshell wrote:
Tanya Powers wrote:
Kahega Amielden wrote:
KrakizBad wrote:
Which Leet corp denied you?


Goonswarm. I paid the security deposit and everything but I just wasn't pro enough for them Sad


You just did it all wrong, you simply deserve what you got because:

You haven't took the necessary time use "search" function and read forums. You haven't read properly Goonswarm wiki because if you did, you should have read those red letters saying if you pay isk to join Goonswarm you're being scamed.

You did it all wrong.

You... are really that jaded with Eve baddies that you can't notice someone mocking the whole "scammed by Goonswarm" thing?


my god... I even got that one... sheesh people
Large Collidable Object
morons.
#28 - 2012-04-26 21:05:16 UTC  |  Edited by: Large Collidable Object
Petrus Blackshell wrote:

Good idea, but it doesn't take into account ship sizes/types/prices. By that count, someone sitting on the Crielere gate with smartbombs is the best PvPer and really knows what he's doing.

Quantification of PvP skill/knowledge based on KB stats is extremely difficult, if not impossible.



You're right, but of course that was just a simple example.

Examining killboards closely can reveal quite a lot - I used to end up in the recruiters position in a couple of corps I used to be in (well - usually the bad guy telling people they can't get in) and that was something I started with.

If I found a good score I looked more closely than otherwise of course - otherwise as well - could be he was the good Samaritian constantly flying logis without whoring on killmails with a couple of assigned combat drones of course - the only ones I really wasn't interested in were the ones with lots of kills, high K/D ratios and a huge number of participants on each mail.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Skorpynekomimi
#29 - 2012-04-26 21:10:10 UTC
I suggest a different approach. Give the applicants a cheapish pvp ship each, and tell them to gather in a predetermined location.
1. Tell them the last X of pilots still in ships will be recruited. Watch chaos.
Or, 2. Attack in a small group, see how they react.
Or, 3. Take them on 1v1, see if they know their stuff.

Direct testing ftw?
It's even an honesty test, to see if they take the ship and run.

Economic PVP

Alavaria Fera
GoonWaffe
#30 - 2012-04-26 21:12:38 UTC
Kahega Amielden wrote:
So in your eyes, part of what makes someone a skilled pilot is access to expensive stuff? So, I could increase my skill by getting myself a loki boosting alt?

You haven't heard? The maxed out off grid booster alt is an important part of all honorable 1v1 elite pvp duels.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

That Handsome Frog
A Random Corporation
#31 - 2012-04-26 21:16:16 UTC
Rule #1. Don't read any posts longer than the op's.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#32 - 2012-04-26 21:21:01 UTC
Kahega Amielden wrote:


I didn't say that risk-averse people were bad, I said that they would have better-looking KB stats when compared against someone who was not risk averse. The key point is that you can't tell if someone is just aggressive or bad.


Like I said it's limited information but it's still useful as long as you remember the limitations.

Quote:

So in your eyes, part of what makes someone a skilled pilot is access to expensive stuff? So, I could increase my skill by getting myself a loki boosting alt?

What makes a skilled pilot is understanding and taking advantage of the game mechanics to achieve their objectives. Using boosters and implants and selective use of high end items and ships fall into the category of using game mechanics to their advantage. Additionally none of those things are automatic "I-win" buttons and the use of expensive implants and modules/ships incur an additional risk that can and will show up on their kill boards if they aren't successful in using them.

Quote:

I wasn't speaking of all PVP entities, just a few. Case in point, I recently learned that Noir. has a hard requirement of a 4/1 K/D ratio to join. There's a difference between checking someone's history to make sure they aren't flying 250mm artillery abaddons and determining their eligibility based on KB efficiency.


It's a sandbox they can set what ever requirements they want. If it works for them good for them if they lose out on good pilots because of it then it's their loss and someone else's gain.

Quote:


Of course. You'd be doing it wrong because the corporation in question was doing it wrong. The point of this thread is to suggest that those corps stop...doing it wrong.


The wrong part isn't that some corporations have recruiting standards you don't agree with. The wrong part is you're thinking you are in a position to tell them what's right or wrong. If you don't like their practice then you join someone who works in a way that you agree with. Or you form your own corporation and show them "how it's done" .

BTW I've fought Noir and they're skilled PVPers so obviously their recruiting standards are accomplishing their goals. What makes you think you are qualified to tell them what they should be doing it?

Kahega Amielden
Rifterlings
#33 - 2012-04-26 21:25:51 UTC
Quote:
What makes a skilled pilot is understanding and taking advantage of the game mechanics to achieve their objectives. Using boosters and implants and selective use of high end items and ships fall into the category of using game mechanics to their advantage. Additionally none of those things are automatic "I-win" buttons and the use of expensive implants and modules/ships incur an additional risk that can and will show up on their kill boards if they aren't successful in using them.


Any player who has the money to afford such things knows that they exist already. And...seriously? Implants and boosts aren't complicated to use. You fly your ship normally, except now you're faster and better and vastly more likely to win a particular fight. They aren't I-win buttons, but particularly against opponents who will not be expecting your ship to have such inflated stats, they give a gigantic advantage.
Quote:
It's a sandbox they can set what ever requirements they want. If it works for them good for them if they lose out on good pilots because of it then it's their loss and someone else's gain.


Interestingly enough, I don't recall calling for CCP to disband corps that do this. I recall suggesting that it was counterproductive to their goals.

Quote:
The wrong part isn't that some corporations have recruiting standards you don't agree with. The wrong part is you're thinking you are in a position to tell them what's right or wrong. If you don't like their practice then you join someone who works in a way that you agree with. Or you form your own corporation and show them "how it's done" .


*Facepalm*

Let's shut down the Ships and Modules subforum. No one in there has the right to tell others how to fit their ships...and if they fit their ships poorly then it's their loss and someone else's gain.
Karn Dulake
Doomheim
#34 - 2012-04-26 21:31:01 UTC
To the OP

I thought that the Cerb died because of its EM hole

Can i join Rooks and Kings now please :)
I dont normally troll, but when i do i do it on General Discussion.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#35 - 2012-04-26 21:33:37 UTC
Some people only care about stats. Some people only care about winning. It's the same tired horse we're beating here, folks. My hope is that eventually the battle reports that CCP is implementing become good enough so people can recreate how fights occured. In that way you can really see where people moved, who died, and who did what.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Krixtal Icefluxor
INLAND EMPIRE Galactic
#36 - 2012-04-26 21:37:54 UTC
THE L0CK wrote:


And you just fell under the bus.



That was my CLONE.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Petrus Blackshell
Rifterlings
#37 - 2012-04-26 21:37:57 UTC  |  Edited by: Petrus Blackshell
FeralShadow wrote:
Some people only care about stats. Some people only care about winning. It's the same tired horse we're beating here, folks. My hope is that eventually the battle reports that CCP is implementing become good enough so people can recreate how fights occured. In that way you can really see where people moved, who died, and who did what.

You only started aligning when you got to 11.3% armor? Noob. My analysis clearly shows aligning at 18.7% is better.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Alavaria Fera
GoonWaffe
#38 - 2012-04-26 22:03:13 UTC
Krixtal Icefluxor wrote:
THE L0CK wrote:
And you just fell under the bus.

That was my CLONE.

I hope you had kept your clone updated Shocked

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#39 - 2012-04-26 22:09:25 UTC
Kahega Amielden wrote:
So, as is well known a lot of the more serious business PVP organizations throughout EVE - from nullsec alliances to hisec mercenary groups - generally have some sort of requirements they use to filter 'unskilled' applicants. These range from things like skillpoint requirements to kill/death requirements to killboard efficiency. They do these thinking that it will bring them better applicants, ensuring that only 'good' pilots enter their ranks.

However, virtually every method used by PVP organizations to prescreen applicants is horrendously faulty and better at attracting KM whores than skilled pilots (they are not always the same thing).

First off is skillpoints. To some extent these can be a good screening tool if all you're looking to do is filter complete newbies. I don't see the point, as competent newbies can become knowledgable and useful with only a minimum of assistance, but I guess some people don't like answering questions.
SP only retains its usefulness up to about 3 million. Once you achieve some bare minimum experience with the game, knowledge and competence ceases to be tied to SP. I can think of month-old characters in my old corp that are better PVPers than some years-old baddies I've run into. So, unless your goal is to prescreen trialers, this is bad.

The most popular method seems to be checking out an applicant's killboard history here. There's a ton of problems with this approach. The only thing that a killboard entry says is that X ship(s) used offensive modules on Y ship that was fit like Z shortly before Y exploded.

The most absolutely terrible and elitist corps will look at things like killboard efficiency..a stat that has more to do with the size of the gang you fly in and how cheap you are in fitting your ships than anything else. The better ones will look at specific kills and look for signs of skill or incompetence, but this is still imperfect.

A variant of this, that I didn't know existed until I read some Noir. guy's sig, was kill/death ratio, which is quite possibly the most offensively stupid prescreening requirement I've ever heard of.

The following are a list of important things that could affect a pilot's killboard stats without being any sort of indicator about their skill.

-Bitchiness. If you are a risk-taker, you will have significantly worse KB efficiency and a lot more deaths than someone who utterly refuses to engage if he knows he might lose. Some people just go into engagements they know they are very likely to lose in the off chance that his opponents are bad or he gets lucky. This does not make them bad, but it certainly does make them look worse on the KB.

-Implants, expensive modules, and boosts. A lot of people run with expensive hardwirings/pirate implant sets or neutral boosting alts. Losing the latter is almost impossible and, even if it happens, will not reflect upon your main on the KB. Implants only show up if you get podded, which will pretty much never happen if you happen to be in lowsec. Expensive mods don't show up when you get a kill; only when you die.

To the killboard, a Wolf with halos and loki boosts that kills a Rupture is identical to a Wolf without any special mods killing a rupture...and yet the latter is far more indicative of pilot skill. But when screening applicants, you won't know which of those two each person falls into.

-Opponent's skill. A lot of "impressive" kills come as a result of your opponent either being a baddie, or making a crucial mistake. Sometimes these will show up on the killboard in the form of fits, but most will not...And even the ones that do show up in the fit are often subtle and won't be noticed by someone casually flipping through.

Quick, can you find the hidden incompetence that led to this poor bastard's demise? It's the Fury heavy missiles he was using against the smallest ship in the game. But of course, few people would examine the mail in detail enough to notice that, and many stupid mails won't have any such indication at all.

So how the hell do you prescreen applicants if you only want above-average pilots in your corp? There are few ways to actually determine someone's skill without flying with them. The Tuskers have an interesting requirement, which demands solo above-class ship kills. Of course, this does not necessarily measure skill, but it -does- ensure that the applicant is ballsy and willing to risk his ship in combat he's not guaranteed to win.

So, the only reliable way to ascertain skill is to fly with them. However, many people miss the fact that someone does not need to be in your corp to fly with them. Invite your applicants on a roam. The baddies will sort themselves out quickly.



TLDR stop using superficial quantitative measures of "skill" in your srsbusiness ELITE PVP corp.

Good post

We generally check out kb and ask for SP count for record keeping, but we don't let usually let people in until they've gone on a roam or two with us so we see how they fly ^^

If someone's got bugger all PvP experience and low SP count but they do well in comms and get along with everyone they tend to get in haha

There should be a rather awesome pic here

Katja Faith
Doomheim
#40 - 2012-04-26 22:39:28 UTC
I love the high school, social boolsh!te that comes with NEEDING to be accepted by other high school professionals in online games, only to be publicly denied. P This is popcorn-worthy... :)
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