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How is your WH POS defended?

First post
Author
Gumby Ambraelle
The Scope
Gallente Federation
#1 - 2012-04-26 17:25:16 UTC
Tell about your setup and why it is a good idea to set up in that way....

Thanks CCP for the forum....
Bernie Nator
Seal Club Six
Plug N Play
#2 - 2012-04-26 17:56:40 UTC
Large Caldari Tower.
Corporate hangar array.
Ship maintenance array.
EWAR EWAR EWAR EWAR EWAR EWAR EWAR EWAR.
Some guns.
EWAR EWAR EWAR.
Few more guns.
Little bit of warp disruption, decent number of neuts, some webs.

Basically the idea is to have so many modules that once one goes down, another instantly comes online to take it's place. Redundant system and all that.

Oh, and pos gunners.

The idea is to have so much stuff on the pos that even trying to hit it makes people go, "Time to hire mercs".
Gumby Ambraelle
The Scope
Gallente Federation
#3 - 2012-04-26 18:12:27 UTC
Bernie Nator wrote:
Large Caldari Tower.
Corporate hangar array.
Ship maintenance array.
EWAR EWAR EWAR EWAR EWAR EWAR EWAR EWAR.
Some guns.
EWAR EWAR EWAR.
Few more guns.
Little bit of warp disruption, decent number of neuts, some webs.

Basically the idea is to have so many modules that once one goes down, another instantly comes online to take it's place. Redundant system and all that.

Oh, and pos gunners.

The idea is to have so much stuff on the pos that even trying to hit it makes people go, "Time to hire mercs".



So would this be the "death star" approach to tower defence?

Bernie Nator
Seal Club Six
Plug N Play
#4 - 2012-04-26 18:24:44 UTC
Gumby Ambraelle wrote:
Bernie Nator wrote:
Large Caldari Tower.
Corporate hangar array.
Ship maintenance array.
EWAR EWAR EWAR EWAR EWAR EWAR EWAR EWAR.
Some guns.
EWAR EWAR EWAR.
Few more guns.
Little bit of warp disruption, decent number of neuts, some webs.

Basically the idea is to have so many modules that once one goes down, another instantly comes online to take it's place. Redundant system and all that.

Oh, and pos gunners.

The idea is to have so much stuff on the pos that even trying to hit it makes people go, "Time to hire mercs".



So would this be the "death star" approach to tower defence?


Some people call it a **** star. Others, a death star. Me, I call it home sweet home.

Just make it very clear that you won't be giving up your home without a fight.
Gumby Ambraelle
The Scope
Gallente Federation
#5 - 2012-04-26 18:26:47 UTC
Bernie Nator wrote:
Gumby Ambraelle wrote:
Bernie Nator wrote:
Large Caldari Tower.
Corporate hangar array.
Ship maintenance array.
EWAR EWAR EWAR EWAR EWAR EWAR EWAR EWAR.
Some guns.
EWAR EWAR EWAR.
Few more guns.
Little bit of warp disruption, decent number of neuts, some webs.

Basically the idea is to have so many modules that once one goes down, another instantly comes online to take it's place. Redundant system and all that.

Oh, and pos gunners.

The idea is to have so much stuff on the pos that even trying to hit it makes people go, "Time to hire mercs".



So would this be the "death star" approach to tower defence?


Some people call it a **** star. Others, a death star. Me, I call it home sweet home.

Just make it very clear that you won't be giving up your home without a fight.



I live in a WH and as a newb we moved in and set up a POS with alot of the same features... was not sure if this was the best setup, as investigating the forms and google give you answers all over the board.....
Vjorn Angannon
Lazerhawks
L A Z E R H A W K S
#6 - 2012-04-26 18:29:48 UTC
What Bernie said with a couple additional pointers.

For when all your outer defenses get incapped, having enough hardeners ready to be put online for ~70% resist across the board; could buy you the time to get help inside.

In one of your ship hangars have a small stock of ospreys/exequorers with fits stored in cargo holds for rep duty. Remember that once reenforced, nothing that requires cpu can be onlined until your shields get above 50% (corp hangars).

Don't group all your defenses into 6 pretty, tight groups! Spread your defenses out......5km between each at a minimum.
Bernie Nator
Seal Club Six
Plug N Play
#7 - 2012-04-26 18:38:48 UTC
Vjorn Angannon wrote:
What Bernie said with a couple additional pointers.

For when all your outer defenses get incapped, having enough hardeners ready to be put online for ~70% resist across the board; could buy you the time to get help inside.

In one of your ship hangars have a small stock of ospreys/exequorers with fits stored in cargo holds for rep duty. Remember that once reenforced, nothing that requires cpu can be onlined until your shields get above 50% (corp hangars).

Don't group all your defenses into 6 pretty, tight groups! Spread your defenses out......5km between each at a minimum.


Right, good addition. Remember, tightly grouped mods = bomber paradise. We incapped an entire tower's mods with just bombs runs that way before.

Also, remember your pos settings for repping up the shield. If it's set for aggression, when you rep the tower, it will shoot you. When it shoots you, you will prolly die.

Don't die.
Two step
Aperture Harmonics
#8 - 2012-04-26 20:27:38 UTC
I think the key point about POS setups is that in the end, they don't really matter. All they can do is buy you time to fight back. You aren't going to repel an attacker with just POS mods, though having no defenses might make you a more attractive target (and having a tower full of faction mods will make you an even more attractive one :) )

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

silens vesica
Corsair Cartel
#9 - 2012-04-26 20:39:43 UTC
Two step wrote:
I think the key point about POS setups is that in the end, they don't really matter. All they can do is buy you time to fight back.

Translation: They make a nice shiny toy, suitable for distracting interlopers whilst you wind up for the sunday punch.

Sorry - not describing our setup. 'Tis not my place. Maybe The Boss will wander by and join the chat.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Jack Miton
School of Applied Knowledge
Caldari State
#10 - 2012-04-26 21:01:15 UTC
My POS is defended with dreads.
Guns on POSs are 98% decorative.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Bernie Nator
Seal Club Six
Plug N Play
#11 - 2012-04-26 21:07:58 UTC
Two Step is fairly correct on this. Even with all the pos gunners your pos can manage, if you can't bring a defense fleet to actually engage their fleet, you will more likely than not be losing that pos if the attacker wants it down hard enough.

Rroff
Antagonistic Tendencies
#12 - 2012-04-26 21:23:28 UTC
Depends a bit a well setup ****/death star in a C4 or below will put off or counter all but the most dedicated of attacks and you should have plenty of headsup if someone puts up a staging POS and tries to build a capital (this doesn't usually happen).

In capital capable WHs then yes the guns, etc. are little more than decorative and will merely be an irritation to a well setup attacking force - the problem is you can set up a POS to be extremely hard for sub-caps to bash or quite hard for capitals to bash but you can't make it both at the same time unless you have POS gunners online to tailor it against the attacking force and even then its probably only going to buy you a bit of time rather than stop the attackers.
Ivory Kantenu
Apotheosis.
#13 - 2012-04-26 22:49:01 UTC
Defended to the point that I have to offline guns to put some other array on it. Lol

[i]Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread[/i]

illy velo
Emergency and I
#14 - 2012-04-26 23:09:55 UTC
The best POS defense is a lot of active players in all TZ's... Other than that you try to stretch the siege out with duplicate offline modules and a pos gunner or two. If you can stretch it out significantly longer than the attacker planned for you will start to see the fleet thing out at which point you may be able to react.

Nathan Jameson
Grumpy Bastards
#15 - 2012-04-27 05:38:27 UTC
Bernie Nator wrote:
Two Step is fairly correct on this. Even with all the pos gunners your pos can manage, if you can't bring a defense fleet to actually engage their fleet, you will more likely than not be losing that pos if the attacker wants it down hard enough.



As our last targets so sorely learned.

8 times, in the same system... Roll

http://www.wormholes.info

Bernie Nator
Seal Club Six
Plug N Play
#16 - 2012-04-27 05:46:36 UTC
Nathan Jameson wrote:
Bernie Nator wrote:
Two Step is fairly correct on this. Even with all the pos gunners your pos can manage, if you can't bring a defense fleet to actually engage their fleet, you will more likely than not be losing that pos if the attacker wants it down hard enough.



As our last targets so sorely learned.

8 times, in the same system... Roll

Shush. All we did was kill their orca, steal a cap, kill hundreds of mods, and then stole a corp from them.
Ashimat
Clandestine Services
#17 - 2012-04-27 06:00:22 UTC
Bernie Nator wrote:
Two Step is fairly correct on this. Even with all the pos gunners your pos can manage, if you can't bring a defense fleet to actually engage their fleet, you will more likely than not be losing that pos if the attacker wants it down hard enough.

Actually, Two Step is very correct. The way you setup your POS is really only relevant to if you are going to become a target or not. If someone decided they want the POS gone, get you out of the system or maybe get the system itself, then how the POS is setup is the least interesting factor.

It's all about the effort/reward ratio for any eventual attacker. Few would bother taking down a empty, large d*ck star in a system no one wanted. If you stuff a medium POS without proper defences full with indy-stuff and floating caps, you are asking for it.

Got blog: http://thecloakedones.blogspot.com

Mr Bigwinky
The Scope
Gallente Federation
#18 - 2012-04-27 09:04:16 UTC
Ashimat wrote:
Bernie Nator wrote:
Two Step is fairly correct on this...

Actually, Two Step is very correct...
Erm..
Two step wrote:
I think the key point about POS setups is that in the end, they don't really matter... You aren't going to repel an attacker with just POS mods...

I don't agree. The setup defintately does matter. On more than one occasion in the past, our poor POS setups have motivated people to attempt a siege which wouldn't have happened otherwise. (isn't that right Narwhals, TD4D?) ((well maybe not TD4D, I might have prompted that one...Roll))

I will concede that it wasn't the POS that kicked them out, but consider the following.

Of course you're right IF you assume that everyone in WH space has the means to take out any size POS they want.
I think Two Step has to be very careful not to assume that every entity in WH space has the numbers or aptitude of AHARM. Most people come to wormholes to avoid blob warfare and as his votes depend on him being able to relate, it would be an error to lose touch with this side of WH life. (everyone has to start somewhere)

Example: Many WH residents would like to take out POSes but only have 5 - 10 active players at one time so taking out a large dic*star is beyond them.

No POS is invulnerable, they are designed not to be. Just varying degrees of deterrent.
Sure, people can hire mercs to take out a POS but if they can't take it out themselves, chances are they don't have billions of isk to spare..

P.S. 4u Services is an inactive, terrible wormhole corp and our poorly defended towers just illustrate our incompetence, please don't shoot us.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
corbexx
Sebiestor Tribe
Minmatar Republic
#19 - 2012-04-27 10:13:02 UTC
at the end of the day if people want yoru tower gone, it doesnt really matter how its set up.

I'd def agree with mr bigwinky in that you can make pos's that people would think is it really worth it. A large dread gurista in a c1 with 50 of each ecm a few guns webs points (having as many of the ecm online as you can after your basic stuff of sma cha guns points) , would probably be enough to put off even the most blood thirsty corp. yes you coudl still take the pos out by flooding the pos with loads of ships, putting yoru own pos up and building a dread in there. But most would just say sod that and find a much easier target.

At the end of the day the pos is there to support you and your fleet and you should fit it to help you in that way, but without a fleet i'd will die (eventually) regardless of set up. But a well set up pos will definetly make it much harder.

Oxandrolone
Center for Advanced Studies
Gallente Federation
#20 - 2012-04-27 10:34:41 UTC
corbexx wrote:
at the end of the day if people want yoru tower gone, it doesnt really matter how its set up.

I'd def agree with mr bigwinky in that you can make pos's that people would think is it really worth it. A large dread gurista in a c1 with 50 of each ecm a few guns webs points (having as many of the ecm online as you can after your basic stuff of sma cha guns points) , would probably be enough to put off even the most blood thirsty corp. yes you coudl still take the pos out by flooding the pos with loads of ships, putting yoru own pos up and building a dread in there. But most would just say sod that and find a much easier target.

At the end of the day the pos is there to support you and your fleet and you should fit it to help you in that way, but without a fleet i'd will die (eventually) regardless of set up. But a well set up pos will definetly make it much harder.



you beat me too it, there is no amount of isk that would make me bash a large dickstar in a c1 with 16 hardners
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