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Corp Hopping Abuse in High Sec Wars must Die

First post
Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#41 - 2012-04-26 19:52:18 UTC
Kestrix wrote:
I've said it before, war decs target corps and thats exactly what you get! Corps can be empty one moment and full the next.

I've suggested that the war dec should target the players within the corp from the moment the war declaration is made. Thus each and every player has a 24 hour notice period + 7 day war aggression timer. This timer stays with them if they leave the corp. After the first week and if the war is renewed, the corperation again defines the group of players e.g. it's members that recive a further 7 days aggression timers.



Sounds like someone wants risk-free easy kills in High Sec. Sounds familiar.....................Roll

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Alexa Coates
Center for Advanced Studies
Gallente Federation
#42 - 2012-04-26 19:52:43 UTC
CCP Paradox wrote:
You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'

daaaaaaamn op, must hurt to get burned by dev's.

That's a Templar, an Amarr fighter used by carriers.

Miilla
Hulkageddon Orphanage
#43 - 2012-04-26 19:58:23 UTC  |  Edited by: Miilla
Highsec is now rebranded 99.999999999999999999999%Safesec™

Making the Eve universe an cosier place for all. Ok miners, group hug or one of those Kodak moments.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#44 - 2012-04-26 19:59:05 UTC
D Program wrote:
Havent you guys read any of the Inferno features?

With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances.


ERRRRRRRRRRRRRRR (loud BUZZER sound)

WRONG-O.

"Have wars move with you when you enter/leave alliances. If you are engaged in a war that you declared, you cannot join an alliance until that war is finished."

"Q: What about corp-hopping?
A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly."

http://community.eveonline.com/devblog.asp?a=blog&nbid=28542

NOTHING has been decided.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

okst666
Federal Navy Academy
Gallente Federation
#45 - 2012-04-26 20:17:16 UTC
Why should corphopping be nerfed?
corp a wardecs corp b

corp b is not interessted in PvP. Players of corp b should allwas be able to leave the corp to avoid fights. If not they will unsubscribe.

On the other hand..If I cannot leave my corp, I just do not log in with that character as long as the wardec is up.
Transfer my goods to other char...relog, undock and start laughing...

[X] < Nail here for new monitor

Gogela
Epic Ganking Time
CODE.
#46 - 2012-04-26 20:49:44 UTC
As soon as Inferno hits I'm going to sec up to +5 w/ tags and start clearing highsec POSs. I'm cancelling your welfare checks.

Signatures should be used responsibly...

Zyress
Caldari Provisions
Caldari State
#47 - 2012-04-26 20:54:49 UTC  |  Edited by: Zyress
A blanket 24 hour timer on leaving and joining corps would solve the problem.You want to leave the corp it takes 24 hours, you want to join the corp, it takes 24 hours. Takes all the reason to employ this tactic out. At most I'd add that if an aggressing corp has no members undock in a 24 hour period the war expires.
DarthNefarius
Minmatar Heavy Industries
#48 - 2012-04-26 20:56:13 UTC  |  Edited by: DarthNefarius
Alexa Coates wrote:
CCP Paradox wrote:
You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'

daaaaaaamn op, must hurt to get burned by dev's.

Who really got burned?!?! lol looks like the DEV's pithy comment got hammered so he back pedaled:

CCP Paradox wrote:
I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not.


" I won't yet tell you what we currently are doing on it" sorta like what a DEV team did to the Incursion Assaults because they ended up putting 1 thing on SiSi & did another & now got an OTA stacked mess reminesicent of the anom nerf? Stay silent & no one can blame you later Roll




OK rant off here's what happens if you allow corp hopping unabaited
Here is an example of how the Current Wardeck system is broken & I hope see fixes in the next one..
Daily Corp hopping:
Psychotic Monk
Security Status -1.9
The Skunkworks [SKNK.]
Member for 0 days

BIO Employment History Latest Forum Posts


CURRENT CORPORATION
The Skunkworks [SKNK.] from 2012.04.16 00:11 to this day
PREVIOUS CORPORATION(S)
Sebiestor Tribe [S] from 2012.04.16 00:03 to 2012.04.16 00:11.
Glory In Death [GIND-] from 2012.04.15 20:57 to 2012.04.16 00:03.
The Skunkworks [SKNK.] from 2012.04.15 01:32 to 2012.04.15 20:57.
Sebiestor Tribe [S] from 2012.04.14 07:14 to 2012.04.15 01:32.
In Accordance with the Prophecy [-AWP-] from 2012.04.13 06:46 to 2012.04.14 07:14.
Sebiestor Tribe [S] from 2012.04.13 05:53 to 2012.04.13 06:46.
The Skunkworks [SKNK.] from 2012.04.12 02:49 to 2012.04.13 05:53.
Sebiestor Tribe [S] from 2012.04.12 01:37 to 2012.04.12 02:49.
The Skunkworks [SKNK.] from 2012.04.10 23:22 to 2012.04.12 01:37.
Sebiestor Tribe [S] from 2012.04.10 16:33 to 2012.04.10 23:22.
The Skunkworks [SKNK.] from 2012.04.09 21:19 to 2012.04.10 16:33.
Sebiestor Tribe [S] from 2012.04.09 19:21 to 2012.04.09 21:19.
The Skunkworks [SKNK.] from 2012.04.08 23:34 to 2012.04.09 19:21.
Sebiestor Tribe [S] from 2012.04.07 21:21 to 2012.04.08 23:34.
Eagle Enterprises (Closed) from 2012.04.07 19:50 to 2012.04.07 21:21.
Sebiestor Tribe [S] from 2012.04.07 08:32 to 2012.04.07 19:50.
EVE Portal INC [EVE-P] from 2012.04.07 06:01 to 2012.04.07 08:32.
The Skunkworks [SKNK.] from 2012.04.04 23:41 to 2012.04.07 06:01.
Sebiestor Tribe [S] from 2012.04.04 10:21 to 2012.04.04 23:41.
Compu-Global-Hyper-Mega-Tech [CGHMT] from 2012.04.03 06:16 to 2012.04.04 10:21.
The Skunkworks [SKNK.] from 2012.04.01 00:06 to 2012.04.03 06:16.
Sebiestor Tribe [S] from 2012.03.31 22:34 to 2012.04.01 00:06.
Sherrein Industries [SRNID] from 2012.03.31 16:37 to 2012.03.31 22:34.
The Skunkworks [SKNK.] from 2012.03.05 00:38 to 2012.03.31 16:37.
The Hebrew In Me [J3WS] from 2012.02.16 04:19 to 2012.03.05 00:38.
The Skunkworks [SKNK.] from 2012.02.15 06:12 to 2012.02.16 04:19.
The Hebrew In Me [J3WS] from 2012.02.14 03:10 to 2012.02.15 06:12.
Sebiestor Tribe [S] from 2012.02.12 05:18 to 2012.02.14 03:10.
The Skunkworks [SKNK.] from 2012.02.10 22:40 to 2012.02.12 05:18.
Sebiestor Tribe [S] from 2012.02.08 01:00 to 2012.02.10 22:40.
The Skunkworks [SKNK.] from 2012.02.07 04:58 to 2012.02.08 01:00.
Sebiestor Tribe [S] from 2012.02.06 06:26 to 2012.02.07 04:58.
Estel Arador Corp Services [EACS] from 2012.02.06 06:09 to 2012.02.06 06:26.
Sebiestor Tribe [S] from 2012.02.05 06:58 to 2012.02.06 06:09.
The Skunkworks [SKNK.] from 2012.02.05 00:47 to 2012.02.05 06:58.
Sebiestor Tribe [S] from 2012.02.04 05:55 to 2012.02.05 00:47.
Red Tsunami [IBPH] from 2012.02.04 05:11 to 2012.02.04 05:55.
The Skunkworks [SKNK.] from 2012.02.04 04:29 to 2012.02.04 05:11.
Sebiestor Tribe [S] from 2012.02.04 01:59 to 2012.02.04 04:29.
The Skunkworks [SKNK.] from 2012.02.03 05:44 to 2012.02.04 01:59.
Sebiestor Tribe [S] from 2012.02.01 09:24 to 2012.02.03 05:44.
Athesarian [ATHES] from 2012.02.01 08:10 to 2012.02.01 09:24.
Cresent Hawk's Order of The Angels [CHO.] from 2012.02.01 05:57 to 2012.02.01 08:10.
The Hebrew In Me [J3WS] from 2012.01.31 03:34 to 2012.02.01 05:57.
Sebiestor Tribe [S] from 2012.01.30 07:22 to 2012.01.31 03:34.
Datadyne Dark Division [-DDD-] from 2012.01.30 07:13 to 2012.01.30 07:22.
Sebiestor Tribe [S] from 2012.01.30 04:39 to 2012.01.30 07:13.
Gallente Trade Union [GLTU] from 2012.01.30 02:55 to 2012.01.30 04:39.
Sebiestor Tribe [S] from 2012.01.30 00:19 to 2012.01.30 02:55.
Reverse Safari Venture Industries [RSVI.] from 2012.01.29 01:58 to 2012.01.30 00:19.
Sebiestor Tribe [S] from 2012.01.29 01:22 to 2012.01.29 01:58.
The Skunkworks [SKNK.] from 2012.01.26 04:56 to 2012.01.29 01:22.
Sebiestor Tribe [S] from 2012.01.26 00:49 to 2012.01.26 04:56.
The Skunkworks [SKNK.] from 2012.01.24 01:52 to 2012.01.26 00:49.
Sebiestor Tribe [S] from 2012.01.23 05:07 to 2012.01.24 01:52.
ELUSIVE JOKERS [-EJ-] from 2012.01.23 04:41 to 2012.01.23 05:07.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#49 - 2012-04-26 20:59:25 UTC
ELUSIVE JOKERS [-EJ-] from 2012.01.23 04:41 to 2012.01.23 05:07.
New Guardian Protection Inc. [NGPI] from 2012.01.22 04:35 to 2012.01.23 04:41.
The Skunkworks [SKNK.] from 2012.01.21 21:53 to 2012.01.22 04:35.
Sebiestor Tribe [S] from 2012.01.20 18:41 to 2012.01.21 21:53.
The Skunkworks [SKNK.] from 2012.01.20 03:56 to 2012.01.20 18:41.
Sebiestor Tribe [S] from 2012.01.20 02:54 to 2012.01.20 03:56.
Zervas Aeronautics [ZERVA] from 2012.01.19 18:45 to 2012.01.20 02:54.
Sebiestor Tribe [S] from 2012.01.18 23:34 to 2012.01.19 18:45.
Zervas Aeronautics [ZERVA] from 2012.01.18 20:04 to 2012.01.18 23:34.
The Skunkworks [SKNK.] from 2012.01.18 19:22 to 2012.01.18 20:04.
Sebiestor Tribe [S] from 2012.01.17 22:45 to 2012.01.18 19:22.
Zervas Aeronautics [ZERVA] from 2012.01.17 01:43 to 2012.01.17 22:45.
The Skunkworks [SKNK.] from 2012.01.14 22:43 to 2012.01.17 01:43.
Sebiestor Tribe [S] from 2012.01.14 18:56 to 2012.01.14 22:43.
The Skunkworks [SKNK.] from 2012.01.07 02:47 to 2012.01.14 18:56.
Sebiestor Tribe [S] from 2012.01.07 01:53 to 2012.01.07 02:47.
The Skunkworks [SKNK.] from 2012.01.06 05:27 to 2012.01.07 01:53.
Sebiestor Tribe [S] from 2012.01.05 23:51 to 2012.01.06 05:27.
The Skunkworks [SKNK.] from 2012.01.03 01:52 to 2012.01.05 23:51.
Sebiestor Tribe [S] from 2012.
Sebiestor Tribe [S] from 2012.01.02 07:20 to 2012.01.03 01:52.
The Skunkworks [SKNK.] from 2012.01.02 06:47 to 2012.01.02 07:20.
Sebiestor Tribe [S] from 2012.01.02 06:13 to 2012.01.02 06:47.
The Skunkworks [SKNK.] from 2011.12.31 04:04 to 2012.01.02 06:13.
Arctic Experiments [ARCEX] from 2011.12.30 02:23 to 2011.12.31 04:04.
Sebiestor Tribe [S] from 2011.12.29 21:31 to 2011.12.30 02:23.
The Skunkworks [SKNK.] from 2011.12.27 00:23 to 2011.12.29 21:31.
Sebiestor Tribe [S] from 2011.12.26 23:26 to 2011.12.27 00:23.
The Skunkworks [SKNK.] from 2011.12.20 01:34 to 2011.12.26 23:26.
Sebiestor Tribe [S] from 2011.12.20 00:44 to 2011.12.20 01:34.
The Skunkworks [SKNK.] from 2011.12.18 22:01 to 2011.12.20 00:44.
Sebiestor Tribe [S] from 2011.12.18 01:05 to 2011.12.18 22:01.
The Skunkworks [SKNK.] from 2011.12.18 00:37 to 2011.12.18 01:05.
Sebiestor Tribe [S] from 2011.12.17 23:49 to 2011.12.18 00:37.
The Skunkworks [SKNK.] from 2011.12.17 23:43 to 2011.12.17 23:49.
Sebiestor Tribe [S] from 2011.12.16 02:05 to 2011.12.17 23:43.
The Skunkworks [SKNK.] from 2011.12.08 22:54 to 2011.12.16 02:05.
Sebiestor Tribe [S] from 2011.12.08 06:31 to 2011.12.08 22:54.
HOUSE SCORPINTHEUS [FREMN] from 2011.12.08 00:23 to 2011.12.08 06:31.
The Skunkworks [SKNK.] from 2011.12.01 03:10 to 2011.12.08 00:23.
Sebiestor Tribe [S] from 2011.12.01 02:45 to 2011.12.01 03:10.
The Skunkworks [SKNK.] from 2011.11.25 03:05 to 2011.12.01 02:45.
Love Me Dead (Closed) from 2011.11.24 01:47 to 2011.11.25 03:05.
The Skunkworks [SKNK.] from 2011.11.17 22:26 to 2011.11.24 01:47.
Sebiestor Tribe [S] from 2011.11.16 02:22 to 2011.11.17 22:26.
The Skunkworks [SKNK.] from 2011.11.14 05:05 to 2011.11.16 02:22.
Martin Fury [-SKNK] from 2011.11.14 04:18 to 2011.11.14 05:05.
Sebiestor Tribe [S] from 2011.11.14 01:41 to 2011.11.14 04:18.
The Skunkworks [SKNK.] from 2011.11.11 08:31 to 2011.11.14 01:41.
Sebiestor Tribe [S] from 2011.11.11 08:04 to 2011.11.11 08:31.
The Skunkworks [SKNK.] from 2011.11.11 03:13 to 2011.11.11 08:04.
Sebiestor Tribe [S] from 2011.11.11 02:47 to 2011.11.11 03:13.
The Skunkworks [SKNK.] from 2011.11.11 00:43 to 2011.11.11 02:47.
Sebiestor Tribe [S] from 2011.11.10 07:37 to 2011.11.11 00:43.
Worlds Without Boundaries [77TH] from 2011.11.10 06:12 to 2011.11.10 07:37.
Sebiestor Tribe [S] from 2011.11.08 07:33 to 2011.11.10 06:12.
Meteor Industries [METIN] from 2011.11.08 06:52 to 2011.11.08 07:33.
Sebiestor Tribe [S] from 2011.11.06 08:18 to 2011.11.08 06:52.
Putz. [PUTZ.] from 2011.11.06 07:14 to 2011.11.06 08:18.
Sebiestor Tribe [S] from 2011.11.05 07:19 to 2011.11.06 07:14.
Martin Fury [-SKNK] from 2011.11.05 04:08 to 2011.11.05 07:19.
Sebiestor Tribe [S] from 2011.11.03 15:48 to 2011.11.05 04:08.
The Skunkworks [SKNK.] from 2011.11.01 21:06 to 2011.11.03 15:48.
Go Petition Blizzard [SKNK3] from 2011.11.01 03:58 to 2011.11.01 21:06.
Sebiestor Tribe [S] from 2011.10.31 03:10 to 2011.11.01 03:58.
Go Petition Blizzard [SKNK3] from 2011.10.29 22:12 to 2011.10.31 03:10.
Sebiestor Tribe [S] from 2011.10.28 00:50 to 2011.10.29 22:12.
The Skunkworks [SKNK.] from 2011.10.24 03:08 to 2011.10.28 00:50.
Sebiestor Tribe [S] from 2011.10.24 02:44 to 2011.10.24 03:08.
The Skunkworks [SKNK.] from 2011.10.23 00:46 to 2011.10.24 02:44.
Clearly Compensating [LITLD] from 2011.10.19 03:26 to 2011.10.23 00:46.
Sebiestor Tribe [S] from 2011.10.19 03:25 to 2011.10.19 03:26.
The Skunkworks [SKNK.] from 2011.10.18 01:57 to 2011.10.19 03:25.
Sebiestor Tribe [S] from 2011.10.18 00:01 to 2011.10.18 01:57.
The Skunkworks [SKNK.] from 2011.10.17 05:22 to 2011.10.18 00:01.
Sebiestor Tribe [S] from 2011.10.17 04:31 to 2011.10.17 05:22.
The Skunkworks [SKNK.] from 2011.10.17 04:25 to 2011.10.17 04:31.
Sebiestor Tribe [S] from 2011.10.17 03:09 to 2011.10.17 04:25.
The Skunkworks [SKNK.] from 2011.10.13 20:53 to 2011.10.17 03:09.
Sebiestor Tribe [S] from 2011.10.13 20:36 to 2011.10.13 20:53.
The Skunkworks [SKNK.] from 2011.10.13 05:25 to 2011.10.13 20:36.
Sebiestor Tribe [S] from 2011.10.13 03:50 to 2011.10.13 05:25.
The Skunkworks [SKNK.] from 2011.10.13 03:22 to 2011.10.13 03:50.
Sebiestor Tribe [S] from 2011.10.12 23:44 to 2011.10.13 03:22.
The Skunkworks [SKNK.] from 2011.10.12 04:24 to 2011.10.12 23:44.
Sebiestor Tribe [S] from 2011.10.12 03:05 to 2011.10.12 04:24.

and keeps on going...
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Zyress
Caldari Provisions
Caldari State
#50 - 2012-04-26 21:01:00 UTC
Kieron VonDeux wrote:
Pohbis wrote:
CCP Paradox wrote:
You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'

He probably wouldn't - but at least link the blogs Ugh


Thirty seconds effort...

Blog

For the lazy...

Quote:
Q: What about corp-hopping?
A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.


24 hour timer to leave or join is enough, leaving a corp to avoid a war should be a legitimate tactic, thats why businesses incorporate, you can sue the corporation but not the individual.
Gogela
Epic Ganking Time
CODE.
#51 - 2012-04-26 21:06:03 UTC
DarthNefarius wrote:
Alexa Coates wrote:
CCP Paradox wrote:
You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'

daaaaaaamn op, must hurt to get burned by dev's.

Who really got burned?!?! lol looks like the DEV's pithy comment got hammered so he back pedaled:

Read the thread on Crimewatch.

Older one on Wardec system

This thread is stupid. Roll

Signatures should be used responsibly...

Weiland Taur
The Icarus Expedition
Solyaris Chtonium
#52 - 2012-04-26 21:26:12 UTC

OP,

Instead of complaining why not,

A. Come to nullsec where we get to play war all the time without Hallmark cards and gifts of chocolates to let people know we are coming.
B. Dec corps that actually might want to fight.

Their is little that is more pathetic than someone complaining that the fat kid won't come outside and take his beating like a man simply because I want to give him one.

Pathetic.

This is why I left hisec.
Gogela
Epic Ganking Time
CODE.
#53 - 2012-04-26 21:31:27 UTC  |  Edited by: Gogela
Weiland Taur wrote:

OP,

Instead of complaining why not,

A. Come to nullsec where we get to play war all the time without Hallmark cards and gifts of chocolates to let people know we are coming.
B. Dec corps that actually might want to fight.

Their is little that is more pathetic than someone complaining that the fat kid won't come outside and take his beating like a man simply because I want to give him one.

Pathetic.

This is why I left hisec.

Fat kids are slow and drop candy. The biggest candy store (jita) is in highsec.

Just a footnote.

Signatures should be used responsibly...

Simi Kusoni
HelloKittyFanclub
#54 - 2012-04-26 22:22:33 UTC  |  Edited by: Simi Kusoni
CCP Paradox wrote:
I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not.

One thing I would ask is that, whilst I agree griefer war dec hopping needs fixing, you also consider fixing the care bear aspect of corp hopping.

Currently no sane care bear will stay in a corp should it be war dec'd, especially not an experienced care bear who may have valuable stuff to lose. This relegates war decs, and by extension all of high sec PvP, to nothing more than picking off the noobs and suicide ganking.

Because of how easy it is for most players to evade war decs they are essentially pointless, I strongly believe a timer should be introduced for leaving a corp that is at war, even for the defender. They would still probably just not log on for x amount of time, but it would be a step in the right direction of bringing meaning to war declarations.

As it stands currently war decs are useful only for picking off idiots, and for griefing large null sec alliances in the hope that not all their members have neutral alts.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#55 - 2012-04-26 22:25:53 UTC
Where are my buckets? i fore see tears in the greifers future and its their tears.
Simi Kusoni
HelloKittyFanclub
#56 - 2012-04-26 22:27:42 UTC
Ziranda Hakuli wrote:
Where are my buckets? i fore see tears in the greifers future and its their tears.

Don't you have rent to pay?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Corbin Blair
Doomheim
#57 - 2012-04-26 22:46:48 UTC
okst666 wrote:
Why should corphopping be nerfed?

Because it makes the wardec system pointless. And because god hates carebears. I know, I asked an amarrian.
Endeavour Starfleet
#58 - 2012-04-26 22:46:57 UTC  |  Edited by: Endeavour Starfleet
CCP Paradox wrote:
I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not.


How about this?

The current system of allowing people to leave corp at will with no penalties is the correct one and anything that forces people to stay in corp is bad.

Because the moment you do it for the offensive side the gankers will at once demand you "hold" their targets in place.

Edit: As expected just look a few posts above. First they demand to hit the POS then of course they show their true colors. Want of easy ganks.
Corbin Blair
Doomheim
#59 - 2012-04-26 22:48:49 UTC  |  Edited by: Corbin Blair
Endeavour Starfleet wrote:
CCP Paradox wrote:
I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not.


How about this?

The current system of allowing people to leave corp at will with no penalties is the correct one and anything that forces people to stay in corp is bad.

Because the moment you do it for the offensive side the gankers will at once demand you "hold" their targets in place.

How about until I see on the news that scientists have discovered a person who can see the future we leave your magic 8 ball out of exploit fixes. Let's also assume that CCP has the ability not to do everything someone tells them to on the forum. Broken systems need to be fixed. People who want 100% safety shouldn't have joined a game that doesn't have that feature.
Katja Faith
Doomheim
#60 - 2012-04-26 22:49:16 UTC
Prevent the aggressors from hopping into corps that just declared a war. Require the corp members of a dec'ing corp to remain in that corp for one year; only way out is biomass.

See, I can do stupid suggestions, too.