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Player Features and Ideas Discussion

 
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In defense of Pay-to-Win

First post
Author
Mina Sebiestar
Minmatar Inner Space Conglomerate
#21 - 2011-09-30 03:49:24 UTC
...um sir what is "a book" never saw one,only thing i know is to use moms CC and burn some on WoW and after that i burn some moms CC on Rift and next month on another game and i tell you that this is the way of games now don't be silly buy your way have fun for 1-2 months and go after next TV commercial.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Chopper Rollins
Republic Military School
Minmatar Republic
#22 - 2011-09-30 03:54:34 UTC
"Socrata" huh?

OP is a trolling alt operated by some 12th grader with a 10th grade apprehension of the Socratic method.
Nasty troll says 'I try to inspire argument and controversy' but no, troll is trolling.

empty thread is empty.

Goggles. Making me look good. Making you look good.

Sri Nova
Sebiestor Tribe
Minmatar Republic
#23 - 2011-09-30 04:26:04 UTC
When you black and white it like that you almost make it seem reasonable.

but unfortunately you are obligated to look deeper.

you must understand that the eve skill point system is at the very heart of what makes eve and is a critical game mechanic.
if you disregard this fact you may as well not even post about any changes to the skill system.

With that in mind and throwing your idea a bone, your proposal would greatly effect the game in so many ways that there would be several pages written ( and there has) on how it will effect the game. We will not even debate whether these changes are good or bad.

you must respect the fact that the changes would be enormous. Eve Arguably would not even be the same game.

So it should be appreciated as to why this idea is not feasible, especially considering Eve's current state of affairs.



Simetraz
State War Academy
Caldari State
#24 - 2011-09-30 04:28:50 UTC
Bad enough you can buy and sell characters.
Add SP in with the mix......

Part of the game is waiting and building your character over the years.
Sometimes it is maddening, but in the end when you get where you want to go.
Well satisfaction.

It is a slap in the face to anybody who spent time training their characters.
Let alone those who remember getting up at 3am change a skill cause there was no skill queue.







Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#25 - 2011-09-30 04:35:07 UTC
DeliciousHamBeast wrote:
Adding pay to win to a game that didn't start with it trivilaizes the efforts and time of your older players... and it isn't going to win you any friends. If you're in that much of a rush... as was said above you can go buy someone else's character.


This.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#26 - 2011-09-30 04:37:32 UTC
There is no defense for pay to win other than as a means to expand the company's profit margin. As for the player base, it is equivalent to putting puppies in a cage and allowing people to pay in order to beat them to death. What I can't understand is, for the cost that such a system would demand from some people who get off from having an unfair advantage, why not pay people to let you pop them in the mouth whenever you feel like it? It's probably more satisfying, I'm sure.

Don't ban me, bro!

The Apostle
Doomheim
#27 - 2011-09-30 04:39:18 UTC
Quote:
Let alone those who remember getting up at 3am change a skill cause there was no skill queue.

I still do!

Only 'cos I wake up at 3am convinced I can take on all of Eve and change from Mining 5 to Carriers 5.

When I wake up at 6:30am, I change it back.

Every day.....

/me reaches for meds...

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Jennifer Starling
Imperial Navy Forum Patrol
#28 - 2011-09-30 04:58:26 UTC
Don't we already have a character bazaar?

And what about the often used argument that SP doesn't matter but your in-game knowledge and experience is far more important? Yet people cling to their SP advantage like there's no tomorrow. Sounds a bit hyprocritical to me.
Tippia
Sunshine and Lollipops
#29 - 2011-09-30 05:01:36 UTC
Jennifer Starling wrote:
Don't we already have a character bazaar?
Yes. It's not the same thing as buying SP.
Quote:
And what about the often used argument that SP doesn't matter but your in-game knowledge and experience is far more important?
It means that the thread is mistitled. Buying SP is not Pay-to-Win — it's Pay-to-Avoid-A-Ton-of-Game-Mechanics-And-Skipping-The-One-Valuable-Commodity-The-Game-Actually-Has…

…not quite as catchy, admittedly.
Kilrayn
Caldari Provisions
#30 - 2011-09-30 05:04:23 UTC
+100 to OP, no honest mmo'er would support p2w. You've got everyone riled up though, so can't deny your efforts.

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Envoy Achates
Safe Harbour Shipyards
#31 - 2011-09-30 05:09:17 UTC
Tippia wrote:
It means that the thread is mistitled. Buying SP is not Pay-to-Win — it's Pay-to-Avoid-A-Ton-of-Game-Mechanics-And-Skipping-The-One-Valuable-Commodity-The-Game-Actually-Has…
so, I'm fairly ambivalent on this subject - I personally don't want people to be able to buy SP but I do recognize that buying characters from the bazar is pretty much exactly that - however, what you're saying seems like pure semantics. Yes, the char might not be EXACTLY what you would have trained, but if I want a cap ship pilot, I can buy one on a whim.

What am I missing?
Kilrayn
Caldari Provisions
#32 - 2011-09-30 05:20:34 UTC
Envoy Achates wrote:
Tippia wrote:
It means that the thread is mistitled. Buying SP is not Pay-to-Win — it's Pay-to-Avoid-A-Ton-of-Game-Mechanics-And-Skipping-The-One-Valuable-Commodity-The-Game-Actually-Has…
so, I'm fairly ambivalent on this subject - I personally don't want people to be able to buy SP but I do recognize that buying characters from the bazar is pretty much exactly that - however, what you're saying seems like pure semantics. Yes, the char might not be EXACTLY what you would have trained, but if I want a cap ship pilot, I can buy one on a whim.

What am I missing?


The trolling

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Nephilius
Deep Core Mining Inc.
Caldari State
#33 - 2011-09-30 05:23:39 UTC
Mr Epeen wrote:
Socrata wrote:


-- Person A pays 15 dollars a month for a subscription, and over a year of play ($180) trains 12 million SP.

-- Person B buys the game, and then spends 240 dollars for 12 million SP.


Person C says "I'm buying $240 worth of GTCs and buying a character with 12M SP right ******* now. None of this 'what if" bullshit". If I want to bypass the SP grind I can buy SP already.

And before the "but someone had to train that SP" crap. Who cares. I PERSONALLY DID NOT HAVE TO TRAIN A THING!! I am paying to win.

Mr Epeen Cool


This argument right here is why I believe buying SPs will be a distinct possibility in the future. Essentially, you are using real money to purchase GTCs, then selling them in game and getting isk. So a one day old character can get a few billion isk with no effort, bypassing the route that many of us took to get where we are. They are missing out on experiences and more importantly, learning how to play the game the right way. Purchasing SP is essentially the same thing in that respect. They would rob themselves of the learning experience, but that affects them only. How many times has a newb jumped in a BS, not knowing how to fit it or even have the proper skills trained to use it most effectively? It's the same concept in a different medium. Personally, i believe the only ones who would benefit from Cash for SP is the veterans.

As I have said before, I am not lobbying for it, but I won't emorage against it either. If such a thing did become a reality, then there should be a limiter in place, maybe only one transaction per month. As for now, it's still an idea, but given CCP's stance of Greed is Good, I will not rule it out.
"If."
Tippia
Sunshine and Lollipops
#34 - 2011-09-30 05:33:47 UTC  |  Edited by: Tippia
Envoy Achates wrote:
What am I missing?
Primarily the same thing the OP is missing: time.

That character may, in some oblique way, be considered a pile of SP, but what it is more than anything else is a collection of decisions made over time. While you may be able to use this facility to get access to skills that you didn't have access to before, the only reason you're able to do so is because someone has spent time training those skills in accordance with the skill training mechanics, the attribute and remap mechanics, the economics of skillbooks and implants…

You're also missing the mechanics of what you're doing.

What you're doing when trading characters is simply to continue someone else's work. Once that character is yours, you are still just as bound by the mechanics that regulate skill training and SP accumulation as he was when building that character (and as you were before you bought it). Mechanically, nothing has changed. The work-load has just changed hands. What you have bought is a very specific, completely closed and indivisible selection of skill levels. You are not given any SP. None of what you bought can be transferred to some other character you might already have. You cannot use this facility to augment what your pre-existing characters can do, and if you want to combine old and new, you have to do exactly the same thing everyone else does: spend time… and all that gives you is two characters that can do the same thing, not an actual combination.

But the key point is this: you are not buying SP. This is not a matter of semantics but of cold, hard mechanics. You don't gain a single SP in the transaction. All you get is a single, irreducible, indivisible, atomic character.


Actually buying SP would be something drastically different. First of all, you skip the thing mentioned above: time. You completely ignore the mechanics of attributes and of skill training. You are unfazed by things like implants and remaps — they become irrelevant to you because you no longer use attributes to accumulate SP. You are also suddenly allowed to combine old and new, or rather, there is no difference between old and new. Instead, you (presumably) use that bought SP to alter and further develop a character you already have into something new that exactly matches what you want. Ironically, you also completely remove the whole point of having character trades — why bother buying someone else's character, which comes with skills you are not interested in and/or which duplicate what you already have, and which probably have a silly name you do not want to be associated with? So the character bazaar also loses its purpose.

Buying SP is pretty much everything that character trading isn't. Apart from one very small point — gaining access to skills you previously didn't have — the two are completely dissimilar.
Solhild
Doomheim
#35 - 2011-09-30 05:35:03 UTC  |  Edited by: Solhild
OP's argument taken to its logical conclusion:

Get trial character - pay hundreds of $/£ on SP, rage quit as a bitter vet!

...should be able to turn it all around in a few minutes without actually playing the game at all Big smile
Envoy Achates
Safe Harbour Shipyards
#36 - 2011-09-30 05:47:39 UTC
Tippia wrote:

But the key point is this: you are not buying SP. This is not a matter of semantics but of cold, hard mechanics. You don't gain a single SP in the transaction. All you get is a single, irreducible, indivisible, atomic character.

...

Buying SP is pretty much everything that character trading isn't. Apart from one very small point — gaining access to skills you previously didn't have — the two are completely dissimilar.
First, thanks for taking the time to explain your standpoint. I understand your position as you explained it and whilst there are elements I agree with, I guess my perception is different.

Say I've been playing a while and decide I want a carrier pilot. In real terms, what is the difference between me spending (say) $150 on skill-points and being able to immediately fly that ship and spending (say) $150 on the character bazar and buying a char that can already fly that ship?

yes, I get that the mechanics are fundamentally different, but isnt the result the same?

I'm not trying to prolong this argument or be deliberately obtuse, I'm genuinely interested in hearing why some people are so vehemently opposed to this when others might feel that this is already available - and a rose by any other name, yadda yadda.
CCP Spitfire
C C P
C C P Alliance
#37 - 2011-09-30 05:57:49 UTC
Moved from "EVE General Discussion".

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Seraph Cruoris
Aliastra
Gallente Federation
#38 - 2011-09-30 06:10:56 UTC
result is the same in THAT example...but fundamentally as Tippia described. once you get the character you are still bound by the same mechanics as prior to your purchase just with a different set of skills and skin. but as Tippia also mentioned, the person who trained that character still had to live through the same mechanics you do. so that character wasn't created in the span of 30 mins due to a CC transaction; that character took however many months or years to train.

what SP buying will bring is...

New player creates account
New player has a lot of cash to burn
New player buys SP
New player buys and converts PLEX
New player buys skill books to put their SP into
New player now has EVERY SKILL TRAINED TO THE MAX

player is now equal at SP point to a player who has been around for years (or worst: at an SP advantage)...all that done in 30 mins...

that is not the same as me training a character for 3 years then selling it to you for billions of ISK that you got from converting PLEX....cause i took 3 years to get there. i invested 3 years worth of time. you invested your money and bought him/her from me: now you have to invest time on him. i need to either restart a new character or continue using my main with billions of ISK in my pocket....
Tippia
Sunshine and Lollipops
#39 - 2011-09-30 06:20:48 UTC
Envoy Achates wrote:
Say I've been playing a while and decide I want a carrier pilot. In real terms, what is the difference between me spending (say) $150 on skill-points and being able to immediately fly that ship and spending (say) $150 on the character bazar and buying a char that can already fly that ship?

yes, I get that the mechanics are fundamentally different, but isnt the result the same?
No. In one case, a character that someone has nurtured over, say, three years (completely random number since I have no idea what the SP-to-age-to-$$ conversion rate is on the bazaar) just changes hands, as does ~3.5bn ISK. In the other case, the world of EVE suddenly has a completely new carrier pilot appear out of thin air. That's on a global scale, and without any consideration to the effects of that kind of instant spawning of SP.

From your perspective, and on a personal scale, it's not the same either. In one case, you now have a mandatory two characters — one that has whatever skills someone else decided was needed to fly a carrier (as well as a silly name), and one that has whatever skills you decided to train (excluding, obviously, what's needed for carriers). In the other case, you now have one or two characters, which have exactly what you want and in the exact combination that you prefer. If you wanted a cyno+pilot, you have that; if you wanted a single character that does it all, you have that.

In both these perspectives, you have one situation where everyone has to obey the same rules. Even if you buy a character, the mechanics to create that character do not in any way differ from the mechanics to create any other character, and the balancing encapsulated within these mechanics to (try to) make sure that it's a bit of a chore to get a carrier pilot are upheld… so that character you bought is a reasonably rare bird, and you have to pay a premium for it, and you probably have competing bidders for that character since they don't (quite) grow on trees.

The other situation is one where, if you have the money, you can suddenly do things that others can't. You are allowed to skip some core mechanics because you find them bothersome. You are not bound by time. You are not bound by balancing. You are not bound by supply and demand. You are no longer bound by choice and trade-offs.

That is the real-term difference: the things that are put into the game to make certain things (e.g. a carrier pilot) rarer and/or more valuable than others are completely set aside. But (and this is the important bit) only if you can pay for it. If you can't, you're screwed, and what you have and what you do has almost zero value now since, what you have to spend ages creating, they can duplicate or surpass in an instant.

Even without the RL-financial argument, allowing the injection of SP means that you allow people to skip time, which effectively renders all the time others have spent building their characters worthless.
Simetraz
State War Academy
Caldari State
#40 - 2011-09-30 06:52:28 UTC  |  Edited by: Simetraz
Envoy Achates wrote:
Tippia wrote:

But the key point is this: you are not buying SP. This is not a matter of semantics but of cold, hard mechanics. You don't gain a single SP in the transaction. All you get is a single, irreducible, indivisible, atomic character.

...

Buying SP is pretty much everything that character trading isn't. Apart from one very small point — gaining access to skills you previously didn't have — the two are completely dissimilar.
First, thanks for taking the time to explain your standpoint. I understand your position as you explained it and whilst there are elements I agree with, I guess my perception is different.

Say I've been playing a while and decide I want a carrier pilot. In real terms, what is the difference between me spending (say) $150 on skill-points and being able to immediately fly that ship and spending (say) $150 on the character bazar and buying a char that can already fly that ship?

yes, I get that the mechanics are fundamentally different, but isnt the result the same?

I'm not trying to prolong this argument or be deliberately obtuse, I'm genuinely interested in hearing why some people are so vehemently opposed to this when others might feel that this is already available - and a rose by any other name, yadda yadda.


The character bazaar is limited to what is available.
Some characters took years of training to get where they are.
So the possible number of those characters being available is limited.

Selling SP is basically doing away with SP all together.
It is just like handing you all the skills you need from day one (at a price granted but the result is the same)
That is why selling SP is a game breaking mechanic.
Or to put it another way, CCP should just make all the characters the same, cause in the end that is what you will have with a SP selling system.

That is why SP selling should never be aloud.