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New dev blog: Changes to War Mechanics

First post First post
Author
bornaa
GRiD.
#921 - 2012-04-26 13:35:47 UTC
So... all in all... CCP is going to **** up this game for majority of its players.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Buzzy Warstl
Quantum Flux Foundry
#922 - 2012-04-26 14:41:05 UTC
bornaa wrote:
So... all in all... CCP is going to **** up this game for majority of its players.

I hope they've changed their minds by now on some of the changes in the Dev blog.

Those ideas are based around the concept of making avoiding war more difficult, when any change to war mechanics that is going to actually resonate with the players will involve making engaging in war more enticing.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Karl Hobb
Imperial Margarine
#923 - 2012-04-26 15:57:15 UTC
Sizeof Void wrote:
Nope, I agree that there are non-griefing reasons to wardec. I never said there were not.

Could have fooled me, all of your examples seem to be from the POV of mission runners.

Sizeof Void wrote:
Now, let's assume that my aggressor corp has 100 members and your defender corp has 20 members.
(snip)
How are you going to get the aggressor to show up for a fight on even terms?

No fight in EVE is on even terms. What you're saying is that the dude who popped me during a "1v1" in low-sec gate shouldn't have brought his Tengu booster and Falcon alts along to hedge his bets, or that the alliance leader holding sov null shouldn't use as many people as possible to squash an invasion, or that a ganker corp shouldn't bring enough Tornados to finish off the freighter because that just wouldn't be fair.

Sizeof Void wrote:
I really don't get your point, about risk-adversion.

Risk adverse in the sense that you feel entitled to be in a player corp without fighting for that right.

Sizeof Void wrote:
Personally, I believe that both parties should have to put it all on the line. Don't you agree?

And yet you seem to be advocating less risk and some shoddy mechanic that dictates how and where the war should be fought, hopefully in a set-piece battle where everything is "fair". That's not EVE.

Under the old system you could conceivably have your corp/alliance perma-decced out of existence. If that isn't putting it all on the line, I don't know what is. The new system, with the ability to bring in allies to fight alongside you and mutual war, gives you more tools to defend yourself and turn the tables on the aggressor. If you can't do that then you will lose. That is the the way of war since time immemorial.

A professional astro-bastard was not available so they sent me.

Joe Risalo
State War Academy
Caldari State
#924 - 2012-04-26 17:06:09 UTC
Buzzy Warstl wrote:
bornaa wrote:
So... all in all... CCP is going to **** up this game for majority of its players.

I hope they've changed their minds by now on some of the changes in the Dev blog.

Those ideas are based around the concept of making avoiding war more difficult, when any change to war mechanics that is going to actually resonate with the players will involve making engaging in war more enticing.


Avoiding the wars will be harder, unless you have several players. In which case it'll cost too much to dec you.... Soo, basically protecting those who have the numbers to protect themselves.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#925 - 2012-04-26 19:32:50 UTC
Buzzy Warstl wrote:
bornaa wrote:
So... all in all... CCP is going to **** up this game for majority of its players.

I hope they've changed their minds by now on some of the changes in the Dev blog.

Those ideas are based around the concept of making avoiding war more difficult, when any change to war mechanics that is going to actually resonate with the players will involve making engaging in war more enticing.

They clearly haven't changed their minds because Soniclover still talks about the cost scaling formula as if cost scaling is something that should exist even though everyone pretty much universally agrees shouldn't.

Seeing as e-uni officially announced their new anti-wardec policy this week it should be even more apparent that it is completely unacceptable for players to have any means under their control to affect the cost of declaring war against them and that cost scaling unfairly protects people who do not need protection.

The strong should be fair game, not just the weak.
bornaa
GRiD.
#926 - 2012-04-26 22:16:57 UTC
Joe Risalo wrote:
Buzzy Warstl wrote:
bornaa wrote:
So... all in all... CCP is going to **** up this game for majority of its players.

I hope they've changed their minds by now on some of the changes in the Dev blog.

Those ideas are based around the concept of making avoiding war more difficult, when any change to war mechanics that is going to actually resonate with the players will involve making engaging in war more enticing.


Avoiding the wars will be harder, unless you have several players. In which case it'll cost too much to dec you.... Soo, basically protecting those who have the numbers to protect themselves.



Sorry but i did not thought that huge alliances need protection.
That's like you give economic stimulations to Microsoft and rise taxes for little, few man, companies.
But I see that CCP forgot how is hard to be a little and I see that CCP is suffering from big company syndrome too.

Well... lets hope they are big enough so that they can afford to shoot themselves in the leg.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Joe Risalo
State War Academy
Caldari State
#927 - 2012-04-26 22:21:30 UTC
Vimsy Vortis wrote:
Buzzy Warstl wrote:
bornaa wrote:
So... all in all... CCP is going to **** up this game for majority of its players.

I hope they've changed their minds by now on some of the changes in the Dev blog.

Those ideas are based around the concept of making avoiding war more difficult, when any change to war mechanics that is going to actually resonate with the players will involve making engaging in war more enticing.

They clearly haven't changed their minds because Soniclover still talks about the cost scaling formula as if cost scaling is something that should exist even though everyone pretty much universally agrees shouldn't.

Seeing as e-uni officially announced their new anti-wardec policy this week it should be even more apparent that it is completely unacceptable for players to have any means under their control to affect the cost of declaring war against them and that cost scaling unfairly protects people who do not need protection.

The strong should be fair game, not just the weak.

I have no problem with cost scaling as long as it's determined in a manner that suits everyone and not just corps with larges numbers.

My suggestion again is 200 and 400 mil for a wardec.
These are actually quite reasonable prices that are quite affordable, but also somewhat more protective prices, where as 20 and 50 mil are way too cheap and some suggestions like 1 billion and 2 billion are way too expensive.

Now, interms of the manner to which cost scaling is based, I would suggest that the cost scale based off the number of members that the aggressor outnumbers the target by.

However, there's probably still ways for cost scaling could be taken advantage of, such as you have an alliance that outnumbers the target 2 to 1 so you break up into 2 groups and then wardec for a much cheaper price.

So, when you factor price scaling, it's complicated to establish without several loop holes and the only way to counter them would be the same as countering baiting in noob systems, howevr, it's unfair to the aggressor to determine it by the number of members in the target party which can also be unfair to smaller parties.

So, perhaps we should go with a high standard cost 400mil and 800 mil, but then the price can be reduced if the target party own a POS to 200 and 400, and if they own SOV then the price is reduced to 100 and 200.

Again though, there's a lot of contraversy that comes with any suggestion.
Karl Hobb
Imperial Margarine
#928 - 2012-04-26 22:34:33 UTC
Perhaps the cost of a wardec should be a flat fee that scales based on a pricing index, much like insurance. This would keep it fluid, out of the player's hands (well, in the way that Vimsy means), and tied to in-game markets.

A professional astro-bastard was not available so they sent me.

Gogela
Epic Ganking Time
CODE.
#929 - 2012-04-27 18:53:23 UTC
Everything sounds great to me save one potential issue that muddies it (I see some here share my general concern if not this one specifically) and that is the potential of aggressed corps to contract corps of "padding" alts to increase the war maintenance cost. Essentially wouldn't it be possible to have corps stacked with inactive alts to offer themselves to alliances or on a character basis to drive up the apparent number of corp/alliance members, thus increasing the aggressors cost of maintaining the war? I saw in this FF talk that CCP expressed opposition to the idea of alt padding, but it was a brief mention in passing, and this specific behavior was not addressed.

Anyone knowQuestion

Signatures should be used responsibly...

Vincent Athena
Photosynth
#930 - 2012-04-27 21:28:17 UTC
I like the scaling of cost with member number.

Why should it be more expensive to dec two 50 member corps over one 100 member corp?

Know a Frozen fan? Check this out

Frozen fanfiction

Mindseamstress
Jovian Labs
Jovian Enterprises
#931 - 2012-04-27 21:38:05 UTC
gfldex wrote:
Severian Carnifex wrote:
You did not give any love to indy players, you just make their lives harder.


Bad carebear corps will indeed be driven out of business (corps, not players!). That means bigger market shares for those that survive. I would be really carefull as a smallish griefer corp to declare war on somebody who trucks around with cargo worth billions in his freighter. That fellow can afford wardecs that the avg. small griefer corp can't. As a result it's very well possible that those small griefer corps are being driven out of business because being stuck in station for one week sucks, even for alts. You don't pay for an alt account to have it docked, do you?

Instead of focusing on whining you may want to use your brain to figure out how you can take advantage of the upcoming changes.

There where plenty of corps that could handle wardecs before all the wardec nerfs. If you can't you may want to look for proper leadership.


And you as a griefer should be able to dec with nothing of real value at stake? makes a lot of sense. Why not just remove highsec?
Mindseamstress
Jovian Labs
Jovian Enterprises
#932 - 2012-04-27 21:43:14 UTC
Vimsy Vortis wrote:
Buzzy Warstl wrote:
bornaa wrote:
So... all in all... CCP is going to **** up this game for majority of its players.

I hope they've changed their minds by now on some of the changes in the Dev blog.

Those ideas are based around the concept of making avoiding war more difficult, when any change to war mechanics that is going to actually resonate with the players will involve making engaging in war more enticing.

They clearly haven't changed their minds because Soniclover still talks about the cost scaling formula as if cost scaling is something that should exist even though everyone pretty much universally agrees shouldn't.

Seeing as e-uni officially announced their new anti-wardec policy this week it should be even more apparent that it is completely unacceptable for players to have any means under their control to affect the cost of declaring war against them and that cost scaling unfairly protects people who do not need protection.

The strong should be fair game, not just the weak.


I agree that cost scaling is silly, but I like the isk deficit idea proposed on the first page of this blog. Any deccing entities should put something on the line to balance this right. Initiating war should arguably not cost a bunch, but the penalty of loosing should be high, even if you are weak. I.e you get a fair shot at a high stakes game, but if you fail you pay a high price
Buzzy Warstl
Quantum Flux Foundry
#933 - 2012-04-28 00:31:12 UTC
Vincent Athena wrote:
I like the scaling of cost with member number.

Why should it be more expensive to dec two 50 member corps over one 100 member corp?

Administrative costs. Your wardec needs to be distributed to all CONCORD ships in space, you know.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#934 - 2012-04-28 08:21:09 UTC  |  Edited by: Captain Thunk
Vincent Athena wrote:
I like the scaling of cost with member number.

Why should it be more expensive to dec two 50 member corps over one 100 member corp?



There's a flat fee of 20mil to wardec a corp.

So to war dec 2 x 50 member corps it will cost 90 Million - to war dec 1 corp of 100 members would cost 70 Million

tl;dr: It's still more expensive to war dec two 50 member corps over one 100 member corp.

Even so, the ISK costs for corps with low numbers make the entire system unattractive. These changes don't actually look as though they're trying to reinvirgorate Empire wars or kickstart the Mercenary Business, which is a shame. These were enjoyable aspects of Eve that can no longer be enjoyed by New players.

I do hope Goonswarm repeat Jitageddon when this mechanic comes into play. The only way people could repel them is to shoot them before they suicide gank. To do that you would want to be in a state of war with the alliance. I'm interested to see who's willing to pay up the 4.2billion a week that will be needed to defend the gentle carebears of Jita Highsec.
betoli
The Scope
Gallente Federation
#935 - 2012-04-28 10:01:00 UTC
Cost should include an imbalance factor, something based on ABS (aggressors total SP - defenders total SP) . This would penalise extremely imbalanced wars, which are either done to get killmails off noobs or disrupt the economics of large corps with minimal force projection.

The cheapest war should be an even fight.

Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#936 - 2012-04-28 10:39:49 UTC
betoli wrote:
Cost should include an imbalance factor, something based on ABS (aggressors total SP - defenders total SP) . This would penalise extremely imbalanced wars, which are either done to get killmails off noobs or disrupt the economics of large corps with minimal force projection.

The cheapest war should be an even fight.



No-ones going to pay 70mil a week to fight a 100 man corp.

Rule of thumb is that about 10% of the corp will be active during the corps primetime, this of course will be less during a war. So you're looking at 70mil a week for the right to shoot less than 10 people.

Trust me, absolutely no-one will use this war dec system other than to clear high sec pos's as and when required. If you wish to protect your pos, just make sure you have more members in corp than the other corps that have pos's in that system.
betoli
The Scope
Gallente Federation
#937 - 2012-04-29 03:39:12 UTC
Captain Thunk wrote:
betoli wrote:
Cost should include an imbalance factor, something based on ABS (aggressors total SP - defenders total SP) . This would penalise extremely imbalanced wars, which are either done to get killmails off noobs or disrupt the economics of large corps with minimal force projection.

The cheapest war should be an even fight.



No-ones going to pay 70mil a week to fight a 100 man corp.

Rule of thumb is that about 10% of the corp will be active during the corps primetime, this of course will be less during a war. So you're looking at 70mil a week for the right to shoot less than 10 people.


Are you replying to me, or just replying - I never mentioned figures.

Avila Cracko
#938 - 2012-04-30 12:16:31 UTC  |  Edited by: Avila Cracko
How i "LOVE" this CCPs new way of IGNORING PAYING CUSTOMERS.
47 pages of concerns and complaints and DEVs are not even bothering to explain us anything.
They are like blinded horses. Running into the same direction even if there is 1000 snakes or forest in fire.

Same thing i saw on FanFest presentation.
Every question was concern but DEV didn't even bother with them.

That's the spirit.
Boldly run into the fire ignoring every sign of danger.

truth, the whole truth and nothing but the truth.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#939 - 2012-04-30 13:46:19 UTC
That's how CCP does game design. They take a sideways glance what is going on in the game, decide it needs to change without even trying to determine why the state of the game is the way it is then jam in a pile of badly conceived game mechanics, then they leave them like that for a decade in spite of constant complaints from the userbase.

I mean, we all loved dominion sov right?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#940 - 2012-05-03 15:03:13 UTC
So the wardec changes are up on singularity. Guess what the new "formula" for wardec cost scaling is? That's right it's the same flat 500k per member that was announced at fanfest.

Glad to know that CCP is listening to the players!