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Orca stealth Nerf

Author
Cali Zindonas
Rudel Taktik
#1 - 2012-04-26 14:02:29 UTC
Before the "patch" Out of Corp Members could access the Orca Corp Hanger while in fleet. Now only Corp Members can access the Corp Hanger even if the "Allow Fleet Members" is configured on the Orca.

No where in the patch notes did CCP state they would change the Orca or the Corp hanger access.

CCP Greyscale
Quote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


Why wasn't this communicated to the EVE community? If it was causing problems, why not have the "Fleet Hanger" code ready before you take something away?

Does CCP know anything about mining beside BOT mining?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#2 - 2012-04-26 14:32:34 UTC
Well...that's a minor annoyance. Guess I'll have to make a small change to how I do things.

Also, put the orca in corp. Problem solved.

Founding member of the Belligerent Undesirables movement.

Zmey Crafter
Tiny Crazy Corp
#3 - 2012-04-26 14:52:24 UTC
FloppieTheBanjoClown wrote:
Also, put the orca in corp. Problem solved.
Not solved but appear. Miners in player corp is a big problem because of sh*t-brained community here.
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#4 - 2012-04-26 15:11:58 UTC  |  Edited by: Sentinel Smith
This is a real pain.

Rarely is everyone I mine with in the same corp, and why should they have to be ? For years it works, it was a mechanic and a Feature of the orca to allow Anyone in fleet to drop goods into it's hold.

Removing it without discussion, without so much as a patchnote, and from the looks of this thread -- https://forums.eveonline.com/default.aspx?g=posts&t=100307 -- without the knowlage of other devs is just wrong.

If you want to explore a new mechanic, then talk about it, then build it, THEN remove the old one AND implement the new one. Don't remove existing because at some point you may or maynot consider some change in the future maybe.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2012-04-26 16:45:54 UTC
So jetcan, and have the orca pilot empty the cans QUICKLY.

CCP never intended for it to work the way it did, that much is clear. They fixed to to WAI, now the question is will enough people yell that they'll feel the need to modify it.

Founding member of the Belligerent Undesirables movement.

None ofthe Above
#6 - 2012-04-26 17:17:32 UTC  |  Edited by: None ofthe Above
CSM please do look at this. This was a real breakdown in CCP's communication and relationship with the playerbase. It needs the type of attention the CSM is uniquely qualified to give.

Sentinel Smith wrote:
This is a real pain.

Rarely is everyone I mine with in the same corp, and why should they have to be ? For years it works, it was a mechanic and a Feature of the orca to allow Anyone in fleet to drop goods into it's hold.

Removing it without discussion, without so much as a patchnote, and from the looks of this thread -- https://forums.eveonline.com/default.aspx?g=posts&t=100307 -- without the knowlage of other devs is just wrong.

If you want to explore a new mechanic, then talk about it, then build it, THEN remove the old one AND implement the new one. Don't remove existing because at some point you may or maynot consider some change in the future maybe.


Agreed. Not even sure at this point whether or not this was intended or by whom. There was a Pee-Wee Herman-esque "I meant to do that" after the initial bug-report.

Procedurally, this was handled wrong. Because it was not reported it was not tested and therefore the (now fixed) bug of the NPC pilot not being able to access his own hanger in space was not found prior to launch. Community had no chance to debate this change. CCP fairly clearly didn't understand the impact of this, which it could have it was reported in SiSi notes.

Greyscale is talking about someday possible implementing a fleet bay feature ... that would pretty much do exactly what the old code did. Just more properly named. But this is a nebulous future handwaving and no replacement for a feature that worked fine a few days ago.

This impacts the social aspect of recruiting from NPC corps... new members are often invited along and shown the advantages of working in mining corps.

This cripples NPC Corp miners.

This impacts inter-corp mining operations from loose coalitions to mining with members of your own alliance (alliance-mates can't access corp holds either).

And I think one of the saddest aspects of this... a lot of escalation was geared toward fixing mining. Giving economic reasons to get out there. But instead of enthusiastically firing up lasers, they had to spend time figuring out why a knife had suddenly appeared in their back. Way to snatch defeat from the jaws of victory CCP!

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#7 - 2012-04-26 17:19:17 UTC
FloppieTheBanjoClown wrote:
So jetcan, and have the orca pilot empty the cans QUICKLY.

CCP never intended for it to work the way it did, that much is clear. They fixed to to WAI, now the question is will enough people yell that they'll feel the need to modify it.


Thinly veiled "this benefits me as a griefer, so shut up"

You are saying they made the Orca useful by accident?

The only end-game content in EVE Online is the crap that makes you rage quit.

Hroya
#8 - 2012-04-26 18:00:46 UTC
None ofthe Above wrote:
FloppieTheBanjoClown wrote:
So jetcan, and have the orca pilot empty the cans QUICKLY.

CCP never intended for it to work the way it did, that much is clear. They fixed to to WAI, now the question is will enough people yell that they'll feel the need to modify it.


Thinly veiled "this benefits me as a griefer, so shut up"

You are saying they made the Orca useful by accident?



CCP never intended you to use jetcans as they are used aswell, to the point it being concidered an exploit.
They couldnt fix it so made it a gamefeature i guess.

There are pro's and cons to this change for both the good and the ill inclined intentions.



You go your corridor but.

Xorv
Questionable Acquisitions
#9 - 2012-04-26 18:18:45 UTC
None ofthe Above wrote:

This cripples NPC Corp miners.


That sounds like a good thing to me.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2012-04-26 18:46:34 UTC
None ofthe Above wrote:
FloppieTheBanjoClown wrote:
So jetcan, and have the orca pilot empty the cans QUICKLY.

CCP never intended for it to work the way it did, that much is clear. They fixed to to WAI, now the question is will enough people yell that they'll feel the need to modify it.


Thinly veiled "this benefits me as a griefer, so shut up"?

It doesn't benefit me at all. I don't canflip miners. I prefer griefing that requires intelligence, either in the discovery of the process or in the execution.

Don't believe me? I have a whopping three industrial kills.

Founding member of the Belligerent Undesirables movement.

Drake Draconis
Brutor Tribe
Minmatar Republic
#11 - 2012-04-26 18:56:51 UTC
Cali Zindonas wrote:
Before the "patch" Out of Corp Members could access the Orca Corp Hanger while in fleet. Now only Corp Members can access the Corp Hanger even if the "Allow Fleet Members" is configured on the Orca.

No where in the patch notes did CCP state they would change the Orca or the Corp hanger access.

CCP Greyscale
Quote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


Why wasn't this communicated to the EVE community? If it was causing problems, why not have the "Fleet Hanger" code ready before you take something away?

Does CCP know anything about mining beside BOT mining?



I'm sorry but what part of "Corporation Hanger" did you not understand?

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

None ofthe Above
#12 - 2012-04-26 18:58:37 UTC
FloppieTheBanjoClown wrote:
None ofthe Above wrote:
FloppieTheBanjoClown wrote:
So jetcan, and have the orca pilot empty the cans QUICKLY.

CCP never intended for it to work the way it did, that much is clear. They fixed to to WAI, now the question is will enough people yell that they'll feel the need to modify it.


Thinly veiled "this benefits me as a griefer, so shut up"?

It doesn't benefit me at all. I don't canflip miners. I prefer griefing that requires intelligence, either in the discovery of the process or in the execution.

Don't believe me? I have a whopping three industrial kills.



That first one was two days ago. And your corp? Nice cluster of a half-dozen exhumers in Osmon on 3/24 (just the one day).

Whatever dude, I am sure you are an impartial advocate of pirate and highsec miner alike.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#13 - 2012-04-26 19:01:32 UTC
Drake Draconis wrote:

I'm sorry but what part of "Corporation Hanger" did you not understand?


The part where it worked one way up to this patch and then changed with no warning or explanation.

It still has special cases for NPC pilots, why can't it have the same old special cases for fleet members? It can still be corporate based for managing the contents.

The only end-game content in EVE Online is the crap that makes you rage quit.

Cali Zindonas
Rudel Taktik
#14 - 2012-04-26 20:50:02 UTC
None ofthe Above wrote:
Drake Draconis wrote:

I'm sorry but what part of "Corporation Hanger" did you not understand?


The part where it worked one way up to this patch and then changed with no warning or explanation.

It still has special cases for NPC pilots, why can't it have the same old special cases for fleet members? It can still be corporate based for managing the contents.


Bingo.

I do alot of Corp mining ops with other Corps who have a fleet of Hulks and I'm the only one who can afford/fly an Orca. So it really put a damper on a team activity. Now we have to worry about jet canning which you can do only once every 1 min 45 sec (i believe) and hope no one steals your Ore.

If CCP would have told us about the change, not the "Deal with it" mindset it would have gone over much better.

Which now I have to ask, what else did they change that aren't in the patch notes?
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#15 - 2012-04-26 20:53:49 UTC
Drake Draconis wrote:
I'm sorry but what part of "Corporation Hanger" did you not understand?
The part where there is a checkbox that allows fleet access.. And the part where it's worked this way for years with no talk about how it was a bug and would be removed in the future.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#16 - 2012-04-26 21:27:27 UTC
None ofthe Above wrote:
That first one was two days ago.

In nullsec.

None ofthe Above wrote:
And your corp?

Is not me.

None ofthe Above wrote:
Whatever dude, I am sure you are an impartial advocate of pirate and highsec miner alike.

As I was a part-time highsec miner longer than I've been a griefer/pirate, I'm probably far more impartial than most people.

Founding member of the Belligerent Undesirables movement.

Drake Draconis
Brutor Tribe
Minmatar Republic
#17 - 2012-04-26 21:32:07 UTC  |  Edited by: Drake Draconis
Cali Zindonas wrote:
None ofthe Above wrote:
Drake Draconis wrote:

I'm sorry but what part of "Corporation Hanger" did you not understand?


The part where it worked one way up to this patch and then changed with no warning or explanation.

It still has special cases for NPC pilots, why can't it have the same old special cases for fleet members? It can still be corporate based for managing the contents.


Bingo.

I do alot of Corp mining ops with other Corps who have a fleet of Hulks and I'm the only one who can afford/fly an Orca. So it really put a damper on a team activity. Now we have to worry about jet canning which you can do only once every 1 min 45 sec (i believe) and hope no one steals your Ore.

If CCP would have told us about the change, not the "Deal with it" mindset it would have gone over much better.

Which now I have to ask, what else did they change that aren't in the patch notes?


I was there when the orca first arrived in the game... I used the same feature myself.

But the fact of the matter is mainly this.... it never made sense the way they set it up in the first place...now it does.

I however have to side with floppie on this one...theres not alot of drawbacks to this change....but I'm open to reasoning.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Cali Zindonas
Rudel Taktik
#18 - 2012-04-26 21:37:49 UTC
Drake Draconis wrote:
Cali Zindonas wrote:
None ofthe Above wrote:
Drake Draconis wrote:

I'm sorry but what part of "Corporation Hanger" did you not understand?


The part where it worked one way up to this patch and then changed with no warning or explanation.

It still has special cases for NPC pilots, why can't it have the same old special cases for fleet members? It can still be corporate based for managing the contents.


Bingo.

I do alot of Corp mining ops with other Corps who have a fleet of Hulks and I'm the only one who can afford/fly an Orca. So it really put a damper on a team activity. Now we have to worry about jet canning which you can do only once every 1 min 45 sec (i believe) and hope no one steals your Ore.

If CCP would have told us about the change, not the "Deal with it" mindset it would have gone over much better.

Which now I have to ask, what else did they change that aren't in the patch notes?


I was there when the orca first arrived in the game... I used the same feature myself.

But the fact of the matter is mainly this.... it never made sense the way they set it up in the first place...now it does.

You can't share your corp hanger in-station and you certinaly coulnd't share your corp hanger on a carrier/Rorqual/Super Carrier/Titan as far as I know....now I'f im wrong....feel free to produce said proof...but in all honesty...I'm not sure why this is such a problem.

Drop can..tractor it in..done.


I haven't had a chance to test it on a carrier...I will tomorrow, but its worked in the past on my carrier toon which in an Alliance and I could store mods for alliance mates to refit in space...
Rykuss
KarmaFleet
Goonswarm Federation
#19 - 2012-04-26 21:54:17 UTC
I couldn't help but notice how CCP took great care not to upset gankers. I mean, it would be a detriment to EVE if they couldn't use their NPC orca alt to drop gank boats for them, risk-free. Why, they might riot in jita and tell all their friends at the gaming news sites. No, it's easier to take away from miners cos lolminers! It wouldn't be fair if gankers had to risk their orcas should their corp be wardecced but it's fine for industrial corps. My orca should be a valid war target but they can continue to prance around care-free because the orca still serves their purpose.

So here's some ideas, CCP Greyscale, since you like to remove things. How about you remove orca use from NPC players entirely. If I can't use it noone in an NPC corp should be able to, for any reason. If I'm to join a corp and risk my orca then so should they. So if they want to drop gank boats, they should have to be in a player corp, that can be wardecced and have to put up with the same consequences as everyone else. If they have to dock up and can't gank for the evening, too bad, deal with it. If you don't want players in NPC corps, just say it already. Stop with these ridiculously one-sided mechanics changes and catering to certain players. It's like you're not even trying anymore.

Want to force players into corps? No barges or capitals (Industrial or otherwise) in NPC corps, if you drop corp, too bad you can't fly it. This would also prevent alliances and corps at war from abusing the ability to move assets care-free. While you're at it, remove the ability to shoot anyone in hisec while in an NPC corp. No more disposable alts and ganks unless you're in a player corp that can be wardecced. This way you can reap what you have sown and be held accountable for actions that are an open declaration of war against another corp. No more corp jumping to avoid the dec either, make it stick for the duration. All this HTFU talk should apply to everyone and so should the game mechanics.

Most importantly, actually communicate with the CSM we elected. You do remember who they are, right? Big election, huge debacle, ringing any bells here? Bueller? Bueller?

Having said all that, I think it's pretty clear what you'll do and who you'll continue to cater to. It's not like CCP actually has a vested interest in improving the rest of the game. It's all about tears, epeen and killboards. Roll

You, too, can be a Solid Gold dancer.

Cruell Nightmare
Primary. Sector.
#20 - 2012-04-27 04:05:03 UTC
All i can say is some heads up would have been nice, A few of us who pilot orca's where utterly confused for a few minutes the first time we jumped into them since the patch.



Corp hanger for corp only, I like that.


but the one drawback now is, What about alliance members in the same Ore or Ice fleet? Now we have to loose a potential Barge to Pilot an orca? Something Like a general fleet use hanger would be nice, Or Open up the ORE hold to fleet members would help out also.


like i said, Would have been nice to get a heads up
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