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Storyline Agents, Security vs. Distribution

Author
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#1 - 2012-04-21 19:37:03 UTC
Some time back, CCP changed how our agents work. The combat oriented ones would no longer give couriers, and the courier related ones would no longer give combat. They regrouped ALL agents into Securtiy, Distribution, and Mining. They then only gave missions related their respective fields. The Storyline Agents followed suit. So i thought...

In theory, a "security" agent gives combat missions, and "distribution" agent gives couriers, so, why then have my last 5 storylines been opposite of the Agent's field?

I know the tricks and tips to get story's from particular targeted Agents, that is not my problem. My problem is that i go through the hassle to make sure i get a story from a "security" agent, only to have them give me a run-of-the-mill courier is rather frustrating.

My recent efforts seem to point to the Story Agents giving a mission based on the % of type of the previous 15 missions completed to earn the story.

Can anyone confirm or deny this? And is this as CCP intended? If so, why give the Story agents a classification at all?

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2012-04-21 20:27:24 UTC  |  Edited by: DeMichael Crimson
Storyline agents have a small limited pool of missions to offer and I don't think CCP changed them. Some of the storyline missions are multi-part including both encounter and courier missions.

As for the Agent Divisions, that was an automatic name change to all agents back with the 'Agents Made Easy' patch. That also included the change to the Divisional Connection skills.

Basically just expect storyline agents to offer all types of missions.
Ank Parkor
WildSpace Otters
#3 - 2012-04-21 22:26:40 UTC
From what I have understood agent field doesn't count, but the type of missions you did before the storyline.

Staying in the same systems I have the same agent that gives me storyline missions.
It just depends of where you did the 16th: the storyline agent will be the closest available.

About the type of storyline missions, if you did 16 security missions your chances of getting a security storyline are much higher than a courrier one.
At the opposite if you do only courrier missions.

If you are not lucky you will get one these awful "materials for war preparation".



[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

Iri'yana
Corvus Technologies
#4 - 2012-04-26 12:42:59 UTC  |  Edited by: Iri'yana
Ank Parkor wrote:
From what I have understood agent field doesn't count, but the type of missions you did before the storyline.

...

About the type of storyline missions, if you did 16 security missions your chances of getting a security storyline are much higher than a courrier one.
At the opposite if you do only courrier missions.

If you are not lucky you will get one these awful "materials for war preparation".


Unfortunately the chance for a security related mission will not reach 100%.

Did 16 level 4 security mission for the Sister of EVE and got ... "materials for war preparation" by a distribution flagged storyline agent. *cries in agony* And those 16 missions took me quite some while, too. No idea why I only got offered "Kill your Caldari brethren!" kind of missions. *cries some more*
Caellach Marellus
Stormcrows
#5 - 2012-04-26 13:19:32 UTC
There are some constellations where you're guarenteed to work for a Security storyline, even then they have you doing stupid non combat stuff.. like hauling frogs -.-

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Steven Fonulique
SF Incorporated
#6 - 2012-04-26 14:41:36 UTC
From my experience the type of storyline mission you are offered is chosen completely at random from the storyline agents pool of missions they offer. I spent about a week chain running level 4 courier missions when I was fixing my amarr faction standings and got a very even mix of security and materials for war storylines.
Ifly Uwalk
Perkone
Caldari State
#7 - 2012-04-26 14:44:10 UTC
DeMichael Crimson wrote:
Basically just expect storyline agents to offer all types of missions.

This.

It's completely random. For me, over the last year and a half or so it's been 20% Materials for War Prep, 80% divided between security and distribution storyline missions. I only ever run security regular missions.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2012-04-26 15:06:05 UTC
Panhead4411 wrote:


I know the tricks and tips to get story's from particular targeted Agents, that is not my problem. My problem is that i go through the hassle to make sure i get a story from a "security" agent, only to have them give me a run-of-the-mill courier is rather frustrating.

My recent efforts seem to point to the Story Agents giving a mission based on the % of type of the previous 15 missions completed to earn the story.




This is all true and I agree with the % of type proposition. This is what I experience lately as well.

But thos eCouriers are not so run-of-the-mill. I've had at least 2 that paid out around 35,000,000 just for handing over a drop of Veldspar...AND an huge jump in faction standings. MASSIVE in one case.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Eeio
Sebiestor Tribe
Minmatar Republic
#9 - 2012-04-29 20:53:12 UTC
Out of all the storylines ive done, I think Materials for war prep takes up way more than 50%. Especially when doing L4s. In general I have experienced getting more income from doing L3 storylines (but only the storyline, not the regular missions) than I have from L4s.

Really frustrating, but I guess this is how CCP wants it to be, though I still dont understand why a combat mission runner suddenly have to find a mining ship, and vice versa.
Hans Momaki
State War Academy
Caldari State
#10 - 2012-04-29 23:00:36 UTC
Last 10 Storylines were courier missions for my chars. ( It took a while, like half a year or so, so don't take it serious)

I would absolutely love shipyard theft, but.. just bad luck with it..
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#11 - 2012-04-29 23:19:23 UTC
And what happened to all these "new" storylines that CCP added this past year? I haven't seen a single one...unless it was Materials for War...which i get more often than not.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Krixtal Icefluxor
INLAND EMPIRE Galactic
#12 - 2012-04-30 13:14:19 UTC
I pulled one of the new Courier Storylines yesterday.

Wanted to send me 10 jumps into Low to deliver 40,000m3 to Low Sec.

Yeah...watch me bring an Orca into Low.

Declined.

No thanks.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Ifly Uwalk
Perkone
Caldari State
#13 - 2012-04-30 15:07:08 UTC
Make two trips in a DST?

That's "Cargo Delivery" iirc, which is the only Distribution SL that actually pays out max standings. I'd never decline that one.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2012-04-30 15:09:42 UTC  |  Edited by: Krixtal Icefluxor
Ifly Uwalk wrote:
Make two trips in a DST?

That's "Cargo Delivery" iirc, which is the only Distribution SL that actually pays out max standings. I'd never decline that one.



That's ....... great I guess.

Been playing over two years and I have NO IDEA what your acronym is.

Banning acronyms should be a priority of sorts.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Ifly Uwalk
Perkone
Caldari State
#15 - 2012-04-30 15:19:09 UTC
Krixtal Icefluxor wrote:
Banning acronyms should be a priority of sorts.

lol!

DST=Deep Space Transport - one of the T2 hauler classes.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#16 - 2012-04-30 15:27:40 UTC
Ifly Uwalk wrote:
Krixtal Icefluxor wrote:
Banning acronyms should be a priority of sorts.

lol!

DST=Deep Space Transport - one of the T2 hauler classes.



Lol And my 4 toons of each race fly all 4 ! lol

thanks

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#17 - 2012-04-30 16:00:01 UTC
Welp. Looks like I may have a new one.

Can find no info about it.

Sorry for the boilerplate, but I'm gonna paste the info window here:
_____________________________________________________
A Desperate Rescue

Earlier today, a small, unknown group of frigates attacked one of our remote signals intelligence (SIGINT) communications outposts, causing catastrophic damage and killing dozens of our personnel. This station belonged to a small Caldari corporation with a poorly hidden contractual link to our military intelligence services. Fortunately, the survivors managed to escape, via their high-speed emergency shuttle and are expected to arrive at a nearby station within the hour.

As you might expect, we are working hard to determine the identities of the aggressors, but as yet we have no solid leads. Of course, this is not your concern. What is your concern, should you choose to help us, is a report we just received indicating that the surviving team of SIGINT contractors have been targeted for immediate assassination by the same mysterious organization behind the outpost attack. Apparently, someone does not want these individuals to provide us with whatever information they must have obtained during the course of their recent duties.

Within the last few hours, we intercepted a poorly encrypted communication indicating that a covert hit squad is en route to the station aboard an unspecified vessel, or may actually be at the station already! This station’s security force, while well armed and highly trained, is insufficient to detect and defeat the kind of lethal operatives that we believe intend to kill our contractors. Therefore, we need you to rescue this team immediately and bring them back to us for an emergency debriefing and to ensure their safety.

After running a check of qualified pilots in our office database, your name was near the top of the list. We estimate there will only be sufficient time for this one rescue attempt before the assassins strike.


A Desperate Rescue Objectives
The following objectives must be completed to finish the mission:

Transport Objective
Transport these goods:
Cargo 25 x Group of Civilian SIGINT Contractors (7500.0 m³)
Rewards The following rewards will be yours if you complete this mission:

501,000 ISK

Bonus Rewards
The following rewards will be awarded to you as a bonus if you complete the mission within 50 minutes
474,000 ISK


Caldari SIGINT Outpost Network
The Caldari Navy, much like the military services of other races, operates a covert network of signals intelligence outposts along the borders of the Caldari State. The specific, primary mission of these stations is to provide advance early warning of any hostile incursion by the Gallente military. Beyond this vital mission, however, the outposts are also tasked with gathering intelligence on a wide variety of other targets, both military and civilian. Of particular interest is the regular provision of information on the movement of the commercial and industrial fleets of other races, given the competition between the Caldari corporate system and foreign companies. In this way, the outposts not only provide an essential early warning system for any hostile forces, but also provide data of immense economic value, thus better enabling the Caldari private business sector to better compete in the merciless realm of interstellar business.

__________________________________________________________

It's just a Courier so maybe that's why I cannot find info about it. May not be new.


"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Eeio
Sebiestor Tribe
Minmatar Republic
#18 - 2012-05-01 13:20:04 UTC
I realize alot of people purely run missions to increase standings, and as such I guess it doesn't really matter what type of storyline you get, though I still think it's a bit harsh to ask a combat pilot to suddenly haul stuff that takes several runs with indys, into lowsec, and likewise it would be unfair to ask a miner pilot to suddenly go and kill 15 battleships etc.

But I also run combat missions to earn some isk and some LP, and I see the storyline asa reward and a chance to maybe get some interesting loot. There is that one L3 storyline for example, that besides being very quick, also has a high chance of dropping faction modules. And then there is that crazy 10 part storyline, where you end up with several various high value implants and hardwirings.

Meh, guess I just really want to see a L¤ combat storyline, because so far they seem mythical to me. Instead of getting a mission that fits my skillset im asked to mine Kernite.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#19 - 2012-05-01 13:33:37 UTC
Eeio wrote:
I realize alot of people purely run missions to increase standings, and as such I guess it doesn't really matter what type of storyline you get...

Meh, guess I just really want to see a L¤ combat storyline, because so far they seem mythical to me. Instead of getting a mission that fits my skillset im asked to mine Kernite.


Actually, on average, the combat stories yield much higher standings gains than the couriers, much higher. Then there is that whole, chance at the Mining Mindlink thing...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Krixtal Icefluxor
INLAND EMPIRE Galactic
#20 - 2012-05-01 13:38:04 UTC  |  Edited by: Krixtal Icefluxor
Eeio wrote:
... and likewise it would be unfair to ask a miner pilot to suddenly go and kill 15 battleships etc.




Not at all !

Those are great and increase standings more than the Couriers in most cases.

All Industrialists worth their salt should be trained and experienced in Combat. Be at least able to Solo most Level 4's in a CNR or equivalent.

Contrary to popular belief, at least some of us are not gun averse.

And we do take risks. Off Topic: I grabbed 3 Orca's of veld last night with H'geddon ganking screaming all over Local. If you know what you are doing and use your brain, it is do-able.

On topic: besides, they should rewrite the code so goons only get the Courier storylines. Lol THAT they would not like indeed.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

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