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Did anyone try the Diablo 3 beta this weekend? If so......

Author
Merin Ryskin
Peregrine Industries
#41 - 2012-04-24 22:05:34 UTC
Vertisce Soritenshi wrote:
Where is the 6 square mile map and 1 million unit support per game?


In the garbage pile with all of the other stupid ideas. Even if you could magically make it run on an average gaming PC (you can't), having an absurd number of units just ruins gameplay. Even if you only had hundreds of units, that's way more than you can actually think about/issue commands to/etc (at least without slowing down the game to the point that you die of boredom). Population caps might not be about hardware limits anymore, but there are still very good reasons to have them.

Quote:
They did, however, seem to dumb a bunch of crap down. I did not see the map randomize at all. It was the same map over and over again.


So what? Map randomization was highly overrated, since it never actually gave you anything new to explore (all the "random" areas were identical to each other anyway). The only difference it made was that the few people who weren't using maphack for their boss runs had to spend an extra minute or two teleporting around to find the exit to the boss level.

Diablo 3, on the other hand, solves the problem the sensible way: design a good level, and then put the waypoints far enough from the quest objective that you have to fight your way through and can't do a 30 second boss run even if you know exactly where to go.

Quote:
The beta was short...if that was the first half of the first act like they say then I will be very dissapointed indeed.


TBH, I don't think it was all that short, especially since it was the "tutorial" section on the lowest difficulty. Act 1 normal in Diablo 2 wasn't all that long either, and that game certainly consumed enough hours of playing time.
NeoShocker
The Dark Space Initiative
Scary Wormhole People
#42 - 2012-04-24 22:11:10 UTC
Merin Ryskin wrote:
NeoShocker wrote:
I looked at the Diablo III site and browsing through weapons and items. It feels like there isn't much rare, legendary or set items at all (quite limited in fact).


I wouldn't worry too much about that. The website is obviously incomplete, and I seriously doubt that a game as item-focused as Diablo 3 (especially with the cash auctions) is going to be lacking in powerful items.


Uh, less than a month away until launch. I would understand if it is over two months away, but... Open beta basically means it is done and they been doing "stress test"... Unless d3 gets delayed two months then great. More polished work.
EVE Stig
Doomheim
#43 - 2012-04-24 22:42:10 UTC
Merin Ryskin wrote:
Vertisce Soritenshi wrote:
Where is the 6 square mile map and 1 million unit support per game?


In the garbage pile with all of the other stupid ideas. Even if you could magically make it run on an average gaming PC (you can't), having an absurd number of units just ruins gameplay. Even if you only had hundreds of units, that's way more than you can actually think about/issue commands to/etc (at least without slowing down the game to the point that you die of boredom). Population caps might not be about hardware limits anymore, but there are still very good reasons to have them.

Quote:
They did, however, seem to dumb a bunch of crap down. I did not see the map randomize at all. It was the same map over and over again.


So what? Map randomization was highly overrated, since it never actually gave you anything new to explore (all the "random" areas were identical to each other anyway). The only difference it made was that the few people who weren't using maphack for their boss runs had to spend an extra minute or two teleporting around to find the exit to the boss level.

Diablo 3, on the other hand, solves the problem the sensible way: design a good level, and then put the waypoints far enough from the quest objective that you have to fight your way through and can't do a 30 second boss run even if you know exactly where to go.

Quote:
The beta was short...if that was the first half of the first act like they say then I will be very dissapointed indeed.


TBH, I don't think it was all that short, especially since it was the "tutorial" section on the lowest difficulty. Act 1 normal in Diablo 2 wasn't all that long either, and that game certainly consumed enough hours of playing time.


lol randomization was overrated... even though it was what kept Diablo replayable for pretty much anyone that played the game.... Merin... youre not even pretending to be objective here. EVERY time someone has a criticism you jump all over it and the logic in those denials is getting so thin only a die hard fantype would see it at this point. Id expect this type of fanaticism from a Blizzard site not EVE-O

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

Merin Ryskin
Peregrine Industries
#44 - 2012-04-24 22:52:33 UTC
NeoShocker wrote:
Uh, less than a month away until launch. I would understand if it is over two months away, but... Open beta basically means it is done and they been doing "stress test"... Unless d3 gets delayed two months then great. More polished work.


I said the website isn't done. The game is done, but Blizzard clearly hasn't bothered to finish the item database on their website (for example, unique items do not have their attributes listed). Granted, there might be some changes between now and release day since it's all server-side, but I would not expect to see any delays.
Merin Ryskin
Peregrine Industries
#45 - 2012-04-24 22:56:22 UTC
EVE Stig wrote:
lol randomization was overrated... even though it was what kept Diablo replayable for pretty much anyone that played the game...


Hardly. The fun gameplay was what kept Diablo 2 replayable, the fact that the maps were randomized had very little to do with it (especially when most people were using maphack anyway). After all, it's not like you'd actually find something new in the game because of the randomization, we're talking about having a corridor turn left instead of right occasionally. The gameplay experience was exactly the same, and unless you saved a screenshot of the map every time you made a new game you'd never even notice that the map was different.

Quote:
Merin... youre not even pretending to be objective here. EVERY time someone has a criticism you jump all over it and the logic in those denials is getting so thin only a die hard fantype would see it at this point. Id expect this type of fanaticism from a Blizzard site not EVE-O


That's not true. I'm objecting to stupid criticism that is based on ignorance of either how the game actually works or of game design principles in general. There are plenty of reasons to dislike Diablo 3, but "dumbed down skill system" is not one of them.
Vertisce Soritenshi
The Scope
Gallente Federation
#46 - 2012-04-24 23:48:27 UTC
Look at games like Supreme Commander and Sins of a Solar Empire. Both of those can field far more units than StarCraft 2 and both of them have maps that dwarf StarCraft 2 in every way. StarCraft 2 is a decade old game reskinned. Diablo 3 is looking like it will be the same unforutunately. That doesn't mean I won't play it because it does have fun gameplay but the map randomization was an important part of D2 and if it is missing entirely in D3 it will hinder the games replayability severely.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

EVE Stig
Doomheim
#47 - 2012-04-25 00:30:30 UTC  |  Edited by: EVE Stig
Vertisce Soritenshi wrote:
Look at games like Supreme Commander and Sins of a Solar Empire. Both of those can field far more units than StarCraft 2 and both of them have maps that dwarf StarCraft 2 in every way. StarCraft 2 is a decade old game reskinned. Diablo 3 is looking like it will be the same unforutunately. That doesn't mean I won't play it because it does have fun gameplay but the map randomization was an important part of D2 and if it is missing entirely in D3 it will hinder the games replayability severely.


Yes but Sins of a solar empire suffers horribly graphics wise on its units... Unless they changed it massive battles in tat game are just icon on icon violence
At least in Supreme Commander (AKA Total Annihilation 2 lol) you can see the units AND the fight at the same time

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

Kattshiro
Deep Core Mining Inc.
Caldari State
#48 - 2012-04-25 01:29:32 UTC  |  Edited by: Kattshiro
EVE Stig wrote:
Vertisce Soritenshi wrote:
Look at games like Supreme Commander and Sins of a Solar Empire. Both of those can field far more units than StarCraft 2 and both of them have maps that dwarf StarCraft 2 in every way. StarCraft 2 is a decade old game reskinned. Diablo 3 is looking like it will be the same unforutunately. That doesn't mean I won't play it because it does have fun gameplay but the map randomization was an important part of D2 and if it is missing entirely in D3 it will hinder the games replayability severely.


Yes but Sins of a solar empire suffers horribly graphics wise on its units... Unless they changed it massive battles in tat game are just icon on icon violence
At least in Supreme Commander (AKA Total Annihilation 2 lol) you can see the units AND the fight at the same time


Eh thats not 100% true often in Supreme you had to zoom way out if you had massive different armies to coordinate attacks, and you could zoom in and see the battles in Sins as well.

Total war is another game that can have thousands of units in a battle (granted in formations, but each guy is really detailed, and swinging/fighting individually) Shogun the battles look amazing.

Quote:
There are plenty of reasons to dislike Diablo 3


Such as I haven't heard you mention one... You've defended every decision they've made.
Roll Sizzle Beef
Space Mutiny
#49 - 2012-04-25 02:00:13 UTC
Beat the boss on all classes, only maxed barbarian but the rest to about lvl10.
I enjoyed the Monk and Barbarian the most. plenty of movement options in and out of groups of mobs almost from the start. Easily controlled directional multi target attacks.

Hunter and Mage took a little longer to get into stride. Very liner attacks though the hunters tracking bolt has some unpredictable long range reactions in who it will decide to attack so a bit annoying. Yet they can stand on their own.

Witchdoctor. Wow, I could not get into this class at all. Tons of pets and mass debuffing, yet very slow to crawl though a dungeon. It will likely be far past lvl13 for me to get enough options to enjoy it. And I normally enjoy pet classes.

The question of random maps I think has been balanced well enough. The important dungeon crawling parts are randomized in direction and the upper roads, towns, locations which are story driven are more carefully planned out. (so you don't have to always hunt down the damn cursed staircase for that Templar to shatter and continue the damn event)

The classic isometric view is nostalgic and while full 3d would have been nice idea, it keeps problems such as overhead transparency over bridges or builds nonexistent and consistent click control. And has the classic gory artwork direction such as mutilated guards staked to a wall and tons of gibby bits flying all over.

Some of the events you could stumble across like jar of souls, chest trap and spawn towers, the disturbed ghost quest gives me hope for some interesting random encounters.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#50 - 2012-04-25 02:17:16 UTC
Roll Sizzle Beef wrote:
Beat the boss on all classes, only maxed barbarian but the rest to about lvl10.
I enjoyed the Monk and Barbarian the most. plenty of movement options in and out of groups of mobs almost from the start. Easily controlled directional multi target attacks.

Hunter and Mage took a little longer to get into stride. Very liner attacks though the hunters tracking bolt has some unpredictable long range reactions in who it will decide to attack so a bit annoying. Yet they can stand on their own.

Witchdoctor. Wow, I could not get into this class at all. Tons of pets and mass debuffing, yet very slow to crawl though a dungeon. It will likely be far past lvl13 for me to get enough options to enjoy it. And I normally enjoy pet classes.

The question of random maps I think has been balanced well enough. The important dungeon crawling parts are randomized in direction and the upper roads, towns, locations which are story driven are more carefully planned out. (so you don't have to always hunt down the damn cursed staircase for that Templar to shatter and continue the damn event)

The classic isometric view is nostalgic and while full 3d would have been nice idea, it keeps problems such as overhead transparency over bridges or builds nonexistent and consistent click control. And has the classic gory artwork direction such as mutilated guards staked to a wall and tons of gibby bits flying all over.

Some of the events you could stumble across like jar of souls, chest trap and spawn towers, the disturbed ghost quest gives me hope for some interesting random encounters.


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Dray
C.O.D.E
#51 - 2012-04-25 09:57:06 UTC
I've been playing the beta for a around a month now and the first couple of minutes had me sold and I pre-ordered from Amazon for £35 including guaranteed delivery on release day.

I think it's superb and unlike diablo 2 it doesn't have a lot of pointless skills and abilities, way too many rose tinted glasses for diablo 2 if you ask me.

Changing skills on the fly and experimenting with diff builds looks good to me, and yes "IT'S A BETA", I know some of you here are saying people use that as a de facto response in the argument over the game but it's true, that is exactly what it is.

So wait till the final release, and lets be honest diablo 2 was a cake walk until you hit duriel on normal difficulty and even then he was still beatable he just came as a shock after the effortless walk through on the previous levels.

There's also a dev interview where they were laughing about people complaining about how easy the beta is and they were saying "wait and see" they'd been playing it on the harder levels and made no secret of how much of a challenge it was.

It will be enjoyed for its single player but it will live or die by it's multi-player.

You don't like it? don't buy it.

Rocket science it isn't, bloody good fun it is.
Sigurd Sig Hansen
Doomheim
#52 - 2012-04-25 14:48:22 UTC  |  Edited by: Sigurd Sig Hansen
Kattshiro wrote:
EVE Stig wrote:
Vertisce Soritenshi wrote:
Look at games like Supreme Commander and Sins of a Solar Empire. Both of those can field far more units than StarCraft 2 and both of them have maps that dwarf StarCraft 2 in every way. StarCraft 2 is a decade old game reskinned. Diablo 3 is looking like it will be the same unforutunately. That doesn't mean I won't play it because it does have fun gameplay but the map randomization was an important part of D2 and if it is missing entirely in D3 it will hinder the games replayability severely.


Yes but Sins of a solar empire suffers horribly graphics wise on its units... Unless they changed it massive battles in tat game are just icon on icon violence
At least in Supreme Commander (AKA Total Annihilation 2 lol) you can see the units AND the fight at the same time


Eh thats not 100% true often in Supreme you had to zoom way out if you had massive different armies to coordinate attacks, and you could zoom in and see the battles in Sins as well.

Total war is another game that can have thousands of units in a battle (granted in formations, but each guy is really detailed, and swinging/fighting individually) Shogun the battles look amazing.

Quote:
There are plenty of reasons to dislike Diablo 3


Such as I haven't heard you mention one... You've defended every decision they've made
.

Bolded the part I was trying to point out in calling her a fanboi
As for sins type games, the original Sword o the Stars I liked very much, the sequel was utter garbage as it was released, literally half done. It wasnt even an alpha build cause the game wasnt finished :p

Dray wrote:


I think it's superb and unlike diablo 2 it doesn't have a lot of pointless skills and abilities, way too many rose tinted glasses for diablo 2 if you ask me.

.



Lol I still have Diablo 2 on my hard drive. That said I cant play it cause the graphics are god aweful on today's resolutions lol

Mining is the "Deadliest Catch" in this game

Roll Sizzle Beef
Space Mutiny
#53 - 2012-04-25 18:20:10 UTC
I too have to mention I like how they streamlined abilities and got rid of filler you would just skip over for one of few viable cookie cutter builds.
Even though by lvl13 i only unlocked 3 primary moves and 2 secondary i believe. I already had a set-up of abilities i preferred in dungeon crawling, and another pair of movies for boss or elite groups. Some times it was the same ability with just a different rune effect, which is awesome I think. Do hope they have class weapons and armor that modify runes or abilities them self as the low lvl stuff to too generic to tell.

I did totally forgot to check if they still had a primary and secondary weapon group swap like D2. I don't remember seeing the option on the outfit screen. As I remember I wanted to keep a rare shield and mace but use a glaive for mass groups. I may have just missed it I hope.
Dray
C.O.D.E
#54 - 2012-04-25 21:33:23 UTC
Sigurd Sig Hansen wrote:
Lol I still have Diablo 2 on my hard drive. That said I cant play it cause the graphics are god aweful on today's resolutions lol


Hi-res Diablo 2.

D2 multires.

That said it wont let you on battlenet with multi-res as it's seen as a map hack of sorts, currently playing thru as a necro, level 35 atm, I still stand by the rose tinted glasses statement.
Alrione
Black Lagoon Inc.
#55 - 2012-04-25 23:24:05 UTC
Didnt like it at all and it looks poor. Dumbed down skill system is boring and rigid and it just feels odd. Going to keep playing Titan Quest/Sacred 2 untill Grim Dawn comes out.
If D3 had a price of Torchlight then it would of been ok.
Merin Ryskin
Peregrine Industries
#56 - 2012-04-26 05:21:56 UTC
Alrione wrote:
Dumbed down skill system is boring and rigid


I really don't see why people keep repeating this, because it's just not true. I don't know about every game in the genre, but Diablo 3's skill system is WAY more complex than Diablo 2's.
Alpheias
Tactical Farmers.
Pandemic Horde
#57 - 2012-04-26 09:45:46 UTC
Having played Diablo 3 together with Dray and while he can barely hide his enthusiasm, I have instead a hard time to be enthusiastic about it and the main reason for that is how the game seems more aimed toward the instant gratification-generation, something that shows through and through.

The game just doesn't leave me with any impression that it is going to be a good game, more like really mediocre.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Sidus Isaacs
Center for Advanced Studies
Gallente Federation
#58 - 2012-04-26 13:17:36 UTC
Graelyn wrote:
I played for about 4 minutes.

That was about all I could stand.

If I wanted to play a kids version of WoW, this would be the way to go.


I thought wow was the kids version of wow.

Personally I won't bother wasting time on Diablo 3. Been there done that, got other more interesting things to spend my time on :) (Though, I am sure it will be a blast for the new generation of kids that are just now growing up with games like this)
Dray
C.O.D.E
#59 - 2012-04-26 21:40:19 UTC
Alrione wrote:
Didnt like it at all and it looks poor. Dumbed down skill system is boring and rigid and it just feels odd. Going to keep playing Titan Quest/Sacred 2 untill Grim Dawn comes out.
If D3 had a price of Torchlight then it would of been ok.


It just seems dumbed down because it doesn't have the amount of skills you were offered in Diablo 2, which if we're honest most were ignored in favour cookie cutter setups, Necro's with skeletons and blood golems, groups of Paladins doing boss runs with healing auras etc.

D III is offering a less cumbersome and actually more interesting choose on the fly system which I think is going to work very well, of course it's all subjective but I've been playing the beta for a few weeks now and I'm still playing D2, I like it and that's why I've jumped in and pre-ordered.

As for you Alpheis you were told repeatedly how crap SWTOR was going to be but you still bought and played it, before finally realizing what we'd all told you.

YOU CANNOT HAZ OPINION. ;P
Alpheias
Tactical Farmers.
Pandemic Horde
#60 - 2012-04-26 23:12:31 UTC  |  Edited by: Alpheias
Dray wrote:


As for you Alpheis you were told repeatedly how crap SWTOR was going to be but you still bought and played it, before finally realizing what we'd all told you.

YOU CANNOT HAZ OPINION. ;P


Of course I can have an opionion, and I did sell my swtor account to some nob so I got what I paid for the game plus a little more so I call that win-win.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.