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Getting into solo PvP, general questions

Author
Lady Spank
Get Out Nasty Face
#41 - 2012-03-27 23:28:44 UTC
I never look at damage notifications. The incoming dps is usually indication enough of what is happening and by that point its fairly academic anyway.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

David Caldera
Aliastra
Gallente Federation
#42 - 2012-03-28 11:18:14 UTC
Alright, so with my skills finishing in a few days that will allow me to use Advanced Weapon Upgrades IV and Hobgoblins II, I'm really looking into the Taranis now. I've been suggested the following two possible fits:

[Dual Prop]
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
Damage Control II
Faint Epsilon Warp Scrambler I
1MN Afterburner II
Limited 1MN MicroWarpdrive I

Light Neutron Blaster II,Caldari Navy Antimatter Charge S
Light Neutron Blaster II,Caldari Navy Antimatter Charge S
Light Neutron Blaster II,Caldari Navy Antimatter Charge S
Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[ABWeb]
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
Damage Control II
Faint Epsilon Warp Scrambler I
'Langour' Drive Disruptor I
1MN Afterburner II

Light Neutron Blaster II,Caldari Navy Antimatter Charge S
Light Neutron Blaster II,Caldari Navy Antimatter Charge S
Light Neutron Blaster II,Caldari Navy Antimatter Charge S
Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I

And a railgun variation:

[Taranis, PVP]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

J5b Phased Prototype Warp Scrambler I
Stasis Webifier II
Experimental 1MN Afterburner I

75mm Gatling Rail II, Caldari Navy Uranium Charge S
75mm Gatling Rail II, Caldari Navy Uranium Charge S
75mm Gatling Rail II, Caldari Navy Uranium Charge S
[empty high slot]

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I

I'm not sure which one would be the best for me though. I mostly roam in low-sec, and from what I hear Dual-Prop is primarily used for nullsec (to outrun bubbles I guess?) or in gangs. Is this true? And in that case, would I be better suited by using an AB/Web/Scram combination of the first fit instead?

Many thanks so far guys!

Lady Spank
Get Out Nasty Face
#43 - 2012-03-29 14:48:22 UTC
Ab rail can be awesome, but use 125mm's. The obvious issues with using an AB are ability to survive a gatecamp and ending up being kited by slicers and, well, any other kite ship. You will need a named DC and probably AWU V to fit it properly but give it a go and see if it works for you.

The dual prop fit is ideal for null sec roaming where it gives you maximum options although if you just want to brawl with frigs then an mwd and rail fit is better suited.

The great thing is these ships are so cheap you can afford to experiment with them, have fun!

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

ZANE VOIDSTALKER
Space Wizards.
Tactical Narcotics Team
#44 - 2012-03-31 19:41:14 UTC
lady spank had so great pointer there but do it fast after inferno solo pvp is dead mate. unless there put in a challenge system you cant get agression in high or low with out a suspect flag and there goes your sec status.
Lady Spank
Get Out Nasty Face
#45 - 2012-03-31 19:47:19 UTC
ZANE VOIDSTALKER wrote:
lady spank had so great pointer there but do it fast after inferno solo pvp is dead mate. unless there put in a challenge system you cant get agression in high or low with out a suspect flag and there goes your sec status.

Please don't scaremonger on proposed changes that are only in preliminary stages of discussion and of which you clearly understand very little.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Toda Takauji
Republic Military School
Minmatar Republic
#46 - 2012-04-01 23:56:34 UTC
OP, always expect to get jumped by a significant amount of players.
Maximus Hashur
Federal Defense Union
Gallente Federation
#47 - 2012-04-02 05:02:15 UTC
Ive been running around solo for a few weeks or so in kor azor and havent found to much. I dont have a kill yet but have been in a few fights that i lost. I learned to stick to cheap frigates until i know what im doing and to make the dir scanner a primary skill.

Whats everyones opinion on taking BCs and BSs out for solo pvp? My corp is telling me not to because it will just cause people to bring out their bigger guns. For me im in it to have fun not worry about losing a valuable piece of simulated hardware.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Maximus Hashur
Federal Defense Union
Gallente Federation
#48 - 2012-04-02 05:07:03 UTC
ZANE VOIDSTALKER wrote:
lady spank had so great pointer there but do it fast after inferno solo pvp is dead mate. unless there put in a challenge system you cant get agression in high or low with out a suspect flag and there goes your sec status.


Will this mean you cant attack someone unprovoked? I hope not that would kill the game.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

David Caldera
Aliastra
Gallente Federation
#49 - 2012-04-02 06:16:53 UTC
Okay, so I've flown a few Taranises into the meat grinder so far. I've been trying the Blaster Taranis to begin with, fitted with Scram/Web/AB when trying to solo. I've lost a few battles where I made a stupid mistake that cost me the fight, but at least I seem to be able to learn from most of it. There are however two fights that I'm unsure of what happened, so I'd like to ask for some tips. (again)

Firstly, I got into a fight with a Merlin yesterday that arrived at my optimal. I quickly scrammed and webbed it, activated orbit at about 2.5 km (I'm guessing this was the mistake?) and quickly tore through his shields and halfway through his armor. He counterwebbed me. Halfway through the fight, he was sitting at 6km and there was nothing I could do to damage him. (The drones I had out didn't do too much it seemed) At that point, I simply waited to die. Any tips or advice for this one?

Another fight I got into was against a Firetail at a low-sec gate. In all fairness, I did not want to engage him, so I sat at the gate at 0, whilst he arrived at his optimal, scrammed and webbed and started shooting. I probably would not have taken this fight if I did not knew people were on their way to assist me, but unfortunately they arrived too late so the Firetail managed to escape. My question here is whether or not a Taranis would be able to take a Firetail on. It seemed like I could barely do anything to damage him. Was this because I gave him the chance to fight on his terms, or is the Taranis also a bad match against such Faction frigs?

I'm looking into trying the Railranis now, but unfortunately my little antics mean I'm down to only 70 million ISK, and I'm not going to lie: I -loathe- running L4s.
Mister Kwong
Doomheim
#50 - 2012-04-04 22:02:37 UTC
The Merlin could've been killed had you approached and burned towards him rather than try to activate orbit.

Taranis are well equipped at fighting faction frigates. You have to use your afterburner to approach the firetail. He probably got off more dps at range before he was finally scrammed down. And by that time, he applied enough dps to finish you off despite being in your range. He got a headstart on you.

I looked through your killboards. It looks like you are in Faction Warfare? But you are only ganking haulers and noobs in hisec. That's not a great way to challenge yourself with pvp. Don't be discouraged after a few losses by going back to griefing or ganking noobs in hisec. Keep at it.

John Nucleus
24th Imperial Crusade
Amarr Empire
#51 - 2012-04-05 17:37:00 UTC
Join RvB.

Plenty of good solo fight to get against t1/t2 frigs, dessies, cruiser and interceptor. There's a bunch of people looking for 1v1 and there's even a corp channel for soloist.

If you wanna try fleet fights, you'll also find plenty of that.
Karak Bol
Low-Sec Survival Ltd.
#52 - 2012-04-12 09:14:35 UTC
A little Bump for a quality Thread. Had my first Solo kills because of it :)
Joran Dravius
Doomheim
#53 - 2012-04-17 13:01:40 UTC  |  Edited by: Joran Dravius
David Caldera wrote:
I have no idea what i can or can't attack in the Incursus.

Frigates and cruisers. Badly fit and flown battlecruisers. Buffer tanked BS without a neut/nos. Remember to avoid drone boats.
David Caldera
Aliastra
Gallente Federation
#54 - 2012-04-17 13:30:22 UTC
Mister Kwong wrote:
I looked through your killboards. It looks like you are in Faction Warfare? But you are only ganking haulers and noobs in hisec. That's not a great way to challenge yourself with pvp. Don't be discouraged after a few losses by going back to griefing or ganking noobs in hisec. Keep at it.
Ah yes, it's not all I do, but if I only have an hour or so that I can be online, it's an easy enough activity attacking FW targets while having a short talk with my corpies. I do roam as often as I can, I just don't find fights that often. :)

Thanks for your explenation on my two previous fights.
Lady Spank
Get Out Nasty Face
#55 - 2012-04-26 00:55:14 UTC
Vs the Merlin. Orbit at 500, load navy antimatter and heat your ab. His rockets can hit you well at 6km or even under it so you want to simply outdamage him. If he genuinely has a speed advantage and pins you at 6km (outside your am damage range) then load null, your drones alone won't hurt a Merlin (they fit mse's).

When you skill up you will find that rail Merlins and Tristans are quite formidable ships to use to take down complacent frigs of considerably higher value.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

David Caldera
Aliastra
Gallente Federation
#56 - 2012-04-26 07:49:07 UTC
Thanks for the advice, the Tristan looks to be more like a Frig to my tastes. (The Incursus is a bit too, well, fast I guess) But I guess I'll need decent missile skills to fly that one properly. T2 launchers at the very least I would assume?
Florestan Bronstein
Ministry of War
Amarr Empire
#57 - 2012-04-26 07:57:19 UTC
Lady Spank wrote:
Vs the Merlin. Orbit at 500, load navy antimatter and heat your ab.

came to this thread just to say this - overheat all the things

as long as you don't burn out anything you are fine and in empire you always have places to dock up and repair at.

15% more damage, 20% more point range, 50% bigger speed bonus, 29% more reps (I really like overheated small armor repairers on frigs and AFs), ...

Thermodynamics is the single most important pvp skill and you should never be afraid to use overheating if it can give you any advantage.

Velocity on overview is pretty useless, put angular velocity there and try to remember the rough tracking values for small/medium/large guns. Allows you to see at an instant how well the other guy is able to track you and vice versa.
Lady Spank
Get Out Nasty Face
#58 - 2012-04-26 12:14:57 UTC  |  Edited by: Lady Spank
David Caldera wrote:
... But I guess I'll need decent missile skills to fly that one properly. T2 launchers at the very least I would assume?

You don't have to have tech II launchers but the ship definitely benefits from high supports for both gunnery and missiles which is why its often better for new players to stick with incursus, comet, enyo etc. It's also pretty tight on fitting, certainly to mwd fit so for TII launchers you probably also have to have awuV.

Also yes, pre-load heat on guns, scram,AB and reppers. Web heating is more circumstantial and scram heat can be clicked off once you have something tackled otherwise yes... Heat all the things.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

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