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CCP ruined incursions

First post
Author
DarthNefarius
Minmatar Heavy Industries
#41 - 2012-04-26 10:23:05 UTC
Kahega Amielden wrote:
Quote:
This will force the FC to use the shinest fleets to make up for a player loss. Or the big boys will run to level 4's and give newer people a better chance of being picked. Only time will tell


So you're saying that the design goal of Incursions should be, "Spit out such a stupidly high amount of ISK that incursion runners don't give a **** about optimizing their ISK/hour".


Nope he's saying that CCP is cutting out alot of people that actually help others in the game mutually expect to see newbie subscriptions plummet CCP GJ on further alienation
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Templar Nato
#42 - 2012-04-26 10:25:13 UTC
AstarothPrime wrote:
If you ask me - it was ABOUT TIME !!!

Nullsec was empty of any ratters / explorers / gank targets as of incursions.

IMO this move will prevent plex prices rising due to new ISK faucet in drones and fill low and null a little more so that it isnt so horrifically empty.

I.



LOL, you seriously think that? There were maybe 400 people in 3x incursion constellations in high sec at any given time during busier hours, so a total of about 1200 players. You're going to try and tell me that was 'all the people in null sec'?

1200 players in Incursion constellations, assuming they were actually all running the sites and not docked/ AFK (which is unlikely), is about 3% of online players.

Next argument please.
xVx dreadnaught
modro
The Initiative.
#43 - 2012-04-26 10:36:19 UTC
March rabbit wrote:
Katarina Reid wrote:
Dethl0k wrote:
Everyone is back to missioning and that is so boring. You think people are gonna back to missioning after making incursion isk? no they will just quit.


so are people back to missions or are they quiting?

there is another question: were those people in Eve BEFORE incursion is born? If they already played Eve then why will they leave?
If those people only joined Eve to run incursions then..... noone will miss them i guess


I've been playing since 2004... but last year I went back to college to continue my studies after a long break from education. This meant I've been on a lower income for a while and am currently not wanting to prioritise funds to playing online games. I enjoyed incursions because it gave me the chance to pay for eve with in game isk by only allocating a day or so to keep both my accounts active. If I can't find a way to keep my accounts active I won't be able to pay for it.

As incursions stand it would take me about 4 days to plex the accounts for a month. That is if the current incursion community stays as strong as it is and I'm able to FC Vanguard fleets as often.

I enjoy doing Assault sites and HQ sites also... but I don't think they will be forming as much either since they are being crippled also.
July Oumis
Royal Amarr Institute
Amarr Empire
#44 - 2012-04-26 11:22:26 UTC
What I heared is, that the payout in Assault fleets is still above 100 mil/h. Stop whining
Kodavor
Iz Doge Korp .
#45 - 2012-04-26 11:29:44 UTC
Quote:
What I heared is


Go and confirm it please . How many people earn those 100mil/hr ?
IMeres
Hellfire Heavy Industries
#46 - 2012-04-26 11:35:18 UTC
Kodavor wrote:
Quote:
What I heared is


Go and confirm it please . How many people earn those 100mil/hr ?


Even if the sustained income of constantly running assaults in a good fleet was over 100 mil/hour, the smaller number of sites, leading to more contesting and the time needed to assemble and maintain a 20 man fleet will most likely insure the actual isk/hr doesn't even come close to that.
Anzsi
Peacemarker
#47 - 2012-04-26 11:52:04 UTC
wohoo finally incursion-nerf come

Dont change that anymore. High sec carebear want allways easy isk and finally now they have to risk something if they want isk

Moar low sec moar null null and moar Providence-boost :)
Katy Ling
Crimnson Concept Flame
#48 - 2012-04-26 11:56:58 UTC  |  Edited by: Katy Ling
July Oumis wrote:
What I heared is, that the payout in Assault fleets is still above 100 mil/h. Stop whining


you heard wrong ... a big chunk of that time is spent waiting to have a full grid of active fleet members ... then,, after running a site or 2, someone leaves and they have to spend another hour or 2, waiting to replace a few other ...


one big aspect of incursions, that is so overlooked, is that you need to conciliate different people's time zone and availability, to have the necessary pilots in that role

people hallways wined about how much isk others where doing, but never took in consideration how much fleets had to sit still, waiting for a logi or a fc, not doing anything else but chit chatting.

incursions were already nerfed due to player over contest or logi / DPS/ fc availability / bottlenecks and fleets having to sit in they're ass, waiting for considerable time.


IMeres wrote:
Kodavor wrote:
Quote:
What I heared is


Go and confirm it please . How many people earn those 100mil/hr ?


Even if the sustained income of constantly running assaults in a good fleet was over 100 mil/hour, the smaller number of sites, leading to more contesting and the time needed to assemble and maintain a 20 man fleet will most likely insure the actual isk/hr doesn't even come close to that.


yes, having to coordinate 20 people with different schedules, makes it that it doesn't even come close to that ... actually, you're lucky if you have you're fleet rolling in the hour that you start gathering people.
Olivia Hume
Perkone
Caldari State
#49 - 2012-04-26 13:23:07 UTC
Katy Ling wrote:


you heard wrong ... a big chunk of that time is spent waiting to have a full grid of active fleet members ... then,, after running a site or 2, someone leaves and they have to spend another hour or 2, waiting to replace a few other ...



It's the same for other PvE activities in LS, NS and W-space. To do anything valuable, you need to wait for a fleet to form up. And unlike HS incursion, you can only rely on your corp mates.

In ws-space, until enough corp mates are only, you can sit at a pos, run anoms in low class system, mine or harvest cheap gas. I am guessing it is the same in NS - unless you can rat in titan, you need a fleet to run valuable plex.
Miss Yanumano
Cadence Industrial Syndicate
#50 - 2012-04-26 13:26:58 UTC
Olivia Hume wrote:
Katy Ling wrote:


you heard wrong ... a big chunk of that time is spent waiting to have a full grid of active fleet members ... then,, after running a site or 2, someone leaves and they have to spend another hour or 2, waiting to replace a few other ...



It's the same for other PvE activities in LS, NS and W-space. To do anything valuable, you need to wait for a fleet to form up. And unlike HS incursion, you can only rely on your corp mates.

In ws-space, until enough corp mates are only, you can sit at a pos, run anoms in low class system, mine or harvest cheap gas. I am guessing it is the same in NS - unless you can rat in titan, you need a fleet to run valuable plex.


A maximum pimped out Nightmare fleet (50Bn+ fleet) MIGHT get at best, 80M/h in Null/Low doing Assault sites, they're not going to replace Vanguards at all.
Lyron-Baktos
The Scope
Gallente Federation
#51 - 2012-04-26 13:40:03 UTC
the wait is most likely due to not having FC's. I was watching the channels last night and there were tons of people trying to get into fleets
July Oumis
Royal Amarr Institute
Amarr Empire
#52 - 2012-04-26 14:23:39 UTC  |  Edited by: July Oumis
You guys count the 2500 ISK/ LP when you do Incursion sites, because I saw people converting them to CN LP to buy Ammo off it.
Hemmo Paskiainen
#53 - 2012-04-26 15:00:33 UTC
lol look at all these incursion 120 mil per hour isk addicts crying about their income... about damn time it got nerft

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Razor Rocker
Super Mother Fan Club
#54 - 2012-04-26 15:03:27 UTC
Anzsi wrote:
wohoo finally incursion-nerf come

Dont change that anymore. High sec carebear want allways easy isk and finally now they have to risk something if they want isk

Moar low sec moar null null and moar Providence-boost :)


I love these cookie cutter arguments that require no thought.

Some seem not to understand that by nerfing highsec, many will still not go to null. If people don't want to be somewhere, then they simply wont go there. Others especially will not move to null, now that they can not afford their loses. Some alliances after all do not have ship replacement programs, and others, even some of the major alliances, have restrictive ship replacement programs.

And for those that say null is empty: well I think you are simply in the wrong region, or your alliance has set so many people blue that you have to travel vast distances to get a fight. In either case you've the tools to change things. You can reset standings or deploy. People that say there are no fights in null are under rocks, in back ally systems probably running anoms.

Instead of asking for changes to incursions, or other PvE activities, I for one hope that CCP comes out with another lucrative group PvE activity, something new and fresh, that is decently entertaining, requires friends to work together and provide enough ISK that it isn't a waste of time.
ISD LoneLynx
The Scope
Gallente Federation
#55 - 2012-04-26 21:10:55 UTC
Ranting, no content

Locked.

ISD LoneLynx Lieutenant Support Team and Resources [STAR] Interstellar Services Department

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