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T2BPO why they should be removed and how.

First post
Author
Haulie Berry
#141 - 2012-04-25 13:11:49 UTC
Again, you seem to be avoiding the questions.

I'm just going to assume it's because you know you're fabricating nonsense.
Brewlar Kuvakei
Adeptio Gloriae
#142 - 2012-04-25 14:22:25 UTC  |  Edited by: Brewlar Kuvakei
Haulie Berry wrote:
Again, you seem to be avoiding the questions.

I'm just going to assume it's because you know you're fabricating nonsense.



What part is fabricated yet again? CCP gives players it likes T2BPO's that is well established. Yeah the guy doing it got caught and CCP had to retract those BPO's. How many other prints were not caught? who knows. It is fair to say this untill CCP make avalible information on every T2BPO and it's effect on the market. So far they pick a handfull of irrelevent T2BPO data to publish but it is well known that some markets are completely crippled by T2BPO's undercutting invention. This is wrong it's gimping the game and thus all t2BPO should be removed.

Yet again remove T2BPO and put EVE and CCP's darkest days to rest once and for all. Continue to have them and let EVE for ever be tainted by the corruption of the past the choice is CCP's.
Haulie Berry
#143 - 2012-04-25 14:32:24 UTC
Brewlar Kuvakei wrote:
Haulie Berry wrote:
Again, you seem to be avoiding the questions.

I'm just going to assume it's because you know you're fabricating nonsense.



What part is fabricated yet again? CCP gives players it likes T2BPO's that is well established. Yeah the guy doing it got caught and CCP had to retract those BPO's. How many other prints were not caught? who knows.


Do you not see what you did there?

You:

-Asked which part was fabricated
-Glossed over the inconvenient facts
-Proceeded with alarmist speculation which you have no evidence to support.

This is "fabrication". You have absolutely zero evidence that there are any illegitimate BPOs in the wild, so at best you just suggest that there "might" be. Here, other people can play, too.

We know that some people have illegitimately purchased ISK via RMT. Sure, a lot of that isk has been deleted and wallets have been set negative, but how much other illegitimate isk is still out there? Who knows?

Has Brewlar Kuvakei participated in RMT? I'm just asking the hard questions here, guys!
Salo Aldeland
Sebiestor Tribe
Minmatar Republic
#144 - 2012-04-25 14:34:24 UTC
Brewlar Kuvakei wrote:
...it is well known that some markets are completely crippled by T2BPO's undercutting invention...


False. It is well known that some markets are completely crippled by lack of demand and a dearth of moon mats. If T2 BPO's we gone tomorrow they would still be terrible candidates for inventors.
Fango Mango
University of Caille
Gallente Federation
#145 - 2012-04-25 15:25:44 UTC
Where the BPOs came from is irrelevant at this point in time.

They are in the game and many players have made substantial investments to obtain them.

Do you plan to punish long term industrialist today because some else may or may not have "cheated" years ago?

If your problem with T2 BPOs is the affect that they have on the market (a valid complaint in some markets) then propose a solution to THAT problem . . . a couple of ideas that have been floating around over the years.

1) Skills that effectively increase the ME and PE of T2 production At level 5 they would shift the effective ME/PE from a standard BPC from -4/-4 to +1/+1.

2) Increase the build/invention time of T2 items by an order of magnitude. This will reduce the ability of T2 BPOs to "fill" the market and have lots of other "interesting" effects. Hello 5 Mil ISK Cap Recharger II?

3) Allow T1 BPC ME/PE to have an affect on the T2 ME/PE.


-FM
Brewlar Kuvakei
Adeptio Gloriae
#146 - 2012-04-25 16:02:00 UTC
''Do you plan to punish long term industrialist today because some else may or may not have "cheated" years ago?''

Nope they should be reinbursed no one would be punished. The orignal owners would get their RP paid back so in the end their are only winners as they get to keep the easy isk they maid printing T2 items with zero effort.

T2BPO removal is a win for every eve player and it's a win for the game as a whole.
Sigurd Sig Hansen
Doomheim
#147 - 2012-04-25 16:06:48 UTC
Brewlar Kuvakei wrote:


4. An incident where non authorised handing of T2 BPO to a player from a CCP employee occurred. These BPO's were recovered but not after several EVE players were sanctioned for bringing the incident to light. (Discussing Bans is bannable, so I best not go into this too much less I get banned). Simply put CCP's behaviour over the incident could be described disgusting at best


kugutsumen

funny how what... five, six YEARS after the fact and you still cant say his name on the forums
lol CCP isnt petty at all

Mining is the "Deadliest Catch" in this game

Fango Mango
University of Caille
Gallente Federation
#148 - 2012-04-25 20:36:56 UTC
Brewlar Kuvakei wrote:
''Do you plan to punish long term industrialist today because some else may or may not have "cheated" years ago?''

Nope they should be reinbursed no one would be punished. The orignal owners would get their RP paid back so in the end their are only winners as they get to keep the easy isk they maid printing T2 items with zero effort.

T2BPO removal is a win for every eve player and it's a win for the game as a whole.


How do you reimburse T2 BPO holders?

Say someone just bought a BPO last week for 100 Billion. Does CCP pay them 100 Billion ISK for the BPO or do they just screw that player over.

I doubt that CCP wants to screw over their log term subscribers.

CCP certainly can't inject all the ISK it would take to "buy back" all the outstanding T2 BPOs without ruining the entire economy.

So how exactly to you propose to "fairly" reimburse T2 BPO holders?

-FM
Scrapyard Bob
EVE University
Ivy League
#149 - 2012-04-25 21:55:40 UTC
Fango Mango wrote:

So how exactly to you propose to "fairly" reimburse T2 BPO holders?


Generally, as a game developer you fall back on the phrase "things may change". There's no contract that things will never change or are set in stone.

But they could at least whittle away at the issue.

- Allow the ME of the T1 BPC used in invention to affect the T2 BPC such as "T2 ME=Sqrt(T1 ME)-5".
- Increase the supply of datacores (lowering prices, decreasing the cost advantage).
- Change decryptors to be used up in a percentage-basis, or increase the drop rate to lower prices.
- Change the invention process to produce T2 BPCs with more runs.
- Change the invention process to allow batch invention.

I don't see removal ever happening. But one possible approach would be to say "all T2 BPO owners will have their BPOs exchanged for a stack of invented T2 BPCs equating to N years of production".
shar'ra matcevsovski
Doomheim
#150 - 2012-04-25 23:33:25 UTC
The by far most important Reason why we need T2 BPO`s so badly is, that all the "not so successfull" Industrialists have someone to blame for their failing. Even if its obvious that a blueprint that makes a couple bil per year when 24/7 manufacturing just cannot be too important for the game.



Quote:
"I don't see removal ever happening. But one possible approach would be to say "all T2 BPO owners will have their BPOs exchanged for a stack of invented T2 BPCs equating to N years of production"."


lol

shar'ra phone home

Brewlar Kuvakei
Adeptio Gloriae
#151 - 2012-04-26 10:39:39 UTC
Problem is any nerf/removal to the massively OP BPO's and owners will cry. Hey but they ''hardly effect the market'' anyway right so don't cry so bad.
Haulie Berry
#152 - 2012-04-26 14:04:21 UTC
Brewlar Kuvakei wrote:
Hey but they ''hardly effect the market''


Hey, look! You said something correct for a change!

Brewlar Kuvakei
Adeptio Gloriae
#153 - 2012-04-26 14:15:59 UTC
Haulie Berry wrote:
Brewlar Kuvakei wrote:
Hey but they ''hardly effect the market''


Hey, look! You said something correct for a change!



Naw I was quoting crap, it flies from T2BPO supporters non stop.
Haulie Berry
#154 - 2012-04-26 14:20:57 UTC  |  Edited by: Haulie Berry
Brewlar Kuvakei wrote:


Naw I was quoting crap, it flies from T2BPO supporters non stop.


You do understand that the math fully supports the position that they have a negligible impact on the market, right?

I know you seem to think that the make-it-up-as-you-go strategy is valid, but it is pretty readily crushed by basic, irrefutable arithmetic.

Your problem seems to be a gross, willful ignorance about virtually every aspect of the Eve market and manufacturing.
shar'ra matcevsovski
Doomheim
#155 - 2012-04-26 16:22:28 UTC
Brewlar Kuvakei wrote:
Haulie Berry wrote:
Brewlar Kuvakei wrote:
Hey but they ''hardly effect the market''


Hey, look! You said something correct for a change!



Naw I was quoting crap, it flies from T2BPO supporters non stop.


Please dont even try to understand why they say that, just make them stop saying such things!


You should realy take a look at this:
https://forums.eveonline.com/default.aspx?g=posts&t=98241&find=unread

shar'ra phone home

Brewlar Kuvakei
Adeptio Gloriae
#156 - 2012-04-26 16:36:21 UTC
Haulie Berry wrote:
Brewlar Kuvakei wrote:


Naw I was quoting crap, it flies from T2BPO supporters non stop.


You do understand that the math fully supports the position that they have a negligible impact on the market, right?

I know you seem to think that the make-it-up-as-you-go strategy is valid, but it is pretty readily crushed by basic, irrefutable arithmetic.

Your problem seems to be a gross, willful ignorance about virtually every aspect of the Eve market and manufacturing.


When 78% of a T2 item is producded by BPOsomething is broken. That means CCP gave 78% of that market to a few select players. While the rest of eve has to work like mad at 22%. This is broken it always has been.

Remove T2BPO or forever be reminded that no matter how hard you try at the end of the day CCP hand outs decide who is at the top particularly in T2BPO manufacture.
Grouchy Smurf
Republic Military School
Minmatar Republic
#157 - 2012-04-26 16:57:33 UTC
Brewlar Kuvakei wrote:

When 78% of a T2 item is producded by BPOsomething is broken. That means CCP gave 78% of that market to a few select players. While the rest of eve has to work like mad at 22%. This is broken it always has been.


The only Tech 2 items that are produced by "78%" from BPOs are those that trade in low volumes, and are mostly unprofitable to invent due to the price of materials (the pre-mentioned -4/-4 problem). An example of this item would be the Sleipnir. Less than 10 are sold daily in Jita, and Eveeye gives between 12 and 25 million ISK profit per unit. There is simply to way for inventions to catch up with that.

On the other hand, according to CCP tweets things like Tech 2 weapon modules are created mainly from inventions (between 65 to 80% if I recall correctly).

If you don't have enough profit on an item, move to another one. This is a flexibility that BPO holders don't have.
shar'ra matcevsovski
Doomheim
#158 - 2012-04-26 17:08:49 UTC
Brewlar Kuvakei wrote:


When 78% of a T2 item is producded by BPOsomething is broken. That means CCP gave 78% of that market to a few select players. While the rest of eve has to work like mad at 22%. This is broken it always has been.

Remove T2BPO or forever be reminded that no matter how hard you try at the end of the day CCP hand outs decide who is at the top particularly in T2BPO manufacture.



When you say 78% of an ITEM you are not talking of the average T2 itme your talking of a certain mostlikely not very used item that you picked on twitter.

For example, you probaly picked something stupid like the claymore, I would`nt be suprised if nearly 100% of em are build by BPO`s because its just not profiatble to build them as there maybe 5 of em gettign sold per day. Nobody would invent it, but a T2 BPO owner has either the choice of just dont use the BPO at all or build the ship for a minimal profit.

You can check any of the high demanded Items and you will see those are acutally getting invented a lot because the number of BPO´s are too limited that they could cover the entire demand.


Quote:
78% of that market to a few select players


everyone can buy these prints, their Owners mostly bought em for a lot of money, they didnt got elected by CCP to have an advantage.

the most easy Way to see that T2 BPO are not OP at all, is to check how much ISK they actually generate, and that tiny bit of isk just cannot affect the whole game that much.

shar'ra phone home

Shoogie
Serious Pixels
#159 - 2012-04-26 17:41:47 UTC
The last T2 BPO was distributed over 5 years ago. Arguing that the lottery was unfair years ago will fall on deaf ears. If you want to get rid of them, you must argue about their effect on the economy.


Three rules:
1. Industrialists pass all their manufacturing costs on to the consumers.
2. The market is PVP. Manufacturers compete with each other to be the lowest priced seller on the market while maximizing their profits.
3. Producing from a T2 BPO is cheaper than inventing. First there is the cost of invention. That can be calculated from the cost of datacores, decryptors, and the average success rate. Additionally, the ME of invented BPCs is worse than BPOs. This increases the quantity of some of the components on the bill of materials. It does not increase the quantity of all, because ME does not effect any "extra" materials in the BOM. The "extra" materials tend to be the more expensive parts.

Putting those three together, you see that since the BPO owners can bring their goods to the market at a cheaper price than inventors. This gives them more room to lower their prices to get their goods sold.


Consider the other half of the market: the consumers.

4. Demand for specific items is inelastic. Changing the price of a Capacitor Recharger 2 by 200k or 500k will not make a consumer choose a different item instead.
5. There are a limited quantity of each T2 BPO in existance. Each BPO can only make a limited number of that specific item. Inventors can make a nearly unlimited quantity of any item they want.

This means that T2 items can be divided into two categories: those items with small demand which can be filled by T2 BPOs, and those items with large demand which need inventors in the market.

For small demand items, the price on the market will be (BPO Manufacturing Cost + profit). Different BPO owners 0.01 isk each other on the market until profit becomes a very small number and one of the BPO owners says, "Screw it, I'm not going to bother manufacturing any more for a while."

For large demand items, the price on the market will be (Invention Manufacturing Cost + profit). Different inventors 0.01 isk each other until profit becomes a very small number and the inventors find different items to build. Note, the BPO owners follow the cost on the market as well because they want to maximize their profit.

Now imagine BPOs disappeared. The demand for the first category of T2 items will be filled by inventors. Prices of these items rise to (Invention Manufacturing Cost + profit). Inventors will keep 0.01 isking each other until profit is a very small number. The profits for the second category of T2 items will remain unchanged.


Therefore, the existance of T2 BPOs has no net effect on the PROFITABILITY of invention. However, prices of a select number of times will rise due to the inefficiency of the invention process. Who benefits from the increased costs? Moon mining alliances. Oh, those are the people the OP thinks get preferential treatment from CCP!


T2 BPOs are the end game of manufacturing. For players who do not want to fly titans and supercarriers, they can spend their isk to collect T2 BPOs. I like the fact that collecting rare, no-longer-available items is an option in the sandbox.

Disclosure: I started the game after the lottery ended, and have never owned a T2 BPO. However, I do make quite a bit of isk each week by inventing.

Shoogie
Serious Pixels
#160 - 2012-04-26 17:52:46 UTC
Brewlar Kuvakei wrote:
When 78% of a T2 item is producded by BPOsomething is broken. That means CCP gave 78% of that market to a few select players. While the rest of eve has to work like mad at 22%. This is broken it always has been.

You do not understand the implications of this statistic.

If 78% of a T2 item are produced by BPO owners, that means it is a low demand and unprofitable item. If it were a profitable item, then inventors like me would be jumping in to fill the demand.

When I see that stat, I wonder who the 22% were? Are they roleplayers who simply want to be able to say they built their own ships and don't care that it cost them more? Or are they dumb inventors who decided to invent and manufacture this item before running the numbers and determining if it was profitable or not?