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L4 mission running (EDIT: In a Raven)

Author
Orlacc
#21 - 2012-04-25 15:20:22 UTC
Haruki Yanumano wrote:
Ok so I tried the non-mwd fit, showed up at the mission spot and almost got killed even though I had booster running and everything. Then I tried out the mwd, almost got killed again but survived long enough to get to a confortable range, so my drones could kill all frigates while I shoot at the BS's. Problem is it takes me 10 minutes to kill 1 Centus Savage Lord (I timed it). Can anything be done about that, besides from spending weeks getting T2 launchers?



Actually no. T2 are pretty much required for a sound BS fit.

"Measure Twice, Cut Once."

Warpshade
Warped Industries
#22 - 2012-04-25 15:54:37 UTC  |  Edited by: Warpshade
Personally I'd recommend this build.

[Raven, DPSRaven]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor II

X-Large Shield Booster II
Heavy Capacitor Booster II, Cap Booster 800
Phased Weapon Navigation Array Generation Extron
Rat specific hardener tech2
Rat specific hardener tech2
Rat specific hardener tech2

Cruise Missile Launcher II, Fury Cruise Missile
Cruise Missile Launcher II, Fury Cruise Missile
Cruise Missile Launcher II, Fury Cruise Missile
Cruise Missile Launcher II, Fury Cruise Missile
Cruise Missile Launcher II, Fury Cruise Missile
Cruise Missile Launcher II, Fury Cruise Missile
[empty high slot]
Small Tractor Beam I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

x5 Hobgoblin II
x5 Hammerhead II

Use Pulse Shield Booster as and when needed, Cap Booster 800'sas and when you need cap.

Carry about 16,or17 x 800 cap boosters in your cargo hold, and the rest of the space for ammo, Fury Missiles for majority of targets, Tech I missiles for cruisers.

As far as fitting goes, obviously you can remove the tractor beam, and add it until you can fit it, replace the Tech2 launchers with Arbalest launchers, until you can use Tech2 ones. The Shield booster, you can use the best named Tech1 until you have the fitting requirements to use a Tech2.

If you are struggling on capacitor, because your not quite used to the build, you can always replace a Ballistic control unit with a Cargo Expander II, to allow you to hold more Cap boosters, until your comfortable/familiar with flying it.

The rig's and target painter are used to maximise missile damage, since you lose damage with missile velocity, and explosion radius.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#23 - 2012-04-25 16:00:12 UTC
My Raven was equipped with the following:

HIGH
06 x Cruise Missile Launcher I
01 x SMALL TRACTOR BEAM 1
01 x SALVAGER I

MEDIUM
04 x LARGE SHIELD EXTENDERS
01 x 'HYPHNOS' ECM
01 x MEDIUM SHIELD BOOSTER

LOW
01 x EMERGENCY DAMAGE CONTROL
01 x ARMOR KINETIC HARDENER I
01 x ARMOR THREMIC HARDENER I
02 x WARP CORE STABILIZER I

DRONES
02 x WARRIOR I DRONES
03 x HAMMERHEAD I DRONES

UPGRADES
01 x ROCKET FUEL CACHE PARTINTION I
01 x BAY LOADING ACCELERATOR I
01 x HYDRAULIC BAY THRUSTER I
Jazmyn Stone
Perkone
Caldari State
#24 - 2012-04-25 16:07:54 UTC  |  Edited by: Jazmyn Stone
I realize you probably have low skill points, and low on isk ,so I'll not mention any deep space mods, but you should try and lean in this direction:

6XArbalest Cruise launchers (faction missiles)

X-L shield booster
Ionic Shield boost amp
2X hardeners (one primary dam, second second dam)
1X resist amp (primary dam)
frx heavy cap booster, 800 charges (have 15 in cargo)

4X BCUs
Damage control

2Xrigors
1X flare

light drones

-you may find that in some missions things may get a little uncomfortable.

This next one was my set-up, and it worked very well, (but now I have a CNR):

6X Cruise Launcher II

Pith B-type X-L Shield Booster
Shield Boost amp II
2Xfaction hardener
1X faction res. amp
Hvy Cap Bstr, 800 charges

4XCNBCU
Internal force DC

same rigs

mix light drones/med drones

Always remember Tovil-Toba, and what was done there.

Kalli Brixzat
#25 - 2012-04-25 16:17:47 UTC
Gorki Andropov wrote:
My Raven was equipped with the following:

HIGH
06 x Cruise Missile Launcher I
01 x SMALL TRACTOR BEAM 1
01 x SALVAGER I

MEDIUM
04 x LARGE SHIELD EXTENDERS
01 x 'HYPHNOS' ECM
01 x MEDIUM SHIELD BOOSTER

LOW
01 x EMERGENCY DAMAGE CONTROL
01 x ARMOR KINETIC HARDENER I
01 x ARMOR THREMIC HARDENER I
02 x WARP CORE STABILIZER I

DRONES
02 x WARRIOR I DRONES
03 x HAMMERHEAD I DRONES

UPGRADES
01 x ROCKET FUEL CACHE PARTINTION I
01 x BAY LOADING ACCELERATOR I
01 x HYDRAULIC BAY THRUSTER I


lol???
Vai Tanis
Hedion University
Amarr Empire
#26 - 2012-04-25 16:43:42 UTC  |  Edited by: Vai Tanis
Haruki Yanumano wrote:
Alright thanks for all the help. I should check out the survival guide. By the way I encountered the first foe I can't kill - a tracking disrupting Centum Loyal Execrator Cruiser. My Vespa drones can't do any damage to it either:-( How much would a rigor rig help?


They'd help a lot. Warheads have an explosion radius, and if a target's signature radius is smaller than the missile's explosion radius less of the damage it could do is applied to the target. Rigor rigs reduce the explosion radius so more of the damage is applied to smaller ships.

You need them for cruise missiles in L4 and, as far as I know, (never used torps) you'll need them along with a target painter if you swap to torpedoes. I'd go with everyone else at the moment though, you'll make more grinding L3s in your Drake than trying L4s in a Raven until you can equip at least a T2 tank, T2 drones and training towards T2 launchers. Apart from the completion speed you will lose your Raven almost certainly if you hit a difficult mission.
Haruki Yanumano
Perkone
Caldari State
#27 - 2012-04-25 17:37:32 UTC  |  Edited by: Haruki Yanumano
Hmm, got the rig and fitted mjolnir missiles, got back there and wiped out the lot. Then a bunch of battleships showed right next to me, and unfortunately there were three warp scrambling frigates in between them and I have neglected my drone skills (can only use T1's and only 3 of them) so they killed me. Lesson learnedBig smile

Happy I went with platinum insurance, hehe.
Demieta
Deep Core Mining Inc.
Caldari State
#28 - 2012-04-25 19:31:33 UTC
The Drake is a good missioning ship, the Raven isn't that good a ship, and the Tengu is a great missioning ship. I think it's work considering sticking to the Drake, getting support skills and cruiser missiles to T2 and skipping the Raven for a Tengu. It's not like spending the time on T2 Cruise Missiles is a good PvP skill and it's only a prereq for Cap Cruise Missiles. Sure, train up battle ships and large hybrids, but maybe just skip the Raven altogether.
Haruki Yanumano
Perkone
Caldari State
#29 - 2012-04-25 20:27:28 UTC
You know, I think I will go with that. The Tengu is just so expensive, but I guess it is worth the wait. Also drones. Are level 4's doable in a Tengu?
Demieta
Deep Core Mining Inc.
Caldari State
#30 - 2012-04-25 20:55:32 UTC
Haruki Yanumano wrote:
You know, I think I will go with that. The Tengu is just so expensive, but I guess it is worth the wait. Also drones. Are level 4's doable in a Tengu?


A Tengu is a very good PvE ship, and eats level 4 missions. In Caldari space it's almost as good as a Nightmare or a Paladin. The Tengu is faster and has a bit better time with range and frigates, but the best PvE battleships do a lot more damage.
Arcan Winter
Hedion University
Amarr Empire
#31 - 2012-04-26 09:49:26 UTC
you can consider hardwire implants to get better rate of fire, higher damage, better ecplotion veolicity etc. It helps too.

But before you really start running the raven get your missile support skills up to lvl 4. Explotion radius and velicity have a huge impact on how well missiles works.

CCC rigs might feel safer since you get cap faster, but rigor rigs will make you will faster and a cap booster should be enough to keep your cap up.

Once you get your skills up, you will tank with your dps instead. a dead rat cant kill you. So in many mission your active tank will drop alot in the beginning and once you start poping them you should be find.

Also, its a big differences in passive and active tanking. It can take some to get used to it.
spaceinator
420 Enterprises.
The Initiative.
#32 - 2012-04-26 11:34:30 UTC
One thing i would like to add, when fitting a ship make sure to remember stacking penalities, any more than 3 of the same type is useless, you are better off fitig something different than fiting a 4th module effecting the same stat.
Kalli Brixzat
#33 - 2012-04-26 19:10:39 UTC
spaceinator wrote:
One thing i would like to add, when fitting a ship make sure to remember stacking penalities, any more than 3 of the same type is useless, you are better off fitig something different than fiting a 4th module effecting the same stat.


I agree with this statement. I often find it strange that people insist on stacking a 4th BCU on BS sized missile boats. Unless it's an office mod, the stacking penalty will render the 4th BCU nearly useless. Even then, the office/deadspace mod would still be giving tiny DPS increase. For most purposes, another mod would be more beneficial.

That said, in high end PvE content, every little bit counts.
Haruki Yanumano
Perkone
Caldari State
#34 - 2012-04-26 19:33:00 UTC
Well my problem was the reverse, really. I didn't have skills to get T2 launchers, but enough tank (seemingly) to survive, so I tried to counter the low damage by having loads of extra damage modules, even though they got heavily penalized. Sort of worked until I got killed of course:-)

Anyways, I have been thinking if anyone could give me advice on what to do? I have been mission running to make my ISK, but to get a Nightmare or something like that I have to be level 3 mission running from now until christmas to make the ISK. So what should I do if I want to able to run level 4's solo as soon as possible, so I can get a bit of a bump up on my isk/hour?

I got some shield tanking skills, missile skills and can pilot Caldari battleships. What ship would be good to get/level towards if the emphasis is on being able to solo level 4's as soon as possible?

A Tengu would take me a month + a couple of months running L3 missions, so I am looking for something that will do the job, but requiring a smaller investment and time to get a proper skill set for.
Kalli Brixzat
#35 - 2012-04-26 21:19:58 UTC
Haruki Yanumano wrote:
Well my problem was the reverse, really. I didn't have skills to get T2 launchers, but enough tank (seemingly) to survive, so I tried to counter the low damage by having loads of extra damage modules, even though they got heavily penalized. Sort of worked until I got killed of course:-)

Anyways, I have been thinking if anyone could give me advice on what to do? I have been mission running to make my ISK, but to get a Nightmare or something like that I have to be level 3 mission running from now until christmas to make the ISK. So what should I do if I want to able to run level 4's solo as soon as possible, so I can get a bit of a bump up on my isk/hour?

I got some shield tanking skills, missile skills and can pilot Caldari battleships. What ship would be good to get/level towards if the emphasis is on being able to solo level 4's as soon as possible?

A Tengu would take me a month + a couple of months running L3 missions, so I am looking for something that will do the job, but requiring a smaller investment and time to get a proper skill set for.


Raven. If you prefer to focus on turret skills (which is what you want for a nightmare) you can use a Rokh. while the nightmare is not going to be using hybrid turrets, the support skills will be identical for both - which will make your training slightly more efficient.

On the other hand, you can use that Raven quicker since you already have missile skills (tank skills would benefit both). The Raven is relatively cheap to fit (150M isk will do it for a solid mostly-T2 fit provided you have the skills). You can certainly do your L4 missions in that. it might not be super fast, but it will get it done efficiently enough.
Haruki Yanumano
Perkone
Caldari State
#36 - 2012-04-26 21:36:22 UTC  |  Edited by: Haruki Yanumano
Thanks, and I got to focus on active shield tanking rather than passive as I have gotten used to on the Drake right?

Edit: This is the setup I thought I would go by if I get back into a Raven, and it doesn't have any particular means to counter frigates, save for drones. Is this reliable vs. scrambling frigates?

[Raven, Perfect Starter Lv4 Mission raven]
Capacitor Flux Coil II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
X-Large Shield Booster II
Shield Boost Amplifier II
Shield Boost Amplifier II

'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Small Tractor Beam I
Empty

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II
Hobgoblin IIL
Kalli Brixzat
#37 - 2012-04-26 22:22:03 UTC
Haruki Yanumano wrote:
Thanks, and I got to focus on active shield tanking rather than passive as I have gotten used to on the Drake right?

Edit: This is the setup I thought I would go by if I get back into a Raven, and it doesn't have any particular means to counter frigates, save for drones. Is this reliable vs. scrambling frigates?

[Raven, Perfect Starter Lv4 Mission raven]
Capacitor Flux Coil II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
X-Large Shield Booster II
Shield Boost Amplifier II
Shield Boost Amplifier II

'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Small Tractor Beam I
Empty

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II
Hobgoblin IIL


Kill one or both of the Capacitor Flux Coils in the lows. Replace with Damage Control and/or a 4th BCU II. If you projection/bombardment skills are at 3 or better, go Damage Control + Type D Sensor mod (forget the name) to lock/hit targets from further out.

Kill one of the Shield Boost Amps in the mids. Replace with a TP. It will help more than you can imagine.

Skills permitting, place a salvager in the empty high to loot/salvage on the go. Consider replacing tractor with Drone Link to engage frigates further.

Use Hobgolblins (or any other light drone). They do better deeps to those scramming/webbing frigates than the mediums do.
Vai Tanis
Hedion University
Amarr Empire
#38 - 2012-04-26 23:02:42 UTC  |  Edited by: Vai Tanis
Haruki Yanumano wrote:
Thanks, and I got to focus on active shield tanking rather than passive as I have gotten used to on the Drake right?

Edit: This is the setup I thought I would go by if I get back into a Raven, and it doesn't have any particular means to counter frigates, save for drones. Is this reliable vs. scrambling frigates?

[Raven, Perfect Starter Lv4 Mission raven]
Capacitor Flux Coil II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
X-Large Shield Booster II
Shield Boost Amplifier II
Shield Boost Amplifier II

'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Small Tractor Beam I
Empty

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II
Hobgoblin IIL


Drop one of the hardeners for an afterburner and an amp for a cap booster. Also drop a flux coil for a DCUII and replace as many CCC rigs with Rigors as your fitting skills allow. Don't set foot in an L4 until you can field a full flight of 5 T2 light drones.

Cruise Ravens are best range tanking, they get no benefit at all from being closer to the targets. When I used one I used to fit only as much cap as needed to perma run the AB, the X-large shield booster was pulsed to rep the slight shield drain at range which the normal cap regen covered.

The cap booster is there for the oh crap moments when the gate drops you in the middle of a spawn, a group spawns on top of you or you're webbed/scrammed. An X-large shield booster with a bay of 800's will keep you alive until you can get range, warp out or your drones kill the frigates.

This is the fit I used:

[Raven, Raven 4]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Pseudoelectron Containment Field I
Type-D Attenuation Signal Augmentation

X-Large Shield Booster II
'Copasetic' Particle Field Acceleration
Photon Scattering Field II
Heat Dissipation Field II
100MN Afterburner II
Heavy Capacitor Booster II, Cap Booster 800

'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
[empty high slot]
[empty high slot]

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hobgoblin II x5
Hammerhead II x5
KardelSharpeye
The Watchtower.
#39 - 2012-04-26 23:09:47 UTC
Jazmyn Stone wrote:
I realize you probably have low skill points, and low on isk ,so I'll not mention any deep space mods, but you should try and lean in this direction:

6XArbalest Cruise launchers (faction missiles)

X-L shield booster
Ionic Shield boost amp
2X hardeners (one primary dam, second second dam)
1X resist amp (primary dam)
frx heavy cap booster, 800 charges (have 15 in cargo)

4X BCUs
Damage control

2Xrigors
1X flare

light drones

-you may find that in some missions things may get a little uncomfortable.

This next one was my set-up, and it worked very well, (but now I have a CNR):

6X Cruise Launcher II

Pith B-type X-L Shield Booster
Shield Boost amp II
2Xfaction hardener
1X faction res. amp
Hvy Cap Bstr, 800 charges

4XCNBCU
Internal force DC

same rigs

mix light drones/med drones

Faction missiles with crap skills, yep he'll be loosing isk in no time.
Zhilia Mann
Tide Way Out Productions
#40 - 2012-04-26 23:25:08 UTC
Kalli Brixzat wrote:
spaceinator wrote:
One thing i would like to add, when fitting a ship make sure to remember stacking penalities, any more than 3 of the same type is useless, you are better off fitig something different than fiting a 4th module effecting the same stat.


I agree with this statement. I often find it strange that people insist on stacking a 4th BCU on BS sized missile boats. Unless it's an office mod, the stacking penalty will render the 4th BCU nearly useless. Even then, the office/deadspace mod would still be giving tiny DPS increase. For most purposes, another mod would be more beneficial.

That said, in high end PvE content, every little bit counts.


It's the only thing that will go in the lows that will increase damage. It's unfortunate that it's stacking penalized, but what else would you put there? You have enough tank; all you need is more gank.