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financial and Industrial tracking website - gone public

Author
Suni Khan
#41 - 2012-04-17 22:22:03 UTC
Hi Raath Nambode,

Thanks a very lot for making this public. I had played around it for a day and then introduced it to my corp. And we are using it fulltime now.

We always had problem in tracking our minerals etc and this is helping out ALOT!.

Now to something I would really love it that was added or maybe we have looked over it and didn't find it.
We are starting on capital ship production. And we made a thanatos project and we were able to add the thanatos ME/PE level. But we were not able to change the ME/PE level of the construction part which lead into a false amount of minerals needed for the full ship.

Now another thing that is most likely possible, but we are doing it wrong I think. When we got more minerals we were able to add a material report and it subtracted that automatically from the totals we had. But after making the first components we were not able to do the same to them.

We also have miners working for us and we pay them for their minerals. Payout is different after each opp, and so minerals have different costs attached to them every batch we get in. Is it possible to add minerals to a project and add in their value ? Mineral prices are pretty accurate to jita and the end price would be accurate of our project aswel but we don't get the materials into a project all at once but in batches.

so what I am really asking after a long text here:
-is it possible to change ME/PE value of components
-is it possible to add components to a project just like we do with minerals?
-is it possible to add minerals based on different prices per batch

Thanks a lot for all this and I will see to it that you will get a donation for all your hard work so far

Best regards,
Suni
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#42 - 2012-04-17 23:05:25 UTC
Suni Khan wrote:
Hi Raath Nambode,

Thanks a very lot for making this public. I had played around it for a day and then introduced it to my corp. And we are using it fulltime now.

We always had problem in tracking our minerals etc and this is helping out ALOT!.

Now to something I would really love it that was added or maybe we have looked over it and didn't find it.
We are starting on capital ship production. And we made a thanatos project and we were able to add the thanatos ME/PE level. But we were not able to change the ME/PE level of the construction part which lead into a false amount of minerals needed for the full ship.

Now another thing that is most likely possible, but we are doing it wrong I think. When we got more minerals we were able to add a material report and it subtracted that automatically from the totals we had. But after making the first components we were not able to do the same to them.

We also have miners working for us and we pay them for their minerals. Payout is different after each opp, and so minerals have different costs attached to them every batch we get in. Is it possible to add minerals to a project and add in their value ? Mineral prices are pretty accurate to jita and the end price would be accurate of our project aswel but we don't get the materials into a project all at once but in batches.

so what I am really asking after a long text here:
-is it possible to change ME/PE value of components
-is it possible to add components to a project just like we do with minerals?
-is it possible to add minerals based on different prices per batch

Thanks a lot for all this and I will see to it that you will get a donation for all your hard work so far

Best regards,
Suni

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Raath Nambode
Sebiestor Tribe
Minmatar Republic
#43 - 2012-04-17 23:22:39 UTC
Suni Khan wrote:
Hi Raath Nambode,

so what I am really asking after a long text here:
-is it possible to change ME/PE value of components
-is it possible to add components to a project just like we do with minerals?
-is it possible to add minerals based on different prices per batch

Thanks a lot for all this and I will see to it that you will get a donation for all your hard work so far

Best regards,
Suni


Well that was great. Typed out a complete reply and the forum lost it grrrrrrr

take 2

1) Yes. Hover the mouse over the ME and PE. see the cursor go pointy and the numbers blue? Click the numbers, enter new number into text box and hit return to save.
You can also edit projects by clicking on the pencil icon next to the project number. This will display the shopping list. Click on items in the shopping list to edit the figures and return/click green + to add them back to shopping list. Save when done

2) Most definately.
If you're manufacturing on your corp assembly arrays, click on the report icon to assign any jobs picked up from the API. You can also assign any market transactions if you purchased any component parts.
You can also manually add items on the 3rd tab. Enter the material/component name. quantity and price (if applicable) and remember to click save after entering in all the items.

3) Material reports! on the 3rd tab is a link Add Material Repot.
Get your miners to fill these in. They can add what ever resources they've supplied and it will capture a snapshot of the prices as they are at the present moment (prices are updated from eve-central as and when needed and cached for 2 hours).
I have been asked if it's possible to add other people to material reports and the short answer is that yes the functionality is built into the system to do that but I've not written the front end. When I first wrote that section we could export fleetlogs and I wrote a routeine to upload them and work out payments for people then CCP nerfed that option so I retracted it, then CCP returned it again and I've never got a chance to check if it still works. hrrrrrrr
So for now, get them to fill one in and you can work out a payment method with them. When someone submits a report to a project, it will place them in the member participation area along with a % and total of involvement. That % relates to the overall individual number of minerals needed for the project ie it totals up all the trit, pye, mex etc and the % is the total of that. It's a way of being able to judge the time involvement so if you wanted to give them bonuses based on time given to project, this is the way to do it. Veldspa takes longer to mine thus more time on project while ark yields high profits quickly but doens't really attribute to number of lowends needed other than give you a means to buy them from somewhere else.
I'll just forewarn you though that there's something in there called the MBP tax so when you see 2 values don't panic. What I did when I ran things in DRK was we handled all the logistics, refining, selling etc and the miners just got out and mined so the 10% tax covered jump fuel and time for directors to do all the admin stuff. I will be writing a further section to your admin console so you can set your own tax rates or opt out completely from taxing miners. You'll also be able to set a % or opt out of giving bonuses on corporate projects in this area as well.

Hope this answers your questions. If not, just holla

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Suni Khan
#44 - 2012-04-18 00:31:31 UTC
This helped me very much. Thanks.

To come back on 1 though, I can not find it.
I can see were I can change the ME/PE of the Thanatos BPC in the project, wich is at the top but the components I can not change.

Since a Thanatos requires components rather then raw minerals the BPC's of the components ME value take effect on how many raw minerals we need.
I now see that at the bottom of required resources tab it says: "Note : Actual capital costs may vary depending on the ME of the component BPCs used" Does this mean the raw minerals are calculated at ME0 standard?

I am realy sure I am just overlooking something just like the rest. it is realy getting used to a new system. But it seems to work very good.

Thanks again for taking your time on this project, and awnsering all the questions :D.

Best regards,
Suni
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#45 - 2012-04-18 00:53:52 UTC
Suni Khan wrote:
This helped me very much. Thanks.

To come back on 1 though, I can not find it.
I can see were I can change the ME/PE of the Thanatos BPC in the project, wich is at the top but the components I can not change.
Suni


I get you.... right, I had played with the idea of being able to set individual MEs and PEs for the components but tbh it would just end up being an administrative nightmare. For each project you'd end up setting hundreds of settings which you'd get sick of after a while The added calculations would also slow the loading time of the projects down dramatically.
So what the system does in order to make sure that everyting works out at the end is that it assumes the BPs used are ME and PE 0 then as you assign industry jobs from the assembly arrays, it calculates the ME of those assigned runs and deducts the correct amount of materials. As it's doing that it will reduce the required amount as well so that when you've created all the components and assigned them, the required amount and used amount will be spot on exact and the project should show a stock at the end. This stock can then be assigned to the next project which in it's own way is another cost saving feature.

I might reword that note at the bottom of the mineral table if it's not clear enough. Instead of "cost" it probably should be "material requirement"

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Pete Adelsa
Republic Military School
Minmatar Republic
#46 - 2012-04-18 14:16:56 UTC
i would pay for access to the code on my own server, but to much info to trust with an external party :(



is there any chance of that happening at all?
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#47 - 2012-04-18 14:57:59 UTC
[quote=Pete Adelsa]i would pay for access to the code on my own server, but to much info to trust with an external party :



is there any chance of that happening at all?[/quote

Not now. It once was a single corp app but I've changed the code base too far to revert. There would also be the headache of supporting 2 seperate products and what happens when CCP rebalances things in the database...... There are some web apps which are suited to bespoke licensed installs but sites like this need to be centraly controlled just from the sheer complexity going on in the background

As far as trust goes, the new API keys have a log so you can see exactly where and when a key is accessed. We have the ability to create multiple keys so I find it's a good idea to use a single key for each app I use. If I used a key for a website but then see that it's being used by other IPs then I'd know theres something funny going on. The CAks also have the option to allow and deny certain options so if you don't want to take advantage of the full API suit, you can still register with a character sheet only CAK and project manage things manually without the API feeds. There are 2 predefined keys on registration. Basic is just the character sheet used for identification which is freely available from the API anyway if I were to type your charID into it
The site checks the access Mask first to see if the key grants permission to update a data set. If the bit is not set then the update passes over. Which ever access you allow your key to grant, you'll still get a full range of options to play with on the sit

with over 15 years experience working in IT, I take data security very seriously and your data, even game data, is respected and protected to the best of my ability.

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Pete Adelsa
Republic Military School
Minmatar Republic
#48 - 2012-04-18 16:30:15 UTC
Raath Nambode wrote:
Pete Adelsa wrote:
i would pay for access to the code on my own server, but to much info to trust with an external party :



is there any chance of that happening at all?


Not now. It once was a single corp app but I've changed the code base too far to revert. There would also be the headache of supporting 2 seperate products and what happens when CCP rebalances things in the database...... There are some web apps which are suited to bespoke licensed installs but sites like this need to be centraly controlled just from the sheer complexity going on in the background

As far as trust goes, the new API keys have a log so you can see exactly where and when a key is accessed. We have the ability to create multiple keys so I find it's a good idea to use a single key for each app I use. If I used a key for a website but then see that it's being used by other IPs then I'd know theres something funny going on. The CAks also have the option to allow and deny certain options so if you don't want to take advantage of the full API suit, you can still register with a character sheet only CAK and project manage things manually without the API feeds. There are 2 predefined keys on registration. Basic is just the character sheet used for identification which is freely available from the API anyway if I were to type your charID into it
The site checks the access Mask first to see if the key grants permission to update a data set. If the bit is not set then the update passes over. Which ever access you allow your key to grant, you'll still get a full range of options to play with on the sit

with over 15 years experience working in IT, I take data security very seriously and your data, even game data, is respected and protected to the best of my ability.



i know I'm probably over simplifying it but could it not simply fall down to a flag to enable a corpid/alliance id check on registration?

that would mean one product, you just have the "public" variant not check your corp on reg, and "private" would check your corp id and pass the reg/deny the reg.

i also have no doubts about your ability or the security.

i also have in-house programers that would probably like to expand on certain areas to fit our needs - why reinvent the wheel right?

im not meening to be an ass or insult your ability i just prefer anything that carries data or more importantly my whole corps data(yes this is an alt :v) be overlooked by myself and my directorate
Yorick rashnikov
The Illuminatii
Wrecktical Supremacy.
#49 - 2012-04-20 08:48:31 UTC  |  Edited by: Yorick rashnikov
great tool, but i i don't like acronyms....
What the hell is PE/ME?

also: it doesent seem like such things as refining manufacturing etc. is scaling with my API key, it simply says the same wether im logged in or not.
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#50 - 2012-04-20 08:52:44 UTC
Yorick rashnikov wrote:
great tool, but i i don't like acronyms....
What the hell is PE/ME?


PE = Production Efficiency (How long it takes to make the thing)
ME = Material Efficiency (How much material it takes to make the thing)

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Raath Nambode
Sebiestor Tribe
Minmatar Republic
#51 - 2012-04-20 23:35:27 UTC
Manufacturing got some love today.

Select your pricing options : Lowest Sell, Highest Buy, 20 day median (jita based)
Style and functionaltiy changed :

  • Accordian style widget lets you see required materials for components. Is it better to buy or make?
  • Only items that require base items to manufacture appear on the components section. All base materials appear in the right section
  • some other things that make my life easier but don't really effect you

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Raath Nambode
Sebiestor Tribe
Minmatar Republic
#52 - 2012-04-24 08:32:08 UTC
It was reported that the site was reporting incorrect values for T2 ammo and some T1 items. This has now been fixed and all the BPCs I've checked in jita and compared to the results have been spot on.

If anyone sees any items that don't match in game let me know.

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Snatcha Pursia
EVE Corporation 98582134
#53 - 2012-04-24 14:31:08 UTC
For the refining part : are the mineral prices automaticly updated to Jita? or is there any way to to do that?
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#54 - 2012-04-24 15:42:16 UTC
Snatcha Pursia wrote:
For the refining part : are the mineral prices automaticly updated to Jita? or is there any way to to do that?


Automatically updated on an hourly basis from eve-central as and when needed. you don't have to do a thing.
There has been observed some odd values though because eve-central is no longer being supported by the creator so I'll be looking for an alternative price source this weekend.

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Nikodiemus
Ganja Clade
Shadow Cartel
#55 - 2012-04-24 15:53:59 UTC
I love you Raath.
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#56 - 2012-04-24 23:18:02 UTC
Tonights tweak : Everyone likes to share links so I've enabled URL data on the manufacturing section.

So if you want to share the build requirements with someone to check prices or just for giggles then you can do it now and the correct information will show.

EG you want to share how much you need for 10 rifters :

http://industry.darkshadowindustries.com/manufacture/item:Rifter/qty:10/me:80/pe:20/detail:1/price:sell

Remember that the manufacturing lookup is part of the free public tools so everyone can have fun with this one :)

Enjoy

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Lady Blakewood
Atari Technologies
#57 - 2012-04-26 05:19:33 UTC
I love the concept, but I'm having a few problems getting started.

So, let me suggest what I'm trying to do and you can tell me how far off I am.


Setup
Item 1 - Get current masterlist of corporate assets into the system.
(I can get asset list of individual members but not the corporation?)

Item 2 - Create a monthly campaign for profit tracking?
(I can create one, but I don't see how to link projects to it, or what do you attach?)

Item 3 - Create Projects for each of 5 members to work on and participate towards.
(I can create a project, but say for the Hulk 30 run, I'm getting huge negative numbers and other general problems with required amounts of items)

Ongoing Steps
Item 4 - Record transfers of items purchased on behalf of the corp towards the project
- see how this might work, but I just want corporate only purchases. If an item is purchased individually by mistake I think I see where that person can then transfer an asset. However, I've had ppl just drop stuff direct into hangers. Then they don't have item in list to transfer to corp.

Item 5 - Record transfers of the corporate assets towards the current project
- with no corporate list of assets, how do I move stuff to a project?

Item 6 - Record Mining Runs
- I see how this works, but i want to allocate to a fleet of folks not just the one submitting. Fleet log? How's that work. Picture of mineral prices - where can i get that?

Item 7 - Record Production Runs
- I think I get this, but again, only personal projects are showing up for me.

Item 8 - Record Resulting Sales and profit / loss for project and campaign.
- Will corporate sales show up? And if I sell as a contract to a distributor will that show up? If I transfer and sell, is there an easy way to tell the system how much I got for the items?


I really appreciate your efforts - I'm sure you have this working for your corp, but I can't duplicate it with success just yet.

PS - I would love a simple walkthrough with anyone who is successful in getting this to run and can be reached ingame.

Cheers
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#58 - 2012-04-26 08:21:54 UTC  |  Edited by: Raath Nambode
I love it when I get these :) Some of them I'll respond to PM to get more info from you but to go over some of them now :

Lady Blakewood wrote:

Item 1 - Get current masterlist of corporate assets into the system.


I've not fully completed the corporate assets bit yet due the added complexity of extra hangars and POSes in space. Corp assets will include everything so hold that thought for a moment.

Quote:

Item 2 - Create a monthly campaign for profit tracking?


You can set a start and end date. Graphical reports and 30 day transaction histories are something that I have planned for a couple of development cycles forward. You will be able to set a custom period as well

Quote:

Item 4 - Record transfers of items purchased on behalf of the corp towards the project
Item 5 - Record transfers of the corporate assets towards the current project
Item 7 - Record Production Runs
Item 8 - Record Resulting Sales and profit / loss for project and campaign.

Corporate Transactions/jobs should already be available. If not I'll look at that asap.
You can manually add stock to a project to flag a pre owned item to the project. I'm hesitant to point to a record in the asset table on projhects because when you trigger an asset update, it deletes all records before refreshing so the item you assign to the project may not be there on the next update and would cause problems later on. on the other hand I can write a mechanic to use assets to manually add stock to the projects if this is a requested enough feature. I'll be completing a feature on material reports which will do this. Enable you to select a station and contents of hangar/containers to add items to material reports to help speed things up.

Quote:
Item 6 - Record Mining Runs


when you create a material report there's a button to upload the text export so you can add for multiple people at once. I'll need to readress the reporting though as some people want to see how much exactly people mined in value, but if you're assigning them to projects, the project will tell you their individual 0.01m3 participation.

I'll be in touch ingame about some of the other issues regarding strange material requirements and the corporate transactions

Thanks again for the honest feedback. Much appreciated and helps to make this a great product

Wormhome Navigation - http://www.staticmapper.com Industrial Management - http://industry.darkshadowindustries.com Follow me on twitter https://twitter.com/staticmapper

Lady Blakewood
Atari Technologies
#59 - 2012-04-26 22:49:23 UTC
Thank you for your quest response.

I am presently trying to work out the functionality on my own accounts, and when complete with testing I want to open up my corporation for recuritment and use the tools to help validate transactions and keep everyone happy.

I understand the corporate assets are not part of the project yet. Instead its a project by project building and planning tool that shows profitability of individual projects.

I *think* much of my difficulties in using the tool *may* relate to poor setup in relation to corporate access and planning. I just can't get my head around some of that...

I'll continue to play with the tool and will look forward to a chat. For the use of others I will try to summarize the benefits of this tool once I get it figured out.

Eventually what we will all need is a nifty step-by-step guide.

All in all though, this is exactly the type of tool the industrial corporations need - and with some luck, you can sell off your idea's to CCP and get them to include this much needed functionally directly into the game! But, we will see how they do with the mercenary tools... then maybe we get some industry love. *** CCP Please Note this request ***

Anyway - awsome work, awsome idea's, I'll stick with it till I get a clear idea of how to use what you have so far.
Lady Blakewood
Atari Technologies
#60 - 2012-04-27 00:33:07 UTC
I've just spent an hour wih the developer.

There are lots of things on the way for this tool, and much that is already working. My personal setup was a bit flawed with a combination of odd stuff and personal mistakes which have been sorted out. While there remains a few issues, I have been able to create corporate tasks (build projects), and members can contribute to the build.

I am now playing with more of the features that exist today, and was pleased to hear of some of the future additions that are planned - in particular corporate asset resource pools.

Make sure you get on this site and follow its future development!