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Crime & Punishment

 
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Fixed Bounty system or Griefing Service?

Author
John Crichton Jr
Eve Hit List
#1 - 2012-04-23 16:56:49 UTC
You can read or post about it through the link below or here.
Please leave a comment about what you think regarding this service.

http://www.reddit.com/r/Eve/comments/so8z2/fixed_bounty_system_or_griefing_service/

From the link:

So I've had this idea to fix the broken bounty system that CCP continuously ignores. I now have some free time to create this service since I've gotten some slack after completing some web projects for work. I would like to gather some feedback and see what people actually think about the concept.

How does it work?


  • Players can use isk to place a bounty on someone which will be displayed on our EveHitList website.
  • Players who destroy a ship/pod of the bountied toon will receive the lesser of either full bounty or total isk damage inflicted (according to battleclinic, blue prints not included).


The bounty isk is pooled so any remaining isk will be distributed to future killers of the bountied toon in the same manor until all funds are depleted.

How do you redeem a bounty? To redeem a bounty a player must goto our site and either enter the URL of the battleclinic api verified killmail or input their own API vcode so that the site can pull their kills from ccp.

What is the purpose? Well obviously to give an alternative to the broken bounty system. People obviously still use the bounty system but what most people dont know is that pilots with large enough bounties(there are tons of them) just jump into a new clone with no implants and pod themselves with an alt to collect the money you just put on their head.

What do I expect to happen with this service? For the most part, I expect people to use it as a griefing service. I've seen corp members team kill other corp members for far less incentive. If you truly want to hurt someones feelings then place a decent bounty on them and you can almost guarantee they wont be flying anything shinny for a long time in fear the new corp member joined just to hunt him.

Issues: Does anyone see any immediate flaws or issues with this other then the obvious of getting people to use it? Please let me know. I plan to launch this within the week, if its something I believe people will want.
FeralShadow
Caldari Provisions
Caldari State
#2 - 2012-04-23 19:08:28 UTC
I like it. Assuming this isn't a scam, of course.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sutskop
LENINGRAD SPB Ru
#3 - 2012-04-24 07:20:19 UTC
The only concern I have is: Why can't CCP come up with something like this? Because pretty much anything is better than the current bounties.
John Crichton Jr
Eve Hit List
#4 - 2012-04-24 14:28:31 UTC
Sutskop wrote:
The only concern I have is: Why can't CCP come up with something like this? Because pretty much anything is better than the current bounties.



Good question. They are probably working on issues that they believe more important than this which I can sort of understand. After waiting for X amount of years I figures it may be time to take this one up myself.

Who knows, maybe if it gains popularity CCP will adopt the method.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2012-04-24 15:08:23 UTC
Time to provoke some bounties.

Founding member of the Belligerent Undesirables movement.

StonerPhReaK
Herb Men
#6 - 2012-04-25 13:10:17 UTC
This is the same as CCP's broken bounty system.

I get bounty on your "hitlist",
I have alt waste me and post api confirmed link and i collect bounty.


Back to the etch a sketch.

Signatures wer cooler when we couldn't remove them completely.

John Crichton Jr
Eve Hit List
#7 - 2012-04-26 07:13:51 UTC
StonerPhReaK wrote:
This is the same as CCP's broken bounty system.

I get bounty on your "hitlist",
I have alt waste me and post api confirmed link and i collect bounty.


Back to the etch a sketch.


... You get bounty on my hitlist.
... You waste yourself with your alt and post api confirmed link
... Then you cry when you collect a bounty of %65 of the ship you lost.

Good job bro?
Vaal Erit
Science and Trade Institute
Caldari State
#8 - 2012-04-26 07:45:10 UTC
Do want. People will be able to gain some money by dying in t1 insured ships so you can subtract the difference between platinum and insurance cost from t1 ships. Aka I have a 50m bounty, I insure drake for 15m payout 50m, I get 50m bounty -50m cost of drake +50m insurance payout -15m insurance cost = +35m total gain

Would feel better if the isk was held by some famously trusted people like chribba or the EON poker guys
Misanth
RABBLE RABBLE RABBLE
#9 - 2012-04-26 09:06:37 UTC
External site. Battleclinic.

2x wrong doesn't make it right.

AFK-cloaking in a system near you.

Haulie Berry
#10 - 2012-04-27 23:26:07 UTC
I wouldn't be surprised if the new Kill Reports system (which includes price calculations) isn't already intended to be a step towards a similar ingame bounty mechanic.
StonerPhReaK
Herb Men
#11 - 2012-04-28 22:59:31 UTC
John Crichton Jr wrote:
StonerPhReaK wrote:
This is the same as CCP's broken bounty system.

I get bounty on your "hitlist",
I have alt waste me and post api confirmed link and i collect bounty.


Back to the etch a sketch.


... You get bounty on my hitlist.
... You waste yourself with your alt and post api confirmed link
... Then you cry when you collect a bounty of %65 of the ship you lost.

Good job bro?


How do you know who my alt is and who isnt?

Signatures wer cooler when we couldn't remove them completely.

Daemon Ceed
Ice Fire Warriors
Infinite Pew
#12 - 2012-04-28 23:47:17 UTC
If someone like Chribba ran the service, then I'd trust in it. Otherwise, gl with your scam Twisted
Diesel47
Deep Core Mining Inc.
Caldari State
#13 - 2012-04-29 01:13:54 UTC
Sounds like a scam.


If not a scam, sounds like a bad idea.


next.
GreenSeed
#14 - 2012-04-29 02:05:48 UTC
Diesel47 wrote:
Sounds like a scam.


If not a scam, sounds like a bad idea.


next.

if its not a scam, then it should be. some ppl will go for it. Twisted
Katran Luftschreck
Royal Ammatar Engineering Corps
#15 - 2012-04-30 12:33:27 UTC
IMHO, the biggest hole in the current bounty system is this: Whenever someone's bounty gets high enough, they just switch to a jump clone and have their own corpmate kill them, then they just split it. So if that bounty is worth more than their implants (see "jumpclone," previous) then they actually profit from getting bounties placed on them.

So the first step to straightening that out would be for CCP to tack on some much needed restrictions:

1) No one in the same corp or alliance can collect the bounty on a target.

2) No one allied to the same corp or alliance can collect the bounty on a target.

3) Account ownership is also checked between the killer and the target to make sure there is no relation between the two.

Next, expand option to show just how bad you want that person dead:

1) When placing bounty, declare whether it is on a specific ship that they own or their pod.

2) Allow stackable bounties. Meaning that you can place a million ISK on their ship, another million on their pod, and then another ISK on their next ship in line, theoretically unto eternity. So you really, really hated someone's guts you could put, say, fifteen consecutive bounties on their pods for the next fifteen times they get pod-killed.

3) Allow bounties to be placed on player corps and alliances, awarded to the first person who kills a ship or pod from those groups, regardless of which individual pilot is blasted. Combined with stacking (above) this could open up a whole new world of grief (i.e. "10,000,000ISK each for the next 100 ships of "X" corp blown up - and you know someone will do it, too).

Finally, and perhaps the most radical, is allow the creation of Bounty Hunter Licenses in game. Much like PLEX, this would be something is renewed from month to month, but unlike PLEX would be an ISK only item (no real cash need come into play, here). Said license holder would be authorized by CONCORD to attempt collection on any wanted criminals (i.e. bounty targets) anywhere, at any time, by any means, regardless of local system security level. Players with an active hunter license would see special icons for "wanted" in their Local Chat, just so they know who to chase.

Meaning: When that -4.9 guy with the hundred million ISK price on his head comes blazing through 0.5 space then every licensed bounty hunter in the system could open up on them without worrying about CONCORD intervention - within the limits of the existing bounties, of course, meaning that once all the bounty(ies) are collected, the criminal is off the hook (for now) and would no longer be a sanctioned target.

Important caveat: Bounty hunters would not be allowed to place bounties themselves, nor collect any bounties that they themselves placed while their license was inactive (along with all the original restrictions from the top of this post).

This would, I believe, create a whole new class of PvP specialist, namely the professional bounty hunter (obviously).

Now just to give the poor bastards a fighting chance, I would not be opposed to tacking on to the end of all this a special "hunter" flag on bounty hunter players that is visible to wanted criminals in their Local Chat area, just so they have some chance to run back home before the noose closes down on them (to go along with the hunter's own special icons, of course - it's only fair).

http://youtu.be/t0q2F8NsYQ0

Haulie Berry
#16 - 2012-04-30 15:34:06 UTC
Quote:

1) No one in the same corp or alliance can collect the bounty on a target.

2) No one allied to the same corp or alliance can collect the bounty on a target.

3) Account ownership is also checked between the killer and the target to make sure there is no relation between the two.


These ideas are bad. An in-game implementation of the OP would be vastly superior to this and, unlike the above, would not be trivial to circumvent.

Tying the bounty payout to the isk-value of what was destroyed simply and immediately fixes all issues with self-claiming bounties, and the change from kill mails to "kill reports" that calculate the value of what was destroyed already lays down the basic framework for doing it.

Simply make the bounty a "payout pool". Every time anyone destroys something of the "Wanted" pilot's in a fashion that generates a kill report, they get paid some percentage of the destroyed value. Say, 80%.

So, Pilot A has a 200m bounty.

Pilot B blows up his T3 battlecruiser, valued at 100m, which is now an in-game accessible number thanks to Kill Reports.

Pilot A gets paid 80 million from the bounty pool and 120m in bounty remains on Pilot A.

It's basically just the insurance system fix applied to bounties. Probably wouldn't take much work, once Kill Reports are complete.
Katran Luftschreck
Royal Ammatar Engineering Corps
#17 - 2012-04-30 18:56:23 UTC
Thanks Haulie, a mature & thoughtful response is always worth reading and considering. And after reading and considering, I am now in agreeance with you.

http://youtu.be/t0q2F8NsYQ0

Daemon Ceed
Ice Fire Warriors
Infinite Pew
#18 - 2012-05-01 00:24:35 UTC
Dibs on trolling the crap outta the first person to be scammed by this idea. As a connoisseur of general buggery and tears, I most definitely hope it is a great scam and bilks many people out of a crap ton of ISK. Now if only I could make an alarm clock that wakes me up to the sound of gnashing teeth, my life would be complete.
StonerPhReaK
Herb Men
#19 - 2012-05-01 00:38:29 UTC  |  Edited by: StonerPhReaK
Haulie Berry wrote:
Quote:

1) No one in the same corp or alliance can collect the bounty on a target.

2) No one allied to the same corp or alliance can collect the bounty on a target.

3) Account ownership is also checked between the killer and the target to make sure there is no relation between the two.


These ideas are bad. An in-game implementation of the OP would be vastly superior to this and, unlike the above, would not be trivial to circumvent.

Tying the bounty payout to the isk-value of what was destroyed simply and immediately fixes all issues with self-claiming bounties, and the change from kill mails to "kill reports" that calculate the value of what was destroyed already lays down the basic framework for doing it.

Simply make the bounty a "payout pool". Every time anyone destroys something of the "Wanted" pilot's in a fashion that generates a kill report, they get paid some percentage of the destroyed value. Say, 80%.

So, Pilot A has a 200m bounty.

Pilot B blows up his T3 battlecruiser, valued at 100m, which is now an in-game accessible number thanks to Kill Reports.

Pilot A gets paid 80 million from the bounty pool and 120m in bounty remains on Pilot A.

It's basically just the insurance system fix applied to bounties. Probably wouldn't take much work, once Kill Reports are complete.



A proper explanation. Im on board now as well. ( The CCP sanctioned ingame variant ofc)

Signatures wer cooler when we couldn't remove them completely.

John Crichton Jr
Eve Hit List
#20 - 2012-05-21 04:52:21 UTC
StonerPhReaK wrote:
John Crichton Jr wrote:
StonerPhReaK wrote:
This is the same as CCP's broken bounty system.

I get bounty on your "hitlist",
I have alt waste me and post api confirmed link and i collect bounty.


Back to the etch a sketch.


... You get bounty on my hitlist.
... You waste yourself with your alt and post api confirmed link
... Then you cry when you collect a bounty of %65 of the ship you lost.

Good job bro?


How do you know who my alt is and who isnt?



You do know that its not my job to detect who is and who isn't your alt right?
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