These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

t2 BPOs....

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2011-09-28 03:52:52 UTC
Ok, my suggestion... Take t2 bpos out of the game.....COMPLETELY..... They're a waterfall of isk for whoever so happened to win a lottery.

Instead, the only t2 items must be made with bpc's created through invention on t1 bpo's...

However, allow the t2 invention bpc's to have all or a percentage of the research done to the t1 bpo to also effect the t2 bpc material requirements and the waste factor.

Now, I'm not sure any of the research should be applied to the t2 bpc, but I suggested that idea as a possibility to reduce the costs of t2 items in eve, in general.... This would actually help with the problem a lot of people have had with the difference in the insurance loss that comes with flying a t2 ship.

I personally thing the insurance and price difference of t2 ships is way too high. Look at a golem for istance.

The raven cost around 85 mil. The golem cost around 780 mil. That means the cost of the ship is over 800% higher than the insurance payout if the ship is lost. That's way too much of a loss.

If you allow t2 bpc's invented from researched t1 bpo's to carry over some or all of the efficiency allowing th cost of production to go down, thus causing the cost of t2 items to go down making the insurance a bit more beneficial, while still being a loss if the ship is destroyed.

maybe this would put the t2 ships at a 500% loss after insurance instead of 800%
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#2 - 2011-09-28 04:08:26 UTC
OK a couple of things.

sounds like you lost a t2 ship and found out you get peanuts in insurance payout.
this is working as intended mostly.

Insurance value is based on the min values and quants used to build the item.
If you look at a t2 ship bpo you'll see more than half the value is in pi and moon goo comps and the like.
these other items are not included in the insurance payout calculation.

Its thought that the buff in the ships ability's more than makes up for the lower insurance payout.

the second piece is that, t2 ship building do not in the most part affect the actual market price in t2 ships due to the low number of ships being built via t2 bpo's vrs what the market actually purchases.

if your annoyed because your not making isk inventing t2 ships, well its pretty much tough luck invent something else.
some people are happy to work on low low margins and they are for the most part responsible for low markups.

Sigras
Conglomo
#3 - 2011-09-28 07:53:11 UTC
wow this is why people with no idea how the market works should not be able to make game chancing decisions.

#1 Invention makes way more money than owning any T2 BPO
#2 those who "lost" the lottery got refunded with BILLIONS in datacores when invention first came out.
#3 The insurance loss potential and cost are the only things keeping T1 from being completely obsolete and they need to stay the way they are.
Joe Risalo
State War Academy
Caldari State
#4 - 2011-09-28 16:04:31 UTC
GizzyBoy wrote:
OK a couple of things.

sounds like you lost a t2 ship and found out you get peanuts in insurance payout.
this is working as intended mostly.

Insurance value is based on the min values and quants used to build the item.
If you look at a t2 ship bpo you'll see more than half the value is in pi and moon goo comps and the like.
these other items are not included in the insurance payout calculation.

Its thought that the buff in the ships ability's more than makes up for the lower insurance payout.

the second piece is that, t2 ship building do not in the most part affect the actual market price in t2 ships due to the low number of ships being built via t2 bpo's vrs what the market actually purchases.

if your annoyed because your not making isk inventing t2 ships, well its pretty much tough luck invent something else.
some people are happy to work on low low margins and they are for the most part responsible for low markups.



NO, I haven't lost a t2 recently.

However, i do know that in having a t2, you're taking a risk of losing a lot of isk if the ship is destroyed. However, I've wondered why it was such a huge difference. Like I said with the golem it is 800% more than the insurance payout.
The manticore, for example, is closer to 1000%.

I'm not at all saying that I want my t2 ship fully insured. That would be a terrible idea and there would be no such thing as t1 ships being flown anymore in pvp, unless the player didn't yet have the skill for those ships.

I also somewhat realize that invention bpcs leave little room for profit for the ship constructor.

The massive difference in price and insurance payout, coupled with the small window of profit would suggest to me that if you allowed t2 bpcs made from t1 bpos to have a percentage of the research done to also affect the t2 bpc quality, than it would give a little more profit to the ship constructors, and would reduce the manufactoring costs, thus allowing the market to be more competitive.

Right now, people selling t2 ships have a bottom line of what they can sell the ship for. However, anyone with a t2 bpo can come in and undercut them with no problems because they're actually able to research their blue print to make if more efficient.

This doesn't so much apply to t2 ships as much as it does with t2 ammo. Take t2 missiles for example. There is a very small window of profit for those who invent t2 bpcs. However, someone with a researched t2 bpo will have a much large window of profit and be able to under cut everyone.

Taking t2 bpos out of the game is just step 1. it's to keep any single person from having an advantage over another that isn't skill or fit related.

Step 2 is allow, we'll say 25% of the research done to the t1 bpo to effect the efficiency of the t2 bpc. This will allow t2 items to be cheaper to manufacture, which will give manufacturers a larger window of profit, which may help to reduce prices slightly.
Bloodpetal
Tir Capital Management Group
#5 - 2011-09-28 16:08:39 UTC

The problem with T2 BPO's isn't the infinite runs, its that they have better PE and ME than BPCs by such a high margin that they can dictate certain T2 prices - even if they can't out-produce the number of T2's on the market.


All T2 BPC's start with -4 PE and ME.

T2 BPO's can be improved pretty high (with pretty high time and asset requirements) to be orders of magnitude better than this.

Where I am.

Joe Risalo
State War Academy
Caldari State
#6 - 2011-09-28 20:46:17 UTC
Bloodpetal wrote:

The problem with T2 BPO's isn't the infinite runs, its that they have better PE and ME than BPCs by such a high margin that they can dictate certain T2 prices - even if they can't out-produce the number of T2's on the market.


All T2 BPC's start with -4 PE and ME.

T2 BPO's can be improved pretty high (with pretty high time and asset requirements) to be orders of magnitude better than this.



That's exactly what I'm talking about

Which is exactly why I suggested removing t 2 b p os from the game

Then allow tech 2 blueprint copies that originated from tech 1 blueprint originals to you have a percentage of the research done to affect the quality of the tech 2blueprint copies

This would allow all players you have the same benefits when it comes to production
Karim alRashid
Starboard.
#7 - 2011-09-28 21:03:49 UTC
Where are you hard cold numbers, which show that T2 ships market is dominated by ships produced from T2 BPOs ?

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Sigras
Conglomo
#8 - 2011-09-28 21:45:58 UTC
Joe Risalo wrote:
I also somewhat realize that invention bpcs leave little room for profit for the ship constructor.


Try a ridiculous amount of profit for the ship constructor

Joe Risalo wrote:
The massive difference in price and insurance payout, coupled with the small window of profit would suggest to me that if you allowed t2 bpcs made from t1 bpos to have a percentage of the research done to also affect the t2 bpc quality, than it would give a little more profit to the ship constructors, and would reduce the manufactoring costs, thus allowing the market to be more competitive.


No, it wouldnt, all it would do is limit invention to those who have had BPOs for a long time limiting the possible invention market. IE right now, anyone can buy a T1 BPO and begin to copy it for invention, in your system that would no longer be true.

Joe Risalo wrote:
Right now, people selling t2 ships have a bottom line of what they can sell the ship for. However, anyone with a t2 bpo can come in and undercut them with no problems because they're actually able to research their blue[SIC] print to make if more efficient.


I dont see your problem with that, they have billions tied up in the T2 BPO, but this doesnt effect your bottom line as an inventor. If the T2 BPOs were to explode tomorrow, the price of T2 wouldnt change very much because on all but a very small percentage of things, inventors set the prices.

Joe Risalo wrote:
This doesn't so much apply to t2 ships as much as it does with t2 ammo. Take t2 missiles for example. There is a very small window of profit for those who invent t2 bpcs. However, someone with a researched t2 bpo will have a much large window of profit and be able to under cut everyone.


your problem here is a limited demand, but that's fine because you can switch what you manufacture, someone with a T2 BPO cannot.

Joe Risalo wrote:
Step 2 is allow, we'll say 25% of the research done to the t1 bpo to effect the efficiency of the t2 bpc. This will allow t2 items to be cheaper to manufacture, which will give manufacturers a larger window of profit, which may help to reduce prices slightly.


it will not give manufacturers a larger window of profit, its just going to make having a well researched BPO a requirement to begin invention. Especially because the T2 components you're eliminating by research are way more expensive than the minerals you eliminate by researching a T1 BPO
beor oranes
Annihilate.
#9 - 2011-09-29 02:43:30 UTC
Paging Akita T.

Anyway...just no. There has been lots of threads on this and I can't be bothered going through all the reasons why just removing T2 BPO's is bad. Yes CCP has said the T2 BPO lottery was a mistake and they kinda fixed it in the best way they could. Invention could probably do with a look at but it is far from broken.

What you haven't suggested is fair way to remove T2 BPO's. Should they just one day taken out of the hangers of the owners? What about those people who didn't win them but those who bought them? That's really not fair. That would be like CCP coming along as saying Golem's were a bad idea we are going to remove them from your hanger but with no compensation, you would have a fit I am sure about it being unfair that you should be compensated.

Just because someone was in the game and played by the rules to obtain a T2 BPO, they should be now punished for doing this? Or they earned enough and bought one, they should be punished?

Have you done any invention ever? If you had you would know that some of the least profitable items on the market are the ones that do not have BPO, for example Golems. Most of the time inventors dominate the market (apart from in a small number of cases) and yes a T2 BPO owner will make more profit but they can only produce a limited amount of any item, so in a high volume market they are not going to be setting the price at all, as if they undercut someone will just buy up their order and resell it for more.

T2 BPO's are relics of the game, yes people make a lot of isk off them and have done for a number of years but they don't stop invention being profitable, inventors stop invention being profitable for not doing their numbers right.

Losing a T2 ship should be a loss, I don't want the game to end up where losing a T2 ship gets replaced pretty much from the insurance...that would be just stupid. T2 ships are cheap as chips at the moment anyway.

If you are that bothered about T2 BPO's being in the game, buy them all and then trash them, simple solution.
Tanya Powers
Doomheim
#10 - 2011-09-29 11:53:19 UTC
What about: instead of removing them give a chance on invention to create T2 BPO's?

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#11 - 2011-09-29 13:28:47 UTC
Just stop making threads in this sub forum.
Akita T
Caldari Navy Volunteer Task Force
#12 - 2011-09-29 14:11:49 UTC
beor oranes wrote:
Paging Akita T.

Amused Lurch imitation voice : You rang ?

Flat statement : This topic has been beaten more than the proverbial dead horse in the old forum.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1360780
Authoritative demand : Go read it ASAP.

Mild sarcasm : Dear OP, enjoy your (re)education session, I am sure you will appreciate it hugely and learn a lot from it.
Nezumiiro Noneko
Alternative Enterprises
#13 - 2011-09-30 02:14:01 UTC
hate t2 bpo competition, don't invent in those markets. Simple. t2 bs'....your first hint. Now the bitter reality, the t2 game does not get much better without t2 bpo's. Isk warring, free mins types, free datacores types, market saturation, etc....pushing t2 bs' can be fun sometimes. It being a level playing field where every t2 bs on the market started as a t1 bpo copy does not change the indy game much.
Sigras
Conglomo
#14 - 2011-09-30 07:32:59 UTC
when did Akita T get replaced by HK-47?
shadowace00007
Imperial Academy
Amarr Empire
#15 - 2011-09-30 15:00:53 UTC
Joe Risalo wrote:
Stuffs



Got a question for you. What about Eve to you exactly like? I see so many posts from you to "Fix the game" on things that are working as intended. I think your just playing the wrong game.

Born Amarrian Raised Minmatar.

Joe Risalo
State War Academy
Caldari State
#16 - 2011-09-30 15:26:17 UTC
shadowace00007 wrote:
Joe Risalo wrote:
Stuffs



Got a question for you. What about Eve to you exactly like? I see so many posts from you to "Fix the game" on things that are working as intended. I think your just playing the wrong game.


I love eve, but there are things about it that need to be changed. most of those things are "Working as Intended"

Most of the suggestions that I make are additions. Everyonce in a while I'll make a balancing suggestion, or something along that lines, but it typically involves adding something.

For instance, in this case I'm not saying that t2 bpos are working as intended, and i'm not saying they aren't working as intended.

I'm simply saying that the t2 bpos were an unfair lottery given away, and now that t1 bpos can have invention done on them to create t2 bpcs, take t2 bpos completely out of the game and allow the t1 invention copies made to have a certain percentage of the research done on them to affect the invent copy.

t2 bpos can have tons of research done on them to affect the quality of the blueprint, copies from invention can't.
That's a bit broken because it allows people with t2 bpos to undercut everyone else and still make a much higher profit margin than other players.

Doing what i'm suggesting for everything in game means equal opportunity.

This is CCPs main issue. They introduce something in the game and don't step back and look at how it effects the game as a whole. Super Carriers being a prime example.
However, instead of me saying this is unfair to other players, I'm tossing up a suggestion that balances it and give everyone the same opportunities. Any t2 BPO in game is going to be here for a long time to come. Most of the people with one aren't dumb enough to transport it anywhere....

Take it from those guys and give the a t1 bpo fully researched.
shadowace00007
Imperial Academy
Amarr Empire
#17 - 2011-09-30 15:50:48 UTC
I currently think they are alright as they are. I do see your point of view but to buy one costs so much that you literally have to grind for 5-6 months hard to get the money back on it. I honestly think T2 BPCs should be easier to research on copy's but that's about it.

Insurance Also works out well in my eyes. Keeps pilots like myself from flying around in Sleipnir's all the time, and in its place I fly T1 BCs leaving the playing field between a 3 year player from a year player to skills vs advanced ship and skills. Now if I did jump into that ship I am risking more isk, Risk to reward. I wouldn't die as offend if I was in a Sleipnir, but I also wouldn't be fighting as much.

Born Amarrian Raised Minmatar.

Akita T
Caldari Navy Volunteer Task Force
#18 - 2011-09-30 16:20:20 UTC  |  Edited by: Akita T
Sigras wrote:
when did Akita T get replaced by HK-47?

https://forums.eveonline.com/default.aspx?g=posts&t=15557
Deflective statement : Recently.

Joe Risalo wrote:
For instance, in this case I'm not saying that t2 bpos are working as intended, and i'm not saying they aren't working as intended.
I'm simply saying that the t2 bpos were an unfair lottery given away, and now that t1 bpos can have invention done on them to create t2 bpcs, take t2 bpos completely out of the game and allow the t1 invention copies made to have a certain percentage of the research done on them to affect the invent copy.
t2 bpos can have tons of research done on them to affect the quality of the blueprint, copies from invention can't.
That's a bit broken because it allows people with t2 bpos to undercut everyone else and still make a much higher profit margin than other players.
[...]

Condescending observation : That's not quite what you started with in the OP, but let's say we'll focus on the above.

Factual statement : It is true that the invention system could use improvement, but improving invention and the continued existence of T2 BPOs are not mutually exclusive.
Cynical : One has to wonder whether you intentionally refuse to consider them as two completely separate things that might require attention, or whether you genuinely did not consider the separation.

Pragmatic musings : The main perceived problem with T2 BPOs is unfairness at the manufacture cost level, so if one could invent T2 BPCs that have significant positive ME/PE values, the perception problem would noticeably diminish.
Having those options cost roughly as much as they do today (or even less) will make most of the current negative perception go away, without actually touching T2 BPOs at all.

Delayed annoyance : You are aware that the problem really is one of perception, aren't you ? For all items where demand is high, it's invention that sets the price, not T2 BPOs. Only for low demand (low volume) items does the price go below invention break-even, and very quickly drops to barely BPO manufacture breakeven - for those items, removing T2 BPOs without radically improving invention would basically mean they traded volume would go even lower, maybe even practically as good as vanishing altogether.
Lili Lu
#19 - 2011-09-30 16:41:43 UTC  |  Edited by: Lili Lu
Joe Risalo wrote:
Bloodpetal wrote:

The problem with T2 BPO's isn't the infinite runs, its that they have better PE and ME than BPCs by such a high margin that they can dictate certain T2 prices - even if they can't out-produce the number of T2's on the market.


All T2 BPC's start with -4 PE and ME.

T2 BPO's can be improved pretty high (with pretty high time and asset requirements) to be orders of magnitude better than this.



That's exactly what I'm talking about

Which is exactly why I suggested removing t 2 b p os from the game

Then allow tech 2 blueprint copies that originated from tech 1 blueprint originals to you have a percentage of the research done to affect the quality of the tech 2blueprint copies

This would allow all players you have the same benefits when it comes to production


Yeah, the answer is to improve invention, not remove T2 BPOs. There should be some way other than just decrypters to improve the ME further. Whether that be some new invention skills (and charisma would be a nice primary or secondary attribute, to inspire your scientists), or new better decryptors, or BPC ME bleed through, or isk expenditure to hire better research scientists, or whatever mechanism.

Invention was yet another new feature introduced into the game and then largely ignored as they moved on to other new features (and new games). It is time for them to fix the stuff that was introduced into the game and then never refined (faction warfare, new sov system . . . invention).
UGWidowmaker
Caldari Provisions
Caldari State
#20 - 2011-09-30 17:19:30 UTC
now why would i want my investment in t2 bpo to go out the drain ? i have about 300 bill in t2 bpo. refund that and i dont care! stopwhining and start buying up t2 bpo.. this debate is very old.
12Next page