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New dev blog: Changes to War Mechanics

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Author
Dream Five
Renegade Pleasure Androids
#901 - 2012-04-25 22:29:04 UTC  |  Edited by: Dream Five
Karl Hobb wrote:

Both parties can recruit/drop players during war but there is a 24-hour heat-up/one week cooldown period for those players.

this is a good idea i think. Something that gives heads up on the aggressor count makes sense in hisec.

Karl Hobb wrote:

Allies for target can be brought in at any time but suffer a 12-hour heat-up period.

12-hrs vs 24-hrs is a bit stressful. If anything the timers should be made longer. 24 hours to hire a merc is pretty short notice. I'd suggest at least 36 hours before the war begins actually.

Karl Hobb wrote:

-- Surrendering party cannot be war dec'd (by anyone) or create a new war dec for a week after a surrender.

Will not work, can be expoited by wardeccing yourself on alt corp.


Karl Hobb wrote:

3. If no material loss for either party to the other within one week and war is not mutual, weekly dec cost increases.
-- Costs do not increase in any other manner.
-- Costs do not decrease if a later material loss is suffered.
-- Cost increase should not be astronomical, but should be incentive to end the war within a few weeks.


This seems like a good idea on paper. Double every week and 0.75x every week of no-war to avoid exploits like drop war for a week then redec at base rate. Can be exploited with agressor hopping to alt corps though.
Karl Hobb
Imperial Margarine
#902 - 2012-04-25 22:34:17 UTC  |  Edited by: Karl Hobb
Dream Five wrote:
Karl Hobb wrote:

-- Surrendering party cannot be war dec'd (by anyone) or create a new war dec for a week after a surrender.

Will not work, can be expoited by wardeccing yourself on alt corp.

Good spot on that one, have to re-think it. Thanks.

As for the rest:
Dream Five wrote:
12-hrs vs 24-hrs is a bit stressful. If anything the timers should be made longer. 24 hours to hire a merc is pretty short notice. I'd suggest at least 36 hours before the war begins actually.

The idea is that the target can recruit allies at any time, and they can join the war after 12 hours. Maybe extending that to 24 hours would be a better balance. I don't like the idea of allowing the aggressor to recruit mercs because that gives way too much advantage to the aggressor.

Dream Five wrote:
This seems like a good idea on paper. Double every week and 0.75x every week of no-war to avoid exploits like drop war for a week then redec at base rate. Can be exploited with agressor hopping to alt corps though.

Ideally the war costs are accrued by the corporation rather than the CEO, so I'm not sure where you're going with the alt corp thing. I like the cooldown on costs for re-deccing the same corp.

Problem with any war dec mechanics is you have to satisfy the PvPers, the "carebears with teeth" (dumbass title, IMO, but I don't have a better one), and the people who shouldn't be playing the game (pussies hiding behind CONCORD who don't want risk).

A professional astro-bastard was not available so they sent me.

Xorv
Questionable Acquisitions
#903 - 2012-04-25 22:51:03 UTC
Dream Five wrote:
Xorv wrote:

No I'm not. This is what posters like you are missing, it's all one game on one server. It isn't separate "leagues" or "fields" to carry on with the analogy.

Let me put it another way, if you want PvE completely free from interference from other players in EVE including non consensual PvP I will raise no objection assuming it has no impact on the rest of the game. You could earn LP to buy mods, implants, and ships that only function in that PvE environment and nowhere else! No ISK would be earned directly. That would be separate "fields" that would be in keeping with your stated desires while also being balanced with the rest of the game.


The league analogy makes sense tbh. Not exactly but it does.

And dude you've criticized a lot and almost everybody but i haven't heard a cohesive or meaningful proposal from you so far. You want to wardec individuals? What are you proposing?


You talk as though the only Wardec discussion that matters has been in the last 10 pages of this thread, I've criticized a lot in the last few pages because it's mostly anti PvP and anti Sandbox players in a state of denial that are posting now in the dying embers of this thread. I've made lots of proposals on these forums, if it is of interest to you then go seek them out, but I have no need to post them here again.

Joe and Ind-what ever her name is, essentially want an opt out from PvP in a Sandbox game built around PvP. I have offered a theoretical solution. That their PvE gameplay is opted out of everything related to PvP in EVE, which is to say pretty much all the game. I would like to hear a non evasive response from them if that would satisfy them, because if it does that would largely end the disagreement right now.
GeeShizzle MacCloud
#904 - 2012-04-25 23:59:59 UTC
FYI soz this is a huge wall-o-txt, started off small but branched out quite indiscriminately! Shocked

was wondering bout this wardec discussion and considering the amount of potential abuse to a system there could be in order for an aggressor to gain an advantage over the defender, it is difficult to come up with a perfect solution straight out of the box, but i had a few suggestions for people to consider:

  1. taylor the cost of war decs to increase exponentially with time
  2. taylor the cost of war decs to be ONLY dependant on the number of active members in each party that have been part of said parties for 6 months or more.
  3. start with a singular price for a war dec when each party is equal in size (1:1 ratio)
  4. introduce multiplyers on that cost based on size of each party based on 6 month membership count (where the aggressors member count is divided by the defenders member count) so that a large aggressor pays a high cost against a small defender and vice versa.
  5. add additional modifiers to the cost based on the number of corporations have set each party positive standings towards based on those corporations active 6 month member counts, and an additional modifier on the length of time those standings have been in place.
  6. any additional member increase since the war dec starts is included as a additional to the multiplyer


yes pretty complex and yes there is the fact technically one party may be able to ascertain how active a war targets corp/alliance is, but with additional clauses comes an additional veil of uncertainty. and adding modifiers that take into account standings duration, its guarded against a form of dec shielding.

With this system an aggressor corp would pay through the roof if they fought a smaller corp whilst having an extensive blue list, and with the blue list being controlled by other entities, the aggressor isnt totally in control. Plus any kind of reverse dec shield would open up a host of friend or foe issues to the corps blueing up the aggressors.

so the calculation would look something like this:

((( 2^w ) / 2 ) * c ) * (( a + ( b1 * ( 7 / bd1 )) + n1 ) / ( d + b2 * ( 7 / bd2 ) + n2 ))

w = number of weeks the war dec has been active for
c = default cost of a war dec

a = aggressors member count (based on minimum 6 months membership)
b1 = sum of aggressors blue list corps/alliances member count (based on minimum 6 month membership)
bd1 = sum of total number of days all corps/alliances have had blue standings towards the aggressor
n1 = aggressors new corp members since last paid war dec bill.

d = defenders member count (based on minimum 6 month membership)
b2 = sum of defenders blue list corps/alliances member count (based on minimum 6 month membership)
bd2 = sum of total number of days all corps/alliances have had blue standings towards the defender
n2 = defenders new corp members since last war dec bill paid by aggressors.

also considering some mechanic saying you cannot war dec another corp/alliance until you have at least 7 members in your corp with active accounts that have been in the corp for 6 months or more. (based on 3 toons per account and that most eve players have at least 2 accounts)

and yes if this has just given u a migrane, i apologise!
Joe Risalo
State War Academy
Caldari State
#905 - 2012-04-26 00:00:46 UTC
Xorv wrote:

Joe and Ind-what ever her name is, essentially want an opt out from PvP in a Sandbox game built around PvP. I have offered a theoretical solution. That their PvE gameplay is opted out of everything related to PvP in EVE, which is to say pretty much all the game. I would like to hear a non evasive response from them if that would satisfy them, because if it does that would largely end the disagreement right now.


I am not wanting to opt out of pvp.

I however don't want the alliances to be protected from wardecs through hyper expensive fees because they don't like to be annoyed by small corps.

I also don't think that it should be so cheap to wardec someone because it influences players to take advantage of the system to pad killmails as opposed to going into low/null/wh space and earning them.

The other thing is that I don't want 200 man corps to wardec 2 man corps for the same price as a 2 man corp because it suggest to players to overpower their opponent as much as they can because it's more bang for your buck.

The whole time this discussion on war decs has been going on its only been getting better for the alliances and deccers than it already was and CCP doesn't even seem to be caring about the targetted corps which are generally high sec casual corps.

I'm not trying to protect these corps from pvp, but I am suggesting a more balanced war system that actually would appear to be fair for the target corps.
Dream Five
Renegade Pleasure Androids
#906 - 2012-04-26 00:44:09 UTC  |  Edited by: Dream Five
Xorv wrote:

You talk as though the only Wardec discussion that matters has been in the last 10 pages of this thread, I've criticized a lot in the last few pages because it's mostly anti PvP and anti Sandbox players in a state of denial that are posting now in the dying embers of this thread. I've made lots of proposals on these forums, if it is of interest to you then go seek them out, but I have no need to post them here again.

Joe and Ind-what ever her name is, essentially want an opt out from PvP in a Sandbox game built around PvP. I have offered a theoretical solution. That their PvE gameplay is opted out of everything related to PvP in EVE, which is to say pretty much all the game. I would like to hear a non evasive response from them if that would satisfy them, because if it does that would largely end the disagreement right now.


I read that one actually. I think that proposal was far too unrealistic to be considered a real proposal. I kind of see where you are going with it though and even independently had a passing idea along those lines about a different currency in hisec.

A game mechanic once implemented however applies to everyone, and everyone follow the rules regardless of context. In EVE due to its sanboxy nature, people not only graduate from the noob island but they could also easily be kicked back to the noob island due to big losses.

Would you agree that its possible that lets say you and your friend gathered some capital, setup a lowsec pos, then your corp got wiped out, you lost all caps, you lost your poses, everything. You are down to 5m isk in your wallet and you can't upgrade your clone. Now you are also wardecced and hunted in hisec. Or you are a new player and you get wardecced and can't get off your feet. The only solution is to either quit EVE or to drop out to NPC corp so you can't play with your friends.

How much sense does this make? Hisec is there so that you can recover from situations like these. You might say, you should've had reserve capital and its your own fault you messed up so bad. But that's not an acceptable argument. WIthout protected hisec it would be possible to effectively have permanent death in EVE or force people into permanent calculated inaction (also "wonderful"). That would definitely make a lot of people quit the game, i think that's pretty obvious. This is fairly obvious stuff to you right?

A safe recovery/permagriefing protection mechanism is REQUIRED in order for the game to function.

Now, why exactly should you be allowed to be griefed out of a player corp and forced to recover solo? That makes no sense.

This is a very realistic scenario that in my mind makes wardecs in proposed form (involuntary mandate to engage pilots and poses in hisec) completely unacceptable from a sane game design perspective. If there is one such scenario, it just happens to invalidate the whole idea. The wardec idea just doesn't work because of this. This is why i was suggesting to only allow to wardec and engage POSes effectively.

For many people hisec is the way because they tried low and failed. Someone is always better than you at PVP. So they take a calculated risk - that is as low of a risk as possible. Maybe because they are not as good at PVP as others, more likely beucase they don't have a tight group of friends or just can't afford to lose the ships at a rate it's required to get better at PVP. When you are up against an organized fleet of highly skilled and isk risk optimized fleet such as drakes or canes or whatever is the FOTM it's very very hard to be better than the existing groups that played together for years. So you are proposing to force people into continuous losses? That's just not going to work. You can't force people to PVP. EVE is about calculated risk. You calculated your risk and declared the war. They knowing their strengths and weaknesses calculated theirs and decided not to engage. The decision making process is identical and it's hypocritical to say that you have to PVP. No, you don't have to PVP. As a matter of fact this game is mostly about avoiding engagements, not about engagements. Wardecs are not going to change any of this.

Agani, thats where my earlier tournament based PVP proposal ties in. People will fight because they'll have a decent chance. Otherwise they simply wouldn't fight.
shal ri
Short Bus Window Licker
#907 - 2012-04-26 00:45:21 UTC
i refer u to post #153 on page 8 for a good price range to start with. i would like it to be cheaper but it works all in the same. ther has to be some way to stop the perma decs.

as for the machanic if self? well post #13 on page 1 has a good suggestion. i would add however some details.

since some times the wts dock up after being dec'ed, why would i want them to take control of a war that they didnt fight in. since all they did is stay docked and die a few times in hauler or frig that happened to run into me. just makes the 500 mill or so i just spent not worth much. i should still have control over a war that my targets refused to fight.

if lets say i was to renew that dec after the first week of little to no kills. after second week then the target corp/alliance takes control if the aggressor failed to kill enough ships to reach the 'ISK deficit'. The target corp could then keep said war from going on forever as they have control over the dec.

an inforced peace time would be nice after a war is finished just so the bleeding carebears can get the isk back and continue on thier merry way.


now for some of the post that stated wars need a goal. ie. a pos like struc that needs to be blown up in order for teh war to be over. no, this would bring blob warfare to high sec. its not needed.

nuet RR. some ppl posted that any one that RRs some 1 at war should be concorded. thats silly.
if anything any 1 that give RR to a wt and is not at war should have to pay a fee to concord. 30 mill or something. the more RR that is use the more its goin to cost.

war is a big part of eve dont **** it up CCP. some of the best fight i have had have been in high sec. *waves to HRU
Dream Five
Renegade Pleasure Androids
#908 - 2012-04-26 00:57:34 UTC
shal ri wrote:

if lets say i was to renew that dec after the first week of little to no kills. after second week then the target corp/alliance takes control if the aggressor failed to kill enough ships to reach the 'ISK deficit'. The target corp could then keep said war from going on forever as they have control over the dec.

an inforced peace time would be nice after a war is finished just so the bleeding carebears can get the isk back and continue on thier merry way.


This is a good idea on paper but can be exploited by aggressors dropping out of wardeccing corp and making a new corp and redeccing, so in order for it to work something else would have to be done. You can't lock in the aggeressors into the corp permanently once they lost control of the war.
shal ri
Short Bus Window Licker
#909 - 2012-04-26 01:15:25 UTC
Dream Five wrote:
shal ri wrote:

if lets say i was to renew that dec after the first week of little to no kills. after second week then the target corp/alliance takes control if the aggressor failed to kill enough ships to reach the 'ISK deficit'. The target corp could then keep said war from going on forever as they have control over the dec.

an inforced peace time would be nice after a war is finished just so the bleeding carebears can get the isk back and continue on thier merry way.


This is a good idea on paper but can be exploited by aggressors dropping out of wardeccing corp and making a new corp and redeccing, so in order for it to work something else would have to be done. You can't lock in the aggeressors into the corp permanently once they lost control of the war.



no matter how u put it there is always goin to be a hole. u cant keep a corp from being dec'ed after a war since ppl will use that to keep from being dec'ed. plus its being done now, there is not much u can do about it
Dream Five
Renegade Pleasure Androids
#910 - 2012-04-26 01:25:59 UTC
shal ri wrote:
Dream Five wrote:
shal ri wrote:

if lets say i was to renew that dec after the first week of little to no kills. after second week then the target corp/alliance takes control if the aggressor failed to kill enough ships to reach the 'ISK deficit'. The target corp could then keep said war from going on forever as they have control over the dec.

an inforced peace time would be nice after a war is finished just so the bleeding carebears can get the isk back and continue on thier merry way.


This is a good idea on paper but can be exploited by aggressors dropping out of wardeccing corp and making a new corp and redeccing, so in order for it to work something else would have to be done. You can't lock in the aggeressors into the corp permanently once they lost control of the war.



no matter how u put it there is always goin to be a hole. u cant keep a corp from being dec'ed after a war since ppl will use that to keep from being dec'ed. plus its being done now, there is not much u can do about it


Uh.. that's just incorrect. You can and have to design a game mechanic without holes. We already have a game mechanic with holes, why get a new one with new holes? Look at CONCORD - CONCORD cannot be evaded once it comes. That's a game mechanic that generally has no holes. CCP nailed that one down so it's possible to nail this too.
Sizeof Void
Ninja Suicide Squadron
#911 - 2012-04-26 01:39:12 UTC  |  Edited by: Sizeof Void
Karl Hobb wrote:
Sizeof Void wrote:
How about requiring that an aggressor corp must have at least one high sec POS, in order to wardec another corp? And, for an aggressor alliance, there must be at least one high sec POS per corp in the alliance.

Still don't think it's a good idea to impose artificial restrictions upon war decs.

Lol, Karl - high sec wardecs are all about artificial restrictions - that is why they are difficult to get to work correctly. Unrestricted warfare is null sec and WH space - a different part of the sandbox.

Karl Hobb wrote:

Also should note that there is nothing preventing a corp from anchoring a small POS on the other side of the galaxy and ignoring it, only coming out to rep it when it's in reinforce, or anchoring a new one when the old one is sufficiently threatened. No incentive IMO.

The incentive is meant for the defender, not the aggressor. Aggressors do not need added incentive to fight during a wardec.

As it stands now, only a defender is likely to have a POS up before or during a wardec - most aggressor corps do not have a high sec POS (if they run a POS, they usually keep them in a non-PvP alt corp). So, the aggressors have absolutely nothing to defend and nothing at risk. They can dock up in neutral NPC stations and wait until the aggressor-to-defender ratio is in their favor before even coming out to play. This is part of the reason why trying to defend against a wardec via PvP is somewhat futile and unpopular (24/7 station camping? Oh, yeah, lots of fun.).

So, the idea here is to get the defender corp to try to fight back, by providing them with a non-dockable war target - which can be destroyed and which the aggressors are forced to protect (or lose the war).

It doesn't matter where the aggressor chooses to put their POS, as long as it is required to be in high sec (which prevents you from putting it at the other end of the galaxy, behind a massive wall of null sec alliances). The aggressors will no longer be able to just wait for advantage in an NPC station, before going out to harass the defenders - now, they would also be forced to come out to defend/rep the POS, or to try to anchor a new one during the war.
Karl Hobb
Imperial Margarine
#912 - 2012-04-26 01:51:58 UTC
Sizeof Void wrote:
Lol, Karl - high sec wardecs are all about artificial restrictions - that is why they are difficult to get to work correctly. Unrestricted warfare is null sec and WH space - a different part of the sandbox.

WH space maybe, sov null has its own rules.

As far as POS shoots, I've read enough from both CCP and major null sec players to understand that structure grinds are boring and that people don't want to do them. Frankly, I wouldn't want to sit through one even though I was prepared for just that to help a friend take down a high-sec tower for his own (sucks that the other corp was a bunch of wussies...)

High-sec corps don't need artificial objectives, those should be set by the players. If you are in a war and won't fight back, drop to an NPC corp; it's pretty obvious you couldn't hack it in a player corp or you need more friends.

A professional astro-bastard was not available so they sent me.

shal ri
Short Bus Window Licker
#913 - 2012-04-26 02:12:08 UTC
lets not even talk about the blob factor that goes with a pos bash. its not needed. leave the blobs to low/null.

@ dream five

its easy to fix holes with concord. just make them more reactive and powerful and there u go job done. wars are a diff matter as it not only has its own rules to worry about but also the general game rules that come into play. ie making a new corp, players dropping out or joining up, and startin an alliance.

how is CCP goin to stop ppl from makin a new corp to dec alliances/corps with any set of rules they put in place without making yet another hole for ppl to use.

in the end its coming up with the best set of rules that covers most of the issues that will work out
Indahmawar Fazmarai
#914 - 2012-04-26 06:51:36 UTC
Dream Five wrote:
Xorv wrote:

You talk as though the only Wardec discussion that matters has been in the last 10 pages of this thread, I've criticized a lot in the last few pages because it's mostly anti PvP and anti Sandbox players in a state of denial that are posting now in the dying embers of this thread. I've made lots of proposals on these forums, if it is of interest to you then go seek them out, but I have no need to post them here again.

Joe and Ind-what ever her name is, essentially want an opt out from PvP in a Sandbox game built around PvP. I have offered a theoretical solution. That their PvE gameplay is opted out of everything related to PvP in EVE, which is to say pretty much all the game. I would like to hear a non evasive response from them if that would satisfy them, because if it does that would largely end the disagreement right now.


I read that one actually. I think that proposal was far too unrealistic to be considered a real proposal. I kind of see where you are going with it though and even independently had a passing idea along those lines about a different currency in hisec.

A game mechanic once implemented however applies to everyone, and everyone follow the rules regardless of context. In EVE due to its sanboxy nature, people not only graduate from the noob island but they could also easily be kicked back to the noob island due to big losses.

Would you agree that its possible that lets say you and your friend gathered some capital, setup a lowsec pos, then your corp got wiped out, you lost all caps, you lost your poses, everything. You are down to 5m isk in your wallet and you can't upgrade your clone. Now you are also wardecced and hunted in hisec. Or you are a new player and you get wardecced and can't get off your feet. The only solution is to either quit EVE or to drop out to NPC corp so you can't play with your friends.

How much sense does this make? Hisec is there so that you can recover from situations like these. You might say, you should've had reserve capital and its your own fault you messed up so bad. But that's not an acceptable argument. WIthout protected hisec it would be possible to effectively have permanent death in EVE or force people into permanent calculated inaction (also "wonderful"). That would definitely make a lot of people quit the game, i think that's pretty obvious. This is fairly obvious stuff to you right?

A safe recovery/permagriefing protection mechanism is REQUIRED in order for the game to function.

Now, why exactly should you be allowed to be griefed out of a player corp and forced to recover solo? That makes no sense.

This is a very realistic scenario that in my mind makes wardecs in proposed form (involuntary mandate to engage pilots and poses in hisec) completely unacceptable from a sane game design perspective. If there is one such scenario, it just happens to invalidate the whole idea. The wardec idea just doesn't work because of this. This is why i was suggesting to only allow to wardec and engage POSes effectively.

For many people hisec is the way because they tried low and failed. Someone is always better than you at PVP. So they take a calculated risk - that is as low of a risk as possible. Maybe because they are not as good at PVP as others, more likely beucase they don't have a tight group of friends or just can't afford to lose the ships at a rate it's required to get better at PVP. When you are up against an organized fleet of highly skilled and isk risk optimized fleet such as drakes or canes or whatever is the FOTM it's very very hard to be better than the existing groups that played together for years. So you are proposing to force people into continuous losses? That's just not going to work. You can't force people to PVP. EVE is about calculated risk. You calculated your risk and declared the war. They knowing their strengths and weaknesses calculated theirs and decided not to engage. The decision making process is identical and it's hypocritical to say that you have to PVP. No, you don't have to PVP. As a matter of fact this game is mostly about avoiding engagements, not about engagements. Wardecs are not going to change any of this.

Agani, thats where my earlier tournament based PVP proposal ties in. People will fight because they'll have a decent chance. Otherwise they simply wouldn't fight.


+1. That's one lengthy and sensible exposition as of why wardec is broken and the proposed change will just break it further.

People in hisec do have a good reason to be there, mostly based on a risk/reward ratio. Preventing them to play by opposing them to unsourmountable odds without a way out is not gonna take EVE anywhere.

Wardecs are supposed to allow the conquest of POS slots and fight consensual PvP in hisec. Well then, make the mechanics so they allow this and only this. There's enough venues for unconsensual PvP and griefing without a need to add a "free grief voucher" in the guise of specific game mechanics.
Sizeof Void
Ninja Suicide Squadron
#915 - 2012-04-26 07:03:07 UTC
Karl Hobb wrote:

High-sec corps don't need artificial objectives, those should be set by the players. If you are in a war and won't fight back, drop to an NPC corp; it's pretty obvious you couldn't hack it in a player corp or you need more friends.

Nope, doesn't work that way.

Assuming that the aggressor corp isn't stupid or crazy, then they will have no POS to bash - no mission runners, miners, haulers, or other soft targets - and no logistics to disrupt. They will only fight fleet to fleet when they have superiority; otherwise, they can remain safely docked in NPC stations, since they have nothing in space to defend. They will harass the defender's soft targets, and perhaps bash the defender POS, but, at the first sign of overwhelming reinforcements, they will scuttle away, back to station, to await the next opportunity.

There is simply no way for a defender to force an aggressor to come out and fight, when the odds are equal or in the defender's favor. "FIghting back" just does not work in high sec, against even a marginally intellligent aggressor.

I don't care how skilled you are, if you are out mining in a belt or missioning in your PVE fit Drake, I'll be able to kill you with my PVP fit Drake. If you bring friends to "protect" you, I'll just bring more friends and only attack when I've got you outnumbered. If you do get the upper hand, I'll just run away and come back later, after your buds have logged off and I see you out there alone running some loot to Jita in your hauler. You just can't win, because I can force you to fight on my terms, but you cannot force me to fight on your terms. Your only options are to stop all of your high sec activities, surrender on my terms, or quit.

There really is no "objective" for an unwilling defender of a wardec, except to try to get out of it.
Sizeof Void
Ninja Suicide Squadron
#916 - 2012-04-26 07:14:57 UTC
shal ri wrote:
lets not even talk about the blob factor that goes with a pos bash. its not needed. leave the blobs to low/null.

Depending on how you define a "blob", blobs already exist in high sec, not just for POS bashing.

Until CCP introduces some sort of diminishing return penalty on fleet sizes, the bigger blob tactic will remain as simply the most effective brute force method for winning a fight in Eve.

I don't like it, either, but, hey, there you go....

Besides, I also suggested nerfing high sec POSes, so that they will be easier to take down. Specifically, I suggested disallowing large towers and ECM/damps in high sec POSes.
Xorv
Questionable Acquisitions
#917 - 2012-04-26 07:16:34 UTC
Joe Risalo wrote:
Xorv wrote:

Joe and Ind-what ever her name is, essentially want an opt out from PvP in a Sandbox game built around PvP. I have offered a theoretical solution. That their PvE gameplay is opted out of everything related to PvP in EVE, which is to say pretty much all the game. I would like to hear a non evasive response from them if that would satisfy them, because if it does that would largely end the disagreement right now.


I am not wanting to opt out of pvp.

I however don't want the alliances to be protected from wardecs through hyper expensive fees because they don't like to be annoyed by small corps.

I also don't think that it should be so cheap to wardec someone because it influences players to take advantage of the system to pad killmails as opposed to going into low/null/wh space and earning them.
[...]
I'm not trying to protect these corps from pvp, but I am suggesting a more balanced war system that actually would appear to be fair for the target corps.


Glad to hear your not wanting an opt out of PvP, and I agree that alliances shouldn't be able to make themselves near immune to wardecs just by sheer numbers.

Where I see problems is in your wishes for mechanics to make it fair and balanced. Wars themselves are not going to be fair and balanced, that would be the pretense of duels and arenas. If there's anyway to make it fair in a gameplay sense it is not to put lots of rules on wardecing in the first place. No arbitrary fee to declare a war and no limit on how many wars. It's those things that have given us wardec shields in the first place.

Your also going down the wrong path IMO by trying place judgements on other players reasons for war. If players declare war to pad their killmails then so be it that's their choice. War shouldn't be limited to pre set motivations, that isn't sandbox and it isn't what War is about. ..and before you say killmails aren't what real wars are about, consider tribes going to war for trophies, for some that was simply their rivals heads. Killmails are very much in that spirit. Although I do agree it would be nice to see reasons for war beyond killmails and lols.
Karl Hobb
Imperial Margarine
#918 - 2012-04-26 07:42:49 UTC  |  Edited by: Karl Hobb
Sizeof Void wrote:
I don't care how skilled you are, if you are out mining in a belt or missioning in your PVE fit Drake, I'll be able to kill you with my PVP fit Drake. If you bring friends to "protect" you, I'll just bring more friends and only attack when I've got you outnumbered. If you do get the upper hand, I'll just run away and come back later, after your buds have logged off and I see you out there alone running some loot to Jita in your hauler. You just can't win, because I can force you to fight on my terms, but you cannot force me to fight on your terms. Your only options are to stop all of your high sec activities, surrender on my terms, or quit.

I gather that you assume all war decs are done for the sole purpose of griefing? There couldn't possibly be other reasons, like taking down an offending POS, denying resources, disrupting null-sec supply lines, or pretty much anything else? It's pretty much impossible to argue this sort of thing with the risk-adverse because they refuse to think outside their own little box

As to your other points, they're not worth arguing until corp-hopping and other ******** mechanics are fixed. Camping the aggressors into a station with your friends is a valid tactic if they can't corp-hop, and recruiting mercs to help you do that under the new system may make aggressors think twice. Unfortunately, the risk-adverse refuse to think in terms of how to hurt the enemy back and instead cry about their rights. If you are unwilling to defend your stuff, you don't deserve it, so the saying goes. Drop to an NPC corp and hide

The discussion here shouldn't be about how to tie people into lame structure grind objectives or provide easy ways out of unwanted wars, it should be about how to facilitate you defending your stuff and hurting the other guy. CCP has some decent ideas and there are plenty of other sandboxy ideas in this thread, all that is really needed are better ways to prevent aggressors and defenders from avoiding the wars they're in (and by avoiding, I mean not dropping corp, scraping decs, dec-shielding, etc...)

A professional astro-bastard was not available so they sent me.

Xorv
Questionable Acquisitions
#919 - 2012-04-26 08:08:09 UTC
Dream Five wrote:

I read that one actually. I think that proposal was far too unrealistic to be considered a real proposal. I kind of see where you are going with it though and even independently had a passing idea along those lines about a different currency in hisec.


It wasn't meant to be a proposal in that sense. I already know most of those people wanting to opt out on non consensual PVP wouldn't agree to what I said, and that none of them would likely answer it directly because it shows them for what they are, people that want to have their cake and eat it too. Their demands are simply unreasonable in a game like EVE... and for anyone reading this asking "well why?" go read my football analogy a few posts back.

Dream Five wrote:

Would you agree that its possible that lets say you and your friend gathered some capital, setup a lowsec pos, then your corp got wiped out, you lost all caps, you lost your poses, everything. You are down to 5m isk in your wallet and you can't upgrade your clone. Now you are also wardecced and hunted in hisec. Or you are a new player and you get wardecced and can't get off your feet. The only solution is to either quit EVE or to drop out to NPC corp so you can't play with your friends.
[...]
A safe recovery/permagriefing protection mechanism is REQUIRED in order for the game to function.

Now, why exactly should you be allowed to be griefed out of a player corp and forced to recover solo? That makes no sense.


I would not agree. It's that very real possibility of losing everything that makes games such as this really exciting and interesting. There must be the possibility of failure to give the times when you succeed any real value. Now we can get down to the minutiae of what degree of loss ought to be, and no doubt someone would also bring up permadeath as an extreme example; but yes I generally think the level of loss games like Shadowbane, Darkfall, and EVE without a safe High Sec is about right.

Dream Five wrote:
Now, why exactly should you be allowed to be griefed out of a player corp and forced to recover solo? That makes no sense.


It makes perfect sense in a Sandbox PvP game like EVE. As I said before there has to be the possibility of failure and defeat. For there to be a winner there must be a loser. ..and don't think I speak from only ever being the winner, I and the guild I played with were zerged off the Treachery server in Shadowbane. Likewise in Darkfall in the early days of the EU server eventually the city we had since day 2 I think it was got sieged and taken from us, and that's not like a POS or an Outpost, A LOT of work went into making that place and it was our virtual home. The thing is even in defeat and loss, these were exciting times. I still think back on the Shadowbane example as something almost real that I participated in, The Battle for Nakuru, and that was several years ago. I can still recall the moment in Darkfall our city gone and my clan all but disbanded, and thinking "well what next? .. I don't know"... that's exciting! Who's going to remember the Incursion or lvl 4 mission they did today 10 years from now? No one.
Sizeof Void
Ninja Suicide Squadron
#920 - 2012-04-26 11:19:08 UTC
Karl Hobb wrote:

I gather that you assume all war decs are done for the sole purpose of griefing? There couldn't possibly be other reasons, like taking down an offending POS, denying resources, disrupting null-sec supply lines, or pretty much anything else?

Nope, I agree that there are non-griefing reasons to wardec. I never said there were not.

Karl Hobb wrote:

As to your other points, they're not worth arguing until corp-hopping and other ******** mechanics are fixed. Camping the aggressors into a station with your friends is a valid tactic if they can't corp-hop, and recruiting mercs to help you do that under the new system may make aggressors think twice.

Ok, let's assume that corp-hopping and other ******** mechanics are fixed. Let's even say that we can't use undock BMs to escape the station.

Now, let's assume that my aggressor corp has 100 members and your defender corp has 20 members.

How exactly do you plan to keep everyone in my corp pinned in a dozen or more stations? And, how much do you think it will cost you to recruit enough mercs to do this station camping for you (esp. given that it is right up there with POS bashing as being one of the most boring things to do in the game)? My 100 man corp is probably richer than your 20 man corp, and since I knew I was going to wardec you, my wallet is going to be prepared to keep the wardec running for a long, long time.

Finally, let me flip this all around on you. As the defender, except for station camping, what other strategies do you have for fighting back? Be specific. How are you going to get the aggressor to show up for a fight on even terms? How exactly do you "hurt the other guy", while "defending your stuff"?

Karl Hobb wrote:

Unfortunately, the risk-adverse refuse to think in terms of how to hurt the enemy back and instead cry about their rights.
If you are unwilling to defend your stuff, you don't deserve it, so the saying goes. Drop to an NPC corp and hide

I really don't get your point, about risk-adversion.

High sec PVP corps are used to shield mission running, mining, hauling and other such activities. Players keep their non-PVP alts and assets in non-PVP player or NPC corps, specifically so that they will not be subject to a wardec declared by the PVP corp.

Isn't this risk-adversion, too? The aggressor PVP corp isn't defending its stuff - it is hiding it from the wardec. So, why is risk-adversion ok for the aggressor, but not ok for the defender?

Personally, I believe that both parties should have to put it all on the line. Don't you agree?