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Poll: Getting rid of "Warp to Zero"

First post
Author
MasterEnt
The Scope
Gallente Federation
#161 - 2012-04-24 16:54:17 UTC
Removing WTZ would be like removing Fuel Blocks and making POSs even MORE difficult to fuel.
What is the point? What are you really missing?

We already tried no WTZ and it sucked - they put in WTZ for a reason and doing so never killed gate camping, pirating or any other form of uncreative ganking. It didn't break EVE and still left plenty of opportunities for pew pew. As far as I know, Pew Pew numbers are as high as ever. So what did WTZ kill actually?

WTZ is not about avoiding camps or death. It's about giving people more time to actually PLAY EVE as opposed to doing some mundane task that brings little to the game other than waste time.

Plenty of people left because it was taking too long to travel, plenty of people came back when they realized they would not have to waste 1/2 day on traveling a few regions and they could spend more time hunting.

Everything CCP is doing now is going in the direction of removing mundane tasks. Removing WTZ would be a serious step back on that.

Leave it in.
Roll Sizzle Beef
Space Mutiny
#162 - 2012-04-24 16:55:42 UTC
The best ploy for "Likes" I have ever seen.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#163 - 2012-04-24 16:58:27 UTC
YuuKnow wrote:
This is also a test of the basic literacy of the Eve Forum inhabitants. I predict that most will completely miss the point that
1) the mechanics would make instajumps not a viable option.
2) miss the point that this is a poll and not choose 'like' for either of the options above.


It has nothing to do with free likes. I mean its not like we already knew the community was against it coz they said so a million times already.


internet spaceships

are serious business sir.

and don't forget it

Adacia Calla
Native Freshfood
Minmatar Republic
#164 - 2012-04-24 17:25:25 UTC
YuuKnow wrote:
Maybe we can do this in a quasy-poll-like fashion. If you like this idea hit the like button on this post. If you think this is a bad idea, hit the like button on the post below. That way we can "poll" the forum-base.

I'm curious to how many players think that getting rid of the "warp-to-zero" option for gates and station would make gameplay more interesting and fun, or less interesting and more a pain. The concept would be to get rid of the warp to zero option for all gates and stations. Instajump bookmarks would not work as well because a sortof 'warp-distruption' bubble would exist around the stations and gates which automatically drops ships out of warp at the 15km point.
Like this post if you like this idea. Some example reasons to like this idea are

1. Gate-camping would be even more effective.
2. Easier to patrol your claimed territor because you can catch intruders more easily
3. Hi-sec War declarations would be more fun and effective because you have more opprotunity to 'catch' your enemies
4. Hi-sec suicide ganking would be more common
5. It would multiple the advantage of smaller faster ships as more useful than larger ships.
6. Other.

Post alternative, reasoning below.

This game tends to work better when it evolves rather than step back to 2004-2008.

Test signature....forum not applying settings :(

Chopper Rollins
hahahlolspycorp
#165 - 2012-04-24 18:21:05 UTC
NO

OP's Like-mining thread is chock-full of sheit fail and aids.

Here's a thought, have a skill similar to Astrometrics that allows you to warp to the same systems there are gates to, you land the same distance from the star at destination as you were at jump point. Yes you can do it cloaked, downside is 20 second warm up to jump. Being bumped or scrammed stops it. Low slot module made only from sleeper poop gives ship the capability. Longer jumps stack up the warm-up timer and SP requirements, to a maximum of set LY distance or system jumps. Maximum of 5 jumps wouldn't bork EVE, limiting it to industrials and freighters in Empire might not do much but it would twist null-bear nipples, a rare treat.

Srsly, gates are gettin' old.

Like this post just to annoy OP.


Goggles. Making me look good. Making you look good.

Sid Hudgens
Doomheim
#166 - 2012-04-24 18:38:55 UTC
Hmmmm ... how can I make sitting on gate with a blob and calling it pvp even more mind bogglingly effortless?

Yes, of course! Get CCP to bubble every gate in the game! Damn I'm brilliant.

"....as if 10,058 Goon voices cried out and were suddenly silenced."

Jada Maroo
Native Freshfood
Minmatar Republic
#167 - 2012-04-24 18:39:53 UTC
Dear Mittens,

OP should be your next suicide target.

Love, Jada
Leysritt
The Last Remnant
#168 - 2012-04-25 21:20:34 UTC
Oh look at Nostalgia *** who only remembers how "good" warping to 15km was while forgetting how it was bad that people spammed bookmarks and caused lag. Especially now where there are tons more players in space.

Now lowsec and nullsec will become less populated because of the hugely increased risk of being there.
Alavaria Fera
GoonWaffe
#169 - 2012-04-25 21:25:42 UTC
Chopper Rollins wrote:
NO

OP's Like-mining thread is chock-full of sheit fail and aids.

Here's a thought, have a skill similar to Astrometrics that allows you to warp to the same systems there are gates to, you land the same distance from the star at destination as you were at jump point. Yes you can do it cloaked, downside is 20 second warm up to jump. Being bumped or scrammed stops it. Low slot module made only from sleeper poop gives ship the capability. Longer jumps stack up the warm-up timer and SP requirements, to a maximum of set LY distance or system jumps. Maximum of 5 jumps wouldn't bork EVE, limiting it to industrials and freighters in Empire might not do much but it would twist null-bear nipples, a rare treat.

Srsly, gates are gettin' old.

Like this post just to annoy OP.

Haha, or you know what, let indys have it (they're small) but freighters are too big. Let Jump Freighters do it, though - makes a good balance between JF and normal freighters.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Fredfredbug4
The Scope
Gallente Federation
#170 - 2012-04-25 21:29:29 UTC

1. A good gate camper would be able to catch people even with warp to 0.

2. Local is the only patrol a group needs. As long as local stays the way it is, all it takes to catch an intruder is to simply scramble fast ships from the station and lock the system down.

3. There is plenty of opportunity. People carelessly undock, run missions, and mine. There wouldn't be much whining about wardecs if they were easy to avoid.

4. Once again, considering how much people are complaining about it, I think it's fine as it is. Not saying I'm against suicide ganking, but it's fine the way it is.

5. How? Smaller ships are better with warp to 0 because with less time to gank, the ships need to be faster.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Alrione
Black Lagoon Inc.
#171 - 2012-04-25 22:18:24 UTC
I would cautiously say yes, but.
Ideally: hi-sec should remain unaffected.
Lowsec and 0 sec perhaps have SOME distance, but definitely not old 20km range. Something like 5km.

Otherwise this will simply make travelling slow as hell and everyone and their dog will have a set of bookmarks within a week anyway.
RDevz
State War Academy
Caldari State
#172 - 2012-04-25 22:49:18 UTC
This is a terrible idea.

Insta bookmarks became a thing, because having to warp to 15km, and burn to the gate is a massive, soul-crushing pain in the arse. Warp to 0 implemented what the players had already implemented to remove said pain. You're advocating a return to the 2006-era warp to 15, to make it easier for you to shoot people in highsec. Sod that for a game of soldiers. Travel time in Eve is bad enough already.


Jada Maroo wrote:
Dear Mittens,

OP should be your next suicide target.

Love, Jada


This is a wonderful idea.

~

Justice Comes
Doomheim
#173 - 2012-04-25 22:55:40 UTC
There's no way.

"Oops, I'm out of EMP S. BRB guys, that's only 5 jumps away (and 5 back), oh, and I'll be slow-boating 150km while doing this run"... zzzZZZzzz.

Travel is too annoying as it is. Just no.

Most annoying thing of the week: You failed to dock/jump because you are cloaked (in your Deep Space Transport).

Par'Gellen
#174 - 2012-04-26 00:05:07 UTC
I was here back when there was no "warp to zero" and can tell you it was a disaster of instajump bookmarks and wasted time. Removing it would be a step backwards.

"To err is human", but it shouldn't be the company motto...

Sigurd Sig Hansen
Doomheim
#175 - 2012-04-26 00:15:33 UTC
Fredfredbug4 wrote:

1. A good gate camper would be able to catch people even with warp to 0.

2. Local is the only patrol a group needs. As long as local stays the way it is, all it takes to catch an intruder is to simply scramble fast ships from the station and lock the system down.

3. There is plenty of opportunity. People carelessly undock, run missions, and mine. There wouldn't be much whining about wardecs if they were easy to avoid.

4. Once again, considering how much people are complaining about it, I think it's fine as it is. Not saying I'm against suicide ganking, but it's fine the way it is.

5. How? Smaller ships are better with warp to 0 because with less time to gank, the ships need to be faster.


Dont you just have to dump trash all over the gate on the other side so they come out of stealth immediately?
Ive died like that a few times

Mining is the "Deadliest Catch" in this game

MotherMoon
Tribal Liberation Force
Minmatar Republic
#176 - 2012-04-26 00:17:56 UTC
Yes but only with a overhaul of the wrap mechanic in general. Right now a ship with 4 times faster warp speed only makes it to it's destination 20% faster instead of 400% faster.

Then ships should get bumped at 10km to the gate to reward active players again. but leave 0.0 alone since it's outlaw space. and you can set up your own bubbles.

http://dl.eve-files.com/media/1206/scimi.jpg

Kalpel
School of Applied Knowledge
Caldari State
#177 - 2012-04-26 00:22:18 UTC
YuuKnow wrote:
Maybe we can do this in a quasy-poll-like fashion. If you like this idea hit the like button on this post. If you think this is a bad idea, hit the like button on the post below. That way we can "poll" the forum-base.

I'm curious to how many players think that getting rid of the "warp-to-zero" option for gates and station would make gameplay more interesting and fun, or less interesting and more a pain. The concept would be to get rid of the warp to zero option for all gates and stations. Instajump bookmarks would not work as well because a sortof 'warp-distruption' bubble would exist around the stations and gates which automatically drops ships out of warp at the 15km point.
Like this post if you like this idea. Some example reasons to like this idea are

1. Gate-camping would be even more effective.
2. Easier to patrol your claimed territor because you can catch intruders more easily
3. Hi-sec War declarations would be more fun and effective because you have more opprotunity to 'catch' your enemies
4. Hi-sec suicide ganking would be more common
5. It would multiple the advantage of smaller faster ships as more useful than larger ships.
6. Other.

Post alternative, reasoning below.


NO!

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻

Hamshoe
Doomheim
#178 - 2012-04-26 00:29:10 UTC
Justice Comes wrote:
Travel is too annoying as it is. Just no.


On the one hand that's tailor made for an "adapt or die" response.

On the other hand maybe travel is dull, but is it less interesting than sitting on a gate?

Gripping hand is, it won't happen.
FlamesOfHeaven
Ministry of War
Amarr Empire
#179 - 2012-04-26 00:50:05 UTC
So u want CCP to change the mechanic just because u cant catch WTZ targets without using ur brain?

No, not in a million years.
ELECTR0FREAK
#180 - 2012-04-26 01:07:14 UTC  |  Edited by: ELECTR0FREAK
YuuKnow wrote:
Maybe we can do this in a quasy-poll-like fashion. If you like this idea hit the like button on this post. If you think this is a bad idea, hit the like button on the post below. That way we can "poll" the forum-base.

I'm curious to how many players think that getting rid of the "warp-to-zero" option for gates and station would make gameplay more interesting and fun, or less interesting and more a pain. The concept would be to get rid of the warp to zero option for all gates and stations. Instajump bookmarks would not work as well because a sortof 'warp-distruption' bubble would exist around the stations and gates which automatically drops ships out of warp at the 15km point.
Like this post if you like this idea. Some example reasons to like this idea are

1. Gate-camping would be even more effective.
2. Easier to patrol your claimed territor because you can catch intruders more easily
3. Hi-sec War declarations would be more fun and effective because you have more opprotunity to 'catch' your enemies
4. Hi-sec suicide ganking would be more common
5. It would multiple the advantage of smaller faster ships as more useful than larger ships.
6. Other.

Post alternative, reasoning below.


No, all this does is make gate camping more appealing, and gate camping is the PVP equivalent of mining.