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Forced expulsion of 1.0 players

First post
Author
Aggressive Nutmeg
#21 - 2012-04-25 23:57:45 UTC
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).

Strongly disagree. New players learn quickest by making mistakes. Getting ganked or can-flipped or whatever should be seen as part of your learning process.

I remember 2 years ago, when I first started playing Eve, I deliberately took the bait of a can-flipper (knowing exactly what would happen) just to see exactly how the game mechanic worked.

I've since done the same with a number of game mechanics for the sake of my personal learning.

It's just pixels. It's just a game.

Never make eye contact with someone while eating a banana.

Sigurd Sig Hansen
Doomheim
#22 - 2012-04-26 00:17:09 UTC
Aggressive Nutmeg wrote:
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).

Strongly disagree. New players learn quickest by making mistakes. Getting ganked or can-flipped or whatever should be seen as part of your learning process.

I remember 2 years ago, when I first started playing Eve, I deliberately took the bait of a can-flipper (knowing exactly what would happen) just to see exactly how the game mechanic worked.

I've since done the same with a number of game mechanics for the sake of my personal learning.

It's just pixels. It's just a game.


no psycho/sociopathic personalities in this thread at all

Mining is the "Deadliest Catch" in this game

Pok Nibin
Doomheim
#23 - 2012-04-26 00:34:28 UTC
Posting in the How Stupid Can You Get? thread.
Some people should be paid not to think. BINGO!
Miilla's new money for nothing scam!

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Asuri Kinnes
Perkone
Caldari State
#24 - 2012-04-26 00:56:59 UTC
Miilla wrote:
Asuri Kinnes wrote:
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).

I know this is a troll, but, wth, I'm bored.

Because not everyone picks up the game at the same speed? Some people are out in 0.0 w/in a couple weeks (hours even, depending on their background/personality) - others never get that far. Why set an arbitrary number to an indefinable circumstance?



That is why I said "actively" playing the game and "tutorial completed". You learn better and faster by doing... make them do it.

I can't believe your anywhere near serious....

Bob is the god of Wormholes.

That's all you need to know.

ELECTR0FREAK
#25 - 2012-04-26 01:00:21 UTC  |  Edited by: ELECTR0FREAK
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).


Hai. I have an idea!!!1one

People who have lived in nullsec should be forced to move to high sec after a specific amount of time. Same with people that live in low sec, they should be forced to move to null sec.

Sound good? No? You don't want to told where you have to live? Oh, well then lets just scratch the whole thing.
Roll
Alavaria Fera
GoonWaffe
#26 - 2012-04-26 01:15:20 UTC  |  Edited by: Alavaria Fera
ELECTR0FREAK wrote:
People who have lived in nullsec should be forced to move to high sec after a specific amount of time. Same with people that live in low sec, they should be forced to move to null sec.

Sound good? No? You don't want to told where you have to live? Oh, well then lets just scratch the whole thing.Roll

No possibility to joke about highsec incursions anymore. Ah crap.

Well, lets just say, uh ... hm. I don't know ... oh right. We didn't want that sov that CCP just liquidated, after all. If you just want CCP to destry the concept of nullsec sov holding, just say so rather than try to sneakily talk about forcing the sov holders away from their sov.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

ELECTR0FREAK
#27 - 2012-04-26 01:30:42 UTC
Alavaria Fera wrote:
ELECTR0FREAK wrote:
People who have lived in nullsec should be forced to move to high sec after a specific amount of time. Same with people that live in low sec, they should be forced to move to null sec.

Sound good? No? You don't want to told where you have to live? Oh, well then lets just scratch the whole thing.Roll

No possibility to joke about highsec incursions anymore. Ah crap.

Well, lets just say, uh ... hm. I don't know ... oh right. We didn't want that sov that CCP just liquidated, after all. If you just want CCP to destry the concept of nullsec sov holding, just say so rather than try to sneakily talk about forcing the sov holders away from their sov.


What in hell are you talking about? I was being a sarcastic jerk towards the OP, my post had absolutely nothing to do with sov.
Alavaria Fera
GoonWaffe
#28 - 2012-04-26 01:32:27 UTC
ELECTR0FREAK wrote:
Alavaria Fera wrote:
ELECTR0FREAK wrote:
People who have lived in nullsec should be forced to move to high sec after a specific amount of time. Same with people that live in low sec, they should be forced to move to null sec.

Sound good? No? You don't want to told where you have to live? Oh, well then lets just scratch the whole thing.Roll

No possibility to joke about highsec incursions anymore. Ah crap.

Well, lets just say, uh ... hm. I don't know ... oh right. We didn't want that sov that CCP just liquidated, after all. If you just want CCP to destry the concept of nullsec sov holding, just say so rather than try to sneakily talk about forcing the sov holders away from their sov.

What in hell are you talking about? I was being a sarcastic jerk towards the OP, my post had absolutely nothing to do with sov.

Well if we're forced into highsec, obviously no one is defending the sov.

Just go with the flow ~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sigurd Sig Hansen
Doomheim
#29 - 2012-04-26 01:40:31 UTC
Asuri Kinnes wrote:
Miilla wrote:
Asuri Kinnes wrote:
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).

I know this is a troll, but, wth, I'm bored.

Because not everyone picks up the game at the same speed? Some people are out in 0.0 w/in a couple weeks (hours even, depending on their background/personality) - others never get that far. Why set an arbitrary number to an indefinable circumstance?



That is why I said "actively" playing the game and "tutorial completed". You learn better and faster by doing... make them do it.

I can't believe your anywhere near serious....


yeah theres a reason millia is on most ppl's ignore thingy

caysehe/she/it isnt serious, just seriously deluded or seriously trollin

Mining is the "Deadliest Catch" in this game

Kestrix
The Whispering
#30 - 2012-04-26 03:25:06 UTC
Quote:
Again i will repeat, it isn't to go in and kill them, it is to get them further out into the eve universe sooner.


They will come out when they are good and ready to come out. The thing here is you can't approach this problem without using the force them to do this, force them to do that line! If you want to get them further out into the eve universe sooner, creat a corp like eve uni that helps new players and show them what a wonderful place the eve universe is!

You have a reputation Miilla, and the phrase lambs to the slaughter jumps to mind.
Simetraz
State War Academy
Caldari State
#31 - 2012-04-26 03:41:45 UTC
Miilla Why ?

What purpose does this serve ?

Bohoba
#32 - 2012-04-26 04:10:23 UTC
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).



got a better idea ban hulks and anything over a friget, and afk transport ships

cracks me up to see orca and hulks in a 0.1 system that should not be allowed

Kestrix
The Whispering
#33 - 2012-04-26 04:36:31 UTC
Bohoba wrote:
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).



got a better idea ban hulks and anything over a friget, and afk transport ships

cracks me up to see orca and hulks in a 0.1 system that should not be allowed



I though that what was all these threads were about? Getting us out of high sec and into your sights?
Jandice Ymladris
Aurora Arcology
#34 - 2012-04-26 04:40:09 UTC
I would agree Miilla if you push the cascade system even further.

Spend an amount in rookie systems --> Get booted to normal highsec

Spend a certain amount in Highsec --> Get booted to Lowsec

Spend a certain amount in Lowsec --> Get booted to NPC Nullsec

Spend a certain amount in NPC Nullsec --> Get booted to Pure NUllsec

Spend a certain amount in Pure NUllsec --> Get booted to WH space

Spend a certain amount in WH Space --> Congratulations! You won the game!

This would solve all existing populationproblems and assure players experience every part of Eve!

(For those who's sarcasm-o-meter is broken, this post isn't serious, just an extrapolation of what OP desires and shows what a terrible idea it is)

Providing a new home for refugees in the Aurora Arcology

Nephilius
Deep Core Mining Inc.
Caldari State
#35 - 2012-04-26 05:10:28 UTC
Miilla wrote:
Roll Sizzle Beef wrote:
Miilla wrote:

CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.

Miilla wrote:

CCP already dictate how we should play.


Other than don't bait rookies who don't stand a chance against your game knowledge in these 1.0 systems. Its a really simple small tiny rule that does not need a group of systems separate from the universe. If you don't have the self control to keep yourself from baiting some Ibis in a 1.0 system and the rookie actually knows how to petition you, you deserve whatever you get.

If a "rookie" is 1 hour old and in jita to trade out plex. kill them. why? because they are not in the 1.0 rookie system.

Wow this stuff is hard.



Again i will repeat, it isn't to go in and kill them, it is to get them further out into the eve universe sooner.


Why?
"If."
Shivus Tao
Brutor Tribe
Minmatar Republic
#36 - 2012-04-26 05:58:23 UTC
I didn't realize people staying in 1.0 systems was a problem. Back when I started eve in 2007 I stayed in 1.0 only until the tutorial sent me elsewhere, and then I went all around down to 0.5 because I understood lolconcord; and why worry about losing a cheap frig to a suicide gank when insurance payed for the whole ship and the T1 fit?

Rather than inserting heavy handed rules to solve an invented problem, incentivize lower security space such that there's no reason to return to 1.0 unless you want to grab a skillbook from the nearest school station. Oh wait, the game is already set up that way, until you hit lowsec of course at which point it turns to a wasteland. But lowsec needing fixes has been a topic of many a discussion.
Oraac Ensor
#37 - 2012-04-26 06:28:11 UTC
Miilla wrote:
Again i will repeat, it isn't to go in and kill them, it is to get them further out into the eve universe sooner.

To kill them there, presumably.

Some people just never seem to stop thinking up new ways to kill those who can't fight back. Pathetic.
Ai Shun
#38 - 2012-04-26 06:32:18 UTC
Shivus Tao wrote:
I didn't realize people staying in 1.0 systems was a problem. Back when I started eve in 2007 I stayed in 1.0 only until the tutorial sent me elsewhere, and then I went all around down to 0.5 because I understood lolconcord; and why worry about losing a cheap frig to a suicide gank when insurance payed for the whole ship and the T1 fit?

Rather than inserting heavy handed rules to solve an invented problem, incentivize lower security space such that there's no reason to return to 1.0 unless you want to grab a skillbook from the nearest school station. Oh wait, the game is already set up that way, until you hit lowsec of course at which point it turns to a wasteland. But lowsec needing fixes has been a topic of many a discussion.


Now that is a sensible way to approach the "problem".
Scien Inkunen
Deep Core Mining Inc.
Caldari State
#39 - 2012-04-26 06:40:26 UTC
If you are bored, quit the game and go harass the kids in your neighborhood.

Read the "Fart file" and you will understand the meaning of life !

TWHC Assistant
#40 - 2012-04-26 07:01:01 UTC
Jandice Ymladris wrote:
I would agree Miilla if you push the cascade system even further.

Spend an amount in rookie systems --> Get booted to normal highsec

Spend a certain amount in Highsec --> Get booted to Lowsec

Spend a certain amount in Lowsec --> Get booted to NPC Nullsec

Spend a certain amount in NPC Nullsec --> Get booted to Pure NUllsec

Spend a certain amount in Pure NUllsec --> Get booted to WH space

Spend a certain amount in WH Space --> Get booted to Goon space

Fixed it.
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