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Forced expulsion of 1.0 players

First post
Author
Miilla
Hulkageddon Orphanage
#1 - 2012-04-25 21:16:39 UTC  |  Edited by: Miilla
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).
Josef Djugashvilis
#2 - 2012-04-25 21:19:11 UTC
Unless said player is breaking CCP rules, let them stay where they want for as long as they want.

Sandbox.

This is not a signature.

Gogela
Epic Ganking Time
CODE.
#3 - 2012-04-25 21:21:26 UTC  |  Edited by: Gogela
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).

/signed.

...actually to maintain the "single shard" sandbox experience what if players falling under the above criteria get a GCC flag in rookie systems. We can adjust the sec to 2.0 or something. That might make the transition smooth.

edit - not a GCC... the criminal flag where the NPC police chase you... not CONCORD

Signatures should be used responsibly...

Asuri Kinnes
Perkone
Caldari State
#4 - 2012-04-25 21:23:47 UTC
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).

I know this is a troll, but, wth, I'm bored.

Because not everyone picks up the game at the same speed? Some people are out in 0.0 w/in a couple weeks (hours even, depending on their background/personality) - others never get that far. Why set an arbitrary number to an indefinable circumstance?

Bob is the god of Wormholes.

That's all you need to know.

Miilla
Hulkageddon Orphanage
#5 - 2012-04-25 21:24:47 UTC  |  Edited by: Miilla
Asuri Kinnes wrote:
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).

I know this is a troll, but, wth, I'm bored.

Because not everyone picks up the game at the same speed? Some people are out in 0.0 w/in a couple weeks (hours even, depending on their background/personality) - others never get that far. Why set an arbitrary number to an indefinable circumstance?



That is why I said "actively" playing the game and "tutorial completed". You learn better and faster by doing... make them do it.
Ai Shun
#6 - 2012-04-25 21:25:39 UTC
Josef Djugashvilis wrote:
Unless said player is breaking CCP rules, let them stay where they want for as long as they want.

Sandbox.


+1

Don't dictate how others should play.
Miilla
Hulkageddon Orphanage
#7 - 2012-04-25 21:26:58 UTC
Ai Shun wrote:
Josef Djugashvilis wrote:
Unless said player is breaking CCP rules, let them stay where they want for as long as they want.

Sandbox.


+1

Don't dictate how others should play.



CCP already dictate how we should play.
Ai Shun
#8 - 2012-04-25 21:29:24 UTC
Miilla wrote:
Ai Shun wrote:
Josef Djugashvilis wrote:
Unless said player is breaking CCP rules, let them stay where they want for as long as they want.

Sandbox.


+1

Don't dictate how others should play.



CCP already dictate how we should play.


Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing.
Miilla
Hulkageddon Orphanage
#9 - 2012-04-25 21:31:25 UTC
Ai Shun wrote:
Miilla wrote:
Ai Shun wrote:
Josef Djugashvilis wrote:
Unless said player is breaking CCP rules, let them stay where they want for as long as they want.

Sandbox.


+1

Don't dictate how others should play.



CCP already dictate how we should play.


Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing.



CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.
Alavaria Fera
GoonWaffe
#10 - 2012-04-25 21:34:15 UTC
Ai Shun wrote:
Miilla wrote:
CCP already dictate how we should play.

Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing.

They would love that. But I guess we'd have to remove wardecs as well? Since otherwise someone might wardec you and blow you up...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ai Shun
#11 - 2012-04-25 21:37:11 UTC
Alavaria Fera wrote:
Ai Shun wrote:
Miilla wrote:
CCP already dictate how we should play.

Tell you what; add a PvP flag for Carebears. Then I'll agree with your idea because the two are essentially the same concept - heavy handed interference in a player's playing.

They would love that. But I guess we'd have to remove wardecs as well? Since otherwise someone might wardec you and blow you up...


Yeah, except it is a fundamentally ******** thing to do. Same as kicking players out of a system just because.
Roll Sizzle Beef
Space Mutiny
#12 - 2012-04-25 21:37:36 UTC
Miilla wrote:

CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.

Miilla wrote:

CCP already dictate how we should play.


Other than don't bait rookies who don't stand a chance against your game knowledge in these 1.0 systems. Its a really simple small tiny rule that does not need a group of systems separate from the universe. If you don't have the self control to keep yourself from baiting some Ibis in a 1.0 system and the rookie actually knows how to petition you, you deserve whatever you get.

If a "rookie" is 1 hour old and in jita to trade out plex. kill them. why? because they are not in the 1.0 rookie system.

Wow this stuff is hard.
Ai Shun
#13 - 2012-04-25 21:37:47 UTC
Miilla wrote:
CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.


If they are - I disagree - you want to make it worse. Congratulations.
Miilla
Hulkageddon Orphanage
#14 - 2012-04-25 21:38:31 UTC
Roll Sizzle Beef wrote:
Miilla wrote:

CCP already are heavy handed in players playing. Eve isn't really the sandbox you think it is. That is just a buzzword thrown around for marketing.

Miilla wrote:

CCP already dictate how we should play.


Other than don't bait rookies who don't stand a chance against your game knowledge in these 1.0 systems. Its a really simple small tiny rule that does not need a group of systems separate from the universe. If you don't have the self control to keep yourself from baiting some Ibis in a 1.0 system and the rookie actually knows how to petition you, you deserve whatever you get.

If a "rookie" is 1 hour old and in jita to trade out plex. kill them. why? because they are not in the 1.0 rookie system.

Wow this stuff is hard.



Again i will repeat, it isn't to go in and kill them, it is to get them further out into the eve universe sooner.
Montevius Williams
The Scope
Gallente Federation
#15 - 2012-04-25 21:39:08 UTC
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).



-10/10

Sandbox

Better idea:

Give rookies a tag while in rookie systems. If they have that tag, dont do anything stupid or you get banned. If they dont have the tag, they are free game.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Roll Sizzle Beef
Space Mutiny
#16 - 2012-04-25 21:46:49 UTC
Miilla wrote:
it is to get them further out into the eve universe sooner.


There are no mission agents, there is a epic arch to send them kipping around empire. there are easy tickets into FW (which might mean something in inferno, but still, out of 1.0). People in rookie systems who like to take rookies into their corps to show them the game (majority suck, but still, user generated content of EvE). If people don't get how to leave the rookie system onto even the slightest upward scale such as onto lvl1 agents. Perhaps that's natural selection.
Sigurd Sig Hansen
Doomheim
#17 - 2012-04-25 21:50:50 UTC  |  Edited by: Sigurd Sig Hansen
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).


beating on players that barely know their asses from a hole in an asteroid.... like this game doesnt have a legendalrily high learning curve as it is.
Wanting to beat on those players (bannable as it currently is, I SEVERELY doubt that'll ever change - nice troll tho) is yet another of those "why are we seen as sociopaths in space?" answers

Montevius Williams wrote:
Miilla wrote:
New players in 1.0 "rookie" systems should be forced to leave 1.0 after they have either completed the tutorial or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except rookies within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).



-10/10

Sandbox

Better idea:

Give rookies a tag while in rookie systems. If they have that tag, dont do anything stupid or you get banned. If they dont have the tag, they are free game.


They already have that its called "being in those systems" See GM Homonia's clarification in the "clarification" thread.

Mining is the "Deadliest Catch" in this game

Vyl Vit
#18 - 2012-04-25 21:53:52 UTC
We'll kiss your butt on this as soon as you start adding IN your contracts the ships you're selling. Deal?

Paradise is like where you are right now, only much, much better.

Sid Hudgens
Doomheim
#19 - 2012-04-25 23:42:43 UTC
Terrible pvpers in hisec "carebear" systems should be forced to leave hisec after they have either completed a gank or after a set amount of hours/days/weeks/after a month "actively" playing in there. After that condition has been met, nobody except real pvpers within that condition should be allowed back in.

Push them out once they gain experience playing eve "Actively" (so many hours/days/weeks/first month playing online or tutorial and so many hours after).

"....as if 10,058 Goon voices cried out and were suddenly silenced."

Sentinel Smith
Center for Advanced Studies
Gallente Federation
#20 - 2012-04-25 23:46:18 UTC
Most "Rookie" systems are not even 1.0.. fyi.

They range from 1.0 to 0.8.
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