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Building a Ship REplacement Program

Author
BolsterBomb
Perkone
Caldari State
#1 - 2012-04-25 17:29:57 UTC
Hopefully this is the right forum for this.

Can anyone provide some guidance on how to establish a ship replacement program. Is there a way to issue the ship insurance to the corp instead of the player?

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Lucas Schuyler
Federal Navy Academy
Gallente Federation
#2 - 2012-04-25 17:43:38 UTC
Yes, I believe if you buy the Insurance from the Corp Wallet, the Insurance payout will return to the Corp, rather than the Pilot. Provided of course the Pilot doesn't Repackage the ship or do anything else that would invalidate the Insurance.

However, my understanding is that Ship Replacement programs are typically done a little more ad hoc and less dependent on game mechanics. Something like if the Pilot is flying an approved ship type with an approved fit, and loses the ship while flying in a Corp Fleet OP with an approved FC the corp will reimburse the ship and fit.

Stupid fits, using too much bling, etc. getting popped doing something stupid on one's own, etc. is on the Pilot's head.
BolsterBomb
Perkone
Caldari State
#3 - 2012-04-25 17:51:03 UTC
Lucas Schuyler wrote:
Yes, I believe if you buy the Insurance from the Corp Wallet, the Insurance payout will return to the Corp, rather than the Pilot. Provided of course the Pilot doesn't Repackage the ship or do anything else that would invalidate the Insurance.

However, my understanding is that Ship Replacement programs are typically done a little more ad hoc and less dependent on game mechanics. Something like if the Pilot is flying an approved ship type with an approved fit, and loses the ship while flying in a Corp Fleet OP with an approved FC the corp will reimburse the ship and fit.

Stupid fits, using too much bling, etc. getting popped doing something stupid on one's own, etc. is on the Pilot's head.



Is there a way (and I have no idea how to start this) for the corp to pre-purchase the ships and sell them to the corpie at the market value - insurance payout.

So I guess its not a "ship replacement" program per se, but a reduced or split purchase.

I thought if the corp purchased the ship (and the insurance at the same time?) then traded the ship to a player it would invalidate the insurance?


Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

The Djego
Hellequin Inc.
#4 - 2012-04-25 17:59:46 UTC
You just need to insure it in the corp hangar, then everybody in the corp can use it without voiding the insurance and the payout goes towards the corp wallet.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

BolsterBomb
Perkone
Caldari State
#5 - 2012-04-25 18:06:19 UTC
The Djego wrote:
You just need to insure it in the corp hangar, then everybody in the corp can use it without voiding the insurance and the payout goes towards the corp wallet.



Is there any tips on how to establish this that helps reduce risk from players simply buying the ships and reselling?

Can the players return the ship after an op?

What are some methods to make this method work to the highest potential

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Lyron-Baktos
The Scope
Gallente Federation
#6 - 2012-04-25 18:06:50 UTC
the way I've seen done is the corp will buy ships that are not flown very much. For example, logi ships. If a corp only flies a type of fleet that uses logis once a month, it's not very practical for every logi pilot in the corp to own one as they will rarely fly it. So the corp buys a few logi ships and just loans them out when needed to whatever pilot will fly it. Ships that are flown every day, the indivudual members will buy them of course and the corp can do whatever replacement plan they want
The Djego
Hellequin Inc.
#7 - 2012-04-25 18:32:28 UTC
BolsterBomb wrote:
Is there any tips on how to establish this that helps reduce risk from players simply buying the ships and reselling?


Well you could only hand out ships after API verified killmails, or limit the access to only cheap stuff till you trust them.

BolsterBomb wrote:
Can the players return the ship after an op?


Yes.

BolsterBomb wrote:
What are some methods to make this method work to the highest potential


Duno, I didn't had a corp with a replacement program during the last 5 years. Back in the days it was very simple, 1 mining op per week, build ships that are on demand, throw them in the hangar and do pvp with them, buy your own ones if they are gone before the next wave. I haven't used it much, since it was kind of painful to change big parts of the fitting every time you put one out or back in.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Skorpynekomimi
#8 - 2012-04-25 18:33:14 UTC
Way my alliance does it is thus:
- Build the ships, and sell them on to the pilots. Fittings can either be sourced off the market, or the same way if someone's got researched BPs around.
- Pilots are instructed to insure the ship.
- Alliance hands out new hulls to replace those lost in pvp.
- Insurance then pays for your new fit.

What pays for this? Taxes.

Economic PVP

BolsterBomb
Perkone
Caldari State
#9 - 2012-04-25 18:42:54 UTC
Skorpynekomimi wrote:
Way my alliance does it is thus:
- Build the ships, and sell them on to the pilots. Fittings can either be sourced off the market, or the same way if someone's got researched BPs around.
- Pilots are instructed to insure the ship.
- Alliance hands out new hulls to replace those lost in pvp.
- Insurance then pays for your new fit.

What pays for this? Taxes.



Pretty standard let me expand. (and thank you for the ideas, this is a brainstorming session for me to find the best fit)

We are mainly a PVP corp. We do run some pve but being a FW corp our primary focus is pvp. The goal is not to provide "free ships" but greatly reduced ships. This will allow a player to buy a drake for say 25m or whatever from the corp, however the corp needs to make sure we get that insurance money to cover the difference.

I was thinking "guys lets go cta / corp op" players purchase ships from corp for market -insurance payout + insurance premium

We go out on OP, Op finished with some deaths / some left

Corpies with ships left give the ship back to the corp and corp gives back the price the ship was paid for.

If the ship dies, nothing happens.

The only problem with this is it encourages "cowards" or "run for it"

Not saying the corpies would do this, but if a program encourages one thing chances are someone will utilize it.

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

OninoTimmo
Republic Military School
Minmatar Republic
#10 - 2012-04-25 20:06:33 UTC
Get some dreads. Find a tech moon. Siege it. Take it. Bathe in Cristal. Voila -- SRP.
Archdaimon
Merchants of the Golden Goose
#11 - 2012-04-26 00:23:27 UTC
I might have misunderstood you but what diference does it make if you want the insurance?

Just offer to pay for the pilots insurance?

Or buy the ships put them in hangar and have corp insure them. If people steal kick them. Not worth your time anyway.

Wormholes have the best accoustics. It's known. - Sing it for me -

Super Chair
Project Cerberus
Templis CALSF
#12 - 2012-04-26 01:12:17 UTC
Having a ship reimbursement program while being in FW presents certain problems. First off, a FW corp wallet cannot tax LP rewards, which is where the majority of a FW corps members income comes from, not bounties or isk mission rewards. So corp income is low due to this. Secondly, a lot of FW corps don't have assets such a POCOs or valueable moons to get passive income on the corp level. So you have to figure out how to sustain a ship replacement program based on these factors, which generally means you have to severely limit it until corp income goes up.


One way to help support a ship replacement program would be to have all loot picked up in a corp fleet to be given to the FC to be deposited in a corp hangar and later liquidated when loot builds up. My experience in caldari militia is there really isn't a fair way that loot is handled overall. Most people just loot wrecks and don't give loot to people who lost ships. It's a free for all. Even when an FC says "ok give loot to the guys who lost ships" it's really not enforced that well.

Since FW corps mostly have their members making isk via LP, tax income is low. You can remedy this by running incursions in highsec (where most of the isk is just bountys/isk rewards for completing a site). This will also give your corp a chance to fly together and give newer, lower SP/less experienced members a "safer" alternative than the lowsec faction war missions. You generate lots of income this way.

Limiting what ships you replace (or what ships are corp owned) to certain shiptypes can really cut back costs. Logi is a good place to start. Realistically you're not going to be able replace everything unless you're members are making a ton of isk (then, they're rich, so what do you need a ship replacement program for other than for newbs that join up)? Really I would say one thing is to go the way of having corp owned ships rather than paying to replace random ships. You enforce standardized fits, fix the "I never have the ship FC asks for" issue, and for instance, if you replace a logi that some guy that logs on once a month lost, that isk probably isn't well spent. If you buy several corp logies, and have them returned after each fleet, they then can be redistributed to whoever is active at the time when they're needed to be used again. Whereas the guy that logs in once a month has that isk for a logi but isn't going to be doing much logi flying for you.

BolsterBomb
Perkone
Caldari State
#13 - 2012-04-26 13:28:57 UTC
Super Chair wrote:
Having a ship reimbursement program while being in FW presents certain problems. First off, a FW corp wallet cannot tax LP rewards, which is where the majority of a FW corps members income comes from, not bounties or isk mission rewards. So corp income is low due to this. Secondly, a lot of FW corps don't have assets such a POCOs or valueable moons to get passive income on the corp level. So you have to figure out how to sustain a ship replacement program based on these factors, which generally means you have to severely limit it until corp income goes up.


One way to help support a ship replacement program would be to have all loot picked up in a corp fleet to be given to the FC to be deposited in a corp hangar and later liquidated when loot builds up. My experience in caldari militia is there really isn't a fair way that loot is handled overall. Most people just loot wrecks and don't give loot to people who lost ships. It's a free for all. Even when an FC says "ok give loot to the guys who lost ships" it's really not enforced that well.

Since FW corps mostly have their members making isk via LP, tax income is low. You can remedy this by running incursions in highsec (where most of the isk is just bountys/isk rewards for completing a site). This will also give your corp a chance to fly together and give newer, lower SP/less experienced members a "safer" alternative than the lowsec faction war missions. You generate lots of income this way.

Limiting what ships you replace (or what ships are corp owned) to certain shiptypes can really cut back costs. Logi is a good place to start. Realistically you're not going to be able replace everything unless you're members are making a ton of isk (then, they're rich, so what do you need a ship replacement program for other than for newbs that join up)? Really I would say one thing is to go the way of having corp owned ships rather than paying to replace random ships. You enforce standardized fits, fix the "I never have the ship FC asks for" issue, and for instance, if you replace a logi that some guy that logs on once a month lost, that isk probably isn't well spent. If you buy several corp logies, and have them returned after each fleet, they then can be redistributed to whoever is active at the time when they're needed to be used again. Whereas the guy that logs in once a month has that isk for a logi but isn't going to be doing much logi flying for you.




Super hit the nail on the head. Thanks for clarification. Utilizing this option of a (ship subsidy program) what would be some of the pitfalls to watch out for. One of the things that was brought up was that a "sanctioned fc" would have to be on to take/accept ships.

The question comes is this can a player contract the ship back to the corp without the insurance being lost? (corp insurance not player)

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Super Chair
Project Cerberus
Templis CALSF
#14 - 2012-04-26 15:49:43 UTC
BolsterBomb wrote:
Super Chair wrote:
Having a ship reimbursement program while being in FW presents certain problems. First off, a FW corp wallet cannot tax LP rewards, which is where the majority of a FW corps members income comes from, not bounties or isk mission rewards. So corp income is low due to this. Secondly, a lot of FW corps don't have assets such a POCOs or valueable moons to get passive income on the corp level. So you have to figure out how to sustain a ship replacement program based on these factors, which generally means you have to severely limit it until corp income goes up.


One way to help support a ship replacement program would be to have all loot picked up in a corp fleet to be given to the FC to be deposited in a corp hangar and later liquidated when loot builds up. My experience in caldari militia is there really isn't a fair way that loot is handled overall. Most people just loot wrecks and don't give loot to people who lost ships. It's a free for all. Even when an FC says "ok give loot to the guys who lost ships" it's really not enforced that well.

Since FW corps mostly have their members making isk via LP, tax income is low. You can remedy this by running incursions in highsec (where most of the isk is just bountys/isk rewards for completing a site). This will also give your corp a chance to fly together and give newer, lower SP/less experienced members a "safer" alternative than the lowsec faction war missions. You generate lots of income this way.

Limiting what ships you replace (or what ships are corp owned) to certain shiptypes can really cut back costs. Logi is a good place to start. Realistically you're not going to be able replace everything unless you're members are making a ton of isk (then, they're rich, so what do you need a ship replacement program for other than for newbs that join up)? Really I would say one thing is to go the way of having corp owned ships rather than paying to replace random ships. You enforce standardized fits, fix the "I never have the ship FC asks for" issue, and for instance, if you replace a logi that some guy that logs on once a month lost, that isk probably isn't well spent. If you buy several corp logies, and have them returned after each fleet, they then can be redistributed to whoever is active at the time when they're needed to be used again. Whereas the guy that logs in once a month has that isk for a logi but isn't going to be doing much logi flying for you.




Super hit the nail on the head. Thanks for clarification. Utilizing this option of a (ship subsidy program) what would be some of the pitfalls to watch out for. One of the things that was brought up was that a "sanctioned fc" would have to be on to take/accept ships.

The question comes is this can a player contract the ship back to the corp without the insurance being lost? (corp insurance not player)


Any ship put on contract will void any insurance on it. Your FC should be distributing ships via trade and then people should be trading them back to avoid this.
Deen Wispa
Sheriff.
United Caldari Space Command.
#15 - 2012-04-26 20:18:59 UTC
Super Chair


One way to help support a ship replacement program would be to have [u wrote:
all[/u] loot picked up in a corp fleet to be given to the FC to be deposited in a corp hangar and later liquidated when loot builds up. My experience in caldari militia is there really isn't a fair way that loot is handled overall. Most people just loot wrecks and don't give loot to people who lost ships. It's a free for all. Even when an FC says "ok give loot to the guys who lost ships" it's really not enforced that well.



I have nothing to add regarding the SIP that hasn't already been suggested. But I will say enforcing the above is important not just from a financial standpoint but for camaraderie and teamwork. GalMil is pretty good with regards to giving the loot to pilots who lost ships. In fact, FCs rarely have to say anything and the pilots will openly ask if anyone has lost a ship and they contract the loot to those pilots. When you do it enough times, it becomes habit. And when you build a habit, you build character :)

High Five. Yeah! C'est La Eve .

Ryday
Sebiestor Tribe
Minmatar Republic
#16 - 2012-04-26 21:27:33 UTC
Skorpynekomimi wrote:
Way my alliance does it is thus:
- Build the ships, and sell them on to the pilots. Fittings can either be sourced off the market, or the same way if someone's got researched BPs around.
- Pilots are instructed to insure the ship.
- Alliance hands out new hulls to replace those lost in pvp.
- Insurance then pays for your new fit.

What pays for this? Taxes.


how to avoid all this cra... i mean overhead: Lower taxes

Let your corpies buy and replace their own stuff.
X Gallentius
Black Eagle1
#17 - 2012-04-26 21:43:39 UTC  |  Edited by: X Gallentius
We tried stuff like this when I was in Micros. Too much overhead, and it's a PITA for the one-two guys who are responsible for running the program.

The best thing you can do is consolidate logistics so that most of your guys are spending time fighting (or making isk) and not ferrying individual hulls from Jita.

My experience:
Dessies and below - Use T1 crap loot to build these hulls and give them out free. Or, just jump in a 100 or so from Jita if you have the isk.
Cruisers and above - Ship in from Jita and have corpmates pay for them at cost+10% (so your logistics guy doesn't turn bitter).
High-end ships - Corp controlled hangar accessible by FC or director. Buy these with corp funds.
Maz3r Rakum
The Scope
Gallente Federation
#18 - 2012-04-26 21:53:00 UTC  |  Edited by: Maz3r Rakum
X Gallentius wrote:
We tried stuff like this when I was in Micros. Too much overhead, and it's a PITA for the one-two guys who are responsible for running the program.

The best thing you can do is consolidate logistics so that most of your guys are spending time fighting and not ferrying individual hulls from Jita.

My experience:
Dessies and below - Use T1 crap loot to build these hulls and give them out free. Or, just jump in a 100 or so from Jita if you have the isk.
Cruisers and above - Ship in from Jita and have corpmates pay for them at cost+10% (so your logistics guy doesn't turn bitter).
High-end ships - Corp controlled hangar accessible by FC or director. Buy these with corp funds.



I tend to agree with this. Having a corp JF service, you could easily pay for the JF fuel through a very minimal tax or just charge outright for the cost of fuel. You can easily fit IIRC 20 battlecruisers and the fittings in one JF hold.

Another idea is to have your corp establish a market (using the public market) where you sell ships/mods/rigs/ammo at just above jita prices. If you use corp orders this can be a passive income of sorts. If there is a big hub in the region you base out of make sure your prices are at least a bit above those prices or you might get cleaned out. Additionally if you setup buy orders in station your pilots and other pilots can sell loot directly to the corp, which can then be resold.

Though having corp ships like guardians/scimitars, t1 cruisers, and destroyers have proved to be very useful in the FW arena.
Luba Cibre
Global Song Setup
#19 - 2012-04-26 23:50:07 UTC  |  Edited by: Luba Cibre
1) EFTWarrior optimal fits you reimburse, everyone should fly those
2) Predetermine a payout for every fit (payout + insurance >= ship + fitting cost)
3) Let the people buy their own shít
4) Blow all the ships up
5) Give people the money for the api verified loss of the right fit on the right op


+No logical nightmare on corp / alliance level
+No handing out ships / giving them back after ops
+No truth component, that all the people give the ships back
+People don't always claim the reimbursement because of :effort:
+You can manipulate the ships people will fly by adjusting payout amounts of various ships

-You want to have some money moons for that
-Need some spreadsheets to work (you want some kind of a form, where people can claim the reimbursement)
-Corp members need some liquid isk to start
-People won't always bring the right fit, but they will learn soon, because no right fit, no money.

"Nothing essential happens in the absence of noise." 

Mumtaz Khan
Ministry of War
Amarr Empire
#20 - 2012-04-27 06:26:28 UTC
Step 1: Acquire tech moons
Step 2: ????
Step 3: Profit!
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