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[Proposal] Deputies and known criminals

Author
Michael Loney
Skullspace Industries
#1 - 2012-04-25 16:48:16 UTC
Currently CONCORD works to keep the Empire regions safe by dealing with aggressive acts done by anyone in their controlled space. I have a proposal that with not change the way CONCORD, security status or suicide ganking mechanics work. Just alter the threshold.

[Proposal]

Let players with sufficiently high security status be deputized by CONCORD to remove players with low security status as they are known criminals ( in CONCORD's eyes) and are not welcome.

If your Sec-Stat is 3.0 or more you can legally destroy any ship if the pilot has a Sec-Stat of -5.0 or less with no CONCORD intervention. If you fire on their pod CONCORD will react as normal. Caution is needed as once you open fire the target is, by CONCORD sanction, allowed to return fire and destroy your ship in battle so be careful who you shoot at.

This will allow willing Empire based players to proactively protect their space from the known criminals that are passing through or causing headaches. The criminals will have to consider a better ship to journey to Empire with or take a pod. Also Empire side gate camps are not out of the question.

{ EMPIRE POINT OF VIEW }
We do not want known criminals in our space! We can now attack and destroy criminals on site before they cause a problem for our corp mates.

{ LOW-SEC POINT OF VIEW }
Now when I go into Empire space there's even more people willing to PvP and fight me!!! If they all run away I can still go gank miners. Also if I bring a fleet we can let them die without CONCORD cleaning us out.

Options:
A) All numbers are variable and are open to modification.
B) Make system status vs Security status change the limits on killing.
C) Deputy duty costs the player ISK ( per month? )
D) Add an icon to the overview for identification.

Please comment and constructively build on this! I have nothing against negative posts but " You're a moron, go play more" or "You don't understand this game at all" is not helpful in any manner. If you want to call me a moron, either back it up or help me be more educated.
Drake Draconis
Brutor Tribe
Minmatar Republic
#2 - 2012-04-25 17:32:33 UTC  |  Edited by: Drake Draconis
You obviously have no sense of what security rating does right now.

http://wiki.eveonline.com/en/wiki/Security_Status

Anyone with a -5.0 rating or below(worse) can be shot on-sight by anyone in high sec except the podding of said pilot WITHOUT CONCORD Intervention except when attempting to pod someone.

And it happens often....specially in places like Jita...Rens...various major hubs.

That alone blows your proposal out of the water.


I get the motivation...but you have a little homework to do because all your doing is adding "stuff" that doens't really do much because we already have access to that said system right now.

Not Supporting.

PS: and if you don't like the system...war dec them or go hunt them down....because this is EVE online.

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Michael Loney
Skullspace Industries
#3 - 2012-04-25 17:44:45 UTC
Thanks for the input, from reading online the impression I got was Sec-Stat didn't matter for CONCORD. If you shoot first your die.

I will be reading into this more deeply.
Drake Draconis
Brutor Tribe
Minmatar Republic
#4 - 2012-04-25 17:54:28 UTC
Michael Loney wrote:
Thanks for the input, from reading online the impression I got was Sec-Stat didn't matter for CONCORD. If you shoot first your die.

I will be reading into this more deeply.



Sorry for the terseness...lately these days we get alot of yahoos proposing really off the wall ideas.

So to be polite and sincere.... the problem wiht security ratings is not the criminality aspect.

Its that being a postiive sec rating is a waste of time short of delivering a harasher penality for invoking concord on an +5 sec rated pilot being a target.

Aside from that....works as intended....

You cant shoot anyone in high sec unless they are flagged to you/your corp as an agressor.....or war dec....or -5.0 sec rating.

People are good at hiding when in those conditions.....and choose when or when not to engage.

There are ways.....but people are searching for ways to make being a +5 there abouts worth something. I suggest you work on that aspect and not worry about the ones who CAN be shot at with -5.

Also bear in mind suicide gankers are ususally 0.0 toons or people who don't care and they are not the kind you'll be able to hunt down in high sec.

Even if you do kill one....they wont care hardly at all to be honest.

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