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Issues, Workarounds & Localization

 
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Anyone else having problems accessing orca hanger from fleet?

First post First post
Author
Mara Rinn
Cosmic Goo Convertor
#21 - 2012-04-25 02:12:49 UTC
CCP Greyscale wrote:
That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


"Considering"? Lol

Surely you actually be "have a Post-ITâ„¢ on CCP Soundwave's monitor"?

This is a bigger nerf to mining than Hulkageddon.
Mara Rinn
Cosmic Goo Convertor
#22 - 2012-04-25 02:13:58 UTC
CCP Masterplan wrote:
Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow.


Can't open the corp hangar of an alliance-member's Orca in space either. I don't know about corp yet.
non judgement
Without Fear
Flying Burning Ships Alliance
#23 - 2012-04-25 02:34:59 UTC  |  Edited by: non judgement
Corp can access but my Alliance guy can't. Even though he is in the fleet.
Sad

Edit: Before you ask. Yes I did configure the Orca to allow fleet.
Bohoba
#24 - 2012-04-25 02:41:08 UTC
is kinda funny seeing the ice belts empty lol
Zmey Crafter
Tiny Crazy Corp
#25 - 2012-04-25 04:28:54 UTC
And please make fleet use allowed by defaul as well as corp use. It is annoying to re-select it every time.
non judgement
Without Fear
Flying Burning Ships Alliance
#26 - 2012-04-25 06:04:20 UTC
Zmey Crafter wrote:
And please make fleet use allowed by defaul as well as corp use. It is annoying to re-select it every time.
I agree with this too. I have to set it each time I dock with ore and undock again.
There might be some threads hidden away somewhere, that explain why they have it set this way by default. It would be nice to see numbers on how many people change the setting each time they use the Orca in a fleet.
Rykuss
KarmaFleet
Goonswarm Federation
#27 - 2012-04-25 06:45:32 UTC
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


Please let us know by tomorrow what you're decision is so I can consider selling all of mine while they're still insanely priced. Thanks.

You, too, can be a Solid Gold dancer.

Aline Charante
SECTlON 31
#28 - 2012-04-25 08:16:30 UTC
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


So if i understand you, your saying that NON-Corp Characters will no longer be able to access the Corp Hangers on the Orca to deposit their ore. Further that you are CONSIDERING that at sometime in the future you MAY revisit the functionality of NON-Corp characters being able to deposit ores into the Orca.

My question to you sir is: Why can NON-Corp characters be allowed to deposit ores, and why did the developers feel the need to remove this privilege from the Orca in the first place?

Khanh'rhh
Sparkle Motion.
#29 - 2012-04-25 08:30:02 UTC
Swearte Widfarend wrote:
Khanh'rhh wrote:
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


I guess this means you can just wardec anyone flying an orca and they have zero options open to them.

Although I am all for war, Soundwave stated at fanfest that one of the principles of how corps and wars works is that you will always be able to stay in an NPC corp, carry on as normal, but with the inconvenience of taxes to bounties.

Are you, then, confirming that a further intended handicap is mining fleets must work without Orca support?


I'm pretty sure if you actually read it, he says "it's broken and we need to fix it to work for the fleet, not just the corp"

But you can read it other ways if you think it suits your tastes...


I've read it exactly how he wrote it.

It's currently broken, but they're not going to fix it because there are future plans to do something else with it. No date announced.

My comments are exactly true until they decide to revise the role of the ship, such that it is useful in an NPC corp.

Not sure what you're reading What?

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Rykuss
KarmaFleet
Goonswarm Federation
#30 - 2012-04-25 09:15:26 UTC
Khanh'rhh wrote:


I've read it exactly how he wrote it.

It's currently broken, but they're not going to fix it because there are future plans to do something else with it. No date announced.

My comments are exactly true until they decide to revise the role of the ship, such that it is useful in an NPC corp.

Not sure what you're reading What?


Exactly how I read it as well, just as it was written. It's not like I'm asking for a SP refund or anything, I'd just like an answer since there was zero mention of this change in the patch notes or blogs. Simple, really.

You, too, can be a Solid Gold dancer.

shackdavid
School of Applied Knowledge
Caldari State
#31 - 2012-04-25 12:07:43 UTC  |  Edited by: shackdavid
this is still broken, was supposed to have been fixed in today's patch

Have a char in NPC corp so I can have peeps to talk to, talking to oneself in corp chat is the 2nd sign of madness I believe.
Jockstrap Johnson
Aliastra
Gallente Federation
#32 - 2012-04-25 12:10:46 UTC  |  Edited by: Jockstrap Johnson
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.



ok, its tomorrow - uhhh can we has the fix please? I can now see an extra check box for 'corp' access, as well as 'fleet' access - tho 'fleet' access doesn't seem to do - and where was this intended new function ever mentioned in the patch notes?

I'm surrounded by Trolls.

Zmey Crafter
Tiny Crazy Corp
#33 - 2012-04-25 15:06:46 UTC
Today's patch did not fix it fully. Orca driver are able to operate corp hangar. But miners still unable to open it. Same or different NPC corps connected to a fleet with Orca as squadmaster. Awaiting tomorrow's patch. Evil

And please let fleet use be allowed by default.
Khanh'rhh
Sparkle Motion.
#34 - 2012-04-25 15:46:34 UTC
Zmey Crafter wrote:
Today's patch did not fix it fully. Orca driver are able to operate corp hangar. But miners still unable to open it. Same or different NPC corps connected to a fleet with Orca as squadmaster. Awaiting tomorrow's patch. Evil

And please let fleet use be allowed by default.


Greyscale said the fix would allow the pilot access, but not fleet members. It's been stealth broken changed into a true corp only hanger.

It's now working as intended. Big smile

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Wan Geferd
Federal Navy Academy
Gallente Federation
#35 - 2012-04-25 15:50:24 UTC
Khanh'rhh wrote:


Greyscale said the fix would allow the pilot access, but not fleet members. It's been stealth broken changed into a true corp only hanger.

It's now working as intended. Big smile


Still, makes mining with alliance members/alts quite annoying compared to the previous functionality. Evil

They should add second configure tab for orca and its corp hangar along side with the ship bay and have same options for fleet/corp.
Jockstrap Johnson
Aliastra
Gallente Federation
#36 - 2012-04-25 16:16:27 UTC
Wan Geferd wrote:
Khanh'rhh wrote:


Greyscale said the fix would allow the pilot access, but not fleet members. It's been stealth broken changed into a true corp only hanger.

It's now working as intended. Big smile


Still, makes mining with alliance members/alts quite annoying compared to the previous functionality. Evil

They should add second configure tab for orca and its corp hangar along side with the ship bay and have same options for fleet/corp.



No no, this suggestion is far too reasonable, and thus it must be excluded from any tinkering CEE CEE PEE can do, without looking a little daft for not thinking of it first.

Will they save face b4 the next expansion....

I'm surrounded by Trolls.

Chip Flux
Center for Advanced Studies
Gallente Federation
#37 - 2012-04-25 17:00:57 UTC
Dont talk about my corp and my corpmates as if we are nothing, please.
Show a bit of respect..

There is very little of it about in these parts, and it is your attitude mr dev that causes it.
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#38 - 2012-04-25 17:08:09 UTC  |  Edited by: Sentinel Smith
I'd support a Fleet hangar.. In fact ideally I'd like to see a Corp Hangar [ accessible to only corp members ] then add one more tab to the "corp hanger" -- Fleet Hangar, that would be available to anyone in the fleet, and either by default, or the option, to allow all fleet members to see the contents.

This way we aren't in an Orca with yet ANOTHER window for organizing stuff.. It would remain Cargo -- Ore -- Maintenance -- "Hangars", allows you to use the whole of the corp space for the fleet, or reverse, or any combinations. It would keep things separate, it would allow non-corp fleet members to be able to drop and retrieve items from the Orca also [ something that we are currently unable to do. ]


THAT being said. Until you have a plan in place, I, along with many others, would be most thankful if you give us back the ability for anyone in a fleet to be able to drop stuff in the corp hangers. Rather than removing the option, then deciding what to do. It's left a lot of us hanging out in the cold, and with no announcement before hand that I've seen, we never got the chance to voice our issues with this change.
nVus Antollare
Center for Advanced Studies
Gallente Federation
#39 - 2012-04-25 18:18:44 UTC
Im worried as they suggested it was going to be fixed today, they dont have a ".......hang on a sec....lets think about this..." moment

we've got "Cant be trained on trial account" what if we get "Cant be used in NPC Corp", Im not the only one, and I bet a great deal of Orca owners have NPC ALTS to pilot them. I'm thinking these pilots will be un-sub'd if its not fixed or improved
Nova
SH Brotherhood
#40 - 2012-04-25 20:01:26 UTC
ccp has really shot the mining community in the foot with this latest orca nerf. Anyone ( like me) that is big into mining runs more then one corp and has alts in npc corps so wardec's don't shut them down. I've worked my way up to 9 accounts and do not see me keeping all of them with this seup