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Warfare & Tactics

 
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WAR! UH! What is it good for?

Author
Valkyrie D'ark
Armed Resistance Movement
#41 - 2012-04-25 06:35:27 UTC
I just decided to randomly read the forums about Tactics and Warfare hoping to learn some cool tricks. Instead all I find are these posts complaining about wardec system one way or another.

Do you people have no imagination? If you cannot engage in proper PVP yourself find someone that can! Make friends, allies... if you have no time for such nonsense and prefer to spend all your efforts making ISK then spend some of that ISK to hire Mercs!
Be creative, be bold pilot, your fate lies in YOUR hands, not in some random griefers. Get rid of the notion that you're not good or strong enough.... if you must, ask for help in tactics, strategy, direct or indirect intervention... BUT FFS, PLEASE STOP WHINING ABOUT WARS!

Thank you :)
Marsan
#42 - 2012-04-25 15:56:17 UTC  |  Edited by: Marsan
The problem is that the answer to finding good pvp is to get out of HS. The current war system doesn't promote good fights. This is why I live in a wormhole. No npc stations, no neutral reps, no local, no hot drops...

PS- The best way to lose pursuers from a HS war corp is to jump through a LS gate.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Astroniomix
School of Applied Knowledge
Caldari State
#43 - 2012-04-25 17:44:14 UTC
My personal favorite method for getting rid of unwanted wars in neutral alts in catalysts.
Ryday
Sebiestor Tribe
Minmatar Republic
#44 - 2012-04-25 20:04:47 UTC
here's one way to fix wardecs. If you're at war and you undock you can't redock at that station for 30 min. If anyone reps or boosts someone who's at war then they become part of that war for a day after a 5 minute countdown. That would at least do away with most 1 member griefer corps who use neut reps.
Daemon Ceed
Ice Fire Warriors
#45 - 2012-04-25 23:35:12 UTC
CROFTED wrote:
War

I have no issues with war, one corp war decs another, kills a few ships, have a bit of fun. What I have a problem with is griefers. This is a game that we pay to play, relax and have fun.

War should not be a forum for thugs and bullies to intimidate other player. When a corp is war deced the players should not be allowe to move corps. War is meant to be played out on the battlefield using tactics and superior ships.

If you are not a war faring corp then you must not pay, you can only dock up or switch to an alt and work around it.

Do not give them easy targets, if they want kills they will move on.

But CCP must act to restore some balance in this game



War should not be a forum for thugs and bullies to intimidate war? WTF? What do you think war has ever been for? I agree that if a corp is decced the players shouldn't be able to jump corps for a certain amount of time.

The "battlefield" war ended looong before video games, where idiots lined up with innacurate short ranged muskets and stood still to be shot to bits. War today is guerrillas in nature. There is hit and run. Cloak and dagger. You're vision of war is dated and naive.

This might be a game that YOU play to relax and have fun, but your version of fun and relaxation is not necessarily the same as everyone else. Personally, I relieve a lot of stress from my day by blowing something to pieces. You don't want to take away my stress relief and fun, do you? Ofc not.
Eryn Velasquez
#46 - 2012-04-26 06:13:19 UTC
Daemon Ceed wrote:

War should not be a forum for thugs and bullies to intimidate war? WTF? What do you think war has ever been for? I agree that if a corp is decced the players shouldn't be able to jump corps for a certain amount of time.


As long as neutrals which RR, instant joining a corp and other coward "tactics" are used, this should not be changed.

Daemon Ceed wrote:
The "battlefield" war ended looong before video games, where idiots lined up with innacurate short ranged muskets and stood still to be shot to bits. War today is guerrillas in nature. There is hit and run. Cloak and dagger. You're vision of war is dated and naive.


Why should a internet space game adapt the psychopathic behaviour of so called modern warfare?

Daemon Ceed wrote:
This might be a game that YOU play to relax and have fun, but your version of fun and relaxation is not necessarily the same as everyone else. Personally, I relieve a lot of stress from my day by blowing something to pieces. You don't want to take away my stress relief and fun, do you? Ofc not.


But you want, that others play the game your style? So you can take away their stress relief and fun?

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Princess Nexxala
Zero Syndicate
#47 - 2012-04-26 15:20:31 UTC
10/10

Brilliant thread!

nom nom

Daniel Plain
Doomheim
#48 - 2012-04-26 21:27:23 UTC
there needs to be an incentive for the defender to actually fight the war. Maybe the attacker has to put some money into the pot and declare some official goals and if said goals are not reached, the defender gets the pot or maybe the attacker pays to concord for each ship they destroy and if the defender manages to keep up in killing, they get part of the money.... i need to think some more on that...

I should buy an Ishtar.

Kazu'ul
OMG PWNAGE
#49 - 2012-04-27 00:20:53 UTC
I dislike the idea of griefing small corps being more profitable or easier. If anything, I believe it should be the other way around, One member mentioned the idea of CONCORD 'sanctioning' each pilot, and for that there is a fee. I.E.

Corp A (500 people) decs Corp B (10 people)- at a cost of let's say 500 mil for 1 week.
Corp A sends corp B ransom notice - "We'll leave you alone for 1 billion isk) (and yes, I agree the timer for re-dec should scale, even furthermore I suggest the possibility of Corp B recieving dec immunity from anyone else, to prevent alt-corp griefing that we all know happens)

I believe the cost should scale with
A. The amount of players decing corp has and
B. The amount of current wars defender is in

I can't say this is their goal, but elimination of assets is a good thing in the long run - this nerf to incursions and anything in which people make too much money is a good thing in my eyes. I have not played this game for 7 years and accumulated 70M SP to have my assets and skills deflated - I worked my ass off a long time ago in LEVEL 3 missions (LOL!!!) to get a paltry sum of isk that a newb can make in a day nowdays - inflation has already impacted people such as myself enough, let's stop before PLEX costs 2 billion.

I agree with changing the 'war' system - it is not fun most of time and involves docking up and un-fun tactics for the most part - concording neut reps is a good start in my eyes, but the idea of forcing someone to not be able to dock is reminiscent of living in low sec circa 2005 where you undock and get shot by people before your screen even loads - there's now an invulnerability timer to prevent these grossly unfair situations, and I don't think denying station games is the way to go. Station games should be a perfectly viable tactic - if the agressing corp has nothing better to do than camp you all day, thats fine. You obviously must have pissed them off, or they are just very angry nerds wasting your time, pissing YOU off. Either way, I see nothing wrong with that. While that is happening, no money is theoretically being made and thus is helps decrease the general assets of eve in the macro game.

What I dislike is the gangbang/blob aspect - it should not be easy for larger, established corps to pick on smaller ones wether through a wardec cycle exploitation system or through making it more cost effective to do so - if you own a POS, you can't just 'unanchor' everything once war is declared - let's say you're raising a BC BPC by ME1 - that takes a week, and cancelling the job does not allow you to unanchor your lab, sadly. If this were changed, that would be a good start. Anyone in hisec with a POS is incredibly vulnerable to station game tactics, as they can camp your station and bash your POS - there's your reward as an attacker and motivation as a defender, but what would motivate someone without a POS to engage in war?

I leave the question open for you -
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#50 - 2012-04-30 16:10:26 UTC  |  Edited by: Lyric Lahnder
I always thought it might be interesting if you could kick some one from station.

In order for this to happen you would have to have Very good standing with the station owners faction and you would have to pay a some of Isk, LP, or a personal standing hit, or all three. Your bribing the station owner to boot the person from the station. This action would also give the person an agression timer to that station. So you could warp off and dock at another station you just couldnt dock immediately at the station you were just booted from.

Again this wont hurt the booted persons standing with that faction, they were just kicked from station.

The counter to this is the person in station would be given the option for a short period of time to pay slightly more isk or lp not to be booted by said faction. Another mechanic would be that once you were given this warning you would have 30 seconds to respond and you would have access to nothing but this window, that way people wouldn't be able to switch out to a pod or a less expensive ship or just clone jump.

This mechanic would be good for three reasons
1. It fucks with the idea of station games completely. If your in a heavy ass faction battleship it will take a while to warp off.

2. Its and ISK LP sink. Good for the economy in the long run.

3. It may not make missioning any more interesting but it gives people one more reason to accrue standing and lp with a faction.

The cost of this would have to be determined by the player getting kicked standing toward the station owners faction versus yours.

Its expensive, however if there standing toward the faction is bad and yours is good it would cost less and vice versa.

Just one idea for fixing station games.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Blobber NL
Deep Core Mining Inc.
Caldari State
#51 - 2012-04-30 18:08:58 UTC  |  Edited by: Blobber NL
Katja Faith wrote:
What the... what?!??!

Can I have that 3 minutes back, please?


You are one slow reader.


But in my opinion high sec war is only used to grief mostly industrial/mining/missioning corps. Just anoying... ppl cant play for weeks and eventually stop playing (happened to me and a few mates of me a few times). Being in a corp to learn stuff as a noob etc, and constantly being wardecced. Awsome. Wauw. Sweet... If griefer corps really want some kills they should go nullsec or lowsec.

You get the point.
StonerPhReaK
Herb Men
#52 - 2012-05-01 13:34:56 UTC
Jus click the surrender button and wait your 24 hour timer.

Signatures wer cooler when we couldn't remove them completely.

Bad Messenger
Rehabilitation Clinic
#53 - 2012-05-01 17:54:24 UTC
Wardecs are for allowing to attack war targets in highsec.

How you want to use it is your call.
Lharanai
Fools of the Blue Oyster
#54 - 2012-05-02 20:36:15 UTC
Oh OH Oh HERE HERE HERE I have THE SOLUTION FOR THE WAR DEC problem

there is only ONE way to end an war, both sides have to agree to peace, and if the defender does not agree the aggressor corp has to pay another round, uh and if the aggressor has no money his corp gets disbanded and all members thrown into NPC corps.......


seriously don't take me serious :)

Seriously, don't take me serious, I MEAN IT...seriously

Lharanai
Fools of the Blue Oyster
#55 - 2012-05-02 20:41:10 UTC
sorry for the sarcasm....seriously....just gtfo of highsec, do some exploring in low, or something different...EVE is a game not a job :)

Seriously, don't take me serious, I MEAN IT...seriously

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