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New dev blog: Spaceship Murder Notifications

First post First post
Author
Lord FunkyMunky
School of Applied Knowledge
Caldari State
#81 - 2012-04-25 15:33:47 UTC
CCP Punkturis wrote:
Lord FunkyMunky wrote:
CCP PLEASE PLEASE PLEASE

Can you PLEASE add the ability to link killmail in chats etc... that would be wicked!!!!!!!!!!! I'd love to be able to just link the kill in chat and have it show ingame that would be awesome!


I'm gonna do this!!!!!!!!!!!


U officially ROCK!
Kelduum Revaan
The Ebon Hawk
#82 - 2012-04-25 15:34:16 UTC
Jermaine Lafisques wrote:
I like the phrase, "killmail." It's part of the culture of Eve.

Trying to change it is change for the sake of change. The range of outcomes varies from neutral (no one cares) to negative (the game loses some of it's special character). There is nothing to gain by this. Why do it?
This is one of those 'should have changed years ago' things, which should have happened back then the EVEmail system was revamped, and killmails stopped being actual mails, but there's two things to remember here:

1. Existing players will call them 'killmails' by habit anyway, so that part of the culture won't go anywhere. See 'CNR', 'BCU', 'AF', 'HAC', and so on. The old name is safe, and both will be used side by side, probably with the text version still being referred to as a 'killmail'.

2. New players hear about killmails, and assume they are actually mails, when they aren't - its one of those odd barriers to entry which EVE still has a load of (like Medium Beam Lasers actually being frigate size, not cruiser) which doesn't affect the actual gameplay. Once you get used to them they're fine, but as it is it's complexity through obfuscation.
Echo Mande
#83 - 2012-04-25 15:38:00 UTC  |  Edited by: Echo Mande
Will you also get a report if you selfdestruct?

Properly linkable and extractable to a kill (or loss) board?
Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#84 - 2012-04-25 15:38:44 UTC
"Kill report" has to fight "Kill mail" for recognition as the new concept.

It has one extra syllable, it might inspire people to keep saying "Kill mail" for we try to save resources.

How about "Kill stats"?
Lord FunkyMunky
School of Applied Knowledge
Caldari State
#85 - 2012-04-25 15:39:04 UTC
forgot to say i'm 110% for providing logistics in kill reports, i mean they did take part in the battle... the fact that logi need to fit guns to killmail whore to prove they arent inactive members is depressing.

also i like killreport instead of killmail... as ... they arent text anymore and they were never MAIL lol
Lord FunkyMunky
School of Applied Knowledge
Caldari State
#86 - 2012-04-25 15:40:14 UTC
Echo Mande wrote:
Will you also get a report if you selfdestruct?

Properly linkable and extractable to a kill (or loss) board?


I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever
Ranger 1
Ranger Corp
Vae. Victis.
#87 - 2012-04-25 15:40:36 UTC
Excellent look and layout, nicely done.

I think people need to keep in mind this doesn't seem to be intended to replace Killboards that already exist. Combat that takes place outside of a war situation will still have these to rely on.

And really guys, come on. The term Killmail really doesn't make much sense anymore.
Change for the sake of accuracy is a good thing.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Andrea Griffin
#88 - 2012-04-25 15:40:58 UTC
It's beautiful! I'm really looking forward to this.

Will pod kills include bounty payouts?
Illectroculus Defined
Caldari Provisions
Caldari State
#89 - 2012-04-25 15:42:58 UTC
I made this video recently:
http://www.youtube.com/watch?v=WDR5TaP_VqY

One thing I'd like to exploit in future work would be in-system coordinates for the actual kills, I'm sure that would make the murder reports a whole lot more intersting.
Usagi Tsukino
Carebears -With- Guns
Goonswarm Federation
#90 - 2012-04-25 15:44:10 UTC
CCP Punkturis wrote:
Lord FunkyMunky wrote:
CCP PLEASE PLEASE PLEASE

Can you PLEASE add the ability to link killmail in chats etc... that would be wicked!!!!!!!!!!! I'd love to be able to just link the kill in chat and have it show ingame that would be awesome!


I'm gonna do this!!!!!!!!!!!


So if someone links a Kill Report in local, will other involved parties be able to click on it, and then be able to 'copy' the raw mail then, or will they only be able to view it? If they can copy, that will be awesome for... ahem... gangbangs. Oops

Also, Can you please, please, please, please, please force a Kill Report to be generated when a player ship self destructs. Give it a threshold - maybe 66% of the ships EHP has to be taken down before a report will be generated. But something!!!

Thanks!

Usagi Hiretsukann (Tsukino) Seldom Updated IC Blog; But When I Do... [u]http://bit.ly/UsAgIcHa0s[/u]

CCP Punkturis
C C P
C C P Alliance
#91 - 2012-04-25 15:44:41 UTC
Lord FunkyMunky wrote:
Echo Mande wrote:
Will you also get a report if you selfdestruct?

Properly linkable and extractable to a kill (or loss) board?


I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever


we didn't change any behavior of kills except add the total loss value and give the UI facelift

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Zarnak Wulf
Task Force 641
Empyrean Edict
#92 - 2012-04-25 15:45:12 UTC
I lol'd at the names and corporations on the killmail.. Err - kill report. Robin and aquaman were pretty well done.
Junko Sideswipe
Love Squad
#93 - 2012-04-25 15:46:37 UTC
Looks like a nice stripped down version of EDK. Please add "Total Module Drop Value" to mails as well, for corporations like mine, not only is the total kill value important, but the amount in loot we scoop up as well. Cool

I hope you are eventually able to replace the EDK system entirely (with external webpages), as developer support for it has been dwindling lately and being left to the end user to figure out.

PIZZA CEO

Nalha Saldana
Aliastra
Gallente Federation
#94 - 2012-04-25 15:46:51 UTC
With this new system i would want to get all kill reports im on in my list and not only the ones i got last hit on.
Lord FunkyMunky
School of Applied Knowledge
Caldari State
#95 - 2012-04-25 15:48:30 UTC
CCP Punkturis wrote:
Lord FunkyMunky wrote:
Echo Mande wrote:
Will you also get a report if you selfdestruct?

Properly linkable and extractable to a kill (or loss) board?


I really hope there adding this with this new system, the whole supers self destructing crap needs to spawn a killmail if it has active damage from people within the last X time or since the last jump whatever


we didn't change any behavior of kills except add the total loss value and give the UI facelift



any chance you guys can sneak it in its pretty much said at fanfest that self destruct escaping a kill report is utterly bad practice and sad that it can't be reported in kill format since the self destruct invalidated all that enemy fleets damage.
Real Poison
Sebiestor Tribe
Minmatar Republic
#96 - 2012-04-25 15:49:17 UTC
Awesome! But srsly.... WHAT TOOK YOU SO LONG? Lol

When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate?
With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages.
Social functions like (eg. a MOCK-Button) to post this failmail on the forums... ?

So all the poor players working as KB admins for their corps and alliances will be spared of constant updating and restarting their PHP servers and updating DB dumps when module names get changed again and again.

Please!
Lord FunkyMunky
School of Applied Knowledge
Caldari State
#97 - 2012-04-25 15:49:56 UTC
Junko Sideswipe wrote:
Looks like a nice stripped down version of EDK. Please add "Total Module Drop Value" to mails as well, for corporations like mine, not only is the total kill value important, but the amount in loot we scoop up as well. Cool

I hope you are eventually able to replace the EDK system entirely (with external webpages), as developer support for it has been dwindling lately and being left to the end user to figure out.


+1 to this, i mean your already calcing the total loss, and you know the items dropped just add the field for total dropped as well, you know what killmails show in KB's just match it up a bit :)
CCP Punkturis
C C P
C C P Alliance
#98 - 2012-04-25 15:52:33 UTC
Real Poison wrote:
Awesome! But srsly.... WHAT TOOK YOU SO LONG? Lol

When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate?
With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages.
Social functions like (eg. a MOCK-Button) to post this failmail on the forums... ?

So all the poor players working as KB admins for their corps and alliances will be spared of constant updating and restarting their PHP servers and updating DB dumps when module names get changed again and again.

Please!


but how would those people feel special then Sad

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Wukulo
Brutor Tribe
Minmatar Republic
#99 - 2012-04-25 15:52:45 UTC
CCP Guard wrote:
CCP Punkturis and her Superfriends want you to receive a well laid out, user friendly and good looking report for every murder you commit in space.

Read all about it in this brand new blog!


Still a killmail, will always be a killmail. Take your new name and shove it.

Love the new feature though. Good work.

Posted on main because I'm not a coward like the rest of you.

Ranger 1
Ranger Corp
Vae. Victis.
#100 - 2012-04-25 15:53:03 UTC
I do think it would be interesting (although far from absolutely necessary) to have a line for any bounty that was claimed as a result of the kill.

It could certainly affect the total value of the kill in the case of pods.

I know this isn't about the nuts and bolts of how the market values will be calculated, but it would be interesting to have a dev blog that explains it in detail at some point. The only thing I'm curious about are items that are not yet on the market, and are not really built by the players to calculate their value from. Average value of the item sold via contracts over the last two weeks perhaps?

Also, I fully agree that the pertinent value is the one at the time of the kill. What that kill would be worth a year after the fact might be interesting, but really is'nt relevant to anything. If you must know, go out and kill another one.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.