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New dev blog: Spaceship Murder Notifications

First post First post
Author
Enik Gonz
Thorium.
#61 - 2012-04-25 15:06:56 UTC
CCP Punkturis wrote:
Enik Gonz wrote:
CCP Punkturis wrote:
Enik Gonz wrote:
Where will the Total Loss price info be pulled from?


it's the average market price for I think the last 2 weeks before the kill happens

Does that mean, that non-market items(Stuff that is only sellable via contract), won't be counted?


We're working on putting everything on the market, a lot was added with the Escalation. But as for supercapitals for example, we calculate the price of the stuff they're made out of.


Alright. Sounds good.
Thanks for the answers to my posts. I'll be looking forward to this change. Smile
Tanaka Aiko
Ministry of War
Amarr Empire
#62 - 2012-04-25 15:06:59 UTC
nice :)
Fade Toblack
Per.ly
The 20 Minuters
#63 - 2012-04-25 15:08:37 UTC
CCP Punkturis wrote:
you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno


That's great for wars - but how about random small-gang encounters when there isn't a war involved?

I'd prefer not having to setup a wardec in the middle of a fight, just to get a decent battle report ;-)
Gogela
Epic Ganking Time
CODE.
#64 - 2012-04-25 15:10:01 UTC
Everything about this is awesome and I have no suggestions to make it better. +9001

Signatures should be used responsibly...

Rer Eirikr
The Scope
#65 - 2012-04-25 15:10:33 UTC
Jermaine Lafisques wrote:
Trying to change it is change for the sake of change. The range of outcomes varies from neutral (no one cares) to negative (the game loses some of it's special character). There is nothing to gain by this. Why do it?


CCP Punkturis change is change I can believe in. Cool
Mereden
Space Lizards
#66 - 2012-04-25 15:10:47 UTC
CCP Punkturis wrote:
BeanBagKing wrote:
Two requests:

1) For killmail time, please go to seconds, I think this one should be reasonable?
2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.

I like it a lot better than the current killmails though!


why do you need the seconds? I'm just curiousBig smile

the x,y,z stuff is also something we don't have available yet but maybe sometime in the future


If you make the seconds and coordinate information available I'll code up a WebGL based renderer to show the sequence of explosions in glorious 3D along with links to the kill reports on each explosion. For science!
Louis deGuerre
The Dark Tribe
#67 - 2012-04-25 15:11:50 UTC
Super Friends are awesome ! Bear
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#68 - 2012-04-25 15:12:03 UTC
Looks good, excellent, in fact.

I wonder if CCP would be willing to play favourites and have a drop down for "Submit to Battleclinic", "Submit to EvE-Kill" etc. The benefit as I see it being the URL it was posted to could be hardcoded into the game with additional parameters such as the internal kill ID from the database. This could be POST'd to the target URL and a popup could be displayed with a response + URL.

Click Kill > Submit to Eve Kill > "Kill registered. Click here to open in browser [link]"

Copy as JSON / XML would also be nice.
CCP Punkturis
C C P
C C P Alliance
#69 - 2012-04-25 15:13:48 UTC
Fade Toblack wrote:
CCP Punkturis wrote:
you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno


That's great for wars - but how about random small-gang encounters when there isn't a war involved?

I'd prefer not having to setup a wardec in the middle of a fight, just to get a decent battle report ;-)


I know it would be great for that as well but we don't have plans on doing that for this release, sorry!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Alx Warlord
The Scope
Gallente Federation
#70 - 2012-04-25 15:14:57 UTC  |  Edited by: Alx Warlord
CCP Punkturis you made my day better!!!! =D

Your team is awesome!!!! =D

Will this kill reports be available only to the player that landed the final blow or everyone assisting will also receive them?
Alua Oresson
League of the Shieldy
SLYCE Pirates
#71 - 2012-04-25 15:16:44 UTC
As a Fleet Commander, I would like to champion the cause of putting logistics in the battle reports. It would make getting logistics pilots into fleet SOOOOO much eaiser.

http://pvpwannabe.blogspot.com/

TheMercenaryKing
Collapsed Out
Pandemic Legion
#72 - 2012-04-25 15:18:42 UTC
AttentionKillmails sounds better, why not make an option to toggle the title between KillMail and Kill Report?
Lord FunkyMunky
School of Applied Knowledge
Caldari State
#73 - 2012-04-25 15:25:25 UTC
CCP PLEASE PLEASE PLEASE

Can you PLEASE add the ability to link killmail in chats etc... that would be wicked!!!!!!!!!!! I'd love to be able to just link the kill in chat and have it show ingame that would be awesome!
Lord FunkyMunky
School of Applied Knowledge
Caldari State
#74 - 2012-04-25 15:26:21 UTC  |  Edited by: Lord FunkyMunky
CCP Punkturis wrote:
Fade Toblack wrote:
CCP Punkturis wrote:
you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno


That's great for wars - but how about random small-gang encounters when there isn't a war involved?

I'd prefer not having to setup a wardec in the middle of a fight, just to get a decent battle report ;-)


I know it would be great for that as well but we don't have plans on doing that for this release, sorry!



please keep it as a feature to work on development :) as battlereports ingame would be great, especially if linkable ingame and out of game via api.


Also

i will reiterate... please add seconds to kill just for precision in killmail boards

Also please give us the xyz of the death in system that would be wicked, and would open up a whole new world for kill boards (i imagine sexy 3d battle reports with where people died in system lol)

Any chance CCP are going to fix the killed by pod in killmails?
CCP Tuxford
C C P
C C P Alliance
#75 - 2012-04-25 15:27:00 UTC
Fade Toblack wrote:
On pricing from the market.

How will it price things that still aren't market items - there's lots of things like tags/chips/keys/Drone AI units etc that all still contract only - will those be made into market items before this is released? If not what's the fallback for pricing?

Which leads into BPOs/BPCs - are they going to be distinguished? How will BPCs be priced?

Finally, this average market price that you're going to be using - any chance of exposing that data via the API (even if' it's only updated once per day or something) so that external killboards can sync their pricing with kill reports in the game? (And I'm sure there are plenty of industrialists that would love that data too!)


We want to put everything on the market but we just haven´t done it yet. The stuff we put on market with Escalation was something we could easily do. Other stuff is more of a manual labor but still there are probably things that we can automate.

The BPC and research BPO is bigger problem and we are just not handling it right now.

Our team didn't really do the average market price stuff we just stole it and used it. However we've been discussing to putting the isk value into the killmail "blob". In my opinion the price of the item when it was blown up is more relevant than what it is now but maybe that's just me.

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Versuvius Marii
Browncoats of Persephone
Ironworks Coalition
#76 - 2012-04-25 15:28:15 UTC
Do not like the "kill report" name, why not just keep it as a killmail? :(

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

CCP Punkturis
C C P
C C P Alliance
#77 - 2012-04-25 15:29:19 UTC
Lord FunkyMunky wrote:
CCP PLEASE PLEASE PLEASE

Can you PLEASE add the ability to link killmail in chats etc... that would be wicked!!!!!!!!!!! I'd love to be able to just link the kill in chat and have it show ingame that would be awesome!


I'm gonna do this!!!!!!!!!!!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

TheMercenaryKing
Collapsed Out
Pandemic Legion
#78 - 2012-04-25 15:30:30 UTC
CCP Punkturis wrote:
Lord FunkyMunky wrote:
CCP PLEASE PLEASE PLEASE

Can you PLEASE add the ability to link killmail in chats etc... that would be wicked!!!!!!!!!!! I'd love to be able to just link the kill in chat and have it show ingame that would be awesome!


I'm gonna do this!!!!!!!!!!!



Shocked YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!AttentionAttentionAttentionAttentionAttentionAttentionAttentionAttentionAttention
Vincent Athena
Photosynth
#79 - 2012-04-25 15:31:28 UTC
BeanBagKing wrote:
Two requests:

1) For killmail time, please go to seconds, I think this one should be reasonable?
2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.

I like it a lot better than the current killmails though!



The X, Y, Z coordinates for the kill would also allow solving an issue on Sisi: combat areas limited to one ship class. If I claimed I was in the frig area and a T3 killed me, the claim could be verified just by looking at the X, Y, Z coordinates on the kill report. It could even be done automatically by a script, reducing GM time to police Sisi.

An alternative to X, Y, Z coordinates: Show the nearest celestial to the kill.

Know a Frozen fan? Check this out

Frozen fanfiction

Lord FunkyMunky
School of Applied Knowledge
Caldari State
#80 - 2012-04-25 15:33:06 UTC
CCP Tuxford wrote:


Our team didn't really do the average market price stuff we just stole it and used it. However we've been discussing to putting the isk value into the killmail "blob". In my opinion the price of the item when it was blown up is more relevant than what it is now but maybe that's just me.



YES PLEASE YES! The killmail report is sorta hampered if it doesnt store the kill worth at time of death, i mean hell a maelstrom destroyed last month is 200m today its 300m, thats enough that a fleet battle will completely be misreported if its using "amount now" instead of amount at death.