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Tracking disruption -> Weapon Disruption

Author
Soldarius
Dreddit
Test Alliance Please Ignore
#21 - 2012-04-25 02:00:49 UTC
Could simply add a new stat to weapon disruptors that do affect missiles, so that they would affect both turrets and missiles at the same time. A RoF script seems implementable. Would work for turrets as well.

http://youtu.be/YVkUvmDQ3HY

Petrus Blackshell
Rifterlings
#22 - 2012-04-25 02:04:01 UTC  |  Edited by: Petrus Blackshell
Super Chair wrote:
Ryker Hunter wrote:
Jake Warbird wrote:
Missiles have enough wrong with them already. So no.


Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah.



Under this logic, Thats like saying that since the amarr/minmatar have awesome battleships (abbadon, tempest, mael), awesome hacs (zealot, vagabond), awesome BC (hurricane/harb), awesome dessies (thrasher), awesome [insert widely used ship here] that all lasers and projectiles should be nerfed into oblivion

You could also say that the Caldari have awesome frigates (Kestrel, Merlin, Harpy, Hawk, Hookbill, Kitsune, Manticore), awesome recons (Blackbird, Falcon, Rook), awesome HML damage boats that deal their damage far more reliably than turrets do (Caracal, Cerberus, Drake, Tengu), awesome battleships (Scorpion, Raven, Rokh).

I don't see your point.

So long as they also turn Tracking Enhancers and Tracking Computers into Weapon Enhancers and Weapon Computers, all is fine.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Schalac
Apocalypse Reign
#23 - 2012-04-25 02:12:27 UTC
A tracking enhanced target painting drake... Hmm... instapop frigs like the old stealth bombers used to. That would be cool.

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Super Chair
Project Cerberus
Templis CALSF
#24 - 2012-04-25 14:00:10 UTC
Petrus Blackshell wrote:
Super Chair wrote:
Ryker Hunter wrote:
Jake Warbird wrote:
Missiles have enough wrong with them already. So no.


Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah.



Under this logic, Thats like saying that since the amarr/minmatar have awesome battleships (abbadon, tempest, mael), awesome hacs (zealot, vagabond), awesome BC (hurricane/harb), awesome dessies (thrasher), awesome [insert widely used ship here] that all lasers and projectiles should be nerfed into oblivion

You could also say that the Caldari have awesome frigates (Kestrel, Merlin, Harpy, Hawk, Hookbill, Kitsune, Manticore), awesome recons (Blackbird, Falcon, Rook), awesome HML damage boats that deal their damage far more reliably than turrets do (Caracal, Cerberus, Drake, Tengu), awesome battleships (Scorpion, Raven, Rokh).

I don't see your point.

So long as they also turn Tracking Enhancers and Tracking Computers into Weapon Enhancers and Weapon Computers, all is fine.


I loled @ the raven, merlin, kestrel "being awesome" comments Lol
Benny Ohu
Royal Amarr Institute
Amarr Empire
#25 - 2012-04-25 14:07:07 UTC
Efraya wrote:
Is it confirmed that this will go ahead or was it just speculation?


Confirmed to be a thing that will happen in the 'brave new module' presentation at FanFest.

There was talk that the Gallente EWAR would get a look at at some point.
Katarina Reid
Deep Core Mining Inc.
Caldari State
#26 - 2012-04-25 14:12:52 UTC
They said it would reduce damage from missle ships. You just fit more damage mods to counter.
Efraya
V0LTA
OnlyFleets.
#27 - 2012-04-25 14:27:13 UTC
Can we get a Dev to confirm what they are planning to do with "Weapon disruptors"?

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Tippia
Sunshine and Lollipops
#28 - 2012-04-25 14:39:30 UTC
Skydell wrote:
TWHC Assistant wrote:
Did they say how tracking disruption shall effect missiles?

And do we ever get usable defender missile systems?
This was where it fell apart for me. The only stat on a missile launcher is RoF and weapons disruption works on the turet, not the ammo so aside from a refire rate I don't know how they would work.
By making it apply to the ammo, since it's not really like the damage mechanics cares which stat comes from where. So it might just as well apply to explosion radius and velocity or to missile speed or to fight time or to the damage reduction factor, or, hell, the damage reduction sensitivity.
Tobiaz
Spacerats
#29 - 2012-04-25 14:44:34 UTC
Horrible idea, and I hope CCP is stopped before it's too late.

One module that counters both turrets AND missiles? Please welcome the next I-Win button.

CCP wants to implement missile counters? Fine, implement some goalkeeper/laser-defense that goes into turret slots.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Benny Ohu
Royal Amarr Institute
Amarr Empire
#30 - 2012-04-25 14:49:17 UTC  |  Edited by: Benny Ohu
Tobiaz wrote:
One module that counters both turrets AND missiles? Please welcome the next I-Win button.


I know right! What's next? Some kind of dumbarse module that breaks target locks? That'd make your ship completely useless!

Edit: Beyond my smartarse comments, a TD ship doesn't dictate the winner of a fight by itself (against turret ships) and applying a similar effect (or some damage reduction) to missiles shouldn't, either.
Jayne Tamm
Deep Core Mining Inc.
Caldari State
#31 - 2012-04-25 14:51:03 UTC  |  Edited by: Jayne Tamm
Rather than looking at these mods as 'Weapon or Tracking disruption"....if they were instead viewed as "Sig radius reduction" mods....would they not have the same effect, but be more plausable as a form of turret & launcher EW?
Tippia
Sunshine and Lollipops
#32 - 2012-04-25 14:53:31 UTC
Tobiaz wrote:
One module that counters both turrets AND missiles? Please welcome the next I-Win button.
Yes. Nerf invulnerability fields.
Destination SkillQueue
Doomheim
#33 - 2012-04-25 15:05:02 UTC  |  Edited by: Destination SkillQueue
Jayne Tamm wrote:
Rather than looking at these mods as 'Weapon or Tracking disruption"....if they were instead viewed as "Sig radius reduction" mods....would they not have the same effect, but be more plausable as a form of turret & launcher EW?


But they aren't just that. They seriously screw over your effective combat range too and missiles currently don't have sufficient tools to counter either effect. The minimum thing CCP needs to do to keep things somewhat sane is make tracking modules give buffs to missile users.
Ana Vyr
Vyral Technologies
#34 - 2012-04-25 15:06:02 UTC
Ryker Hunter wrote:
Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah.



Can you hear the laughter this statement would have generated 4 years ago?

Tengus didn't exist and Drakes were widely considered to be utter garbage for PvP in those days. Funny how things change in EvE.
Petrus Blackshell
Rifterlings
#35 - 2012-04-25 17:08:39 UTC
Super Chair wrote:
I loled @ the raven, merlin, kestrel "being awesome" comments Lol

Someone who is so fixated on FotM ships would. I'm not surpriesd.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Pohbis
Neo T.E.C.H.
#36 - 2012-04-25 17:42:01 UTC  |  Edited by: Pohbis
Ryker Hunter wrote:
Jake Warbird wrote:
Missiles have enough wrong with them already. So no.


Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah.
They are good in numbers, like most other ships.

Alpha Mealstrom fleets are in for a nerf as well I guess? Or the 'Baddon fleets?

Drake was a laughing joke in PvP except in a few cases. Then fleet engagements turned into pure Alpha vs Buffer and the Drake got its moment ( basically as the last option that hadn't been tried yet ).

It has absolutely nothing to do with missiles, but it's the + resistance stat, coupled with the fact that it's a shield tanker. Which is what you want for the BC size fleets.

If there was another shield-tanking buffer BC with guns instead of missiles, it would replace the Drake in a heartbeat.
Tobiaz
Spacerats
#37 - 2012-04-25 19:25:42 UTC  |  Edited by: Tobiaz
Benny Ohu wrote:
Tobiaz wrote:
One module that counters both turrets AND missiles? Please welcome the next I-Win button.


I know right! What's next? Some kind of dumbarse module that breaks target locks? That'd make your ship completely useless!

Edit: Beyond my smartarse comments, a TD ship doesn't dictate the winner of a fight by itself (against turret ships) and applying a similar effect (or some damage reduction) to missiles shouldn't, either.


I was referring more to the fact it becomes a 'must-have' module because it will always be useful. Once something is a 'must-have' it's an unbalanced module, period. That's something else then ECM which isn't a must-have even as effective as it is now (you can't really kill someone with it, and they are divided over 4 racials)

Anti-missile should be just a new module.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Leysritt
The Last Remnant
#38 - 2012-04-25 21:28:40 UTC
Only if they allow Tracking computers/enhancers to affect Missiles as well.


Missiles do not have the option of changing their tracking(explosion) or range like turrets can. They are stuck with rigs, skills, and hardwiring. While turrets have modules to do so.


Tracking computers for turrets is a counter to Tracking disruptors. Sensor boosters to sensor dampeners. ECCM to ECM. Cap Boosters to Energy Neutralizers, etc.

Giving Weapon disruptors to have effects against missiles without have missiles to counter the effects is completely unbalanced.
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