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Incursion fixes/feedback thread

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Author
DarthNefarius
Minmatar Heavy Industries
#561 - 2012-04-10 20:49:18 UTC
OK CCP announced the nerf parts o Escalation in a DEV blog what about the part where Assaults are going to be sped up: http://community.eveonline.com/en/inferno/features/ According to this Assaults will be sped up... Only way I see them speeding up assaults is to cut NCNs or to remove a room rom the NCNs. As it is NCN's stacking are the death of near 100% assault fleets anymore. I can't keep a leet going because they take longer to finish then HQ's and almost pay 1/2
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#562 - 2012-04-10 22:02:25 UTC
If I read the following correctly http://community.eveonline.com/devblog.asp?a=blog&nbid=28587 the Incursion nerf will be a 10% Vanguard ISK reduction and a spawning change. I predict the spawning change if/when done in/correctly is going to cause OTA's to stack up again like the NCN's stack in Assault systems. Appears to me the shield fleet doctorine is REALLY going to take a hit in the redisgned Vanguard sites if what I fear is true
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#563 - 2012-04-25 07:13:27 UTC
DarthNefarius wrote:
If I read the following correctly http://community.eveonline.com/devblog.asp?a=blog&nbid=28587 the Incursion nerf will be a 10% Vanguard ISK reduction and a spawning change. I predict the spawning change if/when done in/correctly is going to cause OTA's to stack up again like the NCN's stack in Assault systems. Appears to me the shield fleet doctorine is REALLY going to take a hit in the redisgned Vanguard sites if what I fear is true


lol looks at all the OTA's stacking up... they are becomming almost as numerous as the effed up NCN's in assault systems have always been
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Tomiko Kawase
Perkone
#564 - 2012-04-25 07:25:21 UTC
Assaults seem pretty broken at the moment. The amount of rats you need to kill makes them take forever :(
Marlona Sky
State War Academy
Caldari State
#565 - 2012-04-25 08:19:26 UTC
Joe SMASH wrote:
Large Collidable Object wrote:
Remove isk rewards entirely, increase LP payout and stop spawning/despawn any sites once the mom has spawned.


100% this.

Remove all ISK payouts for incursion rats, bump up LP significantly. No ISK is created and the LP can then be spent to make cash the normal way.

Once the Mom is in play, all sites stop spawning.


I like my idea better. Once the mom has spawned, she will start randomly hot dropping incursion runners till they go to her site and deal with her. More boom.
Marlona Sky
State War Academy
Caldari State
#566 - 2012-04-25 08:20:05 UTC
Tomiko Kawase wrote:
Assaults seem pretty broken at the moment. The amount of rats you need to kill makes them take forever :(


Try some of the other sites then.
Dethl0k
State War Academy
Caldari State
#567 - 2012-04-25 09:17:38 UTC
Well there was nothing wrong with incursions the problem was people was actually playin the game for a change and when you have more people stuff is more expensive. VG's are a ghost town now watch your subscriptions decline
Jokelerie
Resilience.
The Initiative.
#568 - 2012-04-25 11:09:49 UTC
Until today, I have never had a problem finding an incursion fleet.

From what I am seeing the incursion "balancing" seems to have gone too far in the other direction. Running VGs (I'm not familiar with how the changes have affected assaults) seems like it is no longer a step up from missioning.

Running missions I can earn about 60-70mil per hour (not 100% sure after the minerals / meta 0 nerf) in a mediocre Dominix fit. The ship probably costs around 250m. This requires no teamwork, and is very predictable.

Running incursions now, it seems I have to find a group with the right composition (I like this). Even with decked out faction/officer fit ships in a fleet of 10, incursions seem like they can only generate 80m per hour assuming everything goes perfectly. This work requires a significantly more expensive ship (2 bil ish), requires coordinating a fleet of 10-12 including wait lists to keep the isk/hr. The risk of loss is higher in incursions than mission running, and the takes are almost 10x higher.

I hope this is only because we are adjusting to the new changes, but fear players will stop running incursions as the rewards are below the risk/complexity.

In my opinion EITHER the reward drop OR the rise in difficulty OR requiring all ships to die are somewhat acceptable, but not all three.

Personally I'd prefer the incursions weren't just "now you gotta kill em all instead of being strategic" but "now they shoot harder/think better". As a logi I was, all to often, doing virtually nothing in VGs.

Random spawns are nice, harder hitting ships, maybe even enemy ships that boost each other (forcing an incursion FC to have to switch targets to booster ships, or the ship being boosted ... keep the FC awake).
Jita Joe2 Jones
taxes are for communists
#569 - 2012-04-25 11:14:08 UTC
35 mins and we never finished a OTA, use to do them in 3 mins, back to mining, oh wait Hulkageddon - note to self dont plex your account to far ahead in case you need to find something else to do for a while.
Drake McCann
#570 - 2012-04-25 11:35:00 UTC
Either remove Maro Paolo (whatever his name is) or decrease his orbiting range to something like 20-25km .. in VG sites 99% of the time we are all using short range guns, but with Maro orbiting at 60km we simply can't finish his sites ..

ISK wise from VGs after the escalation .. for me at least, it went from 90-120m per hour to 30m-50m per hour, we are better off running lv4s ..
Katarina Reid
Deep Core Mining Inc.
Caldari State
#571 - 2012-04-25 11:52:42 UTC
Incursion's are much better now just need something to force you to kill the mom earlier.
KrakizBad
Section 8.
#572 - 2012-04-25 11:56:14 UTC
Great step in right direction, now remove them from hisec.
Barakkus
#573 - 2012-04-25 14:41:13 UTC
Good job over-nerfing \o/

http://youtu.be/yytbDZrw1jc

DarthNefarius
Minmatar Heavy Industries
#574 - 2012-04-25 18:14:19 UTC
Tomiko Kawase wrote:
Assaults seem pretty broken at the moment. The amount of rats you need to kill makes them take forever :(


Assaults NCN's have pretty much ALWAYs been broken: First they were IMPOSSIBLE death traps because logi couldn't go on the Battleship side, then they were broken because they took as long as a HQ site to do plus set up a fleet .
Right now I've only been able to convince a fleet to do 1 NCN & after 1/2 the logi left because it was boring I guess. Not sure yet if the new NCN's take any less time. ( the OCF's & NCS's take longer )
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Trinity Six
Hedion University
Amarr Empire
#575 - 2012-04-25 18:43:50 UTC  |  Edited by: Trinity Six
Devs, may I direct your atention to this post


This is a great idea and should be implemented for many reasons. If you wish to discuss more, please contact me.


Basically, your f'd up incursions for everyone, but lowsec more so. Lowsec is risky, and it takes massive amounts of organization to do them. By nerfing lowsec incursions to oblivion, you essentially removed a part of the game that was enjoyable. Everyone is going back to level 4's and mining. Is this what you wanted? PS - hisec needs to be nerfed MORE not less.

Also, nice lie here:
http://community.eveonline.com/en/inferno/features/
Quote:
Incursion Iteration
The rewards and challenges of Sansha invasion fleets in Incursion content have been revisited to better balance challenge and reward. Vanguard invasions will now take a bit longer, while the time to complete an Assault invasions will be reduced some. In addition, the ISK reward of Vanguard invasions has been changed to bring the reward in line with the difficulty/risk.


If you don't know what you're doing while testing, get more help from players.
If you think over-nerfing and then 'fixing' the issue later is a proper way to deploy a patch, you are completely wrong. All you do is anger the playerbase.

tldr; lowsec incursions are worthless now. Way to waste your developer's time, CCP.
Apolyon I
Shadow of ISW
#576 - 2012-04-25 18:45:06 UTC
we ran incursion last night and made 150m/hr, change was great, way to go CCP
Trinity Six
Hedion University
Amarr Empire
#577 - 2012-04-25 18:45:29 UTC
Apolyon I wrote:
we ran incursion last night and made 150m/hr, change was great, way to go CCP


no you didn't.
Joran Jackson
The Red Circle Inc.
Ministry of Inappropriate Footwork
#578 - 2012-04-25 19:35:00 UTC
Trinity Six wrote:
Apolyon I wrote:
we ran incursion last night and made 150m/hr, change was great, way to go CCP


no you didn't.


If you knew anything you'd recognize his corp and know what he is talking about. But you're too busy living in HS.
Trinity Six
Hedion University
Amarr Empire
#579 - 2012-04-25 21:16:58 UTC
Joran Jackson wrote:
Trinity Six wrote:
Apolyon I wrote:
we ran incursion last night and made 150m/hr, change was great, way to go CCP


no you didn't.


If you knew anything you'd recognize his corp and know what he is talking about. But you're too busy living in HS.

I'm a lowsec incursioner.
Draeven
Center for Advanced Studies
Gallente Federation
#580 - 2012-04-25 22:03:32 UTC
150/hour is actually low for the incursion he's talking about, must be a slow night. Magnetar system, you can pretty much make bank.