These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Queuing module orders

Author
Roland Joanes
Rattini Tribe
Minmatar Fleet Alliance
#1 - 2012-04-25 04:33:12 UTC
I think a good UI improvement would be the ability to queue up orders on your ship modules.

e.g. if i wanted to reload I would be able to queue up a reload command on my guns, which would begin the next cycle.

This would improve modules such as tracking computers, sensor dampeners and any other modules that have ammunition/scripts. It would also resolve the issue of inaccurate cycle times that we see on the client side.

Appreciate any feedback

-Roland
Celeritas 5k
Connoisseurs of Candid Coitus
#2 - 2012-04-25 05:29:21 UTC
I actually like this idea -- one option would be to switch to a new ammo type at the next reload, or 1-click to switch scripts (rather than turn off, wait for the cycle to end, forget what you were doing, and run half the mission without tracking computers.)
Liam Mirren
#3 - 2012-04-25 07:06:20 UTC
Interesting idea and it makes full sense. I DO see an issue how to implement it into the small UI though, it would mean adding "flags" to show what the next buffered action will be and it'll also get messy if you make a mistake or change your mind. So while useful I see many many problems implementing it.

Also, if you're "out of synch" on your client go to windows clock and synch your time via the internet, that generally solves issues like that.

Excellence is not a skill, it's an attitude.