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Issues, Workarounds & Localization

 
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Anyone else having problems accessing orca hanger from fleet?

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Eternus3
Gods Holy Light Bringing You're Penance
#1 - 2012-04-24 14:36:17 UTC
Unable to access corp hanger with fleet members.
Tauranon
Weeesearch
CAStabouts
#2 - 2012-04-24 14:45:01 UTC
yep - it appears to have been removed from the menu - at least for a non corp player.

There is nothing in the patch notes that suggests that any work on the orca's hanger was intended to be sent live with the patch.
miner1947
Blueprint Haus
Blades of Grass
#3 - 2012-04-24 14:57:58 UTC
Won't work with my non corp miners, they don't see the Orca Corp Hanger in the drop down menu....Oops
Eternus3
Gods Holy Light Bringing You're Penance
#4 - 2012-04-24 15:04:16 UTC
u cant even open your own hanger in space in npc corp no option in menu however u can if you open it in station first, other fleet members cant access it.... This is definately a bug and not working as intended... otherwise you would be able to open your own hanger in space.... that and npc corp has always been able to "give" to the hanger you just cant take from it because no roles
Keeper O'Secrets
Imperial Academy
Amarr Empire
#5 - 2012-04-24 15:45:49 UTC
same problem... afaik there is nothing in patch notes... so surely it is a bug :P for now guys just use a giant secure can for ore transfer or a jet can... and look out for hulkagedeon :P
CCP Masterplan
C C P
C C P Alliance
#6 - 2012-04-24 16:07:02 UTC
Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow.
If you're in an NPC corp and can't open you're own corp hangar in space, then a semi-workaround is to open the corp hangar whilst docked and then leave the window open whilst you do your thing in space.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Keeper O'Secrets
Imperial Academy
Amarr Empire
#7 - 2012-04-24 16:08:43 UTC  |  Edited by: Keeper O'Secrets
CCP Masterplan wrote:
Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow.
If you're in an NPC corp and can't open you're own corp hangar in space, then a semi-workaround is to open the corp hangar whilst docked and then leave the window open whilst you do your thing in space.


is there going to be a fix to return functionality of non corp members using a corp hanger to deposit ore in the same was it was pre-patch?

Orca piloted by player in corp A

Hulk pilot in corp B can drop ore in orca hold

ect...
CCP Greyscale
C C P
C C P Alliance
#8 - 2012-04-24 16:28:42 UTC
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.
Keeper O'Secrets
Imperial Academy
Amarr Empire
#9 - 2012-04-24 16:35:32 UTC
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


well with the impending hulkagedeon its not a major issue for most of us... but it does need to have some sort of proper fix for inferno imo... fleet hanger... or make the ore hold usable by fleet members?
Eternus3
Gods Holy Light Bringing You're Penance
#10 - 2012-04-24 16:44:45 UTC  |  Edited by: Eternus3
Not going to support dumping ore into corp hanger? Thats like the holy grail of the orca without it you might as well just get rid of the orca and kiss mining goodbye.




Sorry to say but this update really sucks it has more bugs then accual feature changes. Might be time to look for greener pastures with new games. Already cut back from multiboxing 18 toons because of douchebaggery to 5 and if the corp hanger doesnt work anymore and i have to go back to jet cans im prob done.


And if it ends up only working for people in your corp.... then you got to deal with griefing wardecs and what about fleets made up of people not in your own corp? Really seems dumb to me.



If you return them to the same exact functionality they had prior to the patch and call it fleet hanger that will be fine lol.
Eternus3
Gods Holy Light Bringing You're Penance
#11 - 2012-04-24 16:55:47 UTC
I thought the whole plan for indy stuff was to bring mining back into focus as the primary source of minerals and to improve it. The last thing we need is a broken orca.... in reality we need to further improve it with more ore hold capacity and maybe a compression line. More mining ship options alittle boost to roid size. That coupled with increased mineral prices should bring mining back to a viable profession. Other then the fact ganking as gotten out of control lately. Sorry for the rant but my favorite and main reason for playing eve is mining. If its ruined i lose my reasons to play.
Lizet Hakoke
Caldari Provisions
Caldari State
#12 - 2012-04-24 17:08:29 UTC
Are you reading or ranting?
CCP Masterplan wrote:
Yes there's currently a defect with orca corp hangars involving pilots in NPC corps. Hopefully will be fixed tomorrow.
If you're in an NPC corp and can't open you're own corp hangar in space, then a semi-workaround is to open the corp hangar whilst docked and then leave the window open whilst you do your thing in space.

Seems your problem is being fixed tomorrow.

Second i really hope they will implement the fleet hanger (the sooner the better) since that is the mainly use of that hanger.
Byrrssa Crendraven
Anti - Social
#13 - 2012-04-24 17:17:07 UTC
And make it so that it remembers the settings even after docking/undocking. I think it's stupid that you have to remember to reconfigure your ship everytime you undock. Maybe configure it every time you fleet up??? Or, just have default settings that it remembers.
Eternus3
Gods Holy Light Bringing You're Penance
#14 - 2012-04-24 17:26:46 UTC  |  Edited by: Eternus3
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.



This is what i was talking about sorry for not using quotes. Of course if all they want to do is rename the hanger w/e.



And yeah it should remember your settings as long as you don't leave the system or log off.
Scrapyard Bob
EVE University
Ivy League
#15 - 2012-04-24 19:11:50 UTC
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


That being said, the corp tabs on the Orca (and other ships with a corp hangar) do come in handy in various situations. It lets you have a shared-storage where you can treat the orca (etc) as a floating corporation hangar.

It's also important for organizational purposes, such as hauling goods back from POS labs / arrays, while keeping things separated by hangar before dumping them into the station hangar. Otherwise you have to spend a lot of time trying to keep track of what came out of what hanagar, or trying to use GSCs (which are often too small).

If we had a container smaller then a General Freight Container, it would be less of an issue. Something around 15k m3 and another that is 30k m3 would be useful.
Aethlyn
Brutor Tribe
Minmatar Republic
#16 - 2012-04-24 20:17:44 UTC
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.

Sounds awesome. Never understood the restriction being based on corp roles considering it's my ship after all. Some simple permission system would be fine for me. No need for multiple tabs (maybe do 5 sections max), but allow players to restrict access (being able to take stuff, being able to see stuff, being able to place stuff) based on corp or fleet.

Looking for more thoughts? Follow me on Twitter.

Khanh'rhh
Sparkle Motion.
#17 - 2012-04-24 21:06:24 UTC
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


I guess this means you can just wardec anyone flying an orca and they have zero options open to them.

Although I am all for war, Soundwave stated at fanfest that one of the principles of how corps and wars works is that you will always be able to stay in an NPC corp, carry on as normal, but with the inconvenience of taxes to bounties.

Are you, then, confirming that a further intended handicap is mining fleets must work without Orca support?

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Swearte Widfarend
Ever Vigilant Fountain Defenders
#18 - 2012-04-24 22:44:37 UTC
Khanh'rhh wrote:
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


I guess this means you can just wardec anyone flying an orca and they have zero options open to them.

Although I am all for war, Soundwave stated at fanfest that one of the principles of how corps and wars works is that you will always be able to stay in an NPC corp, carry on as normal, but with the inconvenience of taxes to bounties.

Are you, then, confirming that a further intended handicap is mining fleets must work without Orca support?


I'm pretty sure if you actually read it, he says "it's broken and we need to fix it to work for the fleet, not just the corp"

But you can read it other ways if you think it suits your tastes...

Democracy is only as good as the despot managing the voting booth.

Bohoba
#19 - 2012-04-24 23:52:50 UTC
Lets hot fix the now I have mining to do well my guys do dang it


Javajunky
Federal Navy Academy
Gallente Federation
#20 - 2012-04-25 01:55:37 UTC
Wait wait you guys did you see the price of Zydrine going crazy over this... actually no I'm kidding but I'm thinkiing of starting a thread in MD because it really would be funny.
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