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Eve Online and Perpetuum Online

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Author
Barakkus
#21 - 2012-04-24 14:25:01 UTC
Grace Chang wrote:
[quote=Henry Haphorn]and Pascal (haha!)


wtf is wrong with Pascal?
You realize (last I heard) EFT is written in Delphi. :P

http://youtu.be/yytbDZrw1jc

Brujo Loco
Brujeria Teologica
#22 - 2012-04-24 15:39:54 UTC
Whitehound wrote:
Lord Dravius wrote:
Competition is good. Plagiarism isn't.

And the Italians invented ice cream, so they say.

Do you know what they say in China when you accuse them of copying? "It's just you."

Complain about it as much as you like, but the Chinese have the attitude of EVE players. X



OMG ... you made me realize, WE ALL ARE CHINESE IN SPIRIT!!!!!



ARGHHHH!!!!ShockedShockedShocked

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Anslo
Scope Works
#23 - 2012-04-24 15:41:53 UTC
No spaceships.

[center]-_For the Proveldtariat_/-[/center]

Chandaris
Immortalis Inc.
Shadow Cartel
#24 - 2012-04-24 16:38:30 UTC
Great game, played it for a few months

Unfortunately spaceships > mechs in my heart so I came back.. It's very 'eveie'.. harsh, unforgiving, similar controls and skills, and very fun PVP.
Nomistrav
Center for Advanced Studies
Gallente Federation
#25 - 2012-04-24 17:23:59 UTC
Misanth wrote:
I'm sorry I called you out as a troll, Nomistrav. Turns out you just post repeated advertisement for Perpetuum.

FYI quite alot of us tried (and stopped there) it when CCP burned what little goodwill they had among the players last summer. It definately had potential too, but one vital aspect in EVE is PvP, and that's something those damn robots stink at. It was so bad that when I asked for PvP, some people suggested a certain zone but then replied "why'd you want to go there", mentioning it was no profit in doing so. When I ask about getting drops from kills, stealing loot etc, it caused an outrage, I got namecalled and people immediately suggested I should be banned before I could do such a thing.

It might have a similar skillsystem, but it's definately not similar to EVE gameplay wise. It might cater for some of our highsec carebear that keep screaming for more security (they will find that for their robots), but for your average Joe in EVE, it won't.

And your blantant advertisement for another game is quite damn silly tbfh.


It's not advertisement, I just found it by sheer luck and chance and was like, "This is a lot like Eve Online." In fact, I just quoted my exact words that I stated to myself when I visible saw the website video.

In retort to your fallacy that I am posting repeated advertisement for Perpetuum, I'll remind that in the previous thread that I posted the link concerning such I had very clearly said that I was going to make another thread regarding it. Whether you chose to overlook that and to expand upon it as a further extension of your argument in this thread, or to simply try and make an assumption geared toward my motives and intentions is clearly beyond me. However, in that respect, I have but one thing to say:

I am not advertising for a game I have not played, nor honestly give a **** about, and if you disagree than I invite you to defend your honor in Eve Online =)

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Henry Haphorn
Killer Yankee
#26 - 2012-04-24 17:53:34 UTC
Grace Chang wrote:
Henry Haphorn wrote:


From what I understand, Perpetuum Online is actually based on one of the earlier expansions of Eve Online that was somehow reverse engineered and had its code not only cracked open but also stolen to create a rip off of Eve Online. Since it's based on a very old expansion with plenty of bugs then it is no surprise that Perpetuum Online looks hideous and buggy to most people.


Obviously you don't understand much. If it was that easy, i am fairly certain CCP would have already sued. The fact that they didn't is a very good indication that there is not much ground for a lawsuit....


Henry Haphorn wrote:
Since I have not yet seen or heard CCP do anything about it, I can only assume that CCP thinks that Perpetuum is so crappy it will never compete with Eve Online or any other MMO for that matter.

Adapt or Die

Roll Sizzle Beef
Space Mutiny
#27 - 2012-04-24 18:18:36 UTC
Henry Haphorn wrote:
[quote=Lord Dravius][quote=Nomistrav]
Since you now point out that the website posted false screenshots of their game, not only are the developers of Perpetuum Online guilty of stealing proprietary code for financial gain, they are also misbranding. In which case, both instances are grounds for a lawsuit by CCP Games (well, at least the proprietary part).


That's a stupid argument for misbranding, just as EvE does it in every expansion trailer. It uses in game art yes, but we don't gracefully float between rocks as they depict in trailers, nor do our characters even interact with anyone like in the Dust trailer.

There is no way to prove of them stealing proprietary code either. Just that they have made their UI operate similarly to EVEs.

I'm just seeing made up reasons to not liking it, other than real reasons.
I love mechs. but I didn't enjoy perpetuum much as it was very empty and lacked life and variety for a sandbox. Also hated the backstory of just being a human transformer spark inhabiting alien robots in communication via micro wormhole. UUUUggggh.

Darius Brinn
The Scope
Gallente Federation
#28 - 2012-04-24 18:31:44 UTC
Roll Sizzle Beef wrote:
Also hated the backstory of just being a human transformer spark inhabiting alien robots in communication via micro wormhole. UUUUggggh.



LOL, come on. You HAVE to be kidding.

*goes to check*
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Shocked
Saladin Boneslash
Ministry of War
Amarr Empire
#29 - 2012-04-24 20:04:26 UTC
I tried it for a few months way back when it was in beta. Decent enough rip-off of Eve (despite the developers saying that it wasn't), but it was very unforgiving of my then-poor internet connection. The one thing that they got right and which I wish was true in Eve is that the surroundings affect pvp. For example, the terrain and plant growth (trees, etc) interferes with your shots.

If Eve were to implement that it would make things much more interesting in asteroid belt fights, for example. You would be able to use the rocks as cover. But that would be a big change in the underlying code, so I don't expect CCP to do it anytime soon, if ever.
ISD Grossvogel
ISD Community Communications Liaisons
ISD Alliance
#30 - 2012-04-24 21:09:37 UTC
Thread moved from General Discussion.

ISD Grossvogel (ISD Гроссфогель) Captain, Community Communication Liaisons (CCL) Волонтёр группы по взаимодействию с игроками Interstellar Services Department

EVE Stig
Doomheim
#31 - 2012-04-24 22:45:38 UTC  |  Edited by: EVE Stig
Tobiaz wrote:
Nomistrav wrote:
Note: Not sure if this is the right thread to post this in but since it's partially related to Eve Online figured it was the best bet X_x;

http://www.perpetuum-online.com/

So, after watching the video for this, I noticed a great degree of similarity. Now, I'm not just trying to bash this game or anything about it but I am trying to point out how much of an effect Eve Online has put on the gaming industry that a game would be made with such likeness as to even borrow it's skill training ideals.

Right down to the point of naming some of the skills "Rapid Firing" and "Sharpshooter" on a level scale.

It also has customized fitting windows, open-world PvP in a persistent sandbox, player-driven economy, and corporations.

Coincidence or Eve Forever? Smile


That game got a MASSIVE influx of disappointed EVE players when Incarnage hit. Their devs would do well to emulate EVE at least in some ways.


I remember reading articles about that game's servers failing when that happened. It was SO MANY people. Its like EVE with Twitch controls supposedly and Ive tried playing it but it doesnt have the EVE flavor that EVE does (duh) and I just cant get into it. Last I played there wasnt mining lol

Lord Dravius wrote:


Whitehound wrote:
Competition is good.

Competition is good. Plagiarism isn't.


Given that CCP doesnt seem to care when ppl rip their ideas straight from the game (Battle for Serios uses EVE ship models, theres another game that does the same and Ive seen a pic of a Skyrocket with an Abbadon on the side) it starts being their fault when tey dont enforce their own Intellectual property. If they dont fight for their own stuff who will?

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

EVE Stig
Doomheim
#32 - 2012-04-24 22:52:17 UTC  |  Edited by: EVE Stig
aaah no I was thinking of Black Prophesy.

Sorry Im on massive amounts of painkiilers lol

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

Pod Potato
Gluttonous Hungers Inc.
#33 - 2012-04-24 23:13:51 UTC  |  Edited by: Pod Potato
I play Perpetuum from time to time, got an active sub right now. The game right now is... eh... lets say in active hibernation? I mean at peak hours there's like 60 people online tops. Not kidding... it's like the whole server is just a single EvE space station. So maybe the massive player base is just napping/waiting?

Another sad thing is lag. Lag's an issue in Perpetuum and still is. I was on last night mining away with my little indy miner bot, got lag warped into a mob. Arggoed it, and tryed to run it only to get rewarped back in, over and over again till I was blown up. And, the server at the time had like 40 people on it. Yeah, I know... too many users can cause lag that's life.

At any rate, it seems like the Perpetuum devs are all banking/gambling on there next update/exp. Read all about it in there blog.

http://blog.perpetuum-online.com/posts/2012-03-31-the-road-to-pbs-islands-building-types-and-control/

Basically, there adding 24 new lands, fully terraformable with player built stations/cities. I guess kinda like 0.0 on crack with plants/dirt. Or, maybe that's what there hoping for... I'd guess if this exp. fails it might spell the end for Perpetuum. So we will have to wait and see. I just can't see any mmo lasting for long on like 60 or 70 active players.

At least that's my take on it, but hey what do I know? I'm just a pod potato.

☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

XIRUSPHERE
In Bacon We Trust
#34 - 2012-04-24 23:43:34 UTC
It was interesting for a little bit and I tried it during the NEX debacle. More than anything I think I played it out of it making me nostalgic for those first times I experienced eve. It has a couple nice concepts such as an AOE effect when someone blows up so it really discourages blob warfare.

I think what I liked most was archaeology for a bit, it was probably one of the better PVE moments I've had in a good while, almost like scanning but more difficult and when you found something you had a good chance of getting something useful or being surprised.

I think EVE could take a few notes from the flattery of an attempted copy.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

EVE Stig
Doomheim
#35 - 2012-04-25 00:33:06 UTC
I tried this game a but but was more interested in Black Prophesy till I learned all they have in the game are fighters, no big ships :p

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

MotherMoon
Tribal Liberation Force
Minmatar Republic
#36 - 2012-04-25 00:52:30 UTC
I love Perpetuum Online, is a very shallow sandbox at the moment, and it does draw from eve in a lot of ways *less so than super beta version at least, lol* but it's pretty cool once you get into it a bit. I lost interest quickly, just like I did in eve online when I played it after beta for 3 months.

There just isn't enough... stuff to do in the game yet. but it is in a way an insight back to what eve online was like back when we only had frigates, cruisers, and battleships. And in that sense, I would say Perpetuum Online is wroth your time. If only for a couple months. Maybe it'll be a huge epic game in 5 years. : ) just like eve did.

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#37 - 2012-04-25 00:55:47 UTC
Pod Potato wrote:
I play Perpetuum from time to time, got an active sub right now. The game right now is... eh... lets say in active hibernation? I mean at peak hours there's like 60 people online tops. Not kidding... it's like the whole server is just a single EvE space station. So maybe the massive player base is just napping/waiting?

Another sad thing is lag. Lag's an issue in Perpetuum and still is. I was on last night mining away with my little indy miner bot, got lag warped into a mob. Arggoed it, and tryed to run it only to get rewarped back in, over and over again till I was blown up. And, the server at the time had like 40 people on it. Yeah, I know... too many users can cause lag that's life.

At any rate, it seems like the Perpetuum devs are all banking/gambling on there next update/exp. Read all about it in there blog.

http://blog.perpetuum-online.com/posts/2012-03-31-the-road-to-pbs-islands-building-types-and-control/

Basically, there adding 24 new lands, fully terraformable with player built stations/cities. I guess kinda like 0.0 on crack with plants/dirt. Or, maybe that's what there hoping for... I'd guess if this exp. fails it might spell the end for Perpetuum. So we will have to wait and see. I just can't see any mmo lasting for long on like 60 or 70 active players.

At least that's my take on it, but hey what do I know? I'm just a pod potato.


like I said man, think about it. eve was JUST AS BAD back in 2003, I was there , eve was a terrible game. But what about now? maybe this expansion will score and pull some of us back as a side mmo to eve. And it'll be super fun and interesting what they do now that have to diverge from eve online. I'm excited, I think this sandbox single server format has a lot of potential.

I'd bet on it.

http://dl.eve-files.com/media/1206/scimi.jpg

Pod Potato
Gluttonous Hungers Inc.
#38 - 2012-04-28 13:59:30 UTC
Hey... don't get me wrong. I like the game and the idea behind the game and I really hope it takes off. Just seems to really be struggling right now. Hopefully, like I said the coming updates will help the game to get on it's feet.

For anyone interested in seeing how Perpetuum plays and what to do in the game, take at look at this Lets Play. And, no I didn't make it.

http://www.youtube.com/playlist?list=PL07D793D493740C9A

☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

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