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Did anyone try the Diablo 3 beta this weekend? If so......

Author
Merin Ryskin
Peregrine Industries
#21 - 2012-04-23 23:34:13 UTC
Reiisha wrote:
Level design is less... good. Diablo 1 and 2 were vertically linear yes, but not horizontally - You had a lot of room to go off the beaten path. Somehow D3 feels like a corridor shooter as far as level design is concerned. Even the damn towns!


Remember that what we have in the beta is mostly made up of:

1) The tutorial area, where a linear path is necessary to keep new players from getting confused.

and

2) Interior areas, where it makes sense to have rooms connected by corridors instead of D2's completely unrealistic dungeon layouts that seemed to have been created for the sole purpose of holding monsters for adventurers to kill.

You probably didn't get far enough to find it, but there's at least one D2-style wide open outside area where you can leave the path and find a lot more stuff to kill. And even in the interior areas there's a lot of "extra" rooms and hallways that aren't necessary to reach the quest objective.

Plus, the "open" nature of D2's maps is kind of overrated. They were large, sure, but you didn't have any choices to make. You still had to pass through the narrow choke points, and the areas off the main path were no different than the areas right next to it in terms of monsters/architecture/etc. The ability to "explore" was just an illusion, and the only difference it made was that you could run around in circles finding monsters to kill instead of running straight ahead finding monsters to kill.


Quote:
Class design is... Dumbed down. Doesn't feel right. There's hardly any customization options left. Rather than do away completely with stats and skills they should have tried remodeling them instead.


Err, no.

Diablo 3 has WAY more customization options than Diablo 2 ever dreamed of. The only difference is you get all of your choices in a massively improved skill system instead of the illusion of choice in your stats (since in D2, doing anything other than the cookie-cutter choice for your stats made your character suck).
Kattshiro
Deep Core Mining Inc.
Caldari State
#22 - 2012-04-24 01:55:41 UTC
Merin Ryskin wrote:
Kattshiro wrote:
No iteration of game play, engine, not story.


Except that's not true at all. The skill system is significantly improved (and completely new), the graphics are much better, various annoyances in the previous games have been removed (for example, you now have infinite arrows), etc. If you can honestly say that the game does not improve on anything, you clearly haven't played it.



I didn't say no iteration i'm saying it's passe given current games or not enough. (really really minor. YAY i broke over 6 boxes I get some xp..) Yeah there are changes... I clearly argued that I dont care for the skill system, or the graphics aren't great.

As for the "cookie cutter" old system...meh I went about and did what worked for me, I never paid attention to forums. On occasion I had a lacking build, but meh. What other games just give you all the skills to swap out any time...and think why they don't do this...

Kinda lame (Could you imagine eve or other MMO's doing this? Oh wait people can hot swap in WOW)

Give repsecs or make a way to earn them sure, but this really seems to cater to lowest common denominator.

Furthermore why do you care if people dont like it/are underwhelmed? It's all opinion. (Means we can't be wrong) I didnt even say it was bad more like... Eh played it already, and i'll pick it up on sale at Christmas.
VKhaun Vex
Viziam
Amarr Empire
#23 - 2012-04-24 02:04:46 UTC
Kattshiro wrote:
Kinda lame (Could you imagine eve or other MMO's doing this? Oh wait people can hot swap in WOW)



This is the heart of most problems people have with D3. They keep comparing it to MMO's because that's where the genre has been pushed towards. It's much easier to design crappy enemies with **** AI and apply a loot table, than to create a real strategy, and it's much easier to fill in the blanks with premade classes than to create a real skill system.

I'm glad D3 is walking AWAY from that rather than towards it so I have a game to play finally, and you can go back to your MMO style games with static skill system that works because it doesn't matter in those games where It's just math vs math instead of challenging gameplay.

And to answer what games DO let you do that? Action games.
What is D3? An -ACTION-RPG

Q.E.D.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Merin Ryskin
Peregrine Industries
#24 - 2012-04-24 02:33:54 UTC  |  Edited by: Merin Ryskin
Kattshiro wrote:
[As for the "cookie cutter" old system...meh I went about and did what worked for me, I never paid attention to forums. On occasion I had a lacking build, but meh.


That's nice. Did you solo Hell difficulty with those builds?

PS: for every person like you, there are several people who either had to start over after ruining their characters, or "played" the game by rushing and then leeching in the cow level until level 95 before they could finally spend a skill or stat point.

Quote:
Kinda lame (Could you imagine eve or other MMO's doing this? Oh wait people can hot swap in WOW)


Of course not, since EVE wasn't designed for that kind of system. However, it does give you freedom to pick your skills, and you're never locked into a "bad" character build since you can always start training something else without giving up what you've already done.

Quote:
Give repsecs or make a way to earn them sure, but this really seems to cater to lowest common denominator.


Hardly. It has nothing to do with making the game "easy mode" and everything to do with not locking you into bad choices or forcing you to play cookie cutter builds because you're terrified of making a bad choice and permanently ruining your character.

TBH, if you can't figure out how D3's skill system can still produce challenging and deep strategy, well, the only problem is your own lack of imagination.

Quote:
Furthermore why do you care if people dont like it/are underwhelmed? It's all opinion. (Means we can't be wrong) I didnt even say it was bad more like... Eh played it already, and i'll pick it up on sale at Christmas.


SOMEONE IS WRONG ON THE INTERNET.

But more seriously, personal preference is fine, just don't make obviously false claims based on ignorance of how the game actually works.
Kattshiro
Deep Core Mining Inc.
Caldari State
#25 - 2012-04-24 02:54:37 UTC  |  Edited by: Kattshiro
Lol please tell me where I attempt to make a factual statement rather than preference? In your retorts if you cant back them up you do the almighty "ITS BETA!!!!"

I'm not saying the skill system is the worst thing ever rather..myself and others just seem to like the classic skill system more. I like a game makes you think about your choices, and not swapping them out mid fight... (A change in tactics sure, but I like building a character, and having to use current resources rather than having everything at my disposal.)

People also dont care for the lack luster graphics, and failure to innovate. (Skill system is different...wooptie... Lots of RPG's have lots of different systems) Like I said if button mashing "serious sam" 2D RPG is your thing. Cool, glad you like the game but compared to current gen RPG's... Just underwhelming. Wasn't enthralled with the experience as I was with D2.

The only thing that will change my mind is if the game changes... Rather than a subjective opinion.
VKhaun Vex
Viziam
Amarr Empire
#26 - 2012-04-24 03:43:42 UTC  |  Edited by: VKhaun Vex
You keep comparing ARPG's to action games like it's a bad thing, and saying they're not like math based MMO's and slow paced RPG's like it's a bad thing... you seem to be confused about which genre you were beta testing. lol

It's not unusual really. Lots of D2 vets played D2 like it was that kind of game when it wasn't meant to be, but the design didn't allow for it to enforce it's own gameplay. It was full of trash mobs with no strategy like any other game and engaging ones were just scattered, and you could always out-level things just like an MMO. This is why we have engaging enemies and Inferno mode this time. You can cheese your way up if you want, can't help that, but end-game in Inferno is for active playing serious sam people like me! :)

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Kattshiro
Deep Core Mining Inc.
Caldari State
#27 - 2012-04-24 04:00:16 UTC  |  Edited by: Kattshiro
You do know ARPG just means it's not turned based right? Math based? (All games have math... and Diablo still has dice role mechanics (crits)) So might need clarification on your terminology....Because well combat mechanics can be compared to wow. (which makes sense as D2 came first, and the same company. It might not be 100% argument but you have to rationally accept that there are truths to that. (Button smashing global timers, no actual blocking or parrying/dodging is player controlled, gear/stats are similar)

So if thats the rubric then I can compare D3 to the witcher 2 DA:O, ME, Skyrim etc. And by those standards it falls very short given the current bar. (And really given what blizzard is capable of... disappointing)

Now then if you want to put it in it's own camp... (hack and slash...no real character dev) Fine, but even then what is it doing that so special or spectacular?

Which is a shame considering D2 set the standard back in the day, and had people chasing it. So really why is it super awesome that I should go get it day 1/im just to stupid and not understanding? Or were my expectations set to high?... Or has progression made it so I no longer care for older mechanics/style?
Merin Ryskin
Peregrine Industries
#28 - 2012-04-24 04:34:15 UTC
Kattshiro wrote:
Lol please tell me where I attempt to make a factual statement rather than preference?


Everywhere that you talk about how the new system is "dumbing it down", which is just plain stupid if you actually know anything about it.

Quote:
In your retorts if you cant back them up you do the almighty "ITS BETA!!!!"


"It's beta" is a perfectly valid point when the issue is things like item drop rates. Any criticism of the beta has to account for the fact that it's only a tiny part of the full game's content, or it's just nonsense.

Quote:
I'm not saying the skill system is the worst thing ever rather..myself and others just seem to like the classic skill system more. I like a game makes you think about your choices, and not swapping them out mid fight... (A change in tactics sure, but I like building a character, and having to use current resources rather than having everything at my disposal.)


You DO have to think about your choices. In fact, you have to think about them MORE than in Diablo 2 since you have to constantly evaluate what the best set of skills (and skill specializations) is, instead of being locked into a single cookie-cutter build that spams the same two attacks from level 50 to 95.

And of course there's the fact that D3 skills scale with weapon damage, so you don't waste half of the tree on early-game garbage skills that you don't dare spend a skill point on like in D2. The sheer number of viable skills in D3 makes the game significantly more complex.

Also, no, you can't change skills mid-fight. There's a cooldown when you swap a skill, and if you try to open the skill menu in the middle of a fight you're probably going to suffer an embarrassing death.

Kattshiro wrote:
You do know ARPG just means it's not turned based right?


No, "action RPG" refers to the balance between fighting and story, where an "action RPG" is dominated by combat (preferably fast-paced and constant). Dragon Age, Skyrim, etc, are all heavily story-based games, which puts them into an entirely separate genre.

Quote:
Now then if you want to put it in it's own camp... (hack and slash...no real character dev) Fine, but even then what is it doing that so special or spectacular?


I really don't see how you can ask this question and then say that Diablo 2 "set the standard". If you don't find hack and slash gameplay with no character or story development interesting, how the hell did you enjoy Diablo 2?


Celtix Rhineheart
Perkone
Caldari State
#29 - 2012-04-24 06:48:10 UTC
The fact that you all are comparing this game to WoW is one of the dumbest things I have ever heard.

1. The gameplay is NOT what you see in WoW. There is a HUGE difference in running around killing 1 mob, then the next, then the next, then the next. Running around killing hordes of enemies with your chosen skills grabbing your loot and walking away like a boss when the next wave hits.... Ya totally the same thing as WoW. NOT!

2. Blizzard did an amazing job as far as graphics go. Are they comparable to some of the new games? No. Blizzard made it so that the graphics are good enough to play on new high end systems while not hindering the fact that even on lower end computers you can play the game just fine. And be competitive because your not sutck at 15 FPS.

3. Skill system. Are you really upset that all you have to do is make 1 version of the certain class and can change your spec any time instead of having to make a new character and go through all the levels and farm for the gear again? Well if thats what you want to do then dont get this game.

4. Its not diablo 2. ITS DIABLO 3! Was diablo 2 the same game as diablo 1? Negative. I am a hardcore Diablo 2 fan and the fact that everyone is upset that this game isnt diablo 2 is kind of stupid.

HOWEVER!!!!!!!

Everyone is entitled to their opiniona nd trust me when i say this i am not trying to insult anyone who does not agree with me on this. There are games that i dont like that others love. Doesnt make me an idiot for not liking the game. Just makes my taste a little different.

All in all Diablo 3 is gonna be a great game. Is it for everyone? Not at all. But its a hell of a game.
Degren
The Scope
Gallente Federation
#30 - 2012-04-24 09:19:12 UTC  |  Edited by: Degren
Not gonna buy it, mostly because Torchlight 2 is coming soon, made by the guys who made Diablo and Diablo II.

Overall, D3 wasn't really worthy of the Diablo title. Tt wasn't what I expected of a Diablo game *but* I did enjoy playing it. I rocked the Wizard, and it was pretty fun.

The most standout feature was the new skill set and UI, which is fantastic.

If it felt more like Diablo (and high levels might actually, its hard to tell at low levels in these types of games) I'd thoroughly enjoy it.

As it stands, if they lower the price in the near future and TL2 isn't out *and* I have friends playing D3, I'll pick it up.

Otherwise, I can pass it up and feel indifferent.

Besides...GW2!

Hello, hello again.

Kattshiro
Deep Core Mining Inc.
Caldari State
#31 - 2012-04-24 13:02:11 UTC  |  Edited by: Kattshiro
Quote:
The fact that you all are comparing this game to WoW is one of the dumbest things I have ever heard

1. The gameplay is NOT what you see in WoW. There is a HUGE difference in running around killing 1 mob, then the next, then the next, then the next. Running around killing hordes of enemies with your chosen skills grabbing your loot and walking away like a boss when the next wave hits.... Ya totally the same thing as WoW. NOT

2. Blizzard did an amazing job as far as graphics go. Are they comparable to some of the new games? No. Blizzard made it so that the graphics are good enough to play on new high end systems while not hindering the fact that even on lower end computers you can play the game just fine. And be competitive because your not sutck at 15 FPS



1. Think you miss what I meant in the wow comparison. Fundamental combat is really quite similar. (How you fight not what you fight.) Of which you dont choose when to block, dodge, where to hit. Damage is based upon DD rule set. (So old school rules) Which both have. Button mash, global cooldowns, auto attack. That's what im driving at.

2. Right there people are making excuses for it. (No they're not comparable to modern competition...but guys with a netbook can play it.) (Rather utilitarian argument)
Awesome for them, but uh right there is an admission of no bueno.
Dont mistake artwork for graphics. They added near no level of scale to it... Which is another standard in game development these days. One size fits all is a terrible development practice. Fucks sake SC2 has better/more scalability than D3 and they made it after! Don't make excuses given the development time for what is now a standard.
Which once again is shame considering Blizzard guys make truly wonderful environments/landscapes. (characters...eh they make everyone giant mongoloids in their games it seems these days.

3. No I just dont care for it. I like character building.

Why is D2 ground breaking and D3 not so much? D2 was released when? We've progressed, so another example would be an older car at the time it added auto transmission, and power steering/power brakes. If they made the same car with nothing new/better ("We tweaked the clock! Also same look, but now in blue!") And now everyone is using AWD, more efficient engines with more power/speed, Newer styling, and a **** ton of features that; that car holds up? No the standards have changed

It's not a bad car, but it's certainly not a great car, or a car that will get you there fast, or one that turns heads... I'm not the only one saying this either in this topic alone a fair amount of people are unimpressed. (I'm just the one procrastinating on other stuff and would rather argue my opinion.)


Also this:
Quote:
Action role-playing games (abbreviated action RPG, action/RPG, or ARPG) form a loosely defined sub-genre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat. These games often use combat systems similar to hack and slash or shooter games.
Isha Aylet
Doomheim
#32 - 2012-04-24 13:54:52 UTC
Gives me a bit of a chuckle every time someone says their's less skill customisation in D3, active skill wise there's about 15-20 skills per class (170 in game in total), not including passive skills, of which each has 5 different runes that further modify the skill. If anything there's MORE customisation in D3 than any previous diablo.

And as people previously mentioned in D2 you most often ended saving most of your talent points for the decent skills later in the tree, so it's not even like you got the satisfaction of spending a point every level.

Oh and finally as for stats, everyone knows in D2 it was: enough str to wear gear, enough dex to wear gear / max block, everything else in vit, 0 in energy. FOR EVERY CLASS.

Graphics are love hate i guess, i love them and they'll age well. If you want photo realism play something else :)

It matters not how strait the gate, How charged with punishments the scroll. I am the master of my fate: I am the captain of my soul. **~* William Ernest Henley*~  **

Klown Walk
Science and Trade Institute
Caldari State
#33 - 2012-04-24 15:03:01 UTC
Isha Aylet wrote:
Gives me a bit of a chuckle every time someone says their's less skill customisation in D3, active skill wise there's about 15-20 skills per class (170 in game in total), not including passive skills, of which each has 5 different runes that further modify the skill. If anything there's MORE customisation in D3 than any previous diablo.

And as people previously mentioned in D2 you most often ended saving most of your talent points for the decent skills later in the tree, so it's not even like you got the satisfaction of spending a point every level.

Oh and finally as for stats, everyone knows in D2 it was: enough str to wear gear, enough dex to wear gear / max block, everything else in vit, 0 in energy. FOR EVERY CLASS.

Graphics are love hate i guess, i love them and they'll age well. If you want photo realism play something else :)


There is 210 skills in D2 and you can mod it, gives it way more customisation, not to mention all the gems, runes/runewords. You are wrong about talent points and stats aswell. You can reset your talents once per difficult so the only reason you want to save is if you want to get more than 1 skill at the next tier. Stats depends on the build, some use that stat build and some doesn´t.
Isha Aylet
Doomheim
#34 - 2012-04-24 15:18:58 UTC  |  Edited by: Isha Aylet
Klown Walk wrote:
Isha Aylet wrote:
Gives me a bit of a chuckle every time someone says their's less skill customisation in D3, active skill wise there's about 15-20 skills per class (170 in game in total), not including passive skills, of which each has 5 different runes that further modify the skill. If anything there's MORE customisation in D3 than any previous diablo.

And as people previously mentioned in D2 you most often ended saving most of your talent points for the decent skills later in the tree, so it's not even like you got the satisfaction of spending a point every level.

Oh and finally as for stats, everyone knows in D2 it was: enough str to wear gear, enough dex to wear gear / max block, everything else in vit, 0 in energy. FOR EVERY CLASS.

Graphics are love hate i guess, i love them and they'll age well. If you want photo realism play something else :)


There is 210 skills in D2 and you can mod it, gives it way more customisation, not to mention all the gems, runes/runewords. You are wrong about talent points and stats aswell. You can reset your talents once per difficult so the only reason you want to save is if you want to get more than 1 skill at the next tier. Stats depends on the build, some use that stat build and some doesn´t.


Just to nit pick, D2 had 2 more classes and the 170 skills i quoted don't take into account the 5 runes modifications for around 100 of them. As for gems and runewords, D3 has those. I didn't know about the talent respec though, i stopped playing D2 back in 1.10 and apparently that was added in after. I stand by the stats build though, used for the majority of builds (the only exception i can think of off the top of my head is an energy shield sorc)

It matters not how strait the gate, How charged with punishments the scroll. I am the master of my fate: I am the captain of my soul. **~* William Ernest Henley*~  **

Brujo Loco
Brujeria Teologica
#35 - 2012-04-24 16:28:43 UTC
Whats DIABLO?

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Merin Ryskin
Peregrine Industries
#36 - 2012-04-24 17:09:14 UTC  |  Edited by: Merin Ryskin
Klown Walk wrote:
There is 210 skills in D2 and you can mod it, gives it way more customisation


Too bad at least 150 of those skills are garbage that you'll never spend points on. Which is exactly my point: what matters is how many REAL options you have, not how many "options" you ignore while making your cookie cutter build because that's the only option that matters if you want to succeed.

Diablo 3, on the other hand, has all of the skills scale with weapon damage, so even level 1 skills can potentially be useful at max level. I'm sure some will end up better than others, but at least you don't immediately rule out 2/3 of your character's skill tree.

Quote:
not to mention all the gems, runes/runewords.


Diablo 3 has items too, you know.

Quote:
You are wrong about talent points and stats aswell. You can reset your talents once per difficult so the only reason you want to save is if you want to get more than 1 skill at the next tier.


Since 2010.

I'm glad Blizzard finally recognized the obvious and added this feature a decade after the game was released. However, that doesn't change the fact that Diablo 2 as it existed when people were actually playing it did NOT have this feature.

Quote:
Stats depends on the build, some use that stat build and some doesn´t.


But it's still the same for every instance of a build.

Sure, if I'm playing an amazon I'll probably go with enough STR for gear and then max DEX, but that doesn't change the fact that every other amazon is using the same cookie cutter stat distribution. When everyone is making the same choice, you don't really have a choice at all.

Diablo 3 just recognizes the fact that everyone used the same stat distribution for each character and gives you those stats instead of making you waste time with a false "option" and offering newbies the opportunity to screw up their character.
NeoShocker
The Dark Space Initiative
Scary Wormhole People
#37 - 2012-04-24 17:35:34 UTC
Hm. Been soooooo long. I played the hell out of Diablo II back in the days. I made like 11 paladins with various of builds, lawl.

Anyway, hum. I did take the opportunity to try out the beta last weekend. I played through all 5 classes, with 51% archievements gained total (e-peen!). Though only up to level 10 or under for all 5. I think I had most fun playing the Monk, followed by Wizard. Ideally I would of had more fun playing CO-OP, but my relatives couldn't play (7+). But I am a deciding factor for them if to get the game or not. ATM I am 40/50 to decide. As I played through the game, I felt that it will be fun to play, for about two weeks for those solo'ing, 2-3x longer if you're co-op with friends and relatives.

Several big changes from Diablo II.

One is no more horadric cube, but using the blacksmith for crafting. You can salvage magical items and above (no regular ones, that goes to selling to merchant). You can also spend gold (gold sink I guess) to train your blacksmith to craft better items.

Two, no more portal and identification scrolls. So anyone can use them on the spot by clicking the portal icon or right clicking rare items to identify.

Three, your chest is shared across all characters, including gold, which is a good thing. Another gold sink is that you can increase inventory slot by purchasing them.

Four, no paladins :( Wtf, where are my paladins!

Five, auto loot gold, simply by walking past to pick up (or wear gear that increases pick up range)

Six, potions are on cooldown so it is like, as someone said, back up or "emergency heal), but occasionally, some sort of health potion will drop and auto heal when you walk over it.

I looked at the Diablo III site and browsing through weapons and items. It feels like there isn't much rare, legendary or set items at all (quite limited in fact). It made me feel like not to buy the game. So that took 10%, from 50-50 to 40-50 decision. To be honest, I expected Diablo III to have equal or more items than Diablo II and LoD combined. Hell, where is the crystal sword? lol. That item was one of the first thing I was looking for, and its not on the website.

Overall. I believe the game will be awesome ... When you buy it 20-30% off the price original price currently. Launch date is next month, and I highly doubt blizzard will do another open beta so I can give it a more thorough play testing.
Merin Ryskin
Peregrine Industries
#38 - 2012-04-24 18:57:23 UTC
NeoShocker wrote:
I looked at the Diablo III site and browsing through weapons and items. It feels like there isn't much rare, legendary or set items at all (quite limited in fact).


I wouldn't worry too much about that. The website is obviously incomplete, and I seriously doubt that a game as item-focused as Diablo 3 (especially with the cash auctions) is going to be lacking in powerful items.
Kengutsi Akira
Doomheim
#39 - 2012-04-24 20:20:38 UTC
Kattshiro wrote:
Lol please tell me where I attempt to make a factual statement rather than preference? In your retorts if you cant back them up you do the almighty "ITS BETA!!!!"

I'm not saying the skill system is the worst thing ever rather..myself and others just seem to like the classic skill system more. I like a game makes you think about your choices, and not swapping them out mid fight... (A change in tactics sure, but I like building a character, and having to use current resources rather than having everything at my disposal.)

People also dont care for the lack luster graphics, and failure to innovate. (Skill system is different...wooptie... Lots of RPG's have lots of different systems) Like I said if button mashing "serious sam" 2D RPG is your thing. Cool, glad you like the game but compared to current gen RPG's... Just underwhelming. Wasn't enthralled with the experience as I was with D2.

The only thing that will change my mind is if the game changes... Rather than a subjective opinion.



arguing with a fanboi... yeah you wont ever win

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Vertisce Soritenshi
The Scope
Gallente Federation
#40 - 2012-04-24 20:23:21 UTC
So far as the beta is concerned I am rather dissapointed. I was extremely dissapointed with StarCraft 2. A whole ******* decade and all we got was the exact same thing with a graphics upgrade and a few new units. **** that. Where is the 6 square mile map and 1 million unit support per game? Where is the depth and diversity?

Well guess what? Diablo 3 is pretty much the same as Diablo 2. They did, however, seem to dumb a bunch of crap down. I did not see the map randomize at all. It was the same map over and over again. The beta was short...if that was the first half of the first act like they say then I will be very dissapointed indeed.

Hopefully the game itself will be better than what the beta is making me expect.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821