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Dedicated nomadic/exploration ship

Author
Mike Whiite
Deep Core Mining Inc.
Caldari State
#41 - 2012-04-23 09:37:30 UTC
I think there should be a ship like that.

I believe CCP stated that the role for the T3 ships should be a ship to mimic many role though not surpase the T2 version in it's specialisation.

problem is there is no exploration specialised ship, I guess that could be a role for T2 Battlecruisers.


Personaly Í think you should replace dps with tank to prohib it becoming a hip ster pvp ship.

say 4 turrets/launcher hard points and 4 dadicated slots to Probelauncher/covert ops cloak/tractor beam/ salvager.

midslots that are dedicated to hackers and anilizers might be an option as well

al could be adchieved with ship bonusses as wel ofcourse.

give it a nice tank or ability to passive tank and you don't need to be afriad it will become op.


El Geo
Warcrows
THE OLD SCHOOL
#42 - 2012-04-24 13:06:20 UTC
Santiago Fahahrri wrote:
I'd rather see a nomad-base version of the Orca developed to support small nomadic groups in deep space. Orca so it's small enough to use gates (unlike carriers)


modified orca for supporting blops me likey Big smileBig smileBig smileBig smileBig smileBig smile
Tarryn Nightstorm
Hellstar Towing and Recovery
#43 - 2012-06-16 13:12:46 UTC
Bumping this, because this is an idea whose time is long past due.

OP gets a +1.

As a now almost full-time losec explorer, I can corroborate just how grating a long explo-roam can be--long being anything more than 4-6 jumps from base given current game-design, and even that's pushing it.

I think it would work as a missile-boat, if it has a large-ish cargo hold (ca. 500m^3). (A good missile pilot with a heavily-bonussed ship--read: Tengu--eats missiles at an almost comical rate. No drone-bay, in this case. You need rigs, high support-skills, and/or not-cheap implants to hurt small stuff consistently.)

The shield-tanked missile version:

7 high slots (5 missiles, 2 utilities for CovColak and prober)
7 mids (dual-prop, both mid-slot profession-mods, and a 3 slot tank, or 2 + cap-mod/booster an option)
3-4 lows

2 rig-slots (compromises it's ability to hurt small stuff compared to the fairly common 2x Rigor II/1x Flare II HM Tengu--means you'll have to switch between Furies and regular missiles more often, further "pre-nerfing" it in practice so as not to make it OP).

No drone-bay!

ca. 500-550m^3 cargo-hold capacity

Lemme see, hmmmm....

Role BonI:

-99.65% Covert Ops cloak CPU use
-99% to CPU use of probe launchers
+37.5% to (racial damage type) heavy and assault missile damage

Ship Boni:

(Racial) Cruiser skill bonus:

+7.5% to scan strength of Core Scanner Probes (these only, not applied to combats or deep-space. The option to use the latter in an expanded launcher should be there, as any explorer who's heard of swiftandbitter.com knows how incredibly useful DSPs can be. Splits the difference between the T1 scan frig and the CovOps frig), and +5% to shield resistances per level

Battlecruiser skill bonus:

+5% to Heavy and Assault missile launcher rate of fire, +5% agility per level

Or maybe better for balance, +5% MWD velocity per level, but keep the heavy mass, and no bonus to AB speed--though it should be reasonably fast with an AB, 500ish m/s I would say. (So no "real" sig/speed tank, but a little bit of one, but range-tank a lot better using MWD, with the usual drawbacks of MWDs.)

Skill prerequisites:

(Racial) Cruiser 5, Battlecruiser 5, and oooh, let's say....CovOps 5.

Good-to-top tanking, fitting, weapon, probing, and navigation skills go without saying.

High skill requirements, plus high cost should keep them from proliferating willy-nilly

Because multi-booting is a crutch for weak little lamers, and sov-null is for "me-too!" shouting douche-bags, that's why.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Simi Kusoni
HelloKittyFanclub
#44 - 2012-06-16 14:49:52 UTC
-1

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Elisa Fir
Luminoctis
#45 - 2012-06-16 14:51:30 UTC
Part of the opposition to this idea seems to come from the covert ops cloak capability.
The covert ops capability is what provides safety in bubble camps; you can still be caught, but your chances are improved by a large margin.

An intermidiate solution could be:
* 15% reduction to cloaked velocity speed penalty per skill level
* No sensor resolution interference from cloaking devices

This would mean that you could accelerate to warp speed while cloaked. In order to warp however, you would need to decloak. As a result, you would also arrive at your warp destination uncloaked. Still, you could reach resonable speeds while cloaked, so you have some change to run from a waiting PvP ship trying to decloak you. (maybe even allow an afterburner to work while cloaked?)

The removal of the penalty in scan resulution interference keeps locking times within reasonable times when running sites (note that the targeting delay after decloaking remains unchanged).
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#46 - 2012-06-16 16:41:21 UTC
McRoll wrote:
The drawbacks are that it has some less DPS and tank than a T3. You have to choose whether you want to complete a plex quicker with a T3 or bit slower and have to pay more attention but without the need to refit. Also, its damage type is more limited due to lasers.

Edit: Basically I want this thing here, just with 125 Mb bandwidth and more weapon range. I could even be willing to forget the covops cloak for the sake of it, mwd+ cloak trick should save one most of the time.

[Legion, exploration package]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Armor EM Hardener II
Heat Sink II

10MN Afterburner II
Analyzer II
Codebreaker II
Cap Recharger II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Prototype Cloaking Device I
Core Probe Launcher II, Core Scanner Probe I
Salvager II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Energy Collision Accelerator I

Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Augmented Capacitor Reservoir
Legion Propulsion - Fuel Catalyst
Legion Offensive - Drone Synthesis Projector


Hammerhead II x5


This kinda even works and has the all in one factor but it is still crap and not worth the money at all. Ishtar and Gila are solely drone based, sentries effective engagement range is limited and heavies are a pain in the ass.

Give this thing a larger bandwidth and double the gun range and I am satisfied Lol



most of the wormhole sites were not meant to be soloed.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Varg Krugar
Republic Military School
Minmatar Republic
#47 - 2012-06-16 20:36:49 UTC
why not just propose a tactical subsystem reconfiguration module akin to a siege/triage module?
you anchor yourself uncloaked for 10 minutes and you can refit in space and even swap out subsystems.

does everything you wanted and makes for hilarious killmails. just need more cargo space now.
BarskiPatzow
Jazbina Pacova DOO
#48 - 2012-06-16 21:10:01 UTC
I agree there should be a ship specialized in exploration, but not the same way you want it to be. I would suggest something simillar to covert ops ships that are able to warp while cloacked. I would give these exploration ships the ability to hack and analize while cloacked and also be able to launch probes while cloacked,but give them non or very little combat ability. I would make them cruiser or destroyer sized ship( BC is just too big for exploration in that way) . Maybe T2 scanning frigates could be enhanced with these abilities. This way you wouldn't be able to farm NPCs or do DEDs, just analazing and hacking sites. Don't know how that would work with the EVE online ingame economy, it is just a suggestion.
Kiran
Sebiestor Tribe
Minmatar Republic
#49 - 2012-06-17 09:20:16 UTC
A typhoon can do 90% of those things listed in the OP.

I had one in the GW and Catch region doing sites solo and Havens solo.

Could cloak
Salvage
Probe
Fire missiles
Drones for all occasions
Scan
Hack both types of containers
and local repairs.

It was destroyed though in the GW due to a big fleet on one of the gates I jumped through, but it made its ISK back 3 times over so I am happy.
Linna Excel
Center for Advanced Studies
Gallente Federation
#50 - 2012-06-18 22:25:38 UTC
I would support a module that does does this under one condition: the ammo can't be that good. Something like 10% less damage and 10% more cap than your baseline ammo, like lead. Same with drones, you could make them, but they'd have to be a little worse than the T1s out there.


Also, T1 laser crystals say hi.
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