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GTX 560 Ti sufficient enough?

Author
Zen Inamorata
Doomheim
#1 - 2012-04-24 08:03:36 UTC  |  Edited by: Zen Inamorata
After being dissatisfied with performance and bugs of OS X client, I've decided that maybe this is a time I build a gaming computer. Obviously, it's going to be used for EVE mostly, but I do like to play BF3 on occasion and such.

My question is about performance. Right now I'm playing on MacBook Pro with Radeon HD 6750M. About 50% of the time I have two clients, another 50% playing with just one. I have aliasing / HDR turned off but the rest of settings are on high.

HD 6750M seems to be more than sufficient for things like PVE and small roams (up to 50 people I'd say) with all the brackets turned on. However, in large fleet battles (think 800+) I have to turn every single setting to minimum and disable brackets completely in order to get some decent 15-20 fps. And I kinda feel that I'm missing out on that :(

So I'm contemplating whether or not something like would be sufficient:

CPU: i5 2500K
RAM: 8 GB
GPU: GTX 560 Ti

My main concern is 560 Ti. I've seen some YouTube videos where people play BF3 on Ultra with some decent 40-50 fps with it, but will it be able to handle large battles with brackets turned on and no client lag?

http://www.youtube.com/watch?v=i3lNFn9usa0 — This is an example of what I'd call relatively large fleet battle with decent smoothness.

Any ideas would be greatly appreciated.
Akita T
Caldari Navy Volunteer Task Force
#2 - 2012-04-24 10:45:18 UTC  |  Edited by: Akita T
Assuming the CPU is not the limiting factor in any of the mentioned cases, I don't know if even a GTX 680 would be enough for highest detail plus brackets in a really large fleet fight to result in 60+ FPS at fullHD resolutions, if you need to lower everything that much to get the FPS you mentioned.
A Radeon HD 6750M should be able to get somewhere around 110 FPS under low-geometry-stress conditions on highest everything (except HDR/AA), so you're looking at a 5 to 6 fold decrease in FPS numbers in spite of turning everything off, so probably a 20-fold decrease in FPS if you wouldn't.
For comparison's sake, a 560 Ti should be able to get around 300 (compared to the Radeon HD 6750M's 110, that is) in low stress, so probably around 15 FPS in that fleet fight if you turn nothing off, while a 680 might get 500 (lacking enough data for a more precise estimate, could be 400, could be 600), so around 25 FPS in the fleet fight.
That is, again, assuming the CPU was not / is not / will not be a limiting factor.
AlleyKat
The Unwanted.
#3 - 2012-04-24 11:40:53 UTC
Zen Inamorata wrote:


So I'm contemplating whether or not something like would be sufficient:

CPU: i5 2500K
RAM: 8 GB
GPU: GTX 560 Ti

Any ideas would be greatly appreciated.


Looks fine.

But the CPU would need an overclock, combined with running EVE on an independant (from OS) SSD and úber RAM.

Rooks & Kings video producer has mentioned the importance of running a high-clocked CPU in conjunction with EVE running directly from an independant SSD. This, he said, is the key difference when intending to minimise fleet-lag, or simply to smooth out frame rates - in addition to the other points you mentioned.

Personally, at the month end I'm finally going to replace my ageing Q6600 with an ivybridge + 680, once the ivybridge chips get to e-tailers and custom rig makers.

SSD and RAM speed will make the difference, but as you know, balance is key and choke points need minimising or eliminating. RAID-0 on the SSD will be my preference, plus an additional single SSD for games + near-line applications.

AK

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