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Would this work in EVE?

Author
Luis Graca
#41 - 2012-04-24 10:14:29 UTC
D3F4ULT wrote:
Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?

I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.



Guess whats the aswer
Whitehound
#42 - 2012-04-24 10:16:05 UTC
Di Mulle wrote:
FYI, I want magical flying carpet, which also makes coffee and delivers girls. Right now. Impossible, very expensive, you say ? Irrelevant. You just lack imagination. I want it now - and for free, of course. Now go on and deliver.

Of course, it is probably pretty feasible to fit a joystick control to an existing system. It will need some work, but the outcome may appear to be negative, for two reasons.

With server still ticking at 1 second cycle, and with people accustomed to almost instant joystick response (it is what, in a range of tens of miliseconds usually ?), the perceived reception of lag will be huge. People who "do not want technical details" , i.e with I-want-it-now-you-just-suck attitude will flood forums and every gaming press with whine. Way more than now.

The second reason is rather hidden. With people accustomed to current mechanics they do not give inputs very often, there is not much reason for that and double-clicking is tiresome. With a joystick a number of inputs will increase significantly - simply because I can, or my hands are shaking. Of course, you can filter excessive input right at the client, thus reducing bandwith and server load. But then we come back to the first question - what it was for at first. You now are holding joystick instead of mouse, but nothing has really changed. Was it worth it ?

Take a model of a carpet and replace any ship model with it. Load your new ship with quafe and exotic dancers. Done.

Some space games have a very good and very precise mouse control. It does not automatically mean that mouse control does not work for EVE either. The first joysticks only knew left/right/up/down and fire. Do you know what people did with these joysticks? They played them so hard that these constantly broke until manufacturers started building them out of steel. What could a pessimist possibly do to a joystick that has not been done yet?! ... Joysticks work.

I am however not here to fight for joysticks in EVE. The OP asked if it was doable and this is all this topic is about. If I wanted it for EVE would I ask on the right forum section for it, but I am also very certain that it must have been asked several times before.

What do you want to talk about next?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Romar Agent
Science and Trade Institute
Caldari State
#43 - 2012-04-24 10:18:42 UTC
Am I the only one who prefers EVE's control mechanism over first person shooter controls?

What I like about EVE is that you can get by with making tactical decisions instead of possessing a steady hand.

How would they simulate the character's skills with direct steering imput? Evasive maneuvering giving a quicker turn about time? Having to lean into the joystick when turning a freighter? How would they simulate if a player was lousy at the joystick, but the character had Navigation 5? And vice versa?
Malcanis
Vanishing Point.
The Initiative.
#44 - 2012-04-24 10:21:52 UTC
D3F4ULT wrote:
Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?

I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.


As game play, sure.

As a technical problem, probably not until 100mbit fibre connections become the norm.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Whitehound
#45 - 2012-04-24 10:21:55 UTC
Aedron wrote:
Whitehound wrote:
Simi Kusoni wrote:
Do a forum search. Technical limitations etc.

You do a search. The keywords you can use are "imagination" and "lack".


Hello Troll.

Technical limitations are a hard limit. Nothing to do with imagination.
Now, please go back to your troll-cave.

I am giving you a "like". You have so few and you are trying so hard... Lol

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Sasha Azala
Doomheim
#46 - 2012-04-24 10:31:22 UTC
Why would you need a cockpit view when you're inside a pod?
Whitehound
#47 - 2012-04-24 10:53:52 UTC
Sasha Azala wrote:
Why would you need a cockpit view when you're inside a pod?

I guess he meant it as a general idea for having a 1st person view together with joystick controls.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Akita T
Caldari Navy Volunteer Task Force
#48 - 2012-04-24 11:00:20 UTC
D3F4ULT wrote:
Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?

Cockpit view - not yet, but technically not a big deal to add
Joystick controls - we already have that : http://www.youtube.com/watch?v=AYdna-pKnf8
Aedron
Aedron Holding.
#49 - 2012-04-24 11:06:42 UTC
Whitehound wrote:
Aedron wrote:
Whitehound wrote:
Simi Kusoni wrote:
Do a forum search. Technical limitations etc.

You do a search. The keywords you can use are "imagination" and "lack".


Hello Troll.

Technical limitations are a hard limit. Nothing to do with imagination.
Now, please go back to your troll-cave.

I am giving you a "like". You have so few and you are trying so hard... Lol


Thanks for your like!
However, I'm not even trying mr whitehound, I'm sorry that you're madbro Lol
I can sense your frustration, I can taste it.
It tastes like Oreo's with fresh breast-milk. Yum.

"I don't often come to the forums, but when I do, I try to do some house-cleaning."
Simi Kusoni
HelloKittyFanclub
#50 - 2012-04-24 11:15:19 UTC  |  Edited by: Simi Kusoni
Kengutsi Akira wrote:
ShahFluffers wrote:

Basically it most likely would require a fair bit of resources that could be better spent on multiple features that will cause less problems down the road and have more value in terms of actual gameplay for more players

D3F4ULT wrote:


Anyhow, due to realistic limitations of servers and such I agree at the moment that is a high request for such a low priority compared to current issues.




Yeah like Wis


lol

sorry couldnt say that with a straight face

Simi Kusoni wrote:
ecause you want to play x3 online instead but cba to buy it.


I own X3, all of em in fact so far... whats this online you speak of I cant find it in the game

*I meant because he wants to play an online version of x3 :)

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Aedron
Aedron Holding.
#51 - 2012-04-24 11:15:29 UTC
Ai Shun wrote:
Whitehound wrote:
Ai Shun wrote:
Kengutsi Akira wrote:
WiS stays cause if they took it out all the WiS nerds would quit and theyve had enough of that this summer


Or ... WiS stays because it is one of the logical evolutions in building a comprehensive science fiction universe that caters for a variety of different play-styles in the same sandbox. (Must be a separate game though ... )

Nonsense. It is a PvP game. I bet you could exchange all ship models for horses and half the players would not notice it as long as these horses make pew-pew sounds. You want to tell me EVE players suddenly value immersion like it was Elder Scrolls? Never! Ganker start hugging and kissing miners before this will happen. If players cannot use a game mechanic to violate others then it is a dead mechanic. There is however a possibility that I am totally wrong about EVE.


Nice rant. It could even be epic.

Now where in that post did it say WiS would be risk free and devoid of competition and would not embrace the concept of PvP everywhere as in EVE?

Oh right. Nowhere but your imagination? Now **** off.


Seems like I'm not the only one telling you to **** off, mr. whitehound ? Lol
I'm gonna go ahead and like a bunch of your older posts, because *you* seem so desperate to get some "likes" or whatever it is this facebook-thingy.

I think the initial thing that made me loath you was your footer, which is 'against ccp' and 'ccp is bad' and 'no more crappy expansions' and what not. Haters gonna hate, right ? Watch out guys, we got a badass over here, and his name is WhiteHound!

Seriously, CCP has been doing awesome work since they messed up eve, 90%+ of the vet players including me appreciate and love the 'million papercuts' things they're doing, so if you really *really* want to assemble an army 'going against CCP wooooooo" because *you* don't like it , maybe you should try out another game, ja ? Roll

Try not to be so mad anymore bro Cool


Allrighty then.
Byebyenow.

Shpenat
Ironman Inc.
#52 - 2012-04-24 11:51:01 UTC
If you looked at how ships in EvE actually move you would know that joystick control would feel awkward. One way is the one shown in video linked by Akita T. You pan the camera in direction where you want to fly and let your ship to align to that direction. I somehow think that is not the kind of "control" you want.

The second way is to try lock the camera to the ship and try to steer the ship directly. But currently if you do the "hard turn" the ship actually starts to decelerate, then do the turn and then start accelerating again. Imagine the confusion you get when by leaning joystick to the left the ship will continue to move in straight line but start to decelerate. Also in this mode it would feel like playing the FPS with 1000+ ms latency. Give it a try and you will soon abandon it.
Angel Vrae
Aliastra
Gallente Federation
#53 - 2012-04-24 11:55:44 UTC
scooter Kondur wrote:
D3F4ULT wrote:
Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?

I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.


no


/thread

Angel Vrae Gallentean Intaki Artists

Industrial and Mining Director

Enriched Ambitions

Jackal Datapaw
Doomheim
#54 - 2012-04-24 16:14:12 UTC
Angel Vrae wrote:
scooter Kondur wrote:
D3F4ULT wrote:
Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?

I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.


no


/thread


Agreed
Bovine Solution
New Millineon
#55 - 2012-06-26 22:52:28 UTC
Sasha Azala wrote:
Why would you need a cockpit view when you're inside a pod?

Cause I want to see the universe with my own eyes.
btw, have you ever seen a camera drone?

If so why didn't you kill it to make it's master blind and win the fight?
Corina Jarr
en Welle Shipping Inc.
#56 - 2012-06-26 22:58:52 UTC
Bovine Solution wrote:
Sasha Azala wrote:
Why would you need a cockpit view when you're inside a pod?

Cause I want to see the universe with my own eyes.
btw, have you ever seen a camera drone?

If so why didn't you kill it to make it's master blind and win the fight?

Camera drones are so small, it woudl take a decade to lock onto them.



Yes, I made that up.
Morganta
The Greater Goon
#57 - 2012-06-26 23:12:37 UTC
the engine does not support atmospheric flight controls
not a lack of imagination more like a technological block requiring a ground up rebuild of the engine

very few hard core space sims use stick flight controls for more than RCS control
all the xwing stuff did, but it was canon and LA built the series with their earlier flight sim engines

Really the notion that stick control is a valid thing in space is all George Lucas' fault, then buck Rogers and BSG followed in kind

it was always a lame idea, but George loved wwii dogfighting movies
Kimmi Chan
Tastes Like Purple
#58 - 2012-06-26 23:12:42 UTC
Whitehound wrote:
Sure, and it is a hell lot better than walking around in stations.

Somehow does CCP think we would rather like to play with puppets than flying with joystick and cockpit. Will they ever get this?!


This +1

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Pipa Porto
#59 - 2012-06-26 23:27:04 UTC
D3F4ULT wrote:
Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online?

I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates.


You like getting to pick one steering input per second?

EvE: Everyone vs Everyone

-RubyPorto

Cloned S0ul
POCKOCMOC Inc.
#60 - 2012-06-26 23:41:19 UTC  |  Edited by: Cloned S0ul
Would be awesome to see own ship cockpit and while combat camera change to existed view form distance, but probably this never happens...

Second thing, all pilots are like plants, sitting in pods filed with some liquid, they dont even move, they control ship by using mind or somthing like this, they even cant touch a single button inside cockpit...

Well EvE it self is full of paradox, existed flying model look a bit strange regarding to space pilot definition.

Ps. We see in old eve WIS trailers a pilot who leave own capsule, liqid is pumped by machines and disapere after this they draw a breath, so looks like they out of awareness while in pod, my question how they control ship while hibernated.